From 0d40b298fb01f228df8dfe55e9cc52c43a00697a Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 17 Aug 2023 23:20:42 +0200 Subject: [PATCH] =?UTF-8?q?Add=20Olde=20Sk=C3=BC=C3=BCl=20to=20list=20of?= =?UTF-8?q?=20porting=20companies=20in=20Console=20support=20in=20Godot?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- tutorials/platform/consoles.rst | 22 ++++++++++++---------- 1 file changed, 12 insertions(+), 10 deletions(-) diff --git a/tutorials/platform/consoles.rst b/tutorials/platform/consoles.rst index 24b2a4be5..afd990524 100644 --- a/tutorials/platform/consoles.rst +++ b/tutorials/platform/consoles.rst @@ -10,18 +10,18 @@ In order to develop for consoles in Godot, you need access to the console SDK an export templates for it. These export templates need to be developed either by yourself or someone hired to do it, or provided by a third party company. -Currently, the only console Godot officially supports is Steam Deck (through the -official Linux export templates). +Currently, the only console Godot officially supports is Steam Deck (through the +official Linux export templates). The reason other consoles are not officially supported are: - To develop for consoles, one must be licensed as a company. As an open source project, Godot has no legal structure to provide console ports. - Console SDKs are secret and covered by non-disclosure agreements. - Even if we could get access to them, we could not publish the platform-specific + Even if we could get access to them, we could not publish the platform-specific code under an open source license. - -As explained, however, it is possible to port your games to consoles thanks to + +As explained, however, it is possible to port your games to consoles thanks to services provided by third-party companies. .. note:: @@ -30,7 +30,7 @@ services provided by third-party companies. words, there is no engine that is legally allowed to distribute console export templates without requiring the user to prove that they are a licensed console developer. - + Console publishing process -------------------------- @@ -48,11 +48,11 @@ to a console platform is as follows: developers (*devkit*). The cost of those devkits is confidential. - Port the engine to the console platform or pay a company to do it. - To be published, your game needs to be rated in the regions you'd like to sell - it in. For example, game ratings are handled by `ESRB `__ - in North America, and `PEGI `__ in Europe. Indie developers + it in. For example, game ratings are handled by `ESRB `__ + in North America, and `PEGI `__ in Europe. Indie developers can generally get a rating for cheaper compared to more established developers. -Due to the complexity of the process, many studios and developers prefer to +Due to the complexity of the process, many studios and developers prefer to outsource console porting. You can read more about the console publishing process in this article: @@ -68,13 +68,15 @@ your games to various consoles. Following is the list of providers: - `Lone Wolf Technology `_ offers - Switch and PS4 porting and publishing of Godot games. + Switch and Playstation 4 porting and publishing of Godot games. - `Pineapple Works `_ offers Switch, Xbox One & Xbox Series X/S (GDK) porting and publishing of Godot games (GDScript/C#). - `RAWRLAB games `_ offers Switch porting of Godot games. - `mazette! games `_ offers Switch, Xbox One and Xbox Series X/S porting and publishing of Godot games. +- `Olde Sküül ` offers + Switch, Xbox One, Playstation 4 & Playstation 5 porting and publishing of Godot games. - `Tuanisapps `_ offers Switch porting and publishing of Godot games.