diff --git a/getting_started/scripting/gdscript/gdscript_basics.rst b/getting_started/scripting/gdscript/gdscript_basics.rst index c883a7064..9cfccf3ec 100644 --- a/getting_started/scripting/gdscript/gdscript_basics.rst +++ b/getting_started/scripting/gdscript/gdscript_basics.rst @@ -1424,11 +1424,6 @@ the :ref:`Object.connect() ` method:: progress_bar.animate(old_value, new_value) ... -.. note:: - - To use signals, your class has to extend the ``Object`` class or any - type extending it like ``Node``, ``KinematicBody``, ``Control``... - In the ``Game`` node, we get both the ``Character`` and ``Lifebar`` nodes, then connect the character, that emits the signal, to the receiver, the ``Lifebar`` node in this case.