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Sync Sphinx and Weblate templates with current docs
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Submodule docs updated: e74e37d65f...2c4db3ba10
@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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||||
"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
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"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
|
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
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"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
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"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
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"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
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"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
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"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
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"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
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"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
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"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
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"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
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"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
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"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
|
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
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"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
|
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
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"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
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"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
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"POT-Creation-Date: 2020-07-30 19:14+0200\n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -32,91 +32,95 @@ msgstr ""
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msgid "This tutorial aims to give an overview on different methods to create a smaller binary. Before continuing, it is recommended to read the previous tutorials on compiling Godot for each platform."
|
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msgstr ""
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#: ../../docs/development/compiling/optimizing_for_size.rst:21
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#: ../../docs/development/compiling/optimizing_for_size.rst:22
|
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msgid "You can use the online `Godot build options generator <https://godot-build-options-generator.github.io/>`__ to generate a ``custom.py`` file containing SCons options. You can then save this file and place it at the root of your Godot source directory."
|
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msgstr ""
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#: ../../docs/development/compiling/optimizing_for_size.rst:28
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msgid "Disabling 3D"
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msgstr ""
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#: ../../docs/development/compiling/optimizing_for_size.rst:23
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#: ../../docs/development/compiling/optimizing_for_size.rst:30
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msgid "For 2D games, having the whole 3D engine available usually makes no sense. Because of this, there is a build flag to disable it:"
|
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msgstr ""
|
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#: ../../docs/development/compiling/optimizing_for_size.rst:29
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#: ../../docs/development/compiling/optimizing_for_size.rst:36
|
||||
msgid "Tools must be disabled in order to use this flag, as the editor is not designed to operate without 3D support. Without it, the binary size can be reduced by about 15%."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:34
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:41
|
||||
msgid "Disabling advanced GUI nodes"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:36
|
||||
msgid "Most small games don't require complex GUI controls such as Tree, ItemList, TextEditor or GraphEdit. They can be disabled using a build flag:"
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:43
|
||||
msgid "Most small games don't require complex GUI controls such as Tree, ItemList, TextEdit or GraphEdit. They can be disabled using a build flag:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:44
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:51
|
||||
msgid "Disabling unwanted modules"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:46
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:53
|
||||
msgid "A lot of Godot's functions are offered as modules. You can see a list of modules with the following command:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:53
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:60
|
||||
msgid "The list of modules that can be disabled will appear, together with all build options. If you are working on a simple 2D game, you could disable a lot of them:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:61
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:68
|
||||
msgid "If this proves not to work for your use case, you should review the list of modules and see which ones you actually still need for your game (e.g. you might want to keep networking-related modules, regex support, or theora/webm to play videos)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:66
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:73
|
||||
msgid "Alternatively, you can supply a list of disabled modules by creating ``custom.py`` at the root of the source, with the contents similar to the following:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:110
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:117
|
||||
msgid ":ref:`doc_overriding_build_options`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:113
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:120
|
||||
msgid "Optimizing for size instead of speed"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:115
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:122
|
||||
msgid "Godot 3.1 onwards allows compiling using size optimizations (instead of speed). To enable this, set the ``optimize`` flag to ``size``:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:122
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:129
|
||||
msgid "Some platforms such as WebAssembly already use this mode by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:125
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:132
|
||||
msgid "Compiling with link-time optimization"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:127
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:134
|
||||
msgid "Enabling link-time optimization produces more efficient binaries, both in terms of performance and file size. It works by eliminating duplicate template functions and unused code. It can currently be used with the GCC and MSVC compilers:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:136
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:143
|
||||
msgid "Linking becomes much slower with this option, so it should be used only for release builds."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:140
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:147
|
||||
msgid "Stripping binaries"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:142
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:149
|
||||
msgid "If you build from source, remember to strip debug symbols from binaries:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:149
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:156
|
||||
msgid "Using UPX to compress binaries"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:151
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:158
|
||||
msgid "If you are targeting desktop platforms, the `UPX <https://upx.github.io/>`_ compressor can be used. This can reduce binary size considerably."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:155
|
||||
#: ../../docs/development/compiling/optimizing_for_size.rst:162
|
||||
msgid "However, keep in mind that some antivirus programs may detect UPX-packed binaries as a virus. Therefore, if you are releasing a commercial game, make sure to sign your binaries or use a platform that will distribute them."
|
||||
msgstr ""
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -61,15 +61,15 @@ msgid "JetBrains Rider comes with bundled MSBuild, so nothing extra is required.
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:59
|
||||
msgid "In Godot:"
|
||||
msgid "In Godot's Editor Settings:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:61
|
||||
msgid "Mono External Editor to JetBrains Rider"
|
||||
msgid "Set **Mono External Editor** to **JetBrains Rider**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:62
|
||||
msgid "Mono Build Tool to JetBrains Mono."
|
||||
msgid "set **Mono Build Tool** to **JetBrains Mono**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:64
|
||||
@@ -77,11 +77,11 @@ msgid "In Rider:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66
|
||||
msgid "Set ``MSBuild version`` to either bundled with Rider or .NET Core."
|
||||
msgid "Set **MSBuild version** to either **Bundled with Rider** or **.NET Core**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:67
|
||||
msgid "Install **Godot support** plugin."
|
||||
msgid "Install the **Godot support** plugin."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:70
|
||||
@@ -136,179 +136,187 @@ msgstr ""
|
||||
msgid "JetBrains Rider"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:113
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:115
|
||||
msgid "If you are using Visual Studio Code, ensure you download and install the `C# extension <https://marketplace.visualstudio.com/items?itemName=ms-vscode.csharp>`_ to enable features like syntax highlighting and IntelliSense."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:118
|
||||
msgid "If you are using Visual Studio 2019, you must follow the instructions found in the \"Configure VS2019 for Debugging\" section below."
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:121
|
||||
msgid "If you are using Visual Studio 2019, you must follow the instructions found in the `:ref:doc_c_sharp_configuring_vs_2019_for_debugging` section below."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:122
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:126
|
||||
msgid "Creating a C# script"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:124
|
||||
msgid "After you successfully set up C# for Godot, you should see the following option when selecting ``Attach script`` in the context menu of a node in your scene:"
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:128
|
||||
msgid "After you successfully set up C# for Godot, you should see the following option when selecting **Attach Script** in the context menu of a node in your scene:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:129
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:133
|
||||
msgid "Note that while some specifics change, most concepts work the same when using C# for scripting. If you're new to Godot, you may want to follow the tutorials on :ref:`doc_scripting` at this point. While some places in the documentation still lack C# examples, most concepts can be transferred easily from GDScript."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:136
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:140
|
||||
msgid "Project setup and workflow"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:138
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:142
|
||||
msgid "When you create the first C# script, Godot initializes the C# project files for your Godot project. This includes generating a C# solution (``.sln``) and a project file (``.csproj``), as well as some utility files and folders (``.mono`` and ``Properties/AssemblyInfo.cs``). All of these but ``.mono`` are important and should be committed to your version control system. ``.mono`` can be safely added to the ignore list of your VCS. When troubleshooting, it can sometimes help to delete the ``.mono`` folder and let it regenerate."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:148
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:152
|
||||
msgid "Example"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:150
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:154
|
||||
msgid "Here's a blank C# script with some comments to demonstrate how it works."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:177
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:181
|
||||
msgid "As you can see, functions normally in global scope in GDScript like Godot's ``print`` function are available in the ``GD`` class which is part of the ``Godot`` namespace. For a list of methods in the ``GD`` class, see the class reference pages for :ref:`@GDScript <class_@gdscript>` and :ref:`@GlobalScope <class_@globalscope>`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:184
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:188
|
||||
msgid "Keep in mind that the class you wish to attach to your node should have the same name as the ``.cs`` file. Otherwise, you will get the following error and won't be able to run the scene: *\"Cannot find class XXX for script res://XXX.cs\"*"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:190
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:194
|
||||
msgid "General differences between C# and GDScript"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:192
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:196
|
||||
msgid "The C# API uses ``PascalCase`` instead of ``snake_case`` in GDScript/C++. Where possible, fields and getters/setters have been converted to properties. In general, the C# Godot API strives to be as idiomatic as is reasonably possible."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:196
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:200
|
||||
msgid "For more information, see the :ref:`doc_c_sharp_differences` page."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:199
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204
|
||||
msgid "You need to (re)build the project assemblies whenever you want to see new exported variables or signals in the editor. This build can be manually triggered by clicking the word **Mono** at the bottom of the editor window to reveal the Mono panel, then clicking the **Build Project** button."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:209
|
||||
msgid "You will also need to rebuild the project assemblies to apply changes in \"tool\" scripts."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:213
|
||||
msgid "Current gotchas and known issues"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:201
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:215
|
||||
msgid "As C# support is quite new in Godot, there are some growing pains and things that need to be ironed out. Below is a list of the most important issues you should be aware of when diving into C# in Godot, but if in doubt, also take a look over the official `issue tracker for Mono issues <https://github.com/godotengine/godot/labels/topic%3Amono>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:207
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:221
|
||||
msgid "Writing editor plugins is possible, but it is currently quite convoluted."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:208
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:222
|
||||
msgid "State is currently not saved and restored when hot-reloading, with the exception of exported variables."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:210
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:224
|
||||
msgid "Attached C# scripts should refer to a class that has a class name that matches the file name."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:212
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:226
|
||||
msgid "There are some methods such as ``Get()``/``Set()``, ``Call()``/``CallDeferred()`` and signal connection method ``Connect()`` that rely on Godot's ``snake_case`` API naming conventions. So when using e.g. ``CallDeferred(\"AddChild\")``, ``AddChild`` will not work because the API is expecting the original ``snake_case`` version ``add_child``. However, you can use any custom properties or methods without this limitation."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:220
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:234
|
||||
msgid "As of Godot 3.2.2, exporting Mono projects is supported for desktop platforms (Linux, Windows and macOS), Android, HTML5, and iOS. The only platform not supported yet is UWP."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:225
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:239
|
||||
msgid "Performance of C# in Godot"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:227
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:241
|
||||
msgid "According to some preliminary `benchmarks <https://github.com/cart/godot3-bunnymark>`_, the performance of C# in Godot — while generally in the same order of magnitude — is roughly **~4×** that of GDScript in some naive cases. C++ is still a little faster; the specifics are going to vary according to your use case. GDScript is likely fast enough for most general scripting workloads. C# is faster, but requires some expensive marshalling when talking to Godot."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:235
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:249
|
||||
msgid "Using NuGet packages in Godot"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:237
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:251
|
||||
msgid "`NuGet <https://www.nuget.org/>`_ packages can be installed and used with Godot, as with any C# project. Many IDEs are able to add packages directly. They can also be added manually by adding the package reference in the ``.csproj`` file located in the project root:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:254
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:268
|
||||
msgid "By default, tools like NuGet put ``Version`` as an attribute of the ```PackageReference``` Node. **You must manually create a Version node as shown above.** This is because the version of MSBuild used requires this. (This will be fixed in Godot 4.0.)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:256
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:270
|
||||
msgid "Whenever packages are added or modified, run ``nuget restore`` (*not* ``dotnet restore``) in the root of the project directory. To ensure that NuGet packages will be available for msbuild to use, run:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:265
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:279
|
||||
msgid "Profiling your C# code"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:267
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:281
|
||||
msgid "`Mono log profiler <https://www.mono-project.com/docs/debug+profile/profile/profiler/>`_ is available for Linux and macOS. Due to a Mono change, it does not work on Windows currently."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:268
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:282
|
||||
msgid "External Mono profiler like `JetBrains dotTrace <https://www.jetbrains.com/profiler/>`_ can be used as described `here <https://github.com/godotengine/godot/pull/34382>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:271
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:287
|
||||
msgid "Configuring VS 2019 for debugging"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:275
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:291
|
||||
msgid "Godot has built-in support for workflows involving several popular C# IDEs. Built-in support for Visual Studio will be including in future versions, but in the meantime, the steps below can let you configure VS 2019 for use with Godot C# projects."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:280
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:296
|
||||
msgid "Install VS 2019 with ``.NET desktop development`` and ``Desktop development with C++`` workloads selected."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:281
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:297
|
||||
msgid "**Ensure that you do not have Xamarin installed.** Do not choose the ``Mobile development with .NET`` workload. Xamarin changes the DLLs used by MonoDebugger, which breaks debugging."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:282
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:298
|
||||
msgid "Install the `VSMonoDebugger extension <https://marketplace.visualstudio.com/items?itemName=GordianDotNet.VSMonoDebugger0d62>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:283
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:299
|
||||
msgid "In VS 2019 --> Extensions --> Mono --> Settings:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:285
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:301
|
||||
msgid "Select ``Debug/Deploy to local Windows``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:286
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:302
|
||||
msgid "Leave ``Local Deploy Path`` blank."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:287
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:303
|
||||
msgid "Set the ``Mono Debug Port`` to the port in Godot --> Project --> Project Settings --> Mono --> Debugger Agent."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:288
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:304
|
||||
msgid "Also select ``Wait for Debugger`` in the Godot Mono options. `This Godot Addon <https://godotengine.org/asset-library/asset/435>`_ may be helpful."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:290
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:306
|
||||
msgid "Run the game in Godot. It should hang at the Godot splash screen while it waits for your debugger to attach."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:291
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:307
|
||||
msgid "In VS 2019, open your project and choose Extensions --> Mono --> Attach to Mono Debugger."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:294
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:310
|
||||
msgid "Configuring Visual Studio Code for debugging"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:296
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:312
|
||||
msgid "To configure debugging, open Visual Studio Code and download the Mono Debug extension from Microsoft and the Godot extension by Ignacio. Then open the Godot project folder in VS Code. Go to the Run tab and click on **create a launch.json file**. Select **C# Godot** from the dropdown menu. Now, when you start the debugger in VS Code your Godot project will run."
|
||||
msgstr ""
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -180,7 +180,7 @@ msgid "Use the ``[Signal]`` attribute to declare a signal instead of the GDScrip
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:124
|
||||
msgid "See also: :ref:`c_sharp_signals`"
|
||||
msgid "See also: :ref:`doc_c_sharp_signals`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:127
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -1483,7 +1483,7 @@ msgid "Memory management"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1314
|
||||
msgid "If a class inherits from :ref:`class_Reference`, then instances will be freed when no longer in use. No garbage collector exists, just reference counting. By default, all classes that don't define inheritance extend **Reference**. If this is not desired, then a class must inherit :ref:`class_Object` manually and must call instance.free(). To avoid reference cycles that can't be freed, a ``weakref`` function is provided for creating weak references."
|
||||
msgid "If a class inherits from :ref:`class_Reference`, then instances will be freed when no longer in use. No garbage collector exists, just reference counting. By default, all classes that don't define inheritance extend **Reference**. If this is not desired, then a class must inherit :ref:`class_Object` manually and must call ``instance.free()``. To avoid reference cycles that can't be freed, a ``weakref`` function is provided for creating weak references."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1322
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -389,7 +389,7 @@ msgid "Start with the ``_init()`` callback method, that the engine will call upo
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:643
|
||||
msgid "These function should come first because they show how the object is initialized."
|
||||
msgid "These functions should come first because they show how the object is initialized."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:646
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -197,7 +197,7 @@ msgid "Typed or dynamic: stick to one style"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/static_typing.rst:250
|
||||
msgid "Typed GDScript and dynamic GDScript can coexist in the same project. But I recommended to stick to either style for consistency in your codebase, and for your peers. It's easier for everyone to work together if you follow the same guidelines, and faster to read and understand other people's code."
|
||||
msgid "Typed GDScript and dynamic GDScript can coexist in the same project. But I recommend to stick to either style for consistency in your codebase, and for your peers. It's easier for everyone to work together if you follow the same guidelines, and faster to read and understand other people's code."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/static_typing.rst:256
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -24,155 +24,159 @@ msgstr ""
|
||||
msgid "This tutorial will run you through Godot's interface. We're going to look at the **Project Manager, docks, workspaces** and everything you need to know to get started with the engine."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:11
|
||||
msgid "Project manager"
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:10
|
||||
msgid "You can `download Godot Engine here <https://godotengine.org/download/>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:13
|
||||
msgid "Project manager"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:15
|
||||
msgid "When you launch Godot, the first window you'll see is the Project Manager. Since you have no projects there will be a popup asking if you want to open the asset library, just click cancel, we'll look at it later."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:19
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:21
|
||||
msgid "Now you should see the project manager. It lets you create, remove, import or play game projects."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:24
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:26
|
||||
msgid "In the top-right corner you'll find a drop-down menu to change the editor's language."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:29
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:31
|
||||
msgid "From the **Templates** tab you can download open source project templates and demos from the Asset Library to help you get started faster. Just select the template or demo you want, click download, once it's finished downloading click install and choose where you want the project to go. You can learn more about it in :ref:`doc_what_is_assetlib`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:38
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:40
|
||||
msgid "Create or import a project"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:40
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:42
|
||||
msgid "To create a new project, click the ``New Project`` button on the right. Here you give it a name, choose an empty folder on your computer to save it to, and choose a renderer."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:46
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:48
|
||||
msgid "Click the Browse button to open Godot's file browser and pick a location or type the folder's path in the Project Path field."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:51
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:53
|
||||
msgid "When you see the green tick on the right, it means the engine detects an empty folder. You can also click the ``Create Folder`` button next to your project name and an empty folder will be created with that name for the project."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:55
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:57
|
||||
msgid "Finally, you need to choose which renderer to use (OpenGL ES 3.0 or OpenGL ES 2.0). The advantages and disadvantages of each are listed to help you choose, and you can refer to :ref:`doc_gles2_gles3_differences` for more details. Note that you can change the backend from the project settings if you change your mind later on. For this tutorial either backend is fine."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:61
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:63
|
||||
msgid "Once you are done click ``Create & Edit``. Godot will create the project for you and open it in the editor."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:64
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:66
|
||||
msgid "The next time you open the project manager, you'll see your new project in the list. Double click on it to open it in the editor."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:69
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:71
|
||||
msgid "You can import existing projects in a similar way, using the Import button. Locate the folder that contains the project or the ``project.godot`` file to import and edit it."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:75
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:77
|
||||
msgid "When the folder path is correct, you'll see a green checkmark."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:80
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:82
|
||||
msgid "Your first look at Godot's editor"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:82
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:84
|
||||
msgid "Welcome to Godot! With your project open, you should see the editor's interface with menus along the top of the interface and docks along the far extremes of the interface on either side of the viewport."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:88
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:90
|
||||
msgid "At the top, from left to right, you can see the **main menus**, the **workspaces**, and the **playtest buttons**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:91
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:93
|
||||
msgid "The **FileSystem dock** is where you'll manage your project files and assets."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:95
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:97
|
||||
msgid "The **Scene dock** lists the active scene's content and the **Inspector** allows for the management of the properties of a scene's content."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:100
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:102
|
||||
msgid "In the center, you have the **Toolbar** at the top, where you'll find tools to move, scale or lock your scene's objects. It changes as you jump to different workspaces."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:106
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:108
|
||||
msgid "The **Bottom Panel** is the host for the debug console, the animation editor, the audio mixer… They are wide and can take precious space. That's why they're folded by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:113
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:115
|
||||
msgid "The workspaces"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:115
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:117
|
||||
msgid "You can see four workspace buttons at the top: 2D, 3D, Script and AssetLib."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:118
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:120
|
||||
msgid "You'll use the **2D workspace** for all types of games. In addition to 2D games, the 2D workspace is where you'll build your interfaces. Press :kbd:`F1` (or :kbd:`Alt + 1` on macOS) to access it."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:124
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:126
|
||||
msgid "In the **3D workspace**, you can work with meshes, lights, and design levels for 3D games. Press :kbd:`F2` (or :kbd:`Alt + 2` on macOS) to access it."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:129
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:131
|
||||
msgid "Notice the perspective button under the toolbar, it opens a list of options related to the 3D viewport."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:134
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:136
|
||||
msgid "Read :ref:`doc_introduction_to_3d` for more detail about **3D workspace**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:136
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:138
|
||||
msgid "The **Script** workspace is a complete code editor with a debugger, rich auto-completion, and built-in code reference. Press :kbd:`F3` (or :kbd:`Alt + 3` on macOS) to access it, and :kbd:`Shift + F1` to search the reference."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:142
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:144
|
||||
msgid "To search for information about a class, method, property, constant, or signal in the engine while you are writing a script, press the \"Search Help\" button at the top right of the Script workspace."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:148
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:150
|
||||
msgid "A new window will pop up. Search for the item that you want to find information about."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:153
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:155
|
||||
msgid "Click on the item you are looking for and press open. The documentation for the item will be displayed in the script workspace."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:158
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:160
|
||||
msgid "Finally, the **AssetLib** is a library of free and open source add-ons, scripts and assets to use in your projects."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:162
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:164
|
||||
msgid "Modify the interface"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:164
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:166
|
||||
msgid "Godot's interface lives in a single window. You cannot split it across multiple screens although you can work with an external code editor like Atom or Visual Studio Code for instance."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:169
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:171
|
||||
msgid "Move and resize docks"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:171
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:173
|
||||
msgid "Click and drag on the edge of any dock or panel to resize it horizontally or vertically."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:176
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:178
|
||||
msgid "Click the three-dotted icon at the top of any dock to change its location."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:181
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:183
|
||||
msgid "Go to the ``Editor`` menu and ``Editor Settings`` to fine-tune the look and feel of the editor."
|
||||
msgstr ""
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -129,7 +129,7 @@ msgid "To do this we need to add a Label node. Press the \"Add Child Node\" butt
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:97
|
||||
msgid "In an empty scene (without root node), the scene dock shows several options to quickly add a root node to the scene. \"2D Scene\" adds a Node2D node, \"3D Scene\" adds a Spatial node, \"User Interface\" adds a Control node, and \"Custom Node\" which lets you select any node (so it is equivalent to pressing the \"Add Child Node\" button). You can also press the star-shaped icon to toggle the display of your favorited nodes."
|
||||
msgid "In an empty scene (without root node), the scene dock shows several options to quickly add a root node to the scene. \"2D Scene\" adds a Node2D node, \"3D Scene\" adds a Spatial node, \"User Interface\" adds a Control node, and \"Other Node\" which lets you select any node (so it is equivalent to pressing the \"Add Child Node\" button). You can also press the star-shaped icon to toggle the display of your favorited nodes."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:105
|
||||
@@ -137,7 +137,7 @@ msgid "Note that these presets are here for convenience and are not mandatory fo
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:110
|
||||
msgid "Now, to add a label node to this scene you can click on the Custom Node button or the Add Node button at the top. In scenes that aren't empty you use the add node button to create every child node."
|
||||
msgid "Now, to add a label node to this scene you can click on the Other Node button or the Add Node button at the top. In scenes that aren't empty you use the add node button to create every child node."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:116
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -149,7 +149,7 @@ msgid "Writing a script that can access other nodes in the scene."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scripting.rst:100
|
||||
msgid "Before continuing, please make sure to read the :ref:`GDScript<doc_gdscript>` reference. It's a language designed to be simple, and the reference is short, so it will not take more than a few minutes to get an overview of the concepts."
|
||||
msgid "Before continuing, make sure to skim and bookmark the :ref:`GDScript<doc_gdscript>` reference. It's a language designed to be simple, and the reference is structured into sections to make it easier to get an overview of the concepts."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scripting.rst:105
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-07-30 19:14+0200\n"
|
||||
"POT-Creation-Date: 2020-08-11 13:45+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user