diff --git a/tutorials/editor/project_manager.rst b/tutorials/editor/project_manager.rst index 7e5597594..c454faf84 100644 --- a/tutorials/editor/project_manager.rst +++ b/tutorials/editor/project_manager.rst @@ -33,10 +33,11 @@ Creating and importing projects To create a new project: 1. Click the **Create** button on the top-left of the window. -2. Give the project a name, choose an empty folder on your computer to save the - files. Alternatively, you can enable **Create Folder** option to automatically create - a new sub-folder with the project name, following the directory naming convention - set in the settings. An empty folder will show a green tick on the right. +2. Give the project a name, then open the file browser using the **Browse** button, + and choose an empty folder on your computer to save the files. Alternatively, + you can enable **Create Folder** option to automatically create a new sub-folder + with the project name, following the directory naming convention set in the + settings. An empty folder will show a green tick on the right. 3. Select one of the rendering backends (this can also be changed later). 4. Click the **Create & Edit** button to create the project folder and open it in the editor. @@ -49,8 +50,9 @@ To create a new project: Using the file browser ~~~~~~~~~~~~~~~~~~~~~~ -Click the **Browse** button to open Godot's file browser. -You can pick a location or type the folder's path in the **Path** field, after choosing a drive. +From the **Create New Project** window, click the **Browse** button to open +Godot's file browser. You can pick a location or type the folder's path in the +**Path** field, after choosing a drive. Left of the path field on the top row contains arrows to navigate backward and forward through the last visited locations.