Update using_multi_mesh_instance.rst

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corrigentia
2018-12-14 12:23:08 +02:00
committed by GitHub
parent 7557aedb83
commit 22857e6ab3

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@@ -11,7 +11,7 @@ node to display a 3D mesh like a human model for the main character, but in some
cases, you would like to create multiple instances of the same mesh in a scene.
You *could* duplicate the same node multiple times and adjust the transforms
manually. This may be a tedious process and the result may look mechanical.
Also, this method is not favourable to rapid iterations.
Also, this method is not conducive to rapid iterations.
:ref:`MultiMeshInstance <class_MultiMeshInstance>` is one of the possible
solutions to this problem.
@@ -28,15 +28,15 @@ and two MeshInstance nodes.
One node is used as the target, the mesh that you want to place multiple meshes
on. In the tree example, this would be the landscape.
Another node is used as the source, the mesh that you want to have duplicated.
In the tree case, this would be the tree.
The other node is used as the source, the mesh that you want to have duplicated.
In the tree case, this would be the tree itself.
In our example, we would use a :ref:`Node <class_Node>` as the root node of the
scene. Your scene tree would look like this:
.. image:: img/multimesh_scene_tree.png
.. note:: For simplification purposes, this tutorial uses built-in primitives.
.. note:: For simplicity's sake, this tutorial uses built-in primitives.
Now you have everything ready. Select the MultiMeshInstance node and look at the
toolbar, you should see an extra button called ``MultiMesh`` next to ``View``.
@@ -54,8 +54,8 @@ Below are descriptions of the options.
Target Surface
++++++++++++++
The mesh you would be using as the target surface for placing copies of you
source mesh on.
The mesh used as the target surface on which to place copies of your
source mesh.
Source Mesh
+++++++++++
@@ -67,7 +67,7 @@ The axis used as the up axis of the source mesh.
Random Rotation
+++++++++++++++
Randomizing the rotation around the mesh up axis of the source mesh.
Randomizing the rotation around the up axis of the source mesh.
Random Tilt
+++++++++++
@@ -95,4 +95,4 @@ The end result should look like this:
.. image:: img/multimesh_result.png
To change the result, repeat the same step with different parameters.
To change the result, repeat the previous steps with different parameters.