From 6989f44bb884fffce1d3e926dec927f913e1ac82 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Wed, 22 Oct 2025 17:10:46 +0200 Subject: [PATCH] Replace mention of RAW mode with intensity slider in Environment and post-processing The RAW mode no longer exists in Godot 4.5, as it was superseded by the Intensity slider which is available in all color modes. --- tutorials/3d/environment_and_post_processing.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tutorials/3d/environment_and_post_processing.rst b/tutorials/3d/environment_and_post_processing.rst index 52816a205..3054b2bc6 100644 --- a/tutorials/3d/environment_and_post_processing.rst +++ b/tutorials/3d/environment_and_post_processing.rst @@ -673,7 +673,7 @@ There are 2 ways to use glow in 2D: and Mobile rendering methods. This has a performance cost, but it allows for a greater dynamic range. This also allows you to control which objects glow using their individual **Modulate** or **Self Modulate** properties (use the - RAW mode in the color picker). Enabling HDR can also reduce banding in the 2D + Intensity slider in the color picker). Enabling HDR can also reduce banding in the 2D rendering output. - To enable HDR in 2D, open the Project Settings, enable @@ -696,7 +696,7 @@ There are 2 ways to use glow in 2D: Example of using glow in a 2D scene. HDR 2D is enabled, while coins and the bullet have their **Modulate** property increased to overbright values using the - RAW mode in the color picker. + Intensity slider in the color picker. .. warning::