diff --git a/tutorials/3d/reflection_probes.rst b/tutorials/3d/reflection_probes.rst index a3aba46f9..3a7636363 100644 --- a/tutorials/3d/reflection_probes.rst +++ b/tutorials/3d/reflection_probes.rst @@ -14,10 +14,8 @@ of it with increasing levels of *blur*. This is used to simulate roughness in ma While these probes are a efficient way of storing reflections, they have a few shortcomings: -* They are efficient to render but expensive to compute. This leads to a default -behavior where they only capture on scene load. -* They work best for rectangular shaped rooms or places, otherwise the reflections -shown are not as faithful (especially when roughness is 0). +* They are efficient to render but expensive to compute. This leads to a default behavior where they only capture on scene load. +* They work best for rectangular shaped rooms or places, otherwise the reflections shown are not as faithful (especially when roughness is 0). Setting Up ----------