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Update class reference link on Scene organization (#4962)
doc_autoloads_versus_internal_nodes points to Autoloads versus regular nodes, so name it correctly.
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@@ -306,7 +306,7 @@ If one has a system that...
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If one has systems that modify other systems' data, one should define those as
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their own scripts or scenes rather than autoloads. For more information on the
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reasons, please see the
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:ref:`'Autoloads vs. Internal Nodes' <doc_autoloads_versus_internal_nodes>`
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:ref:`Autoloads versus regular nodes <doc_autoloads_versus_internal_nodes>`
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documentation.
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Each subsystem within one's game should have its own section within the
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