diff --git a/getting_started/workflow/best_practices/scene_organization.rst b/getting_started/workflow/best_practices/scene_organization.rst index 19aecc5c8..cc41625bb 100644 --- a/getting_started/workflow/best_practices/scene_organization.rst +++ b/getting_started/workflow/best_practices/scene_organization.rst @@ -306,7 +306,7 @@ If one has a system that... If one has systems that modify other systems' data, one should define those as their own scripts or scenes rather than autoloads. For more information on the reasons, please see the -:ref:`'Autoloads vs. Internal Nodes' ` +:ref:`Autoloads versus regular nodes ` documentation. Each subsystem within one's game should have its own section within the