From 68bc1ed4f413d666f4666972a09c2603a944b995 Mon Sep 17 00:00:00 2001 From: kkoang <1029339374@qq.com> Date: Sun, 7 May 2023 17:05:52 +0800 Subject: [PATCH] Update using_area_2d.rst --- tutorials/physics/using_area_2d.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/physics/using_area_2d.rst b/tutorials/physics/using_area_2d.rst index 08940cccb..13e4f5d05 100644 --- a/tutorials/physics/using_area_2d.rst +++ b/tutorials/physics/using_area_2d.rst @@ -59,7 +59,7 @@ Here's the node setup for the coin: .. image:: img/area2d_coin_nodes.png -To detect the overlap, we'll connect the appropriate signal on the Area2d. Which +To detect the overlap, we'll connect the appropriate signal on the Area2D. Which signal to use depends on the player's node type. If the player is another area, use ``area_entered``. However, let's assume our player is a ``CharacterBody2D`` (and therefore a ``CollisionObject2D`` type), so we'll connect the