mirror of
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Sync classref with current source
This commit is contained in:
@@ -70,6 +70,8 @@ Methods
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+---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`rename_node<class_AnimationNodeStateMachine_method_rename_node>` **(** :ref:`StringName<class_StringName>` name, :ref:`StringName<class_StringName>` new_name **)** |
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+---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`replace_node<class_AnimationNodeStateMachine_method_replace_node>` **(** :ref:`StringName<class_StringName>` name, :ref:`AnimationNode<class_AnimationNode>` node **)** |
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+---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_end_node<class_AnimationNodeStateMachine_method_set_end_node>` **(** :ref:`StringName<class_StringName>` name **)** |
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+---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_graph_offset<class_AnimationNodeStateMachine_method_set_graph_offset>` **(** :ref:`Vector2<class_Vector2>` offset **)** |
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@@ -226,6 +228,12 @@ Renames the given node.
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----
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.. _class_AnimationNodeStateMachine_method_replace_node:
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- void **replace_node** **(** :ref:`StringName<class_StringName>` name, :ref:`AnimationNode<class_AnimationNode>` node **)**
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----
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.. _class_AnimationNodeStateMachine_method_set_end_node:
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- void **set_end_node** **(** :ref:`StringName<class_StringName>` name **)**
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@@ -40,85 +40,85 @@ Arrays are always passed by reference.
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Methods
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-------
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`Array<class_Array_method_Array>` **(** :ref:`PackedColorArray<class_PackedColorArray>` from **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`Array<class_Array_method_Array>` **(** :ref:`PackedVector3Array<class_PackedVector3Array>` from **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`Array<class_Array_method_Array>` **(** :ref:`PackedVector2Array<class_PackedVector2Array>` from **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`Array<class_Array_method_Array>` **(** :ref:`PackedStringArray<class_PackedStringArray>` from **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`Array<class_Array_method_Array>` **(** :ref:`PackedFloat64Array<class_PackedFloat64Array>` from **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`Array<class_Array_method_Array>` **(** :ref:`PackedFloat32Array<class_PackedFloat32Array>` from **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`Array<class_Array_method_Array>` **(** :ref:`PackedInt64Array<class_PackedInt64Array>` from **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`Array<class_Array_method_Array>` **(** :ref:`PackedInt32Array<class_PackedInt32Array>` from **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`Array<class_Array_method_Array>` **(** :ref:`PackedByteArray<class_PackedByteArray>` from **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`append<class_Array_method_append>` **(** :ref:`Variant<class_Variant>` value **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`back<class_Array_method_back>` **(** **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`bsearch<class_Array_method_bsearch>` **(** :ref:`Variant<class_Variant>` value, :ref:`bool<class_bool>` before=true **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`bsearch_custom<class_Array_method_bsearch_custom>` **(** :ref:`Variant<class_Variant>` value, :ref:`Object<class_Object>` obj, :ref:`String<class_String>` func, :ref:`bool<class_bool>` before=true **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear<class_Array_method_clear>` **(** **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`count<class_Array_method_count>` **(** :ref:`Variant<class_Variant>` value **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`duplicate<class_Array_method_duplicate>` **(** :ref:`bool<class_bool>` deep=false **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`empty<class_Array_method_empty>` **(** **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`erase<class_Array_method_erase>` **(** :ref:`Variant<class_Variant>` value **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`find<class_Array_method_find>` **(** :ref:`Variant<class_Variant>` what, :ref:`int<class_int>` from=0 **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`find_last<class_Array_method_find_last>` **(** :ref:`Variant<class_Variant>` value **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`front<class_Array_method_front>` **(** **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has<class_Array_method_has>` **(** :ref:`Variant<class_Variant>` value **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`hash<class_Array_method_hash>` **(** **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`insert<class_Array_method_insert>` **(** :ref:`int<class_int>` position, :ref:`Variant<class_Variant>` value **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`invert<class_Array_method_invert>` **(** **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`max<class_Array_method_max>` **(** **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`min<class_Array_method_min>` **(** **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`pop_back<class_Array_method_pop_back>` **(** **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`pop_front<class_Array_method_pop_front>` **(** **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`push_back<class_Array_method_push_back>` **(** :ref:`Variant<class_Variant>` value **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`push_front<class_Array_method_push_front>` **(** :ref:`Variant<class_Variant>` value **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove<class_Array_method_remove>` **(** :ref:`int<class_int>` position **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`resize<class_Array_method_resize>` **(** :ref:`int<class_int>` size **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`rfind<class_Array_method_rfind>` **(** :ref:`Variant<class_Variant>` what, :ref:`int<class_int>` from=-1 **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`shuffle<class_Array_method_shuffle>` **(** **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`size<class_Array_method_size>` **(** **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`slice<class_Array_method_slice>` **(** :ref:`int<class_int>` begin, :ref:`int<class_int>` end, :ref:`int<class_int>` step=1, :ref:`bool<class_bool>` deep=false **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`sort<class_Array_method_sort>` **(** **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`sort_custom<class_Array_method_sort_custom>` **(** :ref:`Object<class_Object>` obj, :ref:`String<class_String>` func **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`Array<class_Array_method_Array>` **(** :ref:`PackedColorArray<class_PackedColorArray>` from **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`Array<class_Array_method_Array>` **(** :ref:`PackedVector3Array<class_PackedVector3Array>` from **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`Array<class_Array_method_Array>` **(** :ref:`PackedVector2Array<class_PackedVector2Array>` from **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`Array<class_Array_method_Array>` **(** :ref:`PackedStringArray<class_PackedStringArray>` from **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`Array<class_Array_method_Array>` **(** :ref:`PackedFloat64Array<class_PackedFloat64Array>` from **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`Array<class_Array_method_Array>` **(** :ref:`PackedFloat32Array<class_PackedFloat32Array>` from **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`Array<class_Array_method_Array>` **(** :ref:`PackedInt64Array<class_PackedInt64Array>` from **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`Array<class_Array_method_Array>` **(** :ref:`PackedInt32Array<class_PackedInt32Array>` from **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`Array<class_Array_method_Array>` **(** :ref:`PackedByteArray<class_PackedByteArray>` from **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`append<class_Array_method_append>` **(** :ref:`Variant<class_Variant>` value **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Variant<class_Variant>` | :ref:`back<class_Array_method_back>` **(** **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`bsearch<class_Array_method_bsearch>` **(** :ref:`Variant<class_Variant>` value, :ref:`bool<class_bool>` before=true **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`bsearch_custom<class_Array_method_bsearch_custom>` **(** :ref:`Variant<class_Variant>` value, :ref:`Object<class_Object>` obj, :ref:`String<class_String>` func, :ref:`bool<class_bool>` before=true **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear<class_Array_method_clear>` **(** **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`count<class_Array_method_count>` **(** :ref:`Variant<class_Variant>` value **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`duplicate<class_Array_method_duplicate>` **(** :ref:`bool<class_bool>` deep=false **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`empty<class_Array_method_empty>` **(** **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`erase<class_Array_method_erase>` **(** :ref:`Variant<class_Variant>` value **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`find<class_Array_method_find>` **(** :ref:`Variant<class_Variant>` what, :ref:`int<class_int>` from=0 **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`find_last<class_Array_method_find_last>` **(** :ref:`Variant<class_Variant>` value **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Variant<class_Variant>` | :ref:`front<class_Array_method_front>` **(** **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has<class_Array_method_has>` **(** :ref:`Variant<class_Variant>` value **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`hash<class_Array_method_hash>` **(** **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`insert<class_Array_method_insert>` **(** :ref:`int<class_int>` position, :ref:`Variant<class_Variant>` value **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`invert<class_Array_method_invert>` **(** **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Variant<class_Variant>` | :ref:`max<class_Array_method_max>` **(** **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Variant<class_Variant>` | :ref:`min<class_Array_method_min>` **(** **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Variant<class_Variant>` | :ref:`pop_back<class_Array_method_pop_back>` **(** **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Variant<class_Variant>` | :ref:`pop_front<class_Array_method_pop_front>` **(** **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`push_back<class_Array_method_push_back>` **(** :ref:`Variant<class_Variant>` value **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`push_front<class_Array_method_push_front>` **(** :ref:`Variant<class_Variant>` value **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove<class_Array_method_remove>` **(** :ref:`int<class_int>` position **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`resize<class_Array_method_resize>` **(** :ref:`int<class_int>` size **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`rfind<class_Array_method_rfind>` **(** :ref:`Variant<class_Variant>` what, :ref:`int<class_int>` from=-1 **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`shuffle<class_Array_method_shuffle>` **(** **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`size<class_Array_method_size>` **(** **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`slice<class_Array_method_slice>` **(** :ref:`int<class_int>` begin, :ref:`int<class_int>` end, :ref:`int<class_int>` step=1, :ref:`bool<class_bool>` deep=false **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`sort<class_Array_method_sort>` **(** **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`sort_custom<class_Array_method_sort_custom>` **(** :ref:`Object<class_Object>` obj, :ref:`String<class_String>` func **)** |
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+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Method Descriptions
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-------------------
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@@ -189,7 +189,7 @@ Appends an element at the end of the array (alias of :ref:`push_back<class_Array
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.. _class_Array_method_back:
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- void **back** **(** **)**
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- :ref:`Variant<class_Variant>` **back** **(** **)**
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Returns the last element of the array, or ``null`` if the array is empty.
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@@ -275,7 +275,7 @@ Searches the array in reverse order for a value and returns its index or -1 if n
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.. _class_Array_method_front:
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- void **front** **(** **)**
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- :ref:`Variant<class_Variant>` **front** **(** **)**
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Returns the first element of the array, or ``null`` if the array is empty.
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@@ -322,7 +322,7 @@ Reverses the order of the elements in the array.
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.. _class_Array_method_max:
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- void **max** **(** **)**
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- :ref:`Variant<class_Variant>` **max** **(** **)**
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Returns the maximum value contained in the array if all elements are of comparable types. If the elements can't be compared, ``null`` is returned.
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@@ -330,7 +330,7 @@ Returns the maximum value contained in the array if all elements are of comparab
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.. _class_Array_method_min:
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- void **min** **(** **)**
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- :ref:`Variant<class_Variant>` **min** **(** **)**
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Returns the minimum value contained in the array if all elements are of comparable types. If the elements can't be compared, ``null`` is returned.
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@@ -338,7 +338,7 @@ Returns the minimum value contained in the array if all elements are of comparab
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.. _class_Array_method_pop_back:
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- void **pop_back** **(** **)**
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- :ref:`Variant<class_Variant>` **pop_back** **(** **)**
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Removes and returns the last element of the array. Returns ``null`` if the array is empty.
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@@ -346,7 +346,7 @@ Removes and returns the last element of the array. Returns ``null`` if the array
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.. _class_Array_method_pop_front:
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- void **pop_front** **(** **)**
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- :ref:`Variant<class_Variant>` **pop_front** **(** **)**
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Removes and returns the first element of the array. Returns ``null`` if the array is empty.
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@@ -21,6 +21,10 @@ This is a wrapper for the :ref:`AStar<class_AStar>` class which uses 2D vectors
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Methods
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-------
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+-----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`_compute_cost<class_AStar2D_method__compute_cost>` **(** :ref:`int<class_int>` from_id, :ref:`int<class_int>` to_id **)** virtual |
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+-----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`_estimate_cost<class_AStar2D_method__estimate_cost>` **(** :ref:`int<class_int>` from_id, :ref:`int<class_int>` to_id **)** virtual |
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+-----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_point<class_AStar2D_method_add_point>` **(** :ref:`int<class_int>` id, :ref:`Vector2<class_Vector2>` position, :ref:`float<class_float>` weight_scale=1.0 **)** |
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||||
+-----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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||||
@@ -72,6 +76,26 @@ Methods
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Method Descriptions
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||||
-------------------
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||||
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.. _class_AStar2D_method__compute_cost:
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||||
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- :ref:`float<class_float>` **_compute_cost** **(** :ref:`int<class_int>` from_id, :ref:`int<class_int>` to_id **)** virtual
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||||
Called when computing the cost between two connected points.
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||||
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||||
Note that this function is hidden in the default ``AStar2D`` class.
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||||
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||||
----
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||||
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.. _class_AStar2D_method__estimate_cost:
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||||
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- :ref:`float<class_float>` **_estimate_cost** **(** :ref:`int<class_int>` from_id, :ref:`int<class_int>` to_id **)** virtual
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||||
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||||
Called when estimating the cost between a point and the path's ending point.
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||||
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||||
Note that this function is hidden in the default ``AStar2D`` class.
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||||
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||||
----
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||||
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||||
.. _class_AStar2D_method_add_point:
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||||
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||||
- void **add_point** **(** :ref:`int<class_int>` id, :ref:`Vector2<class_Vector2>` position, :ref:`float<class_float>` weight_scale=1.0 **)**
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||||
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||||
@@ -104,7 +104,7 @@ Methods
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||||
+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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||||
| :ref:`bool<class_bool>` | :ref:`erase<class_Dictionary_method_erase>` **(** :ref:`Variant<class_Variant>` key **)** |
|
||||
+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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||||
| void | :ref:`get<class_Dictionary_method_get>` **(** :ref:`Variant<class_Variant>` key, :ref:`Variant<class_Variant>` default=null **)** |
|
||||
| :ref:`Variant<class_Variant>` | :ref:`get<class_Dictionary_method_get>` **(** :ref:`Variant<class_Variant>` key, :ref:`Variant<class_Variant>` default=null **)** |
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||||
+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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||||
| :ref:`bool<class_bool>` | :ref:`has<class_Dictionary_method_has>` **(** :ref:`Variant<class_Variant>` key **)** |
|
||||
+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
|
||||
@@ -156,7 +156,7 @@ Erase a dictionary key/value pair by key. Returns ``true`` if the given key was
|
||||
|
||||
.. _class_Dictionary_method_get:
|
||||
|
||||
- void **get** **(** :ref:`Variant<class_Variant>` key, :ref:`Variant<class_Variant>` default=null **)**
|
||||
- :ref:`Variant<class_Variant>` **get** **(** :ref:`Variant<class_Variant>` key, :ref:`Variant<class_Variant>` default=null **)**
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||||
|
||||
Returns the current value for the specified key in the ``Dictionary``. If the key does not exist, the method returns the value of the optional default argument, or ``null`` if it is omitted.
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||||
|
||||
|
||||
@@ -57,7 +57,7 @@ Methods
|
||||
+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`bool<class_bool>` | :ref:`file_exists<class_Directory_method_file_exists>` **(** :ref:`String<class_String>` path **)** |
|
||||
+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`String<class_String>` | :ref:`get_current_dir<class_Directory_method_get_current_dir>` **(** :ref:`bool<class_bool>` include_drive=true **)** |
|
||||
| :ref:`String<class_String>` | :ref:`get_current_dir<class_Directory_method_get_current_dir>` **(** **)** |
|
||||
+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`int<class_int>` | :ref:`get_current_drive<class_Directory_method_get_current_drive>` **(** **)** |
|
||||
+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
@@ -133,12 +133,10 @@ Returns whether the target file exists. The argument can be relative to the curr
|
||||
|
||||
.. _class_Directory_method_get_current_dir:
|
||||
|
||||
- :ref:`String<class_String>` **get_current_dir** **(** :ref:`bool<class_bool>` include_drive=true **)**
|
||||
- :ref:`String<class_String>` **get_current_dir** **(** **)**
|
||||
|
||||
Returns the absolute path to the currently opened directory (e.g. ``res://folder`` or ``C:\tmp\folder``).
|
||||
|
||||
On Windows, if ``include_drive`` is ``false``, the leading drive specificator is omitted from the returned value (e.g. ``\tmp\folder``).
|
||||
|
||||
----
|
||||
|
||||
.. _class_Directory_method_get_current_drive:
|
||||
|
||||
@@ -34,6 +34,8 @@ Methods
|
||||
+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`Control<class_Control>` | :ref:`get_editor_viewport<class_EditorInterface_method_get_editor_viewport>` **(** **)** |
|
||||
+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`FileSystemDock<class_FileSystemDock>` | :ref:`get_file_system_dock<class_EditorInterface_method_get_file_system_dock>` **(** **)** |
|
||||
+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`EditorInspector<class_EditorInspector>` | :ref:`get_inspector<class_EditorInterface_method_get_inspector>` **(** **)** const |
|
||||
+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`Array<class_Array>` | :ref:`get_open_scenes<class_EditorInterface_method_get_open_scenes>` **(** **)** const |
|
||||
@@ -120,6 +122,12 @@ Returns the editor :ref:`Viewport<class_Viewport>`.
|
||||
|
||||
----
|
||||
|
||||
.. _class_EditorInterface_method_get_file_system_dock:
|
||||
|
||||
- :ref:`FileSystemDock<class_FileSystemDock>` **get_file_system_dock** **(** **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_EditorInterface_method_get_inspector:
|
||||
|
||||
- :ref:`EditorInspector<class_EditorInspector>` **get_inspector** **(** **)** const
|
||||
|
||||
96
classes/class_filesystemdock.rst
Normal file
96
classes/class_filesystemdock.rst
Normal file
@@ -0,0 +1,96 @@
|
||||
:github_url: hide
|
||||
|
||||
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
|
||||
.. DO NOT EDIT THIS FILE, but the FileSystemDock.xml source instead.
|
||||
.. The source is found in doc/classes or modules/<name>/doc_classes.
|
||||
|
||||
.. _class_FileSystemDock:
|
||||
|
||||
FileSystemDock
|
||||
==============
|
||||
|
||||
**Inherits:** :ref:`VBoxContainer<class_VBoxContainer>` **<** :ref:`BoxContainer<class_BoxContainer>` **<** :ref:`Container<class_Container>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
|
||||
|
||||
|
||||
|
||||
Methods
|
||||
-------
|
||||
|
||||
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`bool<class_bool>` | :ref:`can_drop_data_fw<class_FileSystemDock_method_can_drop_data_fw>` **(** :ref:`Vector2<class_Vector2>` arg0, :ref:`Variant<class_Variant>` arg1, :ref:`Control<class_Control>` arg2 **)** const |
|
||||
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| void | :ref:`drop_data_fw<class_FileSystemDock_method_drop_data_fw>` **(** :ref:`Vector2<class_Vector2>` arg0, :ref:`Variant<class_Variant>` arg1, :ref:`Control<class_Control>` arg2 **)** |
|
||||
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`Variant<class_Variant>` | :ref:`get_drag_data_fw<class_FileSystemDock_method_get_drag_data_fw>` **(** :ref:`Vector2<class_Vector2>` arg0, :ref:`Control<class_Control>` arg1 **)** |
|
||||
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| void | :ref:`navigate_to_path<class_FileSystemDock_method_navigate_to_path>` **(** :ref:`String<class_String>` arg0 **)** |
|
||||
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
|
||||
Signals
|
||||
-------
|
||||
|
||||
.. _class_FileSystemDock_signal_display_mode_changed:
|
||||
|
||||
- **display_mode_changed** **(** **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_FileSystemDock_signal_file_removed:
|
||||
|
||||
- **file_removed** **(** :ref:`String<class_String>` file **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_FileSystemDock_signal_files_moved:
|
||||
|
||||
- **files_moved** **(** :ref:`String<class_String>` old_file, :ref:`String<class_String>` new_file **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_FileSystemDock_signal_folder_moved:
|
||||
|
||||
- **folder_moved** **(** :ref:`String<class_String>` old_folder, :ref:`String<class_String>` new_file **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_FileSystemDock_signal_folder_removed:
|
||||
|
||||
- **folder_removed** **(** :ref:`String<class_String>` folder **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_FileSystemDock_signal_inherit:
|
||||
|
||||
- **inherit** **(** :ref:`String<class_String>` file **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_FileSystemDock_signal_instance:
|
||||
|
||||
- **instance** **(** :ref:`PackedStringArray<class_PackedStringArray>` files **)**
|
||||
|
||||
Method Descriptions
|
||||
-------------------
|
||||
|
||||
.. _class_FileSystemDock_method_can_drop_data_fw:
|
||||
|
||||
- :ref:`bool<class_bool>` **can_drop_data_fw** **(** :ref:`Vector2<class_Vector2>` arg0, :ref:`Variant<class_Variant>` arg1, :ref:`Control<class_Control>` arg2 **)** const
|
||||
|
||||
----
|
||||
|
||||
.. _class_FileSystemDock_method_drop_data_fw:
|
||||
|
||||
- void **drop_data_fw** **(** :ref:`Vector2<class_Vector2>` arg0, :ref:`Variant<class_Variant>` arg1, :ref:`Control<class_Control>` arg2 **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_FileSystemDock_method_get_drag_data_fw:
|
||||
|
||||
- :ref:`Variant<class_Variant>` **get_drag_data_fw** **(** :ref:`Vector2<class_Vector2>` arg0, :ref:`Control<class_Control>` arg1 **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_FileSystemDock_method_navigate_to_path:
|
||||
|
||||
- void **navigate_to_path** **(** :ref:`String<class_String>` arg0 **)**
|
||||
|
||||
@@ -67,7 +67,9 @@ Represents the pressure the user puts on the pen. Ranges from ``0.0`` to ``1.0``
|
||||
| *Getter* | get_relative() |
|
||||
+-----------+---------------------+
|
||||
|
||||
The mouse position relative to the previous position (position at the last frame).
|
||||
The mouse position relative to the previous position (position at the last frame).
|
||||
|
||||
**Note:** Since ``InputEventMouseMotion`` is only emitted when the mouse moves, the last event won't have a relative position of ``Vector2(0, 0)`` when the user stops moving the mouse.
|
||||
|
||||
----
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ Material
|
||||
|
||||
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
|
||||
|
||||
**Inherited By:** :ref:`BaseMaterial3D<class_BaseMaterial3D>`, :ref:`CanvasItemMaterial<class_CanvasItemMaterial>`, :ref:`ParticlesMaterial<class_ParticlesMaterial>`, :ref:`ShaderMaterial<class_ShaderMaterial>`
|
||||
**Inherited By:** :ref:`BaseMaterial3D<class_BaseMaterial3D>`, :ref:`CanvasItemMaterial<class_CanvasItemMaterial>`, :ref:`PanoramaSkyMaterial<class_PanoramaSkyMaterial>`, :ref:`ParticlesMaterial<class_ParticlesMaterial>`, :ref:`PhysicalSkyMaterial<class_PhysicalSkyMaterial>`, :ref:`ProceduralSkyMaterial<class_ProceduralSkyMaterial>`, :ref:`ShaderMaterial<class_ShaderMaterial>`
|
||||
|
||||
Abstract base :ref:`Resource<class_Resource>` for coloring and shading geometry.
|
||||
|
||||
|
||||
@@ -98,6 +98,8 @@ Methods
|
||||
+---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`bool<class_bool>` | :ref:`has_method<class_Object_method_has_method>` **(** :ref:`StringName<class_StringName>` method **)** const |
|
||||
+---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`bool<class_bool>` | :ref:`has_signal<class_Object_method_has_signal>` **(** :ref:`StringName<class_StringName>` signal **)** const |
|
||||
+---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`bool<class_bool>` | :ref:`has_user_signal<class_Object_method_has_user_signal>` **(** :ref:`StringName<class_StringName>` signal **)** const |
|
||||
+---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`bool<class_bool>` | :ref:`is_blocking_signals<class_Object_method_is_blocking_signals>` **(** **)** const |
|
||||
@@ -477,11 +479,19 @@ Returns ``true`` if the object contains the given ``method``.
|
||||
|
||||
----
|
||||
|
||||
.. _class_Object_method_has_signal:
|
||||
|
||||
- :ref:`bool<class_bool>` **has_signal** **(** :ref:`StringName<class_StringName>` signal **)** const
|
||||
|
||||
Returns ``true`` if the given ``signal`` exists.
|
||||
|
||||
----
|
||||
|
||||
.. _class_Object_method_has_user_signal:
|
||||
|
||||
- :ref:`bool<class_bool>` **has_user_signal** **(** :ref:`StringName<class_StringName>` signal **)** const
|
||||
|
||||
Returns ``true`` if the given user-defined ``signal`` exists.
|
||||
Returns ``true`` if the given user-defined ``signal`` exists. Only signals added using :ref:`add_user_signal<class_Object_method_add_user_signal>` are taken into account.
|
||||
|
||||
----
|
||||
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
:github_url: hide
|
||||
|
||||
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
|
||||
.. DO NOT EDIT THIS FILE, but the PanoramaSky.xml source instead.
|
||||
.. DO NOT EDIT THIS FILE, but the PanoramaSkyMaterial.xml source instead.
|
||||
.. The source is found in doc/classes or modules/<name>/doc_classes.
|
||||
|
||||
.. _class_PanoramaSky:
|
||||
.. _class_PanoramaSkyMaterial:
|
||||
|
||||
PanoramaSky
|
||||
===========
|
||||
PanoramaSkyMaterial
|
||||
===================
|
||||
|
||||
**Inherits:** :ref:`Sky<class_Sky>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
|
||||
**Inherits:** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
|
||||
|
||||
A type of :ref:`Sky<class_Sky>` used to draw a background texture.
|
||||
A :ref:`Material<class_Material>` used with :ref:`Sky<class_Sky>` to draw a background texture.
|
||||
|
||||
Description
|
||||
-----------
|
||||
|
||||
A resource referenced in an :ref:`Environment<class_Environment>` that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map.
|
||||
A resource referenced in a :ref:`Sky<class_Sky>` that is used to draw a background. The Panorama sky material functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map.
|
||||
|
||||
Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) image formats for this purpose.
|
||||
|
||||
@@ -25,14 +25,14 @@ You can use `this tool <https://danilw.github.io/GLSL-howto/cubemap_to_panorama_
|
||||
Properties
|
||||
----------
|
||||
|
||||
+-----------------------------------+------------------------------------------------------+
|
||||
| :ref:`Texture2D<class_Texture2D>` | :ref:`panorama<class_PanoramaSky_property_panorama>` |
|
||||
+-----------------------------------+------------------------------------------------------+
|
||||
+-----------------------------------+--------------------------------------------------------------+
|
||||
| :ref:`Texture2D<class_Texture2D>` | :ref:`panorama<class_PanoramaSkyMaterial_property_panorama>` |
|
||||
+-----------------------------------+--------------------------------------------------------------+
|
||||
|
||||
Property Descriptions
|
||||
---------------------
|
||||
|
||||
.. _class_PanoramaSky_property_panorama:
|
||||
.. _class_PanoramaSkyMaterial_property_panorama:
|
||||
|
||||
- :ref:`Texture2D<class_Texture2D>` **panorama**
|
||||
|
||||
@@ -42,5 +42,5 @@ Property Descriptions
|
||||
| *Getter* | get_panorama() |
|
||||
+----------+---------------------+
|
||||
|
||||
:ref:`Texture2D<class_Texture2D>` to be applied to the PanoramaSky.
|
||||
:ref:`Texture2D<class_Texture2D>` to be applied to the ``PanoramaSkyMaterial``.
|
||||
|
||||
210
classes/class_physicalskymaterial.rst
Normal file
210
classes/class_physicalskymaterial.rst
Normal file
@@ -0,0 +1,210 @@
|
||||
:github_url: hide
|
||||
|
||||
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
|
||||
.. DO NOT EDIT THIS FILE, but the PhysicalSkyMaterial.xml source instead.
|
||||
.. The source is found in doc/classes or modules/<name>/doc_classes.
|
||||
|
||||
.. _class_PhysicalSkyMaterial:
|
||||
|
||||
PhysicalSkyMaterial
|
||||
===================
|
||||
|
||||
**Inherits:** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
|
||||
|
||||
:ref:`Sky<class_Sky>` :ref:`Material<class_Material>` used for a physically based sky.
|
||||
|
||||
Description
|
||||
-----------
|
||||
|
||||
The ``PhysicalSkyMaterial`` uses the Preetham analytic daylight model to draw a sky based on physical properties. This results in a substantially more realistic sky than the :ref:`ProceduralSkyMaterial<class_ProceduralSkyMaterial>`, but it is slightly slower and less flexible.
|
||||
|
||||
The ``PhysicalSkyMaterial`` only supports one sun. The color, energy, and direction of the sun are taken from the first :ref:`DirectionalLight<class_DirectionalLight>` in the scene tree.
|
||||
|
||||
As it is based on a daylight model, the sky fades to black as the sunset ends. If you want a full day/night cycle, you will have to add a night sky by converting this to a :ref:`ShaderMaterial<class_ShaderMaterial>` and adding a night sky directly into the resulting shader.
|
||||
|
||||
Properties
|
||||
----------
|
||||
|
||||
+---------------------------+--------------------------------------------------------------------------------------+----------------------------------+
|
||||
| :ref:`float<class_float>` | :ref:`dither_strength<class_PhysicalSkyMaterial_property_dither_strength>` | ``1.0`` |
|
||||
+---------------------------+--------------------------------------------------------------------------------------+----------------------------------+
|
||||
| :ref:`float<class_float>` | :ref:`exposure<class_PhysicalSkyMaterial_property_exposure>` | ``0.1`` |
|
||||
+---------------------------+--------------------------------------------------------------------------------------+----------------------------------+
|
||||
| :ref:`Color<class_Color>` | :ref:`ground_color<class_PhysicalSkyMaterial_property_ground_color>` | ``Color( 1, 1, 1, 1 )`` |
|
||||
+---------------------------+--------------------------------------------------------------------------------------+----------------------------------+
|
||||
| :ref:`float<class_float>` | :ref:`mie_coefficient<class_PhysicalSkyMaterial_property_mie_coefficient>` | ``0.005`` |
|
||||
+---------------------------+--------------------------------------------------------------------------------------+----------------------------------+
|
||||
| :ref:`Color<class_Color>` | :ref:`mie_color<class_PhysicalSkyMaterial_property_mie_color>` | ``Color( 0.36, 0.56, 0.82, 1 )`` |
|
||||
+---------------------------+--------------------------------------------------------------------------------------+----------------------------------+
|
||||
| :ref:`float<class_float>` | :ref:`mie_eccentricity<class_PhysicalSkyMaterial_property_mie_eccentricity>` | ``0.8`` |
|
||||
+---------------------------+--------------------------------------------------------------------------------------+----------------------------------+
|
||||
| :ref:`float<class_float>` | :ref:`rayleigh_coefficient<class_PhysicalSkyMaterial_property_rayleigh_coefficient>` | ``2.0`` |
|
||||
+---------------------------+--------------------------------------------------------------------------------------+----------------------------------+
|
||||
| :ref:`Color<class_Color>` | :ref:`rayleigh_color<class_PhysicalSkyMaterial_property_rayleigh_color>` | ``Color( 0.056, 0.14, 0.3, 1 )`` |
|
||||
+---------------------------+--------------------------------------------------------------------------------------+----------------------------------+
|
||||
| :ref:`float<class_float>` | :ref:`sun_disk_scale<class_PhysicalSkyMaterial_property_sun_disk_scale>` | ``1.0`` |
|
||||
+---------------------------+--------------------------------------------------------------------------------------+----------------------------------+
|
||||
| :ref:`float<class_float>` | :ref:`turbidity<class_PhysicalSkyMaterial_property_turbidity>` | ``10.0`` |
|
||||
+---------------------------+--------------------------------------------------------------------------------------+----------------------------------+
|
||||
|
||||
Property Descriptions
|
||||
---------------------
|
||||
|
||||
.. _class_PhysicalSkyMaterial_property_dither_strength:
|
||||
|
||||
- :ref:`float<class_float>` **dither_strength**
|
||||
|
||||
+-----------+----------------------------+
|
||||
| *Default* | ``1.0`` |
|
||||
+-----------+----------------------------+
|
||||
| *Setter* | set_dither_strength(value) |
|
||||
+-----------+----------------------------+
|
||||
| *Getter* | get_dither_strength() |
|
||||
+-----------+----------------------------+
|
||||
|
||||
Sets the amount of dithering to use. Dithering helps reduce banding that appears from the smooth changes in color in the sky. Use the lowest value possible, higher amounts may add fuzziness to the sky.
|
||||
|
||||
----
|
||||
|
||||
.. _class_PhysicalSkyMaterial_property_exposure:
|
||||
|
||||
- :ref:`float<class_float>` **exposure**
|
||||
|
||||
+-----------+---------------------+
|
||||
| *Default* | ``0.1`` |
|
||||
+-----------+---------------------+
|
||||
| *Setter* | set_exposure(value) |
|
||||
+-----------+---------------------+
|
||||
| *Getter* | get_exposure() |
|
||||
+-----------+---------------------+
|
||||
|
||||
Sets the exposure of the sky. Higher exposure values make the entire sky brighter.
|
||||
|
||||
----
|
||||
|
||||
.. _class_PhysicalSkyMaterial_property_ground_color:
|
||||
|
||||
- :ref:`Color<class_Color>` **ground_color**
|
||||
|
||||
+-----------+-------------------------+
|
||||
| *Default* | ``Color( 1, 1, 1, 1 )`` |
|
||||
+-----------+-------------------------+
|
||||
| *Setter* | set_ground_color(value) |
|
||||
+-----------+-------------------------+
|
||||
| *Getter* | get_ground_color() |
|
||||
+-----------+-------------------------+
|
||||
|
||||
Modulates the :ref:`Color<class_Color>` on the bottom half of the sky to represent the ground.
|
||||
|
||||
----
|
||||
|
||||
.. _class_PhysicalSkyMaterial_property_mie_coefficient:
|
||||
|
||||
- :ref:`float<class_float>` **mie_coefficient**
|
||||
|
||||
+-----------+----------------------------+
|
||||
| *Default* | ``0.005`` |
|
||||
+-----------+----------------------------+
|
||||
| *Setter* | set_mie_coefficient(value) |
|
||||
+-----------+----------------------------+
|
||||
| *Getter* | get_mie_coefficient() |
|
||||
+-----------+----------------------------+
|
||||
|
||||
Controls the strength of mie scattering for the sky. Mie scattering results from light colliding with larger particles (like water). On earth, mie scattering results in a whiteish color around the sun and horizon.
|
||||
|
||||
----
|
||||
|
||||
.. _class_PhysicalSkyMaterial_property_mie_color:
|
||||
|
||||
- :ref:`Color<class_Color>` **mie_color**
|
||||
|
||||
+-----------+----------------------------------+
|
||||
| *Default* | ``Color( 0.36, 0.56, 0.82, 1 )`` |
|
||||
+-----------+----------------------------------+
|
||||
| *Setter* | set_mie_color(value) |
|
||||
+-----------+----------------------------------+
|
||||
| *Getter* | get_mie_color() |
|
||||
+-----------+----------------------------------+
|
||||
|
||||
Controls the :ref:`Color<class_Color>` of the mie scattering effect. While not physically accurate, this allows for the creation of alien looking planets.
|
||||
|
||||
----
|
||||
|
||||
.. _class_PhysicalSkyMaterial_property_mie_eccentricity:
|
||||
|
||||
- :ref:`float<class_float>` **mie_eccentricity**
|
||||
|
||||
+-----------+-----------------------------+
|
||||
| *Default* | ``0.8`` |
|
||||
+-----------+-----------------------------+
|
||||
| *Setter* | set_mie_eccentricity(value) |
|
||||
+-----------+-----------------------------+
|
||||
| *Getter* | get_mie_eccentricity() |
|
||||
+-----------+-----------------------------+
|
||||
|
||||
Controls the direction of the mie scattering. A value of ``1`` means that when light hits a particle it passing through straight forward. A value of ``-1`` means that all light is scatter backwards.
|
||||
|
||||
----
|
||||
|
||||
.. _class_PhysicalSkyMaterial_property_rayleigh_coefficient:
|
||||
|
||||
- :ref:`float<class_float>` **rayleigh_coefficient**
|
||||
|
||||
+-----------+---------------------------------+
|
||||
| *Default* | ``2.0`` |
|
||||
+-----------+---------------------------------+
|
||||
| *Setter* | set_rayleigh_coefficient(value) |
|
||||
+-----------+---------------------------------+
|
||||
| *Getter* | get_rayleigh_coefficient() |
|
||||
+-----------+---------------------------------+
|
||||
|
||||
Controls the strength of the rayleigh scattering. Rayleigh scattering results from light colliding with small particles. It is responsible for the blue color of the sky.
|
||||
|
||||
----
|
||||
|
||||
.. _class_PhysicalSkyMaterial_property_rayleigh_color:
|
||||
|
||||
- :ref:`Color<class_Color>` **rayleigh_color**
|
||||
|
||||
+-----------+----------------------------------+
|
||||
| *Default* | ``Color( 0.056, 0.14, 0.3, 1 )`` |
|
||||
+-----------+----------------------------------+
|
||||
| *Setter* | set_rayleigh_color(value) |
|
||||
+-----------+----------------------------------+
|
||||
| *Getter* | get_rayleigh_color() |
|
||||
+-----------+----------------------------------+
|
||||
|
||||
Controls the :ref:`Color<class_Color>` of the rayleigh scattering. While not physically accurate, this allows for the creation of alien looking planets. For example, setting this to a red :ref:`Color<class_Color>` results in a mars looking atmosphere with a corresponding blue sunset.
|
||||
|
||||
----
|
||||
|
||||
.. _class_PhysicalSkyMaterial_property_sun_disk_scale:
|
||||
|
||||
- :ref:`float<class_float>` **sun_disk_scale**
|
||||
|
||||
+-----------+---------------------------+
|
||||
| *Default* | ``1.0`` |
|
||||
+-----------+---------------------------+
|
||||
| *Setter* | set_sun_disk_scale(value) |
|
||||
+-----------+---------------------------+
|
||||
| *Getter* | get_sun_disk_scale() |
|
||||
+-----------+---------------------------+
|
||||
|
||||
Sets the size of the sun disk. Default value is based on Sol's perceived size from Earth.
|
||||
|
||||
----
|
||||
|
||||
.. _class_PhysicalSkyMaterial_property_turbidity:
|
||||
|
||||
- :ref:`float<class_float>` **turbidity**
|
||||
|
||||
+-----------+----------------------+
|
||||
| *Default* | ``10.0`` |
|
||||
+-----------+----------------------+
|
||||
| *Setter* | set_turbidity(value) |
|
||||
+-----------+----------------------+
|
||||
| *Getter* | get_turbidity() |
|
||||
+-----------+----------------------+
|
||||
|
||||
Sets the thickness of the atmosphere. High turbidity creates a foggy looking atmosphere, while a low turbidity results in a clearer atmosphere.
|
||||
|
||||
@@ -1,347 +0,0 @@
|
||||
:github_url: hide
|
||||
|
||||
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
|
||||
.. DO NOT EDIT THIS FILE, but the ProceduralSky.xml source instead.
|
||||
.. The source is found in doc/classes or modules/<name>/doc_classes.
|
||||
|
||||
.. _class_ProceduralSky:
|
||||
|
||||
ProceduralSky
|
||||
=============
|
||||
|
||||
**Inherits:** :ref:`Sky<class_Sky>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
|
||||
|
||||
Type of :ref:`Sky<class_Sky>` that is generated procedurally based on user input parameters.
|
||||
|
||||
Description
|
||||
-----------
|
||||
|
||||
ProceduralSky provides a way to create an effective background quickly by defining procedural parameters for the sun, the sky and the ground. The sky and ground are very similar, they are defined by a color at the horizon, another color, and finally an easing curve to interpolate between these two colors. Similarly, the sun is described by a position in the sky, a color, and an easing curve. However, the sun also defines a minimum and maximum angle, these two values define at what distance the easing curve begins and ends from the sun, and thus end up defining the size of the sun in the sky.
|
||||
|
||||
The ProceduralSky is updated on the CPU after the parameters change. It is stored in a texture and then displayed as a background in the scene. This makes it relatively unsuitable for real-time updates during gameplay. However, with a small enough texture size, it can still be updated relatively frequently, as it is updated on a background thread when multi-threading is available.
|
||||
|
||||
Properties
|
||||
----------
|
||||
|
||||
+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
|
||||
| :ref:`Color<class_Color>` | :ref:`ground_bottom_color<class_ProceduralSky_property_ground_bottom_color>` | ``Color( 0.156863, 0.184314, 0.211765, 1 )`` |
|
||||
+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
|
||||
| :ref:`float<class_float>` | :ref:`ground_curve<class_ProceduralSky_property_ground_curve>` | ``0.02`` |
|
||||
+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
|
||||
| :ref:`float<class_float>` | :ref:`ground_energy<class_ProceduralSky_property_ground_energy>` | ``1.0`` |
|
||||
+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
|
||||
| :ref:`Color<class_Color>` | :ref:`ground_horizon_color<class_ProceduralSky_property_ground_horizon_color>` | ``Color( 0.423529, 0.396078, 0.372549, 1 )`` |
|
||||
+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
|
||||
| :ref:`float<class_float>` | :ref:`sky_curve<class_ProceduralSky_property_sky_curve>` | ``0.09`` |
|
||||
+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
|
||||
| :ref:`float<class_float>` | :ref:`sky_energy<class_ProceduralSky_property_sky_energy>` | ``1.0`` |
|
||||
+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
|
||||
| :ref:`Color<class_Color>` | :ref:`sky_horizon_color<class_ProceduralSky_property_sky_horizon_color>` | ``Color( 0.839216, 0.917647, 0.980392, 1 )`` |
|
||||
+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
|
||||
| :ref:`Color<class_Color>` | :ref:`sky_top_color<class_ProceduralSky_property_sky_top_color>` | ``Color( 0.647059, 0.839216, 0.945098, 1 )`` |
|
||||
+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
|
||||
| :ref:`float<class_float>` | :ref:`sun_angle_max<class_ProceduralSky_property_sun_angle_max>` | ``100.0`` |
|
||||
+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
|
||||
| :ref:`float<class_float>` | :ref:`sun_angle_min<class_ProceduralSky_property_sun_angle_min>` | ``1.0`` |
|
||||
+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
|
||||
| :ref:`Color<class_Color>` | :ref:`sun_color<class_ProceduralSky_property_sun_color>` | ``Color( 1, 1, 1, 1 )`` |
|
||||
+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
|
||||
| :ref:`float<class_float>` | :ref:`sun_curve<class_ProceduralSky_property_sun_curve>` | ``0.05`` |
|
||||
+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
|
||||
| :ref:`float<class_float>` | :ref:`sun_energy<class_ProceduralSky_property_sun_energy>` | ``1.0`` |
|
||||
+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
|
||||
| :ref:`float<class_float>` | :ref:`sun_latitude<class_ProceduralSky_property_sun_latitude>` | ``35.0`` |
|
||||
+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
|
||||
| :ref:`float<class_float>` | :ref:`sun_longitude<class_ProceduralSky_property_sun_longitude>` | ``0.0`` |
|
||||
+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
|
||||
| :ref:`TextureSize<enum_ProceduralSky_TextureSize>` | :ref:`texture_size<class_ProceduralSky_property_texture_size>` | ``2`` |
|
||||
+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
|
||||
|
||||
Enumerations
|
||||
------------
|
||||
|
||||
.. _enum_ProceduralSky_TextureSize:
|
||||
|
||||
.. _class_ProceduralSky_constant_TEXTURE_SIZE_256:
|
||||
|
||||
.. _class_ProceduralSky_constant_TEXTURE_SIZE_512:
|
||||
|
||||
.. _class_ProceduralSky_constant_TEXTURE_SIZE_1024:
|
||||
|
||||
.. _class_ProceduralSky_constant_TEXTURE_SIZE_2048:
|
||||
|
||||
.. _class_ProceduralSky_constant_TEXTURE_SIZE_4096:
|
||||
|
||||
.. _class_ProceduralSky_constant_TEXTURE_SIZE_MAX:
|
||||
|
||||
enum **TextureSize**:
|
||||
|
||||
- **TEXTURE_SIZE_256** = **0** --- Sky texture will be 256x128.
|
||||
|
||||
- **TEXTURE_SIZE_512** = **1** --- Sky texture will be 512x256.
|
||||
|
||||
- **TEXTURE_SIZE_1024** = **2** --- Sky texture will be 1024x512. This is the default size.
|
||||
|
||||
- **TEXTURE_SIZE_2048** = **3** --- Sky texture will be 2048x1024.
|
||||
|
||||
- **TEXTURE_SIZE_4096** = **4** --- Sky texture will be 4096x2048.
|
||||
|
||||
- **TEXTURE_SIZE_MAX** = **5** --- Represents the size of the :ref:`TextureSize<enum_ProceduralSky_TextureSize>` enum.
|
||||
|
||||
Property Descriptions
|
||||
---------------------
|
||||
|
||||
.. _class_ProceduralSky_property_ground_bottom_color:
|
||||
|
||||
- :ref:`Color<class_Color>` **ground_bottom_color**
|
||||
|
||||
+-----------+----------------------------------------------+
|
||||
| *Default* | ``Color( 0.156863, 0.184314, 0.211765, 1 )`` |
|
||||
+-----------+----------------------------------------------+
|
||||
| *Setter* | set_ground_bottom_color(value) |
|
||||
+-----------+----------------------------------------------+
|
||||
| *Getter* | get_ground_bottom_color() |
|
||||
+-----------+----------------------------------------------+
|
||||
|
||||
Color of the ground at the bottom.
|
||||
|
||||
----
|
||||
|
||||
.. _class_ProceduralSky_property_ground_curve:
|
||||
|
||||
- :ref:`float<class_float>` **ground_curve**
|
||||
|
||||
+-----------+-------------------------+
|
||||
| *Default* | ``0.02`` |
|
||||
+-----------+-------------------------+
|
||||
| *Setter* | set_ground_curve(value) |
|
||||
+-----------+-------------------------+
|
||||
| *Getter* | get_ground_curve() |
|
||||
+-----------+-------------------------+
|
||||
|
||||
How quickly the :ref:`ground_horizon_color<class_ProceduralSky_property_ground_horizon_color>` fades into the :ref:`ground_bottom_color<class_ProceduralSky_property_ground_bottom_color>`.
|
||||
|
||||
----
|
||||
|
||||
.. _class_ProceduralSky_property_ground_energy:
|
||||
|
||||
- :ref:`float<class_float>` **ground_energy**
|
||||
|
||||
+-----------+--------------------------+
|
||||
| *Default* | ``1.0`` |
|
||||
+-----------+--------------------------+
|
||||
| *Setter* | set_ground_energy(value) |
|
||||
+-----------+--------------------------+
|
||||
| *Getter* | get_ground_energy() |
|
||||
+-----------+--------------------------+
|
||||
|
||||
Amount of energy contribution from the ground.
|
||||
|
||||
----
|
||||
|
||||
.. _class_ProceduralSky_property_ground_horizon_color:
|
||||
|
||||
- :ref:`Color<class_Color>` **ground_horizon_color**
|
||||
|
||||
+-----------+----------------------------------------------+
|
||||
| *Default* | ``Color( 0.423529, 0.396078, 0.372549, 1 )`` |
|
||||
+-----------+----------------------------------------------+
|
||||
| *Setter* | set_ground_horizon_color(value) |
|
||||
+-----------+----------------------------------------------+
|
||||
| *Getter* | get_ground_horizon_color() |
|
||||
+-----------+----------------------------------------------+
|
||||
|
||||
Color of the ground at the horizon.
|
||||
|
||||
----
|
||||
|
||||
.. _class_ProceduralSky_property_sky_curve:
|
||||
|
||||
- :ref:`float<class_float>` **sky_curve**
|
||||
|
||||
+-----------+----------------------+
|
||||
| *Default* | ``0.09`` |
|
||||
+-----------+----------------------+
|
||||
| *Setter* | set_sky_curve(value) |
|
||||
+-----------+----------------------+
|
||||
| *Getter* | get_sky_curve() |
|
||||
+-----------+----------------------+
|
||||
|
||||
How quickly the :ref:`sky_horizon_color<class_ProceduralSky_property_sky_horizon_color>` fades into the :ref:`sky_top_color<class_ProceduralSky_property_sky_top_color>`.
|
||||
|
||||
----
|
||||
|
||||
.. _class_ProceduralSky_property_sky_energy:
|
||||
|
||||
- :ref:`float<class_float>` **sky_energy**
|
||||
|
||||
+-----------+-----------------------+
|
||||
| *Default* | ``1.0`` |
|
||||
+-----------+-----------------------+
|
||||
| *Setter* | set_sky_energy(value) |
|
||||
+-----------+-----------------------+
|
||||
| *Getter* | get_sky_energy() |
|
||||
+-----------+-----------------------+
|
||||
|
||||
Amount of energy contribution from the sky.
|
||||
|
||||
----
|
||||
|
||||
.. _class_ProceduralSky_property_sky_horizon_color:
|
||||
|
||||
- :ref:`Color<class_Color>` **sky_horizon_color**
|
||||
|
||||
+-----------+----------------------------------------------+
|
||||
| *Default* | ``Color( 0.839216, 0.917647, 0.980392, 1 )`` |
|
||||
+-----------+----------------------------------------------+
|
||||
| *Setter* | set_sky_horizon_color(value) |
|
||||
+-----------+----------------------------------------------+
|
||||
| *Getter* | get_sky_horizon_color() |
|
||||
+-----------+----------------------------------------------+
|
||||
|
||||
Color of the sky at the horizon.
|
||||
|
||||
----
|
||||
|
||||
.. _class_ProceduralSky_property_sky_top_color:
|
||||
|
||||
- :ref:`Color<class_Color>` **sky_top_color**
|
||||
|
||||
+-----------+----------------------------------------------+
|
||||
| *Default* | ``Color( 0.647059, 0.839216, 0.945098, 1 )`` |
|
||||
+-----------+----------------------------------------------+
|
||||
| *Setter* | set_sky_top_color(value) |
|
||||
+-----------+----------------------------------------------+
|
||||
| *Getter* | get_sky_top_color() |
|
||||
+-----------+----------------------------------------------+
|
||||
|
||||
Color of the sky at the top.
|
||||
|
||||
----
|
||||
|
||||
.. _class_ProceduralSky_property_sun_angle_max:
|
||||
|
||||
- :ref:`float<class_float>` **sun_angle_max**
|
||||
|
||||
+-----------+--------------------------+
|
||||
| *Default* | ``100.0`` |
|
||||
+-----------+--------------------------+
|
||||
| *Setter* | set_sun_angle_max(value) |
|
||||
+-----------+--------------------------+
|
||||
| *Getter* | get_sun_angle_max() |
|
||||
+-----------+--------------------------+
|
||||
|
||||
Distance from center of sun where it fades out completely.
|
||||
|
||||
----
|
||||
|
||||
.. _class_ProceduralSky_property_sun_angle_min:
|
||||
|
||||
- :ref:`float<class_float>` **sun_angle_min**
|
||||
|
||||
+-----------+--------------------------+
|
||||
| *Default* | ``1.0`` |
|
||||
+-----------+--------------------------+
|
||||
| *Setter* | set_sun_angle_min(value) |
|
||||
+-----------+--------------------------+
|
||||
| *Getter* | get_sun_angle_min() |
|
||||
+-----------+--------------------------+
|
||||
|
||||
Distance from sun where it goes from solid to starting to fade.
|
||||
|
||||
----
|
||||
|
||||
.. _class_ProceduralSky_property_sun_color:
|
||||
|
||||
- :ref:`Color<class_Color>` **sun_color**
|
||||
|
||||
+-----------+-------------------------+
|
||||
| *Default* | ``Color( 1, 1, 1, 1 )`` |
|
||||
+-----------+-------------------------+
|
||||
| *Setter* | set_sun_color(value) |
|
||||
+-----------+-------------------------+
|
||||
| *Getter* | get_sun_color() |
|
||||
+-----------+-------------------------+
|
||||
|
||||
The sun's color.
|
||||
|
||||
----
|
||||
|
||||
.. _class_ProceduralSky_property_sun_curve:
|
||||
|
||||
- :ref:`float<class_float>` **sun_curve**
|
||||
|
||||
+-----------+----------------------+
|
||||
| *Default* | ``0.05`` |
|
||||
+-----------+----------------------+
|
||||
| *Setter* | set_sun_curve(value) |
|
||||
+-----------+----------------------+
|
||||
| *Getter* | get_sun_curve() |
|
||||
+-----------+----------------------+
|
||||
|
||||
How quickly the sun fades away between :ref:`sun_angle_min<class_ProceduralSky_property_sun_angle_min>` and :ref:`sun_angle_max<class_ProceduralSky_property_sun_angle_max>`.
|
||||
|
||||
----
|
||||
|
||||
.. _class_ProceduralSky_property_sun_energy:
|
||||
|
||||
- :ref:`float<class_float>` **sun_energy**
|
||||
|
||||
+-----------+-----------------------+
|
||||
| *Default* | ``1.0`` |
|
||||
+-----------+-----------------------+
|
||||
| *Setter* | set_sun_energy(value) |
|
||||
+-----------+-----------------------+
|
||||
| *Getter* | get_sun_energy() |
|
||||
+-----------+-----------------------+
|
||||
|
||||
Amount of energy contribution from the sun.
|
||||
|
||||
----
|
||||
|
||||
.. _class_ProceduralSky_property_sun_latitude:
|
||||
|
||||
- :ref:`float<class_float>` **sun_latitude**
|
||||
|
||||
+-----------+-------------------------+
|
||||
| *Default* | ``35.0`` |
|
||||
+-----------+-------------------------+
|
||||
| *Setter* | set_sun_latitude(value) |
|
||||
+-----------+-------------------------+
|
||||
| *Getter* | get_sun_latitude() |
|
||||
+-----------+-------------------------+
|
||||
|
||||
The sun's height using polar coordinates.
|
||||
|
||||
----
|
||||
|
||||
.. _class_ProceduralSky_property_sun_longitude:
|
||||
|
||||
- :ref:`float<class_float>` **sun_longitude**
|
||||
|
||||
+-----------+--------------------------+
|
||||
| *Default* | ``0.0`` |
|
||||
+-----------+--------------------------+
|
||||
| *Setter* | set_sun_longitude(value) |
|
||||
+-----------+--------------------------+
|
||||
| *Getter* | get_sun_longitude() |
|
||||
+-----------+--------------------------+
|
||||
|
||||
The direction of the sun using polar coordinates.
|
||||
|
||||
----
|
||||
|
||||
.. _class_ProceduralSky_property_texture_size:
|
||||
|
||||
- :ref:`TextureSize<enum_ProceduralSky_TextureSize>` **texture_size**
|
||||
|
||||
+-----------+-------------------------+
|
||||
| *Default* | ``2`` |
|
||||
+-----------+-------------------------+
|
||||
| *Setter* | set_texture_size(value) |
|
||||
+-----------+-------------------------+
|
||||
| *Getter* | get_texture_size() |
|
||||
+-----------+-------------------------+
|
||||
|
||||
Size of :ref:`Texture2D<class_Texture2D>` that the ProceduralSky will generate. The size is set using :ref:`TextureSize<enum_ProceduralSky_TextureSize>`.
|
||||
|
||||
228
classes/class_proceduralskymaterial.rst
Normal file
228
classes/class_proceduralskymaterial.rst
Normal file
@@ -0,0 +1,228 @@
|
||||
:github_url: hide
|
||||
|
||||
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
|
||||
.. DO NOT EDIT THIS FILE, but the ProceduralSkyMaterial.xml source instead.
|
||||
.. The source is found in doc/classes or modules/<name>/doc_classes.
|
||||
|
||||
.. _class_ProceduralSkyMaterial:
|
||||
|
||||
ProceduralSkyMaterial
|
||||
=====================
|
||||
|
||||
**Inherits:** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
|
||||
|
||||
A :ref:`Material<class_Material>` used with :ref:`Sky<class_Sky>` to generate a background based on user input parameters.
|
||||
|
||||
Description
|
||||
-----------
|
||||
|
||||
ProceduralSkyMaterial provides a way to create an effective background quickly by defining procedural parameters for the sun, the sky and the ground. The sky and ground are very similar, they are defined by a color at the horizon, another color, and finally an easing curve to interpolate between these two colors. Similarly, the sun is described by a position in the sky, a color, and an easing curve. However, the sun also defines a minimum and maximum angle, these two values define at what distance the easing curve begins and ends from the sun, and thus end up defining the size of the sun in the sky.
|
||||
|
||||
The ``ProceduralSkyMaterial`` uses a lightweight shader to draw the sky and is thus suited for real time updates. When you do not need a quick sky that is not realistic, this is a good option.
|
||||
|
||||
The ``ProceduralSkyMaterial`` supports up to 4 suns. Each sun takes its color, energy, and direction from the corresponding :ref:`DirectionalLight<class_DirectionalLight>` in the scene.
|
||||
|
||||
Properties
|
||||
----------
|
||||
|
||||
+---------------------------+----------------------------------------------------------------------------------------+----------------------------------+
|
||||
| :ref:`Color<class_Color>` | :ref:`ground_bottom_color<class_ProceduralSkyMaterial_property_ground_bottom_color>` | ``Color( 0.12, 0.12, 0.13, 1 )`` |
|
||||
+---------------------------+----------------------------------------------------------------------------------------+----------------------------------+
|
||||
| :ref:`float<class_float>` | :ref:`ground_curve<class_ProceduralSkyMaterial_property_ground_curve>` | ``0.02`` |
|
||||
+---------------------------+----------------------------------------------------------------------------------------+----------------------------------+
|
||||
| :ref:`float<class_float>` | :ref:`ground_energy<class_ProceduralSkyMaterial_property_ground_energy>` | ``1.0`` |
|
||||
+---------------------------+----------------------------------------------------------------------------------------+----------------------------------+
|
||||
| :ref:`Color<class_Color>` | :ref:`ground_horizon_color<class_ProceduralSkyMaterial_property_ground_horizon_color>` | ``Color( 0.37, 0.33, 0.31, 1 )`` |
|
||||
+---------------------------+----------------------------------------------------------------------------------------+----------------------------------+
|
||||
| :ref:`float<class_float>` | :ref:`sky_curve<class_ProceduralSkyMaterial_property_sky_curve>` | ``0.09`` |
|
||||
+---------------------------+----------------------------------------------------------------------------------------+----------------------------------+
|
||||
| :ref:`float<class_float>` | :ref:`sky_energy<class_ProceduralSkyMaterial_property_sky_energy>` | ``1.0`` |
|
||||
+---------------------------+----------------------------------------------------------------------------------------+----------------------------------+
|
||||
| :ref:`Color<class_Color>` | :ref:`sky_horizon_color<class_ProceduralSkyMaterial_property_sky_horizon_color>` | ``Color( 0.55, 0.69, 0.81, 1 )`` |
|
||||
+---------------------------+----------------------------------------------------------------------------------------+----------------------------------+
|
||||
| :ref:`Color<class_Color>` | :ref:`sky_top_color<class_ProceduralSkyMaterial_property_sky_top_color>` | ``Color( 0.35, 0.46, 0.71, 1 )`` |
|
||||
+---------------------------+----------------------------------------------------------------------------------------+----------------------------------+
|
||||
| :ref:`float<class_float>` | :ref:`sun_angle_max<class_ProceduralSkyMaterial_property_sun_angle_max>` | ``100.0`` |
|
||||
+---------------------------+----------------------------------------------------------------------------------------+----------------------------------+
|
||||
| :ref:`float<class_float>` | :ref:`sun_angle_min<class_ProceduralSkyMaterial_property_sun_angle_min>` | ``1.0`` |
|
||||
+---------------------------+----------------------------------------------------------------------------------------+----------------------------------+
|
||||
| :ref:`float<class_float>` | :ref:`sun_curve<class_ProceduralSkyMaterial_property_sun_curve>` | ``0.05`` |
|
||||
+---------------------------+----------------------------------------------------------------------------------------+----------------------------------+
|
||||
|
||||
Property Descriptions
|
||||
---------------------
|
||||
|
||||
.. _class_ProceduralSkyMaterial_property_ground_bottom_color:
|
||||
|
||||
- :ref:`Color<class_Color>` **ground_bottom_color**
|
||||
|
||||
+-----------+----------------------------------+
|
||||
| *Default* | ``Color( 0.12, 0.12, 0.13, 1 )`` |
|
||||
+-----------+----------------------------------+
|
||||
| *Setter* | set_ground_bottom_color(value) |
|
||||
+-----------+----------------------------------+
|
||||
| *Getter* | get_ground_bottom_color() |
|
||||
+-----------+----------------------------------+
|
||||
|
||||
Color of the ground at the bottom. Blends with :ref:`ground_horizon_color<class_ProceduralSkyMaterial_property_ground_horizon_color>`.
|
||||
|
||||
----
|
||||
|
||||
.. _class_ProceduralSkyMaterial_property_ground_curve:
|
||||
|
||||
- :ref:`float<class_float>` **ground_curve**
|
||||
|
||||
+-----------+-------------------------+
|
||||
| *Default* | ``0.02`` |
|
||||
+-----------+-------------------------+
|
||||
| *Setter* | set_ground_curve(value) |
|
||||
+-----------+-------------------------+
|
||||
| *Getter* | get_ground_curve() |
|
||||
+-----------+-------------------------+
|
||||
|
||||
How quickly the :ref:`ground_horizon_color<class_ProceduralSkyMaterial_property_ground_horizon_color>` fades into the :ref:`ground_bottom_color<class_ProceduralSkyMaterial_property_ground_bottom_color>`.
|
||||
|
||||
----
|
||||
|
||||
.. _class_ProceduralSkyMaterial_property_ground_energy:
|
||||
|
||||
- :ref:`float<class_float>` **ground_energy**
|
||||
|
||||
+-----------+--------------------------+
|
||||
| *Default* | ``1.0`` |
|
||||
+-----------+--------------------------+
|
||||
| *Setter* | set_ground_energy(value) |
|
||||
+-----------+--------------------------+
|
||||
| *Getter* | get_ground_energy() |
|
||||
+-----------+--------------------------+
|
||||
|
||||
Amount of energy contribution from the ground.
|
||||
|
||||
----
|
||||
|
||||
.. _class_ProceduralSkyMaterial_property_ground_horizon_color:
|
||||
|
||||
- :ref:`Color<class_Color>` **ground_horizon_color**
|
||||
|
||||
+-----------+----------------------------------+
|
||||
| *Default* | ``Color( 0.37, 0.33, 0.31, 1 )`` |
|
||||
+-----------+----------------------------------+
|
||||
| *Setter* | set_ground_horizon_color(value) |
|
||||
+-----------+----------------------------------+
|
||||
| *Getter* | get_ground_horizon_color() |
|
||||
+-----------+----------------------------------+
|
||||
|
||||
Color of the ground at the horizon. Blends with :ref:`ground_bottom_color<class_ProceduralSkyMaterial_property_ground_bottom_color>`.
|
||||
|
||||
----
|
||||
|
||||
.. _class_ProceduralSkyMaterial_property_sky_curve:
|
||||
|
||||
- :ref:`float<class_float>` **sky_curve**
|
||||
|
||||
+-----------+----------------------+
|
||||
| *Default* | ``0.09`` |
|
||||
+-----------+----------------------+
|
||||
| *Setter* | set_sky_curve(value) |
|
||||
+-----------+----------------------+
|
||||
| *Getter* | get_sky_curve() |
|
||||
+-----------+----------------------+
|
||||
|
||||
How quickly the :ref:`sky_horizon_color<class_ProceduralSkyMaterial_property_sky_horizon_color>` fades into the :ref:`sky_top_color<class_ProceduralSkyMaterial_property_sky_top_color>`.
|
||||
|
||||
----
|
||||
|
||||
.. _class_ProceduralSkyMaterial_property_sky_energy:
|
||||
|
||||
- :ref:`float<class_float>` **sky_energy**
|
||||
|
||||
+-----------+-----------------------+
|
||||
| *Default* | ``1.0`` |
|
||||
+-----------+-----------------------+
|
||||
| *Setter* | set_sky_energy(value) |
|
||||
+-----------+-----------------------+
|
||||
| *Getter* | get_sky_energy() |
|
||||
+-----------+-----------------------+
|
||||
|
||||
Amount of energy contribution from the sky.
|
||||
|
||||
----
|
||||
|
||||
.. _class_ProceduralSkyMaterial_property_sky_horizon_color:
|
||||
|
||||
- :ref:`Color<class_Color>` **sky_horizon_color**
|
||||
|
||||
+-----------+----------------------------------+
|
||||
| *Default* | ``Color( 0.55, 0.69, 0.81, 1 )`` |
|
||||
+-----------+----------------------------------+
|
||||
| *Setter* | set_sky_horizon_color(value) |
|
||||
+-----------+----------------------------------+
|
||||
| *Getter* | get_sky_horizon_color() |
|
||||
+-----------+----------------------------------+
|
||||
|
||||
Color of the sky at the horizon. Blends with :ref:`sky_top_color<class_ProceduralSkyMaterial_property_sky_top_color>`.
|
||||
|
||||
----
|
||||
|
||||
.. _class_ProceduralSkyMaterial_property_sky_top_color:
|
||||
|
||||
- :ref:`Color<class_Color>` **sky_top_color**
|
||||
|
||||
+-----------+----------------------------------+
|
||||
| *Default* | ``Color( 0.35, 0.46, 0.71, 1 )`` |
|
||||
+-----------+----------------------------------+
|
||||
| *Setter* | set_sky_top_color(value) |
|
||||
+-----------+----------------------------------+
|
||||
| *Getter* | get_sky_top_color() |
|
||||
+-----------+----------------------------------+
|
||||
|
||||
Color of the sky at the top. Blends with :ref:`sky_horizon_color<class_ProceduralSkyMaterial_property_sky_horizon_color>`.
|
||||
|
||||
----
|
||||
|
||||
.. _class_ProceduralSkyMaterial_property_sun_angle_max:
|
||||
|
||||
- :ref:`float<class_float>` **sun_angle_max**
|
||||
|
||||
+-----------+--------------------------+
|
||||
| *Default* | ``100.0`` |
|
||||
+-----------+--------------------------+
|
||||
| *Setter* | set_sun_angle_max(value) |
|
||||
+-----------+--------------------------+
|
||||
| *Getter* | get_sun_angle_max() |
|
||||
+-----------+--------------------------+
|
||||
|
||||
Distance from center of sun where it fades out completely.
|
||||
|
||||
----
|
||||
|
||||
.. _class_ProceduralSkyMaterial_property_sun_angle_min:
|
||||
|
||||
- :ref:`float<class_float>` **sun_angle_min**
|
||||
|
||||
+-----------+--------------------------+
|
||||
| *Default* | ``1.0`` |
|
||||
+-----------+--------------------------+
|
||||
| *Setter* | set_sun_angle_min(value) |
|
||||
+-----------+--------------------------+
|
||||
| *Getter* | get_sun_angle_min() |
|
||||
+-----------+--------------------------+
|
||||
|
||||
Distance from sun where it goes from solid to starting to fade.
|
||||
|
||||
----
|
||||
|
||||
.. _class_ProceduralSkyMaterial_property_sun_curve:
|
||||
|
||||
- :ref:`float<class_float>` **sun_curve**
|
||||
|
||||
+-----------+----------------------+
|
||||
| *Default* | ``0.05`` |
|
||||
+-----------+----------------------+
|
||||
| *Setter* | set_sun_curve(value) |
|
||||
+-----------+----------------------+
|
||||
| *Getter* | get_sun_curve() |
|
||||
+-----------+----------------------+
|
||||
|
||||
How quickly the sun fades away between :ref:`sun_angle_min<class_ProceduralSkyMaterial_property_sun_angle_min>` and :ref:`sun_angle_max<class_ProceduralSkyMaterial_property_sun_angle_max>`.
|
||||
|
||||
@@ -576,7 +576,7 @@ Properties
|
||||
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------+
|
||||
| :ref:`int<class_int>` | :ref:`rendering/quality/reflection_atlas/reflection_count<class_ProjectSettings_property_rendering/quality/reflection_atlas/reflection_count>` | ``64`` |
|
||||
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------+
|
||||
| :ref:`int<class_int>` | :ref:`rendering/quality/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/quality/reflection_atlas/reflection_size>` | ``128`` |
|
||||
| :ref:`int<class_int>` | :ref:`rendering/quality/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/quality/reflection_atlas/reflection_size>` | ``256`` |
|
||||
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------+
|
||||
| :ref:`int<class_int>` | :ref:`rendering/quality/reflection_atlas/reflection_size.mobile<class_ProjectSettings_property_rendering/quality/reflection_atlas/reflection_size.mobile>` | ``128`` |
|
||||
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------+
|
||||
@@ -586,7 +586,7 @@ Properties
|
||||
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------+
|
||||
| :ref:`int<class_int>` | :ref:`rendering/quality/reflections/ggx_samples.mobile<class_ProjectSettings_property_rendering/quality/reflections/ggx_samples.mobile>` | ``128`` |
|
||||
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------+
|
||||
| :ref:`int<class_int>` | :ref:`rendering/quality/reflections/roughness_layers<class_ProjectSettings_property_rendering/quality/reflections/roughness_layers>` | ``6`` |
|
||||
| :ref:`int<class_int>` | :ref:`rendering/quality/reflections/roughness_layers<class_ProjectSettings_property_rendering/quality/reflections/roughness_layers>` | ``8`` |
|
||||
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------+
|
||||
| :ref:`bool<class_bool>` | :ref:`rendering/quality/reflections/texture_array_reflections<class_ProjectSettings_property_rendering/quality/reflections/texture_array_reflections>` | ``true`` |
|
||||
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------+
|
||||
@@ -3988,7 +3988,7 @@ Number of cubemaps to store in the reflection atlas. The number of :ref:`Reflect
|
||||
- :ref:`int<class_int>` **rendering/quality/reflection_atlas/reflection_size**
|
||||
|
||||
+-----------+---------+
|
||||
| *Default* | ``128`` |
|
||||
| *Default* | ``256`` |
|
||||
+-----------+---------+
|
||||
|
||||
Size of cubemap faces for :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher number requires more VRAM and may make reflection probe updating slower.
|
||||
@@ -4048,7 +4048,7 @@ Lower-end override for :ref:`rendering/quality/reflections/ggx_samples<class_Pro
|
||||
- :ref:`int<class_int>` **rendering/quality/reflections/roughness_layers**
|
||||
|
||||
+-----------+-------+
|
||||
| *Default* | ``6`` |
|
||||
| *Default* | ``8`` |
|
||||
+-----------+-------+
|
||||
|
||||
Limits the number of layers to use in radiance maps when using importance sampling. A lower number will be slightly faster and take up less VRAM.
|
||||
|
||||
@@ -58,6 +58,8 @@ Enumerations
|
||||
|
||||
.. _class_Shader_constant_MODE_PARTICLES:
|
||||
|
||||
.. _class_Shader_constant_MODE_SKY:
|
||||
|
||||
enum **Mode**:
|
||||
|
||||
- **MODE_SPATIAL** = **0** --- Mode used to draw all 3D objects.
|
||||
@@ -66,6 +68,8 @@ enum **Mode**:
|
||||
|
||||
- **MODE_PARTICLES** = **2** --- Mode used to calculate particle information on a per-particle basis. Not used for drawing.
|
||||
|
||||
- **MODE_SKY** = **3** --- Mode used for drawing skies. Only works with shaders attached to :ref:`Sky<class_Sky>` objects.
|
||||
|
||||
Property Descriptions
|
||||
---------------------
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ Methods
|
||||
+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`int<class_int>` | :ref:`connect<class_Signal_method_connect>` **(** :ref:`Callable<class_Callable>` callable, :ref:`Array<class_Array>` binds=[ ], :ref:`int<class_int>` flags=0 **)** |
|
||||
+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| void | :ref:`disconnect<class_Signal_method_disconnect>` **(** :ref:`Callable<class_Callable>` callable **)** |
|
||||
| :ref:`Variant<class_Variant>` | :ref:`disconnect<class_Signal_method_disconnect>` **(** :ref:`Callable<class_Callable>` callable **)** |
|
||||
+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| void | :ref:`emit<class_Signal_method_emit>` **(** ... **)** vararg |
|
||||
+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
@@ -57,7 +57,7 @@ Connects this signal to the specified :ref:`Callable<class_Callable>`, optionall
|
||||
|
||||
.. _class_Signal_method_disconnect:
|
||||
|
||||
- void **disconnect** **(** :ref:`Callable<class_Callable>` callable **)**
|
||||
- :ref:`Variant<class_Variant>` **disconnect** **(** :ref:`Callable<class_Callable>` callable **)**
|
||||
|
||||
Disconnects this signal from the specified :ref:`Callable<class_Callable>`.
|
||||
|
||||
|
||||
@@ -11,14 +11,12 @@ Sky
|
||||
|
||||
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
|
||||
|
||||
**Inherited By:** :ref:`PanoramaSky<class_PanoramaSky>`, :ref:`ProceduralSky<class_ProceduralSky>`
|
||||
|
||||
The base class for :ref:`PanoramaSky<class_PanoramaSky>` and :ref:`ProceduralSky<class_ProceduralSky>`.
|
||||
Background that uses a :ref:`Material<class_Material>` to draw a sky.
|
||||
|
||||
Description
|
||||
-----------
|
||||
|
||||
The base class for :ref:`PanoramaSky<class_PanoramaSky>` and :ref:`ProceduralSky<class_ProceduralSky>`.
|
||||
The ``Sky`` class uses a :ref:`Material<class_Material>` to draw the background and update the reflection/radiance cubemaps.
|
||||
|
||||
Properties
|
||||
----------
|
||||
@@ -26,7 +24,9 @@ Properties
|
||||
+--------------------------------------------+--------------------------------------------------------+-------+
|
||||
| :ref:`ProcessMode<enum_Sky_ProcessMode>` | :ref:`process_mode<class_Sky_property_process_mode>` | ``0`` |
|
||||
+--------------------------------------------+--------------------------------------------------------+-------+
|
||||
| :ref:`RadianceSize<enum_Sky_RadianceSize>` | :ref:`radiance_size<class_Sky_property_radiance_size>` | ``2`` |
|
||||
| :ref:`RadianceSize<enum_Sky_RadianceSize>` | :ref:`radiance_size<class_Sky_property_radiance_size>` | ``3`` |
|
||||
+--------------------------------------------+--------------------------------------------------------+-------+
|
||||
| :ref:`Material<class_Material>` | :ref:`sky_material<class_Sky_property_sky_material>` | |
|
||||
+--------------------------------------------+--------------------------------------------------------+-------+
|
||||
|
||||
Enumerations
|
||||
@@ -82,7 +82,7 @@ enum **ProcessMode**:
|
||||
|
||||
- **PROCESS_MODE_REALTIME** = **1** --- Uses the fast filtering algorithm to process the radiance map. In general this results in lower quality, but substantially faster run times.
|
||||
|
||||
**Note:** The fast filtering algorithm is limited to 128x128 cubemaps, so :ref:`radiance_size<class_Sky_property_radiance_size>` must be set to :ref:`RADIANCE_SIZE_128<class_Sky_constant_RADIANCE_SIZE_128>`.
|
||||
**Note:** The fast filtering algorithm is limited to 256x256 cubemaps, so :ref:`radiance_size<class_Sky_property_radiance_size>` must be set to :ref:`RADIANCE_SIZE_256<class_Sky_constant_RADIANCE_SIZE_256>`.
|
||||
|
||||
Property Descriptions
|
||||
---------------------
|
||||
@@ -108,7 +108,7 @@ Sets the method for generating the radiance map from the sky. The radiance map i
|
||||
- :ref:`RadianceSize<enum_Sky_RadianceSize>` **radiance_size**
|
||||
|
||||
+-----------+--------------------------+
|
||||
| *Default* | ``2`` |
|
||||
| *Default* | ``3`` |
|
||||
+-----------+--------------------------+
|
||||
| *Setter* | set_radiance_size(value) |
|
||||
+-----------+--------------------------+
|
||||
@@ -121,3 +121,17 @@ See :ref:`RadianceSize<enum_Sky_RadianceSize>` constants for values.
|
||||
|
||||
**Note:** Some hardware will have trouble with higher radiance sizes, especially :ref:`RADIANCE_SIZE_512<class_Sky_constant_RADIANCE_SIZE_512>` and above. Only use such high values on high-end hardware.
|
||||
|
||||
----
|
||||
|
||||
.. _class_Sky_property_sky_material:
|
||||
|
||||
- :ref:`Material<class_Material>` **sky_material**
|
||||
|
||||
+----------+---------------------+
|
||||
| *Setter* | set_material(value) |
|
||||
+----------+---------------------+
|
||||
| *Getter* | get_material() |
|
||||
+----------+---------------------+
|
||||
|
||||
:ref:`Material<class_Material>` used to draw the background. Can be :ref:`PanoramaSkyMaterial<class_PanoramaSkyMaterial>`, :ref:`ProceduralSkyMaterial<class_ProceduralSkyMaterial>`, :ref:`PhysicalSkyMaterial<class_PhysicalSkyMaterial>`, or even a :ref:`ShaderMaterial<class_ShaderMaterial>` if you want to use your own custom shader.
|
||||
|
||||
|
||||
@@ -64,9 +64,9 @@ Methods
|
||||
+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`Transform<class_Transform>` | :ref:`translated<class_Transform_method_translated>` **(** :ref:`Vector3<class_Vector3>` offset **)** |
|
||||
+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| void | :ref:`xform<class_Transform_method_xform>` **(** :ref:`Variant<class_Variant>` v **)** |
|
||||
| :ref:`Variant<class_Variant>` | :ref:`xform<class_Transform_method_xform>` **(** :ref:`Variant<class_Variant>` v **)** |
|
||||
+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| void | :ref:`xform_inv<class_Transform_method_xform_inv>` **(** :ref:`Variant<class_Variant>` v **)** |
|
||||
| :ref:`Variant<class_Variant>` | :ref:`xform_inv<class_Transform_method_xform_inv>` **(** :ref:`Variant<class_Variant>` v **)** |
|
||||
+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
|
||||
Constants
|
||||
@@ -228,7 +228,7 @@ Unlike :ref:`rotated<class_Transform_method_rotated>` and :ref:`scaled<class_Tra
|
||||
|
||||
.. _class_Transform_method_xform:
|
||||
|
||||
- void **xform** **(** :ref:`Variant<class_Variant>` v **)**
|
||||
- :ref:`Variant<class_Variant>` **xform** **(** :ref:`Variant<class_Variant>` v **)**
|
||||
|
||||
Transforms the given :ref:`Vector3<class_Vector3>`, :ref:`Plane<class_Plane>`, :ref:`AABB<class_AABB>`, or :ref:`PackedVector3Array<class_PackedVector3Array>` by this transform.
|
||||
|
||||
@@ -236,7 +236,7 @@ Transforms the given :ref:`Vector3<class_Vector3>`, :ref:`Plane<class_Plane>`, :
|
||||
|
||||
.. _class_Transform_method_xform_inv:
|
||||
|
||||
- void **xform_inv** **(** :ref:`Variant<class_Variant>` v **)**
|
||||
- :ref:`Variant<class_Variant>` **xform_inv** **(** :ref:`Variant<class_Variant>` v **)**
|
||||
|
||||
Inverse-transforms the given :ref:`Vector3<class_Vector3>`, :ref:`Plane<class_Plane>`, :ref:`AABB<class_AABB>`, or :ref:`PackedVector3Array<class_PackedVector3Array>` by this transform.
|
||||
|
||||
|
||||
@@ -63,9 +63,9 @@ Methods
|
||||
+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`Transform2D<class_Transform2D>` | :ref:`translated<class_Transform2D_method_translated>` **(** :ref:`Vector2<class_Vector2>` offset **)** |
|
||||
+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| void | :ref:`xform<class_Transform2D_method_xform>` **(** :ref:`Variant<class_Variant>` v **)** |
|
||||
| :ref:`Variant<class_Variant>` | :ref:`xform<class_Transform2D_method_xform>` **(** :ref:`Variant<class_Variant>` v **)** |
|
||||
+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| void | :ref:`xform_inv<class_Transform2D_method_xform_inv>` **(** :ref:`Variant<class_Variant>` v **)** |
|
||||
| :ref:`Variant<class_Variant>` | :ref:`xform_inv<class_Transform2D_method_xform_inv>` **(** :ref:`Variant<class_Variant>` v **)** |
|
||||
+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
|
||||
Constants
|
||||
@@ -251,7 +251,7 @@ Unlike :ref:`rotated<class_Transform2D_method_rotated>` and :ref:`scaled<class_T
|
||||
|
||||
.. _class_Transform2D_method_xform:
|
||||
|
||||
- void **xform** **(** :ref:`Variant<class_Variant>` v **)**
|
||||
- :ref:`Variant<class_Variant>` **xform** **(** :ref:`Variant<class_Variant>` v **)**
|
||||
|
||||
Transforms the given :ref:`Vector2<class_Vector2>`, :ref:`Rect2<class_Rect2>`, or :ref:`PackedVector2Array<class_PackedVector2Array>` by this transform.
|
||||
|
||||
@@ -259,7 +259,7 @@ Transforms the given :ref:`Vector2<class_Vector2>`, :ref:`Rect2<class_Rect2>`, o
|
||||
|
||||
.. _class_Transform2D_method_xform_inv:
|
||||
|
||||
- void **xform_inv** **(** :ref:`Variant<class_Variant>` v **)**
|
||||
- :ref:`Variant<class_Variant>` **xform_inv** **(** :ref:`Variant<class_Variant>` v **)**
|
||||
|
||||
Inverse-transforms the given :ref:`Vector2<class_Vector2>`, :ref:`Rect2<class_Rect2>`, or :ref:`PackedVector2Array<class_PackedVector2Array>` by this transform.
|
||||
|
||||
|
||||
@@ -249,9 +249,7 @@ Method Descriptions
|
||||
|
||||
- void **add_button** **(** :ref:`int<class_int>` column, :ref:`Texture2D<class_Texture2D>` button, :ref:`int<class_int>` button_idx=-1, :ref:`bool<class_bool>` disabled=false, :ref:`String<class_String>` tooltip="" **)**
|
||||
|
||||
Adds a button with :ref:`Texture2D<class_Texture2D>` ``button`` at column ``column``. The ``button_idx`` index is used to identify the button when calling other methods. If not specified, the next available index is used, which may be retrieved by calling :ref:`get_button_count<class_TreeItem_method_get_button_count>` immediately after this method. Optionally, the button can be ``disabled`` and have a ``tooltip
|
||||
|
||||
``.
|
||||
Adds a button with :ref:`Texture2D<class_Texture2D>` ``button`` at column ``column``. The ``button_idx`` index is used to identify the button when calling other methods. If not specified, the next available index is used, which may be retrieved by calling :ref:`get_button_count<class_TreeItem_method_get_button_count>` immediately after this method. Optionally, the button can be ``disabled`` and have a ``tooltip``.
|
||||
|
||||
----
|
||||
|
||||
|
||||
@@ -11,6 +11,8 @@ VBoxContainer
|
||||
|
||||
**Inherits:** :ref:`BoxContainer<class_BoxContainer>` **<** :ref:`Container<class_Container>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
|
||||
|
||||
**Inherited By:** :ref:`FileSystemDock<class_FileSystemDock>`
|
||||
|
||||
Vertical box container.
|
||||
|
||||
Description
|
||||
|
||||
@@ -18,6 +18,8 @@ Description
|
||||
|
||||
The VisibilityEnabler will disable :ref:`RigidBody<class_RigidBody>` and :ref:`AnimationPlayer<class_AnimationPlayer>` nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.
|
||||
|
||||
Note that VisibilityEnabler will not affect nodes added after scene initialization.
|
||||
|
||||
Properties
|
||||
----------
|
||||
|
||||
|
||||
@@ -18,6 +18,8 @@ Description
|
||||
|
||||
The VisibilityEnabler2D will disable :ref:`RigidBody2D<class_RigidBody2D>`, :ref:`AnimationPlayer<class_AnimationPlayer>`, and other nodes when they are not visible. It will only affect nodes with the same root node as the VisibilityEnabler2D, and the root node itself.
|
||||
|
||||
Note that VisibilityEnabler2D will not affect nodes added after scene initialization.
|
||||
|
||||
Properties
|
||||
----------
|
||||
|
||||
|
||||
@@ -529,7 +529,7 @@ Methods
|
||||
+---------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`RID<class_RID>` | :ref:`sky_create<class_VisualServer_method_sky_create>` **(** **)** |
|
||||
+---------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| void | :ref:`sky_set_texture<class_VisualServer_method_sky_set_texture>` **(** :ref:`RID<class_RID>` sky, :ref:`RID<class_RID>` panorama **)** |
|
||||
| void | :ref:`sky_set_material<class_VisualServer_method_sky_set_material>` **(** :ref:`RID<class_RID>` sky, :ref:`RID<class_RID>` material **)** |
|
||||
+---------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`RID<class_RID>` | :ref:`spot_light_create<class_VisualServer_method_spot_light_create>` **(** **)** |
|
||||
+---------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
@@ -668,6 +668,8 @@ enum **CubeMapLayer**:
|
||||
|
||||
.. _class_VisualServer_constant_SHADER_PARTICLES:
|
||||
|
||||
.. _class_VisualServer_constant_SHADER_SKY:
|
||||
|
||||
.. _class_VisualServer_constant_SHADER_MAX:
|
||||
|
||||
enum **ShaderMode**:
|
||||
@@ -678,7 +680,9 @@ enum **ShaderMode**:
|
||||
|
||||
- **SHADER_PARTICLES** = **2** --- Shader is a particle shader.
|
||||
|
||||
- **SHADER_MAX** = **3** --- Represents the size of the :ref:`ShaderMode<enum_VisualServer_ShaderMode>` enum.
|
||||
- **SHADER_SKY** = **3** --- Shader is a sky shader.
|
||||
|
||||
- **SHADER_MAX** = **4** --- Represents the size of the :ref:`ShaderMode<enum_VisualServer_ShaderMode>` enum.
|
||||
|
||||
----
|
||||
|
||||
@@ -3782,9 +3786,11 @@ Once finished with your RID, you will want to free the RID using the VisualServe
|
||||
|
||||
----
|
||||
|
||||
.. _class_VisualServer_method_sky_set_texture:
|
||||
.. _class_VisualServer_method_sky_set_material:
|
||||
|
||||
- void **sky_set_texture** **(** :ref:`RID<class_RID>` sky, :ref:`RID<class_RID>` panorama **)**
|
||||
- void **sky_set_material** **(** :ref:`RID<class_RID>` sky, :ref:`RID<class_RID>` material **)**
|
||||
|
||||
Sets the material that the sky uses to render the background and reflection maps.
|
||||
|
||||
----
|
||||
|
||||
|
||||
Reference in New Issue
Block a user