From 4294077471f9b9c100295fc0107f0ce17758ffcd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Carlos=20L=C3=B3pez?= Date: Tue, 1 Mar 2016 08:17:00 +0100 Subject: [PATCH] Fix wrong style of headers of sections --- tutorials/2d/physics_introduction.rst | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/tutorials/2d/physics_introduction.rst b/tutorials/2d/physics_introduction.rst index d52cab1e3..ef7618601 100644 --- a/tutorials/2d/physics_introduction.rst +++ b/tutorials/2d/physics_introduction.rst @@ -384,7 +384,7 @@ function, example: set_fixed_process(true) Casting rays and motion queries -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +------------------------------- It is very often desired to "explore" the world around from our code. Throwing rays is the most common way to do it. The simplest way to do @@ -412,7 +412,7 @@ The following code should work: Enjoy doing space queries! Contact reporting -~~~~~~~~~~~~~~~~~ +----------------- Remember that not every combination of two bodies can "report" contacts. Static bodies are passive and will not report contacts when hit. @@ -420,8 +420,7 @@ Kinematic Bodies will report contacts but only against Rigid/Character bodies. Area2D will report overlap (not detailed contacts) with bodies and with other areas. The following table should make it more visual: -In case of overlap, who receives collision information? -------------------------------------------------------- +**In case of overlap, who receives collision information?** +-------------------+-------------+-----------------+-----------------+---------------+--------+ | **Type** | *RigidBody* | *CharacterBody* | *KinematicBody* | *StaticBody* | *Area* |