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Merge pull request #11059 from Zshandi/patch-2
Update resources.rst to make inner class note more clear
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@@ -362,9 +362,9 @@ Now, select the :ref:`CharacterBody3D <class_CharacterBody3D>` node which we nam
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Beware that resource files (\*.tres/\*.res) will store the path of the script
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they use in the file. When loaded, they will fetch and load this script as an
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extension of their type. This means that trying to assign a subclass, i.e. an
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inner class of a script (such as using the ``class`` keyword in GDScript) won't
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work. Godot will not serialize the custom properties on the script subclass properly.
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extension of their type. This means that trying to assign an
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inner class of a script (i.e. using the ``class`` keyword in GDScript) won't
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work. Godot will not serialize the custom properties on the script inner class properly.
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In the example below, Godot would load the ``Node`` script, see that it doesn't
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extend ``Resource``, and then determine that the script failed to load for the
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