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Release policy: Remove outdated content, point to stable
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@@ -303,12 +303,6 @@ as well as the `unofficial Python support <https://github.com/touilleMan/godot-p
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This would be a good starting point to see how another third-party library
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integrates with Godot.
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When is the next release of Godot out?
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--------------------------------------
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When it's ready! See :ref:`doc_release_policy_when_is_next_release_out` for more
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information.
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I would like to contribute! How can I get started?
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--------------------------------------------------
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@@ -3,6 +3,15 @@
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Godot release policy
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====================
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.. important::
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The ``3.2`` branch is no longer supported, and therefore its documentation
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cannot be kept up-to-date with latest changes in the Godot ecosystem.
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The overview of supported releases has therefore been removed from this
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page, please consult the `stable branch <https://docs.godotengine.org/en/stable/about/release_policy.html>`__
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for up-to-date information.
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Godot's release policy is in constant evolution. What is described below is
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intended to give a general idea of what to expect, but what will actually
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happen depends on the choices of core contributors, and the needs of the
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@@ -77,68 +86,4 @@ who need maintenance updates.
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Whenever a new major version is released, we make the previous stable branch a
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long-term supported release, and do our best to provide fixes for issues
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encountered by users of that branch who cannot port complex projects to the new
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major version. This is the case for the 2.1 branch, and will be the case for
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the latest 3.x stable branch by the time Godot 4.0 is released.
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+-------------+-------------------+--------------------------------------------------------------------------+
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| **Version** | **Release date** | **Support level** |
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+-------------+-------------------+--------------------------------------------------------------------------+
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| Godot 4.0 | ~2021 (see below) | |unstable| *Current focus of development (unstable).* |
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+-------------+-------------------+--------------------------------------------------------------------------+
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| Godot 3.4 | Q2 or Q3 2021 | |supported| *Beta.* Receives new features as well as bug fixes while |
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| | | under development. |
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+-------------+-------------------+--------------------------------------------------------------------------+
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| Godot 3.3 | April 2021 | |supported| Receives fixes for bugs, security and platform support |
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| | | issues, as well as backwards-compatible usability enhancements. |
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+-------------+-------------------+--------------------------------------------------------------------------+
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| Godot 3.2 | January 2020 | |eol| No longer supported as fully superseded by the compatible 3.3 |
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| | | release (last update: 3.2.3). |
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+-------------+-------------------+--------------------------------------------------------------------------+
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| Godot 3.1 | March 2019 | |partial| Only critical, security and platform support fixes |
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| | | (last update: 3.1.2). |
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+-------------+-------------------+--------------------------------------------------------------------------+
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| Godot 3.0 | January 2018 | |eol| No longer supported (last update: 3.0.6). |
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+-------------+-------------------+--------------------------------------------------------------------------+
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| Godot 2.1 | July 2016 | |partial| Only critical, security and platform support fixes |
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| | | (last update: 2.1.6). |
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+-------------+-------------------+--------------------------------------------------------------------------+
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| Godot 2.0 | February 2016 | |eol| No longer supported (last update: 2.0.4.1). |
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+-------------+-------------------+--------------------------------------------------------------------------+
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| Godot 1.1 | May 2015 | |eol| No longer supported. |
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+-------------+-------------------+--------------------------------------------------------------------------+
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| Godot 1.0 | December 2014 | |eol| No longer supported. |
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+-------------+-------------------+--------------------------------------------------------------------------+
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.. |supported| image:: img/supported.png
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.. |partial| image:: img/partial.png
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.. |eol| image:: img/eol.png
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.. |unstable| image:: img/unstable.png
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**Legend:**
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|supported| Full support –
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|partial| Partial support –
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|eol| No support (end of life) –
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|unstable| Development version
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Pre-release Godot versions aren't intended to be used in production and are
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provided for testing purposes only.
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.. _doc_release_policy_when_is_next_release_out:
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When is the next release out?
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-----------------------------
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While Godot contributors aren't working under any deadlines, we have
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historically had one major or minor release per year, with several maintenance
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updates between each.
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Starting with Godot 3.3, we aim to accelerate our development cycles for minor
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releases, so you can expect a new minor release every 3 to 6 months.
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Maintenance (patch) releases will be released as needed with potentially very
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short development cycles, to provide users of the current stable branch with
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the latest bug fixes for their production needs.
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As for the upcoming Godot 4.0, we can only say that we aim for a **2021**
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release, but any closer estimate is likely to be hard to uphold. Alpha builds
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will be published as soon as the main features for Godot 4.0 are finalized.
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major version.
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