Merge pull request #30 from her001/patch-4

Grammar fixes in "Scripting" tutorial
This commit is contained in:
Rémi Verschelde
2016-02-28 03:35:52 +01:00

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@@ -25,7 +25,7 @@ not obvious at first, but works well later on. That is, to relieve
programmers from the responsibility of architecting code.
When designing games using the scene system, the whole project is
fragmented in *complementary* scenes (not individual ones). Scenes
fragmented into *complementary* scenes (not individual ones). Scenes
complement each other, instead of being separate. There will be plenty
of examples about this later on, but it's very important to remember it.
@@ -35,7 +35,7 @@ expense of dropping the MVC habits, which are replaced by the *scenes as
a complement* pattern.
Godot also uses the `extend <http://c2.com/cgi/wiki?EmbedVsExtend>`__
pattern for scripting, meaning that scripts extends from all the
pattern for scripting, meaning that scripts extend from all the
available engine classes.
GDScript
@@ -98,7 +98,7 @@ Select the Panel node, then press the "Add Script" Icon as follows:
.. image:: /img/addscript.png
The script creation dialog will popup. This dialog allows to select
The script creation dialog will pop up. This dialog allows to select
the language, class name, etc. GDScript does not use class names in
script files, so that field is not editable. The script should inherit
from "Panel" (as it is meant to extend the node, which is of Panel type,