mirror of
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1311 lines
37 KiB
Plaintext
1311 lines
37 KiB
Plaintext
# SOME DESCRIPTIVE TITLE.
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# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
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# This file is distributed under the same license as the Godot Engine package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2020-08-11 13:45+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: ../../docs/about/list_of_features.rst:4
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msgid "List of features"
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msgstr ""
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#: ../../docs/about/list_of_features.rst:6
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msgid "This page aims to list all features currently supported by Godot."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:10
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msgid "This page lists features supported by the current stable version of Godot (3.2). `More features <https://docs.godotengine.org/en/latest/about/list_of_features.html>`__ are available in the latest development version (4.0)."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:15
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msgid "Features"
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msgstr ""
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#: ../../docs/about/list_of_features.rst:18
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msgid "Platforms"
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msgstr ""
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#: ../../docs/about/list_of_features.rst:20
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msgid "**Can run both the editor and exported projects:**"
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msgstr ""
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#: ../../docs/about/list_of_features.rst:22
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msgid "Windows 7 and later (64-bit and 32-bit)."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:23
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msgid "macOS 10.12 and later (64-bit, x86 and ARM)."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:27
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msgid "Linux (64-bit and 32-bit, x86 and ARM)."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:25
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msgid "Binaries are statically linked and can run on any distribution if compiled on an old enough base distribution."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:27
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msgid "Official binaries are compiled on Ubuntu 14.04."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:29
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msgid "**Runs exported projects:**"
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msgstr ""
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#: ../../docs/about/list_of_features.rst:31
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msgid "Android 4.4 and later."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:32
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msgid "iOS 10.0 and later."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:33
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msgid "HTML5 via WebAssembly (Firefox, Chrome, Edge, Opera)."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:34
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msgid ":ref:`Consoles <doc_consoles>`."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:36
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msgid "Godot aims to be as platform-independent as possible and can be ported to new platforms with relative ease."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:40
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msgid "Editor"
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msgstr ""
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#: ../../docs/about/list_of_features.rst:42
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#: ../../docs/about/list_of_features.rst:77
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#: ../../docs/about/list_of_features.rst:311
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msgid "**Features:**"
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msgstr ""
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#: ../../docs/about/list_of_features.rst:44
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msgid "Scene tree editor."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:45
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msgid "Script editor."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:46
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msgid "Support for :ref:`external script editors <doc_external_editor>` such as Visual Studio Code or Vim."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:48
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msgid "GDScript :ref:`debugger <doc_debugger_panel>`."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:49
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msgid "No support for debugging in threads yet."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:50
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msgid "Performance monitoring tools."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:51
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msgid "Live script reloading."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:52
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msgid "Live scene editing."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:53
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msgid "Changes will reflect in the editor and will be kept after closing the running project."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:54
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msgid "Remote inspector."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:55
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msgid "Changes won't reflect in the editor and won't be kept after closing the running project."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:56
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msgid "Live camera replication."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:57
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msgid "Move the in-editor camera and see the result in the running project."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:58
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msgid "Use the editor in dozens of languages contributed by the community."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:60
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msgid "**Plugins:**"
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msgstr ""
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#: ../../docs/about/list_of_features.rst:62
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msgid "Editor plugins can be downloaded from the :ref:`asset library <doc_what_is_assetlib>` to extend editor functionality."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:64
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msgid "Create your own plugins using GDScript to add new features or speed up your workflow."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:65
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msgid "Download projects from the asset library in the project manager and import them directly."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:68
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msgid "2D graphics"
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msgstr ""
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#: ../../docs/about/list_of_features.rst:70
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#: ../../docs/about/list_of_features.rst:124
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msgid "**Two renderers available:**"
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msgstr ""
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#: ../../docs/about/list_of_features.rst:72
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#: ../../docs/about/list_of_features.rst:127
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msgid "OpenGL ES 3.0 renderer (uses OpenGL 3.3 on desktop platforms)."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:73
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#: ../../docs/about/list_of_features.rst:127
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msgid "High-end visuals. Recommended on desktop platforms."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:75
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#: ../../docs/about/list_of_features.rst:133
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msgid "OpenGL ES 2.0 renderer (uses OpenGL 2.1 on desktop platforms)."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:75
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#: ../../docs/about/list_of_features.rst:130
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msgid "Recommended on mobile and Web platforms."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:79
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msgid "Sprite, polygon and line rendering."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:80
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msgid "High-level tools to draw lines and polygons such as Polygon2D and Line2D."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:81
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msgid "AnimatedSprite as a helper for creating animated sprites."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:82
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msgid "Parallax layers."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:83
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msgid "Pseudo-3D support by automatically duplicating a layer several times."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:84
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msgid "2D lighting with normal maps."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:85
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msgid "Hard or soft shadows."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:90
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msgid "Font rendering using bitmaps (BitmapFont) or rasterization using FreeType (DynamicFont)."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:87
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msgid "Bitmap fonts can be exported using tools like BMFont."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:88
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msgid "DynamicFont supports monochrome fonts as well as colored fonts. Supported formats are TTF and OTF."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:90
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msgid "DynamicFont supports optional font outlines with adjustable width and color."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:91
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msgid "Support for font oversampling to keep fonts sharp at higher resolutions."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:92
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msgid "GPU-based particles with support for custom particle shaders."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:93
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#: ../../docs/about/list_of_features.rst:195
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msgid "CPU-based particles."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:96
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msgid "2D tools"
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msgstr ""
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#: ../../docs/about/list_of_features.rst:98
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msgid "2D camera with built-in smoothing and drag margins."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:100
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msgid "Path2D node to represent a path in 2D space."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:100
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#: ../../docs/about/list_of_features.rst:233
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msgid "Can be drawn in the editor or generated procedurally."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:101
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msgid "PathFollow2D node to make nodes follow a Path2D."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:102
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msgid "2D geometry helper class."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:103
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msgid "Line2D node to draw textured 2D lines."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:106
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msgid "2D physics"
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msgstr ""
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#: ../../docs/about/list_of_features.rst:108
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#: ../../docs/about/list_of_features.rst:240
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msgid "**Physics bodies:**"
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msgstr ""
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#: ../../docs/about/list_of_features.rst:110
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#: ../../docs/about/list_of_features.rst:242
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msgid "Static bodies."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:111
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#: ../../docs/about/list_of_features.rst:243
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msgid "Rigid bodies."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:112
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#: ../../docs/about/list_of_features.rst:244
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msgid "Kinematic bodies."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:113
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#: ../../docs/about/list_of_features.rst:246
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msgid "Joints."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:114
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#: ../../docs/about/list_of_features.rst:249
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msgid "Areas to detect bodies entering or leaving it."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:116
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#: ../../docs/about/list_of_features.rst:251
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msgid "**Collision detection:**"
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msgstr ""
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#: ../../docs/about/list_of_features.rst:118
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msgid "Built-in shapes: line, box, circle, capsule."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:119
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msgid "Collision polygons (can be drawn manually or generated from a sprite in the editor)."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:122
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msgid "3D graphics"
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msgstr ""
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#: ../../docs/about/list_of_features.rst:128
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msgid "HDR rendering with sRGB."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:131
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msgid "LDR rendering for greater compatibility."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:132
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msgid "Not all features are available. Features available only when using the OpenGL ES 3.0 renderer are marked *GLES3* below."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:135
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msgid "**Camera:**"
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msgstr ""
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#: ../../docs/about/list_of_features.rst:137
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msgid "Perspective, orthographic and frustum-offset cameras."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:139
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msgid "**Physically-based rendering:**"
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msgstr ""
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#: ../../docs/about/list_of_features.rst:141
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msgid "Follows the Disney PBR model."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:142
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msgid "Uses a roughness-metallic workflow with support for ORM textures."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:143
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msgid "Normal mapping."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:144
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msgid "*GLES3:* Parallax/relief mapping with automatic level of detail based on distance."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:145
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msgid "*GLES3:* Sub-surface scattering and transmittance."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:146
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msgid "*GLES3:* Proximity fade (soft particles)."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:147
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msgid "Distance fade which can use alpha blending or dithering to avoid going through the transparent pipeline."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:149
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msgid "Dithering can be determined on a per-pixel or per-object basis."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:151
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msgid "**Real-time lighting:**"
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msgstr ""
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#: ../../docs/about/list_of_features.rst:153
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msgid "Directional lights (sun/moon). Up to 4 per scene."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:154
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msgid "Omnidirectional lights."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:155
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msgid "Spot lights with adjustable cone angle and attenuation."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:157
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msgid "**Shadow mapping:**"
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msgstr ""
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#: ../../docs/about/list_of_features.rst:159
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msgid "*DirectionalLight:* Orthogonal (fastest), PSSM 2-split and 4-split. Supports blending between splits."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:161
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msgid "*OmniLight:* Dual parabolid (fast) or cubemap (slower but more accurate). Supports colored projector textures in the form of panoramas."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:163
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msgid "*SpotLight:* Single texture."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:165
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msgid "**Global illumination with indirect lighting:**"
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msgstr ""
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#: ../../docs/about/list_of_features.rst:167
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msgid "Baked lightmaps (fast, but can't be updated at run-time)."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:168
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msgid "Lightmaps are baked on the CPU."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:169
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msgid "*GLES3:* GI probes (slower, semi-real-time). Supports reflections."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:171
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msgid "**Reflections:**"
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msgstr ""
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#: ../../docs/about/list_of_features.rst:173
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msgid "*GLES3:* Voxel-based reflections (when using GI probes)."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:174
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msgid "Fast baked reflections or slow real-time reflections using ReflectionProbe. Parallax correction can optionally be enabled."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:176
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msgid "*GLES3:* Screen-space reflections."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:177
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msgid "Reflection techniques can be mixed together for greater accuracy."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:179
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msgid "**Sky:**"
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msgstr ""
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#: ../../docs/about/list_of_features.rst:181
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msgid "Panorama sky (using an HDRI)."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:182
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msgid "Procedural sky."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:184
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msgid "**Fog:**"
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msgstr ""
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#: ../../docs/about/list_of_features.rst:186
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msgid "Depth fog with an adjustable attenuation curve."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:187
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msgid "Height fog (floor or ceiling) with adjustable attenuation."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:188
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msgid "Support for automatic depth fog color depending on the camera direction (to match the sun color)."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:190
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msgid "Optional transmittance to make lights more visible in the fog."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:192
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msgid "**Particles:**"
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msgstr ""
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#: ../../docs/about/list_of_features.rst:194
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msgid "*GLES3:* GPU-based particles with support for custom particle shaders."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:197
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msgid "**Post-processing:**"
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msgstr ""
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#: ../../docs/about/list_of_features.rst:199
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msgid "Tonemapping (Linear, Reinhard, Filmic, ACES)."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:200
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msgid "*GLES3:* Automatic exposure adjustments based on viewport brightness."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:201
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msgid "*GLES3:* Near and far depth of field."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:202
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msgid "*GLES3:* Screen-space ambient occlusion."
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msgstr ""
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#: ../../docs/about/list_of_features.rst:203
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msgid "Glow/bloom with optional bicubic upscaling and several blend modes available: Screen, Soft Light, Add, Replace."
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|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:205
|
|
msgid "Color correction using an one-dimensional ramp."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:206
|
|
msgid "Brightness, contrast and saturation adjustments."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:208
|
|
msgid "**Texture filtering:**"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:210
|
|
msgid "Nearest, bilinear, trilinear or anisotropic filtering."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:212
|
|
msgid "**Texture compression:**"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:214
|
|
msgid "*GLES3:* BPTC for high-quality compression (not supported on macOS)."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:215
|
|
msgid "*GLES3:* ETC2 (not supported on macOS)."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:216
|
|
msgid "ETC1 (recommended when using the GLES2 renderer)."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:217
|
|
msgid "*GLES3:* S3TC (not supported on mobile/Web platforms)."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:219
|
|
msgid "**Anti-aliasing:**"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:221
|
|
msgid "Multi-sample antialiasing (MSAA)."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:223
|
|
msgid "Most of these effects can be adjusted for better performance or to further improve quality. This can be helpful when using Godot for offline rendering."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:227
|
|
msgid "3D tools"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:229
|
|
msgid "Built-in meshes: cube, cylinder/cone, (hemi)sphere, prism, plane, quad."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:230
|
|
msgid "Tools for :ref:`procedural geometry generation <doc_procedural_geometry>`."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:231
|
|
msgid ":ref:`Constructive solid geometry <doc_csg_tools>` (intended for prototyping)."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:233
|
|
msgid "Path3D node to represent a path in 3D space."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:234
|
|
msgid "PathFollow3D node to make nodes follow a Path3D."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:235
|
|
msgid "3D geometry helper class."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:238
|
|
msgid "3D physics"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:245
|
|
msgid "Vehicle bodies (intended for arcade physics, not simulation)."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:247
|
|
msgid "Soft bodies."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:248
|
|
msgid "Ragdolls."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:253
|
|
msgid "Built-in shapes: cuboid, sphere, capsule, cylinder (only with Bullet physics)."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:254
|
|
msgid "Generate triangle collision shapes for any mesh from the editor."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:255
|
|
msgid "Generate one or several convex collision shapes for any mesh from the editor."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:258
|
|
msgid "Shaders"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:260
|
|
msgid "*2D:* Custom vertex, fragment, and light shaders."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:261
|
|
msgid "*3D:* Custom vertex, fragment, light, and sky shaders."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:262
|
|
msgid "Text-based shaders using a `shader language inspired by GLSL <doc_shading_language>`."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:264
|
|
msgid "Visual shader editor."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:264
|
|
msgid "Support for visual shader plugins."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:267
|
|
msgid "Scripting"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:269
|
|
msgid "**General:**"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:271
|
|
msgid "Object-oriented design pattern with scripts extending nodes."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:272
|
|
msgid "Signals and groups for communicating between scripts."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:273
|
|
msgid "Support for :ref:`cross-language scripting <doc_cross_language_scripting>`."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:274
|
|
msgid "Many 2D and 3D linear algebra data types such as vectors and transforms."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:276
|
|
msgid ":ref:`GDScript: <toc-learn-scripting-gdscript>`"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:278
|
|
msgid ":ref:`High-level interpreted language <doc_gdscript>` with :ref:`optional static typing <doc_gdscript_static_typing>`."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:280
|
|
msgid "Syntax inspired by Python."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:281
|
|
msgid "Syntax highlighting is provided on GitHub."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:282
|
|
msgid ":ref:`Use threads <doc_using_multiple_threads>` to perform asynchronous actions or make use of multiple processor cores."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:285
|
|
msgid ":ref:`C#: <toc-learn-scripting-gdscript>`"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:287
|
|
msgid "Packaged in a separate binary to keep file sizes and dependencies down."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:288
|
|
msgid "Uses Mono 6.x."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:289
|
|
msgid "Full support for the C# 7.0 syntax and features."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:290
|
|
msgid "Supports all platforms."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:291
|
|
msgid "Using an external editor is recommended to benefit from IDE functionality."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:293
|
|
msgid ":ref:`VisualScript: <toc-learn-scripting-visual_script>`"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:295
|
|
msgid ":ref:`Graph-based visual scripting language <doc_what_is_visual_script>`."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:296
|
|
msgid "Works best when used for specific purposes (such as level-specific logic) rather than as a language to create entire projects."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:299
|
|
msgid "**GDNative (C, C++, Rust, D, ...):**"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:302
|
|
msgid "When you need it, link to native libraries for higher performance and third-party integrations."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:302
|
|
msgid "For scripting game logic, GDScript or C# are recommended if their performance is suitable."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:304
|
|
msgid "Official bindings for C and C++."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:305
|
|
msgid "Use any build system and language features you wish."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:306
|
|
msgid "Maintained D, Kotlin, Python, Nim, and Rust bindings provided by the community."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:309
|
|
msgid "Audio"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:313
|
|
msgid "Mono, stereo, 5.1 and 7.1 output."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:314
|
|
msgid "Non-positional and positional playback in 2D and 3D."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:315
|
|
msgid "Optional Doppler effect in 2D and 3D."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:316
|
|
msgid "Support for re-routable :ref:`audio buses <doc_audio_buses>` and effects."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:317
|
|
msgid "Dozens of effects included."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:318
|
|
msgid "Listener3D node to listen from a position different than the camera in 3D."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:319
|
|
msgid "Audio input to record microphones."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:321
|
|
msgid "MIDI input."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:321
|
|
msgid "No support for MIDI output yet."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:323
|
|
msgid "**APIs used:**"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:325
|
|
msgid "*Windows:* WASAPI."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:326
|
|
msgid "*macOS:* CoreAudio."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:327
|
|
msgid "*Linux:* PulseAudio or ALSA."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:330
|
|
msgid "Import"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:332
|
|
msgid "Support for :ref:`custom import plugins <doc_import_plugins>`."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:334
|
|
msgid "**Formats:**"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:336
|
|
msgid "*Images:* See :ref:`doc_importing_images_supported_formats`."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:338
|
|
msgid "*Audio:*"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:338
|
|
msgid "WAV with optional IMA-ADPCM compression."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:339
|
|
msgid "Ogg Vorbis."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:346
|
|
msgid "*3D scenes:*"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:341
|
|
msgid "glTF 2.0 *(recommended)*."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:342
|
|
msgid "`ESCN <https://github.com/godotengine/godot-blender-exporter>`__ (direct export from Blender)."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:344
|
|
msgid "FBX (experimental)."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:345
|
|
msgid "Collada (.dae)."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:346
|
|
msgid "Wavefront OBJ (static scenes only, can be loaded directly as a mesh)."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:349
|
|
msgid "Input"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:352
|
|
msgid "Input mapping system using hardcoded input events or remappable input actions."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:352
|
|
msgid "Axis values can be mapped to two different actions with a configurable deadzone."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:353
|
|
msgid "Use the same code to support both keyboards and gamepads."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:354
|
|
msgid "Keyboard input."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:357
|
|
msgid "Mouse input."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:356
|
|
msgid "The mouse cursor can be visible, hidden, captured or confined within the window."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:357
|
|
msgid "When captured, raw input will be used on Windows and Linux to sidestep the OS' mouse acceleration settings."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:359
|
|
msgid "Gamepad input (up to 8 simulatenous controllers)."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:360
|
|
msgid "Pen/tablet input with pressure support."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:363
|
|
msgid "Navigation"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:365
|
|
msgid "A* algorithm in 2D and 3D."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:366
|
|
msgid "Navigation meshes."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:367
|
|
msgid "Support for dynamic obstacle avoidance planned in Godot 4.0."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:368
|
|
msgid "Generate navigation meshes from the editor."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:371
|
|
msgid "Networking"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:373
|
|
msgid "Low-level TCP networking using StreamPeer and TCP_Server."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:374
|
|
msgid "Low-level UDP networking using PacketPeer and UDPServer."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:375
|
|
msgid "Low-level HTTP requests using HTTPClient."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:376
|
|
msgid "High-level HTTP requests using HTTPRequest."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:377
|
|
msgid "Supports HTTPS out of the box using bundled certificates."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:379
|
|
msgid "High-level multiplayer API using UDP and ENet."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:379
|
|
msgid "Automatic replication using remote procedure calls (RPCs)."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:380
|
|
msgid "Supports unreliable, reliable and ordered transfers."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:381
|
|
msgid "WebSocket client and server, available on all platforms."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:382
|
|
msgid "WebRTC client and server, available on all platforms."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:383
|
|
msgid "Support for UPnP to sidestep the requirement to forward ports when hosting a server behind a NAT."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:387
|
|
msgid "Internationalization"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:389
|
|
msgid "Full support for Unicode including emoji."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:390
|
|
msgid "Store localization strings using :ref:`CSV <doc_internationalizing_games>` or :ref:`gettext <doc_localization_using_gettext>`."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:392
|
|
msgid "Use localized strings in your project automatically in GUI elements or by using the ``tr()`` function."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:394
|
|
msgid "Support for right-to-left typesetting and text shaping planned in Godot 4.0."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:397
|
|
msgid "Windowing and OS integration"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:399
|
|
msgid "Move, resize, minimize, and maximize the window spawned by the project."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:400
|
|
msgid "Change the window title and icon."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:401
|
|
msgid "Request attention (will cause the title bar to blink on most platforms)."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:403
|
|
msgid "Fullscreen mode."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:403
|
|
msgid "Doesn't use exclusive fullscreen, so the screen resolution can't be changed this way. Use a Viewport with a different resolution instead."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:405
|
|
msgid "Borderless window (fullscreen or non-fullscreen)."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:406
|
|
msgid "Ability to keep the window always on top."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:407
|
|
msgid "Transparent window with per-pixel transparency."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:408
|
|
msgid "Global menu integration on macOS."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:409
|
|
msgid "Execute commands in a blocking or non-blocking manner."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:410
|
|
msgid "Open file paths and URLs using default or custom protocol handlers (if registered on the system)."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:411
|
|
msgid "Parse custom command line arguments."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:414
|
|
msgid "Mobile"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:416
|
|
msgid "In-app purchases on Android and iOS."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:417
|
|
msgid "Support for advertisements using third-party modules."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:420
|
|
msgid "XR support (AR and VR)"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:422
|
|
msgid "Support for ARKit on iOS out of the box."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:423
|
|
msgid "Support for the OpenXR and OpenVR APIs."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:424
|
|
msgid "Popular VR headsets like the Oculus Quest and HTC Vive are supported thanks to plugins."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:427
|
|
msgid "GUI system"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:429
|
|
msgid "Godot's GUI is built using the same Control nodes used to make games in Godot. The editor UI can easily be extended in many ways using add-ons."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:432
|
|
msgid "**Nodes:**"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:434
|
|
msgid "Buttons."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:435
|
|
msgid "Checkboxes, check buttons, radio buttons."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:436
|
|
msgid "Text entry using LineEdit (single line) and TextEdit (multiple lines)."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:437
|
|
msgid "Dropdown menus using PopupMenu and OptionButton."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:438
|
|
msgid "Scrollbars."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:439
|
|
msgid "Labels."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:440
|
|
msgid "RichTextLabel for :ref:`text formatted using BBCode <doc_bbcode_in_richtextlabel>`."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:441
|
|
msgid "Trees (can also be used to represent tables)."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:442
|
|
msgid "Containers (horizontal, vertical, grid, center, margin, draggable splitter, ...)."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:443
|
|
msgid "Controls can be rotated and scaled."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:445
|
|
msgid "**Sizing:**"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:447
|
|
msgid "Anchors to keep GUI elements in a specific corner, edge or centered."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:452
|
|
msgid "Containers to place GUI elements automatically following certain rules."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:449
|
|
msgid ":ref:`Stack <class_BoxContainer>` layouts."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:450
|
|
msgid ":ref:`Grid <class_GridContainer>` layouts."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:451
|
|
msgid ":ref:`Margin <class_MarginContainer>` and :ref:`centered <class_CenterContainer>` layouts."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:453
|
|
msgid ":ref:`Draggable splitter <class_SplitContainer>` layouts."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:454
|
|
msgid "Scale to multiple resolutions using the ``2d`` or ``viewport`` stretch modes."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:455
|
|
msgid "Support any aspect ratio using anchors and the ``expand`` stretch aspect."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:457
|
|
msgid "**Theming:**"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:459
|
|
msgid "Built-in theme editor."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:460
|
|
msgid "Generate a theme based on the current editor theme settings."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:461
|
|
msgid "Procedural vector-based theming using :ref:`class_StyleBoxFlat`."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:462
|
|
msgid "Supports rounded/beveled corners, drop shadows and per-border widths."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:463
|
|
msgid "Texture-based theming using :ref:`class_StyleBoxTexture`."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:465
|
|
msgid "Godot's small distribution size can make it a suitable alternative to frameworks like Electron or Qt."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:469
|
|
msgid "Animation"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:471
|
|
msgid "Direct kinematics and inverse kinematics."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:472
|
|
msgid "Support for animating any property with customizable interpolation."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:473
|
|
msgid "Support for calling methods in animation tracks."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:474
|
|
msgid "Support for playing sounds in animation tracks."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:475
|
|
msgid "Support for Bézier curves in animation."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:478
|
|
msgid "Formats"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:481
|
|
msgid "Scenes and resources can be saved in :ref:`text-based <doc_tscn_file_format>` or binary formats."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:481
|
|
msgid "Text-based formats are human-readable and more friendly to version control."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:482
|
|
msgid "Binary formats are faster to save/load for large scenes/resources."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:483
|
|
msgid "Read and write text or binary files using :ref:`class_File`."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:484
|
|
msgid "Can optionally be compressed or encrypted."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:485
|
|
msgid "Read and write :ref:`class_JSON` files."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:486
|
|
msgid "Read and write INI-style configuration files using :ref:`class_ConfigFile`."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:487
|
|
msgid "Can (de)serialize any Godot datatype, including Vector, Color, ..."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:488
|
|
msgid "Read XML files using :ref:`class_XMLParser`."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:489
|
|
msgid "Pack game data into a PCK file (custom format optimized for fast seeking), into a ZIP archive, or directly into the executable for single-file distribution."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:491
|
|
msgid ":ref:`Export additional PCK files<doc_exporting_pcks>` that can be read by the engine to support mods and DLCs."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:495
|
|
msgid "Miscellaneous"
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:497
|
|
msgid ":ref:`Low-level access to servers <doc_using_servers>` which allows bypassing the scene tree's overhead when needed."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:501
|
|
msgid "Command line interface for automation."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:500
|
|
msgid "Export and deploy projects using continuous integration platforms."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:501
|
|
msgid "`Completion scripts <https://github.com/godotengine/godot/tree/master/misc/dist/shell>`__ are available for Bash, zsh and fish."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:503
|
|
msgid "Support for :ref:`C++ modules <doc_custom_modules_in_c++>` statically linked into the engine binary."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:510
|
|
msgid "Engine and editor written in C++03."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:506
|
|
msgid "Can be :ref:`compiled <doc_introduction_to_the_buildsystem>` using GCC, Clang and MSVC. MinGW is also supported."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:508
|
|
msgid "Friendly towards packagers: in most cases, system libraries can be used instead of the ones provided by Godot. The build system doesn't download anything. Builds can be fully reproducible."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:511
|
|
msgid "Godot 4.0 will be written in C++17."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:513
|
|
msgid "Licensed under the permissive MIT license."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:513
|
|
msgid "Open developement process with :ref:`contributions welcome <doc_ways_to_contribute>`."
|
|
msgstr ""
|
|
|
|
#: ../../docs/about/list_of_features.rst:517
|
|
msgid "The `roadmap <https://github.com/godotengine/godot-roadmap>`__ repository documents features that have been agreed upon and may be implemented in future Godot releases."
|
|
msgstr ""
|
|
|