From 44bbc17733b0c43f81cc74a511ad6cdc6ce1d4d6 Mon Sep 17 00:00:00 2001 From: Matthew Date: Sat, 21 Aug 2021 17:06:45 -0400 Subject: [PATCH] Fix radius example in the Navigation tutorial (#5186) --- tutorials/navigation/real_time_navigation_3d.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tutorials/navigation/real_time_navigation_3d.rst b/tutorials/navigation/real_time_navigation_3d.rst index 213b04c5f..14e0194f7 100644 --- a/tutorials/navigation/real_time_navigation_3d.rst +++ b/tutorials/navigation/real_time_navigation_3d.rst @@ -39,8 +39,8 @@ navigation mesh above the areas in your scene that can be navigated  .. image:: img/baked_navmesh.png Keep in mind that the navmesh shows where the center of an entity can -go. For example, if you set the agent radius to 1 then your -navigation mesh will have a distance of .5 from any ledges or walls +go. For example, if you set the agent radius to 0.5 then your +navigation mesh will have a distance of 0.5 from any ledges or walls to prevent clipping into the wall or hanging off of the edge. Generating a path