diff --git a/about/faq.rst b/about/faq.rst index 092f5dfcf..4acaaa4ce 100644 --- a/about/faq.rst +++ b/about/faq.rst @@ -303,12 +303,6 @@ as well as the `unofficial Python support `__ + for up-to-date information. + Godot's release policy is in constant evolution. What is described below is intended to give a general idea of what to expect, but what will actually happen depends on the choices of core contributors, and the needs of the @@ -77,68 +86,4 @@ who need maintenance updates. Whenever a new major version is released, we make the previous stable branch a long-term supported release, and do our best to provide fixes for issues encountered by users of that branch who cannot port complex projects to the new -major version. This is the case for the 2.1 branch, and will be the case for -the latest 3.x stable branch by the time Godot 4.0 is released. - -+-------------+-------------------+--------------------------------------------------------------------------+ -| **Version** | **Release date** | **Support level** | -+-------------+-------------------+--------------------------------------------------------------------------+ -| Godot 4.0 | ~2021 (see below) | |unstable| *Current focus of development (unstable).* | -+-------------+-------------------+--------------------------------------------------------------------------+ -| Godot 3.4 | Q2 or Q3 2021 | |supported| *Beta.* Receives new features as well as bug fixes while | -| | | under development. | -+-------------+-------------------+--------------------------------------------------------------------------+ -| Godot 3.3 | April 2021 | |supported| Receives fixes for bugs, security and platform support | -| | | issues, as well as backwards-compatible usability enhancements. | -+-------------+-------------------+--------------------------------------------------------------------------+ -| Godot 3.2 | January 2020 | |eol| No longer supported as fully superseded by the compatible 3.3 | -| | | release (last update: 3.2.3). | -+-------------+-------------------+--------------------------------------------------------------------------+ -| Godot 3.1 | March 2019 | |partial| Only critical, security and platform support fixes | -| | | (last update: 3.1.2). | -+-------------+-------------------+--------------------------------------------------------------------------+ -| Godot 3.0 | January 2018 | |eol| No longer supported (last update: 3.0.6). | -+-------------+-------------------+--------------------------------------------------------------------------+ -| Godot 2.1 | July 2016 | |partial| Only critical, security and platform support fixes | -| | | (last update: 2.1.6). | -+-------------+-------------------+--------------------------------------------------------------------------+ -| Godot 2.0 | February 2016 | |eol| No longer supported (last update: 2.0.4.1). | -+-------------+-------------------+--------------------------------------------------------------------------+ -| Godot 1.1 | May 2015 | |eol| No longer supported. | -+-------------+-------------------+--------------------------------------------------------------------------+ -| Godot 1.0 | December 2014 | |eol| No longer supported. | -+-------------+-------------------+--------------------------------------------------------------------------+ - -.. |supported| image:: img/supported.png -.. |partial| image:: img/partial.png -.. |eol| image:: img/eol.png -.. |unstable| image:: img/unstable.png - -**Legend:** -|supported| Full support – -|partial| Partial support – -|eol| No support (end of life) – -|unstable| Development version - -Pre-release Godot versions aren't intended to be used in production and are -provided for testing purposes only. - -.. _doc_release_policy_when_is_next_release_out: - -When is the next release out? ------------------------------ - -While Godot contributors aren't working under any deadlines, we have -historically had one major or minor release per year, with several maintenance -updates between each. - -Starting with Godot 3.3, we aim to accelerate our development cycles for minor -releases, so you can expect a new minor release every 3 to 6 months. - -Maintenance (patch) releases will be released as needed with potentially very -short development cycles, to provide users of the current stable branch with -the latest bug fixes for their production needs. - -As for the upcoming Godot 4.0, we can only say that we aim for a **2021** -release, but any closer estimate is likely to be hard to uphold. Alpha builds -will be published as soon as the main features for Godot 4.0 are finalized. +major version.