Release policy: Remove outdated content, point to stable

This commit is contained in:
Rémi Verschelde
2021-10-25 12:21:50 +02:00
parent 07bdedd7af
commit 34c02e3200
2 changed files with 10 additions and 71 deletions

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@@ -303,12 +303,6 @@ as well as the `unofficial Python support <https://github.com/touilleMan/godot-p
This would be a good starting point to see how another third-party library
integrates with Godot.
When is the next release of Godot out?
--------------------------------------
When it's ready! See :ref:`doc_release_policy_when_is_next_release_out` for more
information.
I would like to contribute! How can I get started?
--------------------------------------------------

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@@ -3,6 +3,15 @@
Godot release policy
====================
.. important::
The ``3.2`` branch is no longer supported, and therefore its documentation
cannot be kept up-to-date with latest changes in the Godot ecosystem.
The overview of supported releases has therefore been removed from this
page, please consult the `stable branch <https://docs.godotengine.org/en/stable/about/release_policy.html>`__
for up-to-date information.
Godot's release policy is in constant evolution. What is described below is
intended to give a general idea of what to expect, but what will actually
happen depends on the choices of core contributors, and the needs of the
@@ -77,68 +86,4 @@ who need maintenance updates.
Whenever a new major version is released, we make the previous stable branch a
long-term supported release, and do our best to provide fixes for issues
encountered by users of that branch who cannot port complex projects to the new
major version. This is the case for the 2.1 branch, and will be the case for
the latest 3.x stable branch by the time Godot 4.0 is released.
+-------------+-------------------+--------------------------------------------------------------------------+
| **Version** | **Release date** | **Support level** |
+-------------+-------------------+--------------------------------------------------------------------------+
| Godot 4.0 | ~2021 (see below) | |unstable| *Current focus of development (unstable).* |
+-------------+-------------------+--------------------------------------------------------------------------+
| Godot 3.4 | Q2 or Q3 2021 | |supported| *Beta.* Receives new features as well as bug fixes while |
| | | under development. |
+-------------+-------------------+--------------------------------------------------------------------------+
| Godot 3.3 | April 2021 | |supported| Receives fixes for bugs, security and platform support |
| | | issues, as well as backwards-compatible usability enhancements. |
+-------------+-------------------+--------------------------------------------------------------------------+
| Godot 3.2 | January 2020 | |eol| No longer supported as fully superseded by the compatible 3.3 |
| | | release (last update: 3.2.3). |
+-------------+-------------------+--------------------------------------------------------------------------+
| Godot 3.1 | March 2019 | |partial| Only critical, security and platform support fixes |
| | | (last update: 3.1.2). |
+-------------+-------------------+--------------------------------------------------------------------------+
| Godot 3.0 | January 2018 | |eol| No longer supported (last update: 3.0.6). |
+-------------+-------------------+--------------------------------------------------------------------------+
| Godot 2.1 | July 2016 | |partial| Only critical, security and platform support fixes |
| | | (last update: 2.1.6). |
+-------------+-------------------+--------------------------------------------------------------------------+
| Godot 2.0 | February 2016 | |eol| No longer supported (last update: 2.0.4.1). |
+-------------+-------------------+--------------------------------------------------------------------------+
| Godot 1.1 | May 2015 | |eol| No longer supported. |
+-------------+-------------------+--------------------------------------------------------------------------+
| Godot 1.0 | December 2014 | |eol| No longer supported. |
+-------------+-------------------+--------------------------------------------------------------------------+
.. |supported| image:: img/supported.png
.. |partial| image:: img/partial.png
.. |eol| image:: img/eol.png
.. |unstable| image:: img/unstable.png
**Legend:**
|supported| Full support
|partial| Partial support
|eol| No support (end of life)
|unstable| Development version
Pre-release Godot versions aren't intended to be used in production and are
provided for testing purposes only.
.. _doc_release_policy_when_is_next_release_out:
When is the next release out?
-----------------------------
While Godot contributors aren't working under any deadlines, we have
historically had one major or minor release per year, with several maintenance
updates between each.
Starting with Godot 3.3, we aim to accelerate our development cycles for minor
releases, so you can expect a new minor release every 3 to 6 months.
Maintenance (patch) releases will be released as needed with potentially very
short development cycles, to provide users of the current stable branch with
the latest bug fixes for their production needs.
As for the upcoming Godot 4.0, we can only say that we aim for a **2021**
release, but any closer estimate is likely to be hard to uphold. Alpha builds
will be published as soon as the main features for Godot 4.0 are finalized.
major version.