From 4c27083ee247e5bd3e685769d7ff4993feaff1f5 Mon Sep 17 00:00:00 2001 From: Jan <115667908+miesepeter@users.noreply.github.com> Date: Mon, 18 Mar 2024 20:18:01 +0100 Subject: [PATCH] Update signal intro with note concerning external editors Included a note concerning external editors, see godotengine/godot#41283 (cherry picked from commit ecc19f61c8c95e3adec5783676f7a930e6dcd801) --- getting_started/step_by_step/signals.rst | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/getting_started/step_by_step/signals.rst b/getting_started/step_by_step/signals.rst index c2bb15f79..e3086e273 100644 --- a/getting_started/step_by_step/signals.rst +++ b/getting_started/step_by_step/signals.rst @@ -139,6 +139,12 @@ methods "_on_node_name_signal_name". Here, it'll be "_on_button_pressed". toggle the mode in the window's bottom-right by clicking the Advanced button. +.. note:: + + If you are using an external editor (such as VS Code) this + automatic code generation might not work. In this case you need to to connect + the signal via code as explained in the next section. + Click the Connect button to complete the signal connection and jump to the Script workspace. You should see the new method with a connection icon in the left margin.