diff --git a/tutorials/3d/using_multi_mesh_instance.rst b/tutorials/3d/using_multi_mesh_instance.rst index 53837c703..e5df4732f 100644 --- a/tutorials/3d/using_multi_mesh_instance.rst +++ b/tutorials/3d/using_multi_mesh_instance.rst @@ -11,7 +11,7 @@ node to display a 3D mesh like a human model for the main character, but in some cases, you would like to create multiple instances of the same mesh in a scene. You *could* duplicate the same node multiple times and adjust the transforms manually. This may be a tedious process and the result may look mechanical. -Also, this method is not favourable to rapid iterations. +Also, this method is not conducive to rapid iterations. :ref:`MultiMeshInstance ` is one of the possible solutions to this problem. @@ -28,15 +28,15 @@ and two MeshInstance nodes. One node is used as the target, the mesh that you want to place multiple meshes on. In the tree example, this would be the landscape. -Another node is used as the source, the mesh that you want to have duplicated. -In the tree case, this would be the tree. +The other node is used as the source, the mesh that you want to have duplicated. +In the tree case, this would be the tree itself. In our example, we would use a :ref:`Node ` as the root node of the scene. Your scene tree would look like this: .. image:: img/multimesh_scene_tree.png -.. note:: For simplification purposes, this tutorial uses built-in primitives. +.. note:: For simplicity's sake, this tutorial uses built-in primitives. Now you have everything ready. Select the MultiMeshInstance node and look at the toolbar, you should see an extra button called ``MultiMesh`` next to ``View``. @@ -54,8 +54,8 @@ Below are descriptions of the options. Target Surface ++++++++++++++ -The mesh you would be using as the target surface for placing copies of you -source mesh on. +The mesh used as the target surface on which to place copies of your +source mesh. Source Mesh +++++++++++ @@ -67,7 +67,7 @@ The axis used as the up axis of the source mesh. Random Rotation +++++++++++++++ -Randomizing the rotation around the mesh up axis of the source mesh. +Randomizing the rotation around the up axis of the source mesh. Random Tilt +++++++++++ @@ -95,4 +95,4 @@ The end result should look like this: .. image:: img/multimesh_result.png -To change the result, repeat the same step with different parameters. +To change the result, repeat the previous steps with different parameters.