diff --git a/tutorials/step_by_step/scripting.rst b/tutorials/step_by_step/scripting.rst index 6ced7da5c..c947f4cff 100644 --- a/tutorials/step_by_step/scripting.rst +++ b/tutorials/step_by_step/scripting.rst @@ -25,7 +25,7 @@ not obvious at first, but works well later on. That is, to relieve programmers from the responsibility of architecting code. When designing games using the scene system, the whole project is -fragmented in *complementary* scenes (not individual ones). Scenes +fragmented into *complementary* scenes (not individual ones). Scenes complement each other, instead of being separate. There will be plenty of examples about this later on, but it's very important to remember it. @@ -35,7 +35,7 @@ expense of dropping the MVC habits, which are replaced by the *scenes as a complement* pattern. Godot also uses the `extend `__ -pattern for scripting, meaning that scripts extends from all the +pattern for scripting, meaning that scripts extend from all the available engine classes. GDScript @@ -98,7 +98,7 @@ Select the Panel node, then press the "Add Script" Icon as follows: .. image:: /img/addscript.png -The script creation dialog will popup. This dialog allows to select +The script creation dialog will pop up. This dialog allows to select the language, class name, etc. GDScript does not use class names in script files, so that field is not editable. The script should inherit from "Panel" (as it is meant to extend the node, which is of Panel type,