From 49a6517ef4348863742ea5248f5c1c41ea03ce8b Mon Sep 17 00:00:00 2001 From: tetrapod00 <145553014+tetrapod00@users.noreply.github.com> Date: Sun, 20 Oct 2024 17:45:23 -0700 Subject: [PATCH] Update Release Policy for release of 3.6 --- about/release_policy.rst | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/about/release_policy.rst b/about/release_policy.rst index ba6dd3d58..7309cf8f9 100644 --- a/about/release_policy.rst +++ b/about/release_policy.rst @@ -218,11 +218,11 @@ Maintenance (patch) releases are released as needed with potentially very short development cycles, to provide users of the current stable branch with the latest bug fixes for their production needs. -The 3.6 release is still planned and should be the last stable branch of Godot -3.x. It will be a Long-Term Support (LTS) release, which we plan to support for -as long as users still need it (due to missing features in Godot 4.x, or -having published games which they need to keep updating for platform -requirements). +The 3.6 release is out, and may be the last stable branch of Godot 3.x. It is a +Long-Term Support (LTS) release, which we plan to support for as long as users +still need it (due to missing features in Godot 4.x, or having published games +which they need to keep updating for platform requirements). There is a +development branch for 3.x, which may become 3.7, but it has no ETA. What are the criteria for compatibility across engine versions? ---------------------------------------------------------------