diff --git a/tutorials/scripting/resources.rst b/tutorials/scripting/resources.rst index ecb967dc7..1d4d94d93 100644 --- a/tutorials/scripting/resources.rst +++ b/tutorials/scripting/resources.rst @@ -362,9 +362,9 @@ Now, select the :ref:`CharacterBody3D ` node which we nam Beware that resource files (\*.tres/\*.res) will store the path of the script they use in the file. When loaded, they will fetch and load this script as an - extension of their type. This means that trying to assign a subclass, i.e. an - inner class of a script (such as using the ``class`` keyword in GDScript) won't - work. Godot will not serialize the custom properties on the script subclass properly. + extension of their type. This means that trying to assign an + inner class of a script (i.e. using the ``class`` keyword in GDScript) won't + work. Godot will not serialize the custom properties on the script inner class properly. In the example below, Godot would load the ``Node`` script, see that it doesn't extend ``Resource``, and then determine that the script failed to load for the