From 61b11063f5732ff9be013c61677808900aacf34f Mon Sep 17 00:00:00 2001 From: Arman <48544263+puchik@users.noreply.github.com> Date: Thu, 21 Mar 2019 23:12:11 -0700 Subject: [PATCH] Unity->Godot, Groups and Signals rewrite, minor C++ change (#2256) * Godot->Unity, Groups and Signals rewrite - Removed double use of "But there's more". - Removed double use of "certain". - Dropped brackets and changed structure of first sentence - Removed "Note that" to be more concise. * Unity->Godot C++ minor concision and grammar edit - Removed "For your information" - Added "the" ("the" references the API here, not Godot) --- getting_started/editor/unity_to_godot.rst | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) diff --git a/getting_started/editor/unity_to_godot.rst b/getting_started/editor/unity_to_godot.rst index 937583913..394e9311d 100644 --- a/getting_started/editor/unity_to_godot.rst +++ b/getting_started/editor/unity_to_godot.rst @@ -230,14 +230,14 @@ and consider splitting a complicated scene into multiple, smaller branches. Connections: groups and signals ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ -You can control nodes by accessing them using a script and calling functions (built-in or user-defined) on them. -But there's more: You can also place them in a group and call a function on all nodes contained in this group! -This is explained in the :ref:`scripting documentation `. +You can control nodes by accessing them via script and calling built-in +or user-defined functions on them. You can also place nodes in a group +and call functions on all nodes in this group. See more in the +:ref:`scripting documentation `. -But there's more! Certain nodes throw signals when certain actions happen. -You can connect these signals to call a specific function when they happen. -Note that you can define your own signals and send them whenever you want. -See the :ref:`signals documentation ` for details. +Nodes can send a signal when a specified action occurs. A signal can +be set to call any function. You can define custom signals and specify +when they are triggered. See more in the :ref:`signals documentation `. Script serialization ^^^^^^^^^^^^^^^^^^^^ @@ -259,7 +259,8 @@ Creating a script that inherits :ref:`class_Resource` will allow you to create c Using Godot in C++ ------------------ -For your information, Godot also allows you to develop your project directly in C++ by using its API, which is not possible with Unity at the moment. As an example, you can consider Godot Engine's editor as a "game" written in C++ using Godot API. +Godot allows you to develop your project directly in C++ by using its API, which is not possible with Unity at the moment. +As an example, you can consider Godot Engine's editor as a "game" written in C++ using the Godot API. If you are interested in using Godot in C++, you may want to start reading the :ref:`Developing in C++ ` page.