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godot-docs/classes/class_shader.rst
2020-03-23 20:23:01 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Shader.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Shader:
Shader
======
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`VisualShader<class_VisualShader>`
A custom shader program.
Description
-----------
This class allows you to define a custom shader program that can be used by a :ref:`ShaderMaterial<class_ShaderMaterial>`. Shaders allow you to write your own custom behavior for rendering objects or updating particle information. For a detailed explanation and usage, please see the tutorials linked below.
Tutorials
---------
- :doc:`../tutorials/shading/index`
- :doc:`../tutorials/shading/your_first_shader/what_are_shaders`
Properties
----------
+-----------------------------+-----------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`code<class_Shader_property_code>` | ``""`` |
+-----------------------------+-----------------------------------------+--------+
Methods
-------
+-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`get_default_texture_param<class_Shader_method_get_default_texture_param>` **(** :ref:`StringName<class_StringName>` param **)** const |
+-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Mode<enum_Shader_Mode>` | :ref:`get_mode<class_Shader_method_get_mode>` **(** **)** const |
+-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_param<class_Shader_method_has_param>` **(** :ref:`StringName<class_StringName>` name **)** const |
+-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_default_texture_param<class_Shader_method_set_default_texture_param>` **(** :ref:`StringName<class_StringName>` param, :ref:`Texture2D<class_Texture2D>` texture **)** |
+-----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Enumerations
------------
.. _enum_Shader_Mode:
.. _class_Shader_constant_MODE_SPATIAL:
.. _class_Shader_constant_MODE_CANVAS_ITEM:
.. _class_Shader_constant_MODE_PARTICLES:
.. _class_Shader_constant_MODE_SKY:
enum **Mode**:
- **MODE_SPATIAL** = **0** --- Mode used to draw all 3D objects.
- **MODE_CANVAS_ITEM** = **1** --- Mode used to draw all 2D objects.
- **MODE_PARTICLES** = **2** --- Mode used to calculate particle information on a per-particle basis. Not used for drawing.
- **MODE_SKY** = **3** --- Mode used for drawing skies. Only works with shaders attached to :ref:`Sky<class_Sky>` objects.
Property Descriptions
---------------------
.. _class_Shader_property_code:
- :ref:`String<class_String>` **code**
+-----------+-----------------+
| *Default* | ``""`` |
+-----------+-----------------+
| *Setter* | set_code(value) |
+-----------+-----------------+
| *Getter* | get_code() |
+-----------+-----------------+
Returns the shader's code as the user has written it, not the full generated code used internally.
Method Descriptions
-------------------
.. _class_Shader_method_get_default_texture_param:
- :ref:`Texture2D<class_Texture2D>` **get_default_texture_param** **(** :ref:`StringName<class_StringName>` param **)** const
Returns the texture that is set as default for the specified parameter.
**Note:** ``param`` must match the name of the uniform in the code exactly.
----
.. _class_Shader_method_get_mode:
- :ref:`Mode<enum_Shader_Mode>` **get_mode** **(** **)** const
Returns the shader mode for the shader, either :ref:`MODE_CANVAS_ITEM<class_Shader_constant_MODE_CANVAS_ITEM>`, :ref:`MODE_SPATIAL<class_Shader_constant_MODE_SPATIAL>` or :ref:`MODE_PARTICLES<class_Shader_constant_MODE_PARTICLES>`.
----
.. _class_Shader_method_has_param:
- :ref:`bool<class_bool>` **has_param** **(** :ref:`StringName<class_StringName>` name **)** const
Returns ``true`` if the shader has this param defined as a uniform in its code.
**Note:** ``param`` must match the name of the uniform in the code exactly.
----
.. _class_Shader_method_set_default_texture_param:
- void **set_default_texture_param** **(** :ref:`StringName<class_StringName>` param, :ref:`Texture2D<class_Texture2D>` texture **)**
Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the :ref:`ShaderMaterial<class_ShaderMaterial>`.
**Note:** ``param`` must match the name of the uniform in the code exactly.