diff --git a/getting_started/step_by_step/scene_tree.rst b/getting_started/step_by_step/scene_tree.rst index 62869715d..7c2abe4bd 100644 --- a/getting_started/step_by_step/scene_tree.rst +++ b/getting_started/step_by_step/scene_tree.rst @@ -1,7 +1,7 @@ .. _doc_scene_tree: -SceneTree -========= +Using SceneTree +=============== Introduction ------------ diff --git a/tutorials/2d/using_tilemaps.rst b/tutorials/2d/using_tilemaps.rst index 5c993966c..ca0fa2f59 100644 --- a/tutorials/2d/using_tilemaps.rst +++ b/tutorials/2d/using_tilemaps.rst @@ -1,6 +1,6 @@ .. _doc_using_tilemaps: -Using tilemaps +Using TileMaps ============== Introduction diff --git a/tutorials/3d/gi_probes.rst b/tutorials/3d/gi_probes.rst index 9128536b5..250b37d9a 100644 --- a/tutorials/3d/gi_probes.rst +++ b/tutorials/3d/gi_probes.rst @@ -1,7 +1,7 @@ .. _doc_gi_probes: -GI Probes -========= +Using GIProbe +============= Introduction ------------ diff --git a/tutorials/3d/using_gridmaps.rst b/tutorials/3d/using_gridmaps.rst index 3e8837f55..c9c3e0ba5 100644 --- a/tutorials/3d/using_gridmaps.rst +++ b/tutorials/3d/using_gridmaps.rst @@ -1,6 +1,6 @@ .. _doc_using_gridmaps: -Using gridmaps +Using GridMaps ~~~~~~~~~~~~~~ Introduction diff --git a/tutorials/animation/animation_tree.rst b/tutorials/animation/animation_tree.rst index cc669838f..c7349ff66 100644 --- a/tutorials/animation/animation_tree.rst +++ b/tutorials/animation/animation_tree.rst @@ -1,7 +1,7 @@ .. _doc_animation_tree: -AnimationTree -============= +Using AnimationTree +=================== Introduction ------------ diff --git a/tutorials/gui/gui_containers.rst b/tutorials/gui/gui_containers.rst index e443d6259..d63d04f3f 100644 --- a/tutorials/gui/gui_containers.rst +++ b/tutorials/gui/gui_containers.rst @@ -1,7 +1,7 @@ .. _doc_gui_containers: -Containers -========== +Using Containers +================ :ref:`Anchors ` are an efficient way to handle different aspect ratios for basic multiple resolution handling in GUIs, diff --git a/tutorials/inputs/inputevent.rst b/tutorials/inputs/inputevent.rst index c63c3a796..b15337aa9 100644 --- a/tutorials/inputs/inputevent.rst +++ b/tutorials/inputs/inputevent.rst @@ -1,7 +1,7 @@ .. _doc_inputevent: -InputEvent -========== +Using InputEvent +================ What is it? ----------- diff --git a/tutorials/physics/rigid_body.rst b/tutorials/physics/rigid_body.rst index 0465e6dfa..8ba9572b7 100644 --- a/tutorials/physics/rigid_body.rst +++ b/tutorials/physics/rigid_body.rst @@ -1,7 +1,7 @@ .. _doc_rigid_body: -RigidBody -========= +Using RigidBody +=============== What is a rigid body? --------------------- diff --git a/tutorials/physics/soft_body.rst b/tutorials/physics/soft_body.rst index 43d75fa2a..9b6febe7b 100644 --- a/tutorials/physics/soft_body.rst +++ b/tutorials/physics/soft_body.rst @@ -1,7 +1,7 @@ .. _doc_soft_body: -SoftBody -======== +Using SoftBody +============== Soft bodies (or *soft-body dynamics*) simulate movement, changing shape and other physical properties of deformable objects. This can for example be used to simulate cloth or to create more realistic characters. diff --git a/tutorials/shading/visual_shaders.rst b/tutorials/shading/visual_shaders.rst index 243233eff..a810b4442 100644 --- a/tutorials/shading/visual_shaders.rst +++ b/tutorials/shading/visual_shaders.rst @@ -1,7 +1,7 @@ .. _doc_visual_shaders: -VisualShaders -============= +Using VisualShaders +=================== Just as VisualScript is an alternative for users that prefer a graphical approach to coding, VisualShaders are the visual alternative for creating diff --git a/tutorials/viewports/viewports.rst b/tutorials/viewports/viewports.rst index 784ee449d..5f058a20d 100644 --- a/tutorials/viewports/viewports.rst +++ b/tutorials/viewports/viewports.rst @@ -1,7 +1,7 @@ .. _doc_viewports: -Viewports -========= +Using Viewports +=============== Introduction ------------