From 34712bb919cda3dc511b303e183c92ee11880fad Mon Sep 17 00:00:00 2001 From: Clemens Tolboom Date: Wed, 22 Feb 2023 16:00:54 +0100 Subject: [PATCH] There is no 4D noise in base Noise --- tutorials/math/random_number_generation.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/math/random_number_generation.rst b/tutorials/math/random_number_generation.rst index 418d30be3..b0ec1ac65 100644 --- a/tutorials/math/random_number_generation.rst +++ b/tutorials/math/random_number_generation.rst @@ -435,7 +435,7 @@ time, or anything else. To achieve this, you can use random *noise* functions. Noise functions are especially popular in procedural generation to generate realistic-looking terrain. Godot provides :ref:`class_fastnoiselite` for this, which supports -1D, 2D, 3D, and 4D noise. Here's an example with 1D noise: +1D, 2D and 3D noise. Here's an example with 1D noise: .. tabs:: .. code-tab:: gdscript GDScript