diff --git a/tutorials/3d/particles/trails.rst b/tutorials/3d/particles/trails.rst index a5590b1c0..74a2f82a2 100644 --- a/tutorials/3d/particles/trails.rst +++ b/tutorials/3d/particles/trails.rst @@ -16,7 +16,7 @@ Godot provides several types of trails you can add to a particle system. Before work with trails, you need to set up a couple of parameters first. Create a new particle system and assign a process material :ref:`as described before `. In the ``Trails`` group of the particle system, check the box next to ``Enabled`` and -increase the emission duration by setting ``Length Secs`` to something like ``0.8``. On +increase the emission duration by setting ``Lifetime`` to something like ``0.8``. On the process material, set ``Direction`` to ``(X=0,Y=1.0,Z=0)`` and ``Initial Velocity`` to ``10.0`` for both ``Min`` and ``Max``.