diff --git a/tutorials/math/vector_math.rst b/tutorials/math/vector_math.rst index 5fcf7b682..2aa7fb438 100644 --- a/tutorials/math/vector_math.rst +++ b/tutorials/math/vector_math.rst @@ -70,7 +70,7 @@ corner of the screen, so to place a 2D node named ``Node2D`` 400 pixels to the r .. code-tab:: csharp - var node2D = (Node2D) GetNode("Node2D"); + var node2D = GetNode("Node2D"); node2D.Position = new Vector2(400, 300); Godot supports both :ref:`Vector2 ` and