Merge Sphinx translations with Weblate translations

This commit is contained in:
Rémi Verschelde
2022-09-09 16:56:17 +02:00
parent 041a861ffc
commit f51c2751b3
5306 changed files with 61302 additions and 24918 deletions

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@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -21,7 +21,7 @@ msgid "Complying with licenses"
msgstr "Dodržování licencí"
msgid "What are licenses?"
msgstr ""
msgstr "Co jsou Licence?"
msgid ""
"Godot is created and distributed under the `MIT License <https://opensource."
@@ -47,8 +47,9 @@ msgid ""
"Double-check their license before using those assets in a project."
msgstr ""
#, fuzzy
msgid "Requirements"
msgstr ""
msgstr "Nároky"
msgid ""
"In the case of the MIT license, the only requirement is to include the "
@@ -120,6 +121,7 @@ msgstr "Obrazovka licencí"
msgid ""
"Some games have a special menu (often in the settings) to display licenses."
msgstr ""
"Některé hry mají speciální menu (často v nastavení) pro zobrazení licencí."
msgid "Output log"
msgstr ""
@@ -155,8 +157,9 @@ msgid ""
"to satisfy the license terms."
msgstr ""
#, fuzzy
msgid "Third-party licenses"
msgstr ""
msgstr "Licence třetích stran"
msgid ""
"Godot itself contains software written by `third parties <https://github.com/"
@@ -190,19 +193,22 @@ msgid ""
"About** dialog and going to the **Third-party Licenses** tab."
msgstr ""
#, fuzzy
msgid "ENet"
msgstr ""
msgstr "ENet"
msgid ""
"Godot includes the `ENet <http://enet.bespin.org/>`_ library to handle high-"
"level multiplayer. ENet has similar licensing terms as Godot:"
msgstr ""
#, fuzzy
msgid "Copyright (c) 2002-2020 Lee Salzman"
msgstr ""
msgstr "Copyright (c) 2002-2020 Lee Salzman"
#, fuzzy
msgid "mbed TLS"
msgstr ""
msgstr "mbed TLS"
msgid ""
"If the project is exported with Godot 3.1 or later, it includes `mbed TLS "

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@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -111,6 +111,14 @@ msgstr "macOS"
msgid "X11 (Linux, \\*BSD)"
msgstr "X11 (Linux, \\*BSD)"
#, fuzzy
msgid ":ref:`Web <doc_using_the_web_editor>`"
msgstr ":ref:`doc_running_code_in_the_editor`"
#, fuzzy
msgid "Android (experimental)"
msgstr "Doplněk pro Android"
msgid "**For exporting your games:**"
msgstr "**Pro export vašich her:**"
@@ -481,7 +489,7 @@ msgid ""
msgstr ""
msgid "Linux"
msgstr ""
msgstr "Linux"
msgid ""
"Move the Godot binary to a stable location (i.e. outside of your Downloads "
@@ -512,9 +520,8 @@ msgid ""
"the shortcut available for all users."
msgstr ""
#, fuzzy
msgid "Is the Godot editor a portable application?"
msgstr "Je možné použít Godot k vytváření jiných než herních aplikací?"
msgstr "Je editor Godot přenosná aplikace?"
msgid ""
"In its default configuration, Godot is *semi-portable*. Its executable can "
@@ -640,11 +647,12 @@ msgstr ""
"mnoho zemí, kde není snadno dostupný vysokorychlostní internet. Navíc v "
"těchto zemích často platí přísné limity pro využívání dat."
#, fuzzy
msgid ""
"For all the reasons above, we have to be selective of what we can accept as "
"core functionality in Godot. This is why we are aiming to move some core "
"functionality to officially supported add-ons in future versions of Godot. "
"In terms of binary size, this also has the advance of making you pay only "
"In terms of binary size, this also has the advantage of making you pay only "
"for what you actually use in your project. (In the meantime, you can :ref:"
"`compile custom export templates with unused features disabled "
"<doc_optimizing_for_size>` to optimize the distribution size of your "

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@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -28,12 +28,12 @@ msgstr ""
#, fuzzy
msgid ""
"This page lists features supported by the current stable version of Godot "
"(3.4). `More features <https://docs.godotengine.org/en/latest/about/"
"(3.5). `More features <https://docs.godotengine.org/en/latest/about/"
"list_of_features.html>`__ are available in the latest development version "
"(4.0)."
msgstr ""
"Na této stránce jsou uvedeny funkce podporované aktuální stabilní verzí "
"Godota (3.3). `Další funkce <https://docs.godotengine.org/en/latest/about/"
"Godota (3.4). `Další funkce <https://docs.godotengine.org/en/latest/about/"
"list_of_features.html>`_ jsou k dispozici v nejnovější vývojové verzi (4.0)."
msgid "Features"
@@ -102,9 +102,8 @@ msgstr "**Vlastnosti:**"
msgid "Scene tree editor."
msgstr "Editor stromů scény."
#, fuzzy
msgid "Built-in script editor."
msgstr "Vestavěný editor motivů."
msgstr "Vestavěný editor skriptů."
msgid ""
"Support for :ref:`external script editors <doc_external_editor>` such as "
@@ -151,6 +150,9 @@ msgid "Move the in-editor camera and see the result in the running project."
msgstr ""
"Přesuňte kameru v editoru a podívejte se na výsledek probíhajícího projektu."
msgid "Built-in offline class reference documentation."
msgstr ""
msgid "Use the editor in dozens of languages contributed by the community."
msgstr "Použijte editor v desítkách jazyků připravených komunitou."
@@ -166,26 +168,18 @@ msgstr ""
#, fuzzy
msgid ""
":ref:`Create your own plugins <doc_making_plugins>` using GDScript to add new"
":ref:`Create your own plugins <doc_making_plugins>` using GDScript to add "
"new features or speed up your workflow."
msgstr ""
"Vytvořte si vlastní pluginy pomocí GDScript a přidejte nové funkce nebo "
"urychlete pracovní postup."
":ref:`Vytvořte si vlastní pluginy <doc_making_plugins>` pomocí GDScriptu a "
"přidejte nové"
#, fuzzy
msgid ""
"Download projects from the asset library in the project manager and import "
"them directly. features or speed up your workflow."
msgstr ""
"Stáhněte si projekty z knihovny zdroju ve Správci projektů a obratem je "
"importujte."
#, fuzzy
msgid ""
":ref:`Download projects from the asset library <doc_using_assetlib_editor>` "
"in the project manager and import them directly."
msgstr ""
"Stáhněte si projekty z knihovny zdroju ve Správci projektů a obratem je "
"importujte."
":ref:`Stáhněte si projekty z knihovny aktiv <doc_using_assetlib_editor>` ve "
"správci projektů a obratem je naimportujte."
msgid "2D graphics"
msgstr "2D grafika"
@@ -239,9 +233,10 @@ msgstr ""
msgid "Bitmap fonts can be exported using tools like BMFont."
msgstr "Bitmapová písma lze exportovat pomocí nástrojů, jako je BMFont."
#, fuzzy
msgid ""
"DynamicFont supports monochrome fonts as well as colored fonts (e.g. for "
"emoji). Supported formats are TTF, OTF and WOFF1."
"emoji). Supported formats are TTF, OTF, WOFF1 and WOFF2."
msgstr ""
"DynamicFont podporuje monochromatická i barevná písma (tzn. pro emoji). "
"Podporované formáty jsou TTF a OTF WOFF1."
@@ -322,9 +317,9 @@ msgstr ""
msgid "3D graphics"
msgstr "3D grafika"
#, fuzzy
msgid "Optional HDR rendering with sRGB (enabled by default)."
msgstr "Import animací je ve výchozím nastavení povolen."
msgstr ""
"Volitelné vykreslování HDR v režimu sRGB (ve výchozím nastavení povoleno)."
msgid ""
"Uses an optional depth prepass (enabled by default) to reduce the cost of "
@@ -347,9 +342,8 @@ msgstr "**Kamera:**"
msgid "Perspective, orthographic and frustum-offset cameras."
msgstr "Perspektivní, ortografické a komutované kamery."
#, fuzzy
msgid "**Physically-based rendering (built-in material features):**"
msgstr "**Vykreslování založené na fyzice**"
msgstr "**Fyzikální vykreslování (vestavěné materiálové funkce):**"
msgid "Follows the Disney PBR model."
msgstr "Následuje model Disney PBR."
@@ -420,11 +414,8 @@ msgstr "Všesměrová světla."
msgid "Spot lights with adjustable cone angle and attenuation."
msgstr "Bodová světla s nastavitelným úhlem kužele a útlumem."
#, fuzzy
msgid "Specular energy can be adjusted on a per-light basis."
msgstr ""
"Dithering lze určit na základě počtu pixelů nebo na základě jednotlivých "
"objektů."
msgstr "Zrcadlovou energii lze nastavit pro každé světlo zvlášť."
msgid ""
"*GLES3:* Lighting is done with a single-pass forward approach. By default, "
@@ -481,7 +472,6 @@ msgstr "*GLES3:* GI sondy (pomalejší, v reálném čase). Podporuje odrazy."
msgid "**Reflections:**"
msgstr "**Odrazy:**"
#, fuzzy
msgid ""
"Fast baked reflections or slow real-time reflections using ReflectionProbe. "
"Parallax box correction can optionally be enabled."
@@ -540,22 +530,6 @@ msgstr "**Následné zpracování:**"
msgid "Tonemapping (Linear, Reinhard, Filmic, ACES)."
msgstr "Tonemapování (lineární, Reinhard, filmový, ACES)."
msgid "*GLES3:* Automatic exposure adjustments based on viewport brightness."
msgstr "*GLES3:* Automatické úpravy expozice na základě jasu výřezu."
msgid "*GLES3:* Near and far depth of field."
msgstr "*GLES3:* Blízká a velká hloubka ostrosti."
msgid "*GLES3:* Screen-space ambient occlusion."
msgstr "*GLES3:* Okolní okluze obrazovky."
msgid ""
"*GLES3:* Optional debanding to avoid color banding (effective when HDR "
"rendering is enabled)."
msgstr ""
"*GLES3:* Volitelný debanding pro zamezení barevného proužkování (účinné při "
"zapnutém vykreslování HDR)."
msgid ""
"Glow/bloom with optional bicubic upscaling and several blend modes "
"available: Screen, Soft Light, Add, Replace."
@@ -569,6 +543,23 @@ msgstr "Korekce barev pomocí jednorozměrné rampy."
msgid "Brightness, contrast and saturation adjustments."
msgstr "Nastavení jasu, kontrastu a sytosti."
msgid "*GLES3:* Automatic exposure adjustments based on viewport brightness."
msgstr "*GLES3:* Automatické úpravy expozice na základě jasu výřezu."
msgid "*GLES3:* Near and far depth of field."
msgstr "*GLES3:* Blízká a velká hloubka ostrosti."
#, fuzzy
msgid "*GLES3:* Screen-space ambient occlusion (SSAO)."
msgstr "*GLES3:* Okolní okluze obrazovky."
msgid ""
"*GLES3:* Optional debanding to avoid color banding (effective when HDR "
"rendering is enabled)."
msgstr ""
"*GLES3:* Volitelný debanding pro zamezení barevného proužkování (účinné při "
"zapnutém vykreslování HDR)."
msgid "**Texture filtering:**"
msgstr "**Filtrování textur:**"
@@ -581,9 +572,8 @@ msgstr "**Komprese textur:**"
msgid "Lossless or lossy WebP (does not save VRAM; only reduces storage size)."
msgstr ""
#, fuzzy
msgid "S3TC (only supported on desktop platforms)."
msgstr "*GLES3:* S3TC (není podporován na mobilních / webových platformách)."
msgstr "S3TC (podporováno pouze na platformách pro stolní počítače)."
msgid "ETC1 (recommended when using the GLES2 renderer)."
msgstr "ETC1 (doporučeno při použití vykreslovacího modulu GLES2)."
@@ -605,9 +595,8 @@ msgstr "Vícenásobné vyhlazování (MSAA)."
msgid "Fast approximate antialiasing (FXAA)."
msgstr "Rychlé přibližné vyhlazování (FXAA)."
#, fuzzy
msgid "**Performance:**"
msgstr "Výkon"
msgstr "**Výkon:**"
msgid ""
"Occlusion culling with :ref:`rooms and portals <doc_rooms_and_portals>`. "
@@ -616,11 +605,11 @@ msgid ""
msgstr ""
msgid ""
"Real-time occluder spheres. Not as effective as rooms and portals (and "
"doesn't support gameplay notifications), but easier to set up."
"Real-time occluder shapes (sphere and polygon). Not as effective as rooms "
"and portals (and doesn't support gameplay notifications), but easier to set "
"up."
msgstr ""
#, fuzzy
msgid ""
"Most of the effects listed above can be adjusted for better performance or "
"to further improve quality. This can be helpful when using Godot for offline "
@@ -820,6 +809,20 @@ msgid ""
"community."
msgstr "Komunita poskytuje integraci pro D, Kotlin, Python, Nim a Rust."
msgid ""
"`Godot 4.0 will remove VisualScript from core entirely. <https://godotengine."
"org/article/godot-4-will-discontinue-visual-scripting>`__ As a result, "
"creating new projects using visual scripting in Godot is not recommended. "
"Future Godot 4.x releases may have VisualScript reimplemented as an "
"extension."
msgstr ""
msgid ""
"While Godot 3.x will keep VisualScript supported, we recommend :ref:`trying "
"out GDScript <toc-learn-scripting-gdscript>` instead, especially if you "
"intend to migrate your project to Godot 4."
msgstr ""
msgid "Audio"
msgstr "Zvuk"
@@ -839,11 +842,11 @@ msgstr ""
"Podpora re-routable :ref:`audio bus <doc_audio_buses>` a efekty s tucty "
"efektů v ceně."
#, fuzzy
msgid ""
"Listener2D and Listener3D nodes to listen from a position different than the "
"camera."
msgstr "Uzel Listener3D k poslechu z jiné polohy než kamera ve 3D."
msgstr ""
"Uzel Listener2D (Listener3D) k poslechu z jiné polohy než kamera ve 2D (3D)."
msgid ""
"Audio input to record microphones with real-time access using the "
@@ -907,9 +910,8 @@ msgstr ""
"`ESCN <https://github.com/godotengine/godot-blender-exporter>`_ (přímý "
"export z Blenderu)."
#, fuzzy
msgid "FBX (experimental, static meshes only)."
msgstr "FBX (experimentální)."
msgstr "FBX (experimentální, pouze statické sítě)."
msgid "Collada (.dae)."
msgstr "Collada (dae)."
@@ -987,13 +989,13 @@ msgstr "Navigace"
msgid "A* algorithm in 2D and 3D."
msgstr "A* algoritmus ve 2D a 3D."
msgid "Navigation meshes."
msgstr "Navigační sítě."
msgid "Navigation meshes with dynamic obstacle avoidance."
msgstr ""
msgid "Support for dynamic obstacle avoidance planned in Godot 4.0."
msgstr "V Godot 4.0 je plánována podpora dynamického vyhýbání se překážkám."
msgid "Generate navigation meshes from the editor."
#, fuzzy
msgid ""
"Generate navigation meshes from the editor or at run-time (including from an "
"exported project)."
msgstr "Generování navigačních sítí z editoru."
msgid "Networking"
@@ -1195,13 +1197,12 @@ msgstr "Trees (Stromy) (mohou být také použity k reprezentaci tabulky)."
msgid "Color picker with RGB and HSV modes."
msgstr ""
#, fuzzy
msgid ""
"Containers (horizontal, vertical, grid, flow, center, margin, aspect ratio, "
"draggable splitter, ...)."
msgstr ""
"Kontejnery (vodorovné, svislé, mřížkové, středové, okrajové, tahové "
"rozdělovače, ...)."
"Kontejnery (vodorovné, svislé, mřížkové, průtokové, středové, okrajové, "
"poměrové, tahové rozdělovače, ...)."
msgid "Controls can be rotated and scaled."
msgstr "Ovládací prvky lze otáčet a měnit jejich měřítko."
@@ -1258,11 +1259,11 @@ msgstr "Vygenerujte motiv na základě aktuálního nastavení motivu editoru."
msgid "Procedural vector-based theming using :ref:`class_StyleBoxFlat`."
msgstr "Procedurální vektorové tematizace pomocí :ref:`class_StyleBoxFlat`."
#, fuzzy
msgid ""
"Supports rounded/beveled corners, drop shadows, per-border widths and "
"antialiasing."
msgstr "Podporuje zaoblené / zkosené rohy, vržené stíny a šířku okraje."
msgstr ""
"Podporuje zaoblené / zkosené rohy, vržené stíny a šířku okraje a vyhlazování."
msgid "Texture-based theming using :ref:`class_StyleBoxTexture`."
msgstr "Motivy vytvořené z textur pomocí :ref:`class_StyleBoxTexture`."
@@ -1331,10 +1332,10 @@ msgstr ""
"Čtení a zápis konfiguračních souborů ve stylu INI pomocí :"
"ref:'class_ConfigFile'."
#, fuzzy
msgid "Can (de)serialize any Godot datatype, including Vector2/3, Color, ..."
msgstr ""
"Může (de) serializovat jakýkoli datový typ Godota, včetně Vector, Color, ..."
"Může (de) serializovat jakýkoli datový typ Godota, včetně Vector2/3, "
"Color, ..."
msgid "Read XML files using :ref:`class_XMLParser`."
msgstr "Čtení souborů XML pomocí :ref:`class_XMLParser`."
@@ -1365,15 +1366,15 @@ msgstr ""
":ref:`Nízkoúrovňový přístup k serverům <doc_using_servers>`, který umožňuje "
"obejít režii stromu scény, když je to potřeba."
#, fuzzy
msgid ""
":ref:`Command line interface <doc_command_line_tutorial>` for automation."
msgstr "Rozhraní příkazového řádku pro automatizaci."
msgstr ""
":ref:`Rozhraní příkazového řádku <doc_command_line_tutorial>` pro "
"automatizaci."
msgid "Export and deploy projects using continuous integration platforms."
msgstr "Export a nasazení projekty pomocí platforem kontinuální integrace."
#, fuzzy
msgid ""
"`Shell completion scripts <https://github.com/godotengine/godot/tree/master/"
"misc/dist/shell>`__ are available for Bash, zsh and fish."

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@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -189,21 +189,21 @@ msgstr "**Úroveň podpory**"
msgid "Godot 4.0"
msgstr "Godot 4.0"
msgid "~2022 (see below)"
msgstr "~ 2022 (viz níže)"
#, fuzzy
msgid "Q4 2022"
msgstr "Q2 2022"
msgid "|unstable| *Current focus of development (unstable).*"
#, fuzzy
msgid "|unstable| *Alpha.* Current focus of development (unstable)."
msgstr "|unstable| *Aktuální zaměření vývoje (nestabilní).*"
msgid "unstable"
msgstr "nestabilní"
msgid "Godot 3.5"
#, fuzzy
msgid "Godot 3.6"
msgstr "Godot 3.5"
msgid "Q2 2022"
msgstr "Q2 2022"
msgid ""
"|supported| *Beta.* Receives new features as well as bug fixes while under "
"development."
@@ -212,11 +212,11 @@ msgstr "|Podporováno| *Beta.* Během vývoje získává nové funkce i opravy c
msgid "supported"
msgstr "podporováno"
msgid "Godot 3.4"
msgstr "Godot 3.4"
msgid "Godot 3.5"
msgstr "Godot 3.5"
msgid "November 2021"
msgstr "Prosinec 2021"
msgid "August 2022"
msgstr ""
msgid ""
"|supported| Receives fixes for bugs, security and platform support issues, "
@@ -225,11 +225,11 @@ msgstr ""
"|podporováno| Obdrží opravy chyb, zabezpečení a problémů s podporou "
"platforem, jakož i zpětně kompatibilní vylepšení použitelnosti."
msgid "Godot 3.3"
msgstr "Godot 3.3"
msgid "Godot 3.4"
msgstr "Godot 3.4"
msgid "April 2021"
msgstr "Duben 2021"
msgid "November 2021"
msgstr "Prosinec 2021"
msgid "|partial| Receives fixes for security and platform support issues only."
msgstr ""
@@ -238,21 +238,33 @@ msgstr ""
msgid "partial"
msgstr "částečné"
msgid "Godot 3.3"
msgstr "Godot 3.3"
msgid "April 2021"
msgstr "Duben 2021"
#, fuzzy
msgid ""
"|eol| No longer supported as fully superseded by the compatible 3.4 release "
"(last update: 3.3.4)."
msgstr ""
"|eol| Již není podporována, protože byla plně nahrazena kompatibilní verzí "
"3.3 (poslední aktualizace: 3.2.3)."
#, fuzzy
msgid "eol"
msgstr "eol"
msgid "Godot 3.2"
msgstr "Godot 3.2"
msgid "January 2020"
msgstr "Leden 2020"
msgid ""
"|eol| No longer supported as fully superseded by the compatible 3.3 release "
"(last update: 3.2.3)."
msgstr ""
"|eol| Již není podporována, protože byla plně nahrazena kompatibilní verzí "
"3.3 (poslední aktualizace: 3.2.3)."
msgid "eol"
msgstr ""
#, fuzzy
msgid "|eol| No longer supported (last update: 3.2.3)."
msgstr "|eol| Již není podporována (poslední update: 3.1.2)."
msgid "Godot 3.1"
msgstr "Godot 3.1"
@@ -322,41 +334,33 @@ msgstr ""
msgid "When is the next release out?"
msgstr "Kdy vyjde další verze?"
#, fuzzy
msgid ""
"While Godot contributors aren't working under any deadlines, we have "
"historically had one major or minor release per year, with several "
"maintenance updates between each."
"While Godot contributors aren't working under any deadlines, we strive to "
"publish minor releases relatively frequently, with an average of two 3.x "
"minor releases per year since Godot 3.3."
msgstr ""
"Přestože vývojáři Godota nefungují v žádných termínech, obvykle je "
"každoročně k dispozici hlavní nebo menší vydání Godota s několika "
"udržovacími vydáními mezi nimi."
#, fuzzy
msgid ""
"Starting with Godot 3.3, we aim to accelerate our development cycles for "
"minor releases, so you can expect a new minor release every 3 to 6 months."
msgstr ""
"Počínaje verzí Godot 3.3 se snažíme zrychlit vývojové cykly menších verzí, "
"takže novou menší verzi můžete očekávat každých 3 až 6 měsíců."
msgid ""
"Maintenance (patch) releases will be released as needed with potentially "
"very short development cycles, to provide users of the current stable branch "
"with the latest bug fixes for their production needs."
"Maintenance (patch) releases are released as needed with potentially very "
"short development cycles, to provide users of the current stable branch with "
"the latest bug fixes for their production needs."
msgstr ""
"Udržovací (záplaty) verze budou vydávány podle potřeby s potenciálně velmi "
"krátkými vývojovými cykly, aby uživatelé aktuální stabilní větve měli k "
"dispozici nejnovější opravy chyb pro své produkční potřeby."
msgid ""
"As for the upcoming Godot 4.0, we can only say that we aim for a **2022** "
"release, but any closer estimate is likely to be hard to uphold. Alpha "
"builds will be published as soon as the main features for Godot 4.0 are "
"finalized."
"As for the upcoming Godot 4.0, as of August 2022, we are aiming for a *beta* "
"release in Q3 2022, and possibly a stable release by Q4 2022 (but experience "
"has shown time and time again that such estimates tend to be overly "
"optimistic). `Follow the Godot blog <https://godotengine.org/news>`__ for "
"the latest updates."
msgstr ""
"Co se týče nadcházejícího Godotu 4.0, můžeme pouze říci, že plánujeme vydání "
"v roce **2022**, ale jakýkoli bližší odhad bude pravděpodobně těžké dodržet. "
"Alfa sestavení budou zveřejněna, jakmile budou dokončeny hlavní funkce "
"Godotu 4.0."
msgid "Translation status"
msgstr "Stav překladu"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -43,8 +43,9 @@ msgid ""
"requirements, and also consider following the recommendations."
msgstr ""
#, fuzzy
msgid "Requirements"
msgstr ""
msgstr "Nároky"
msgid ""
"Generally speaking, most assets people submit to the asset library are "
@@ -129,13 +130,15 @@ msgid ""
"giving extra instructions to Git, such as specifying line endings and "
"listing files not required for your asset to function with the ``export-"
"ignore`` directive. This directive removes such files from the resulting ZIP "
"file and prevents them from being downloaded by the asset library users. For "
"a typical plugin **.gitattributes** may look like this:"
"file, preventing them from being downloaded by the asset library users. "
"These are common examples of **.gitattributes**:"
msgstr ""
msgid ""
"Other types of assets may require a different configuration (e.g. a project "
"template requires **project.godot**)."
#, fuzzy
msgid "Projects / Templates"
msgstr "Vyhledání šablon"
msgid "Addons / Asset Packs"
msgstr ""
msgid ""

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -31,7 +31,7 @@ msgstr ""
msgid "In summary, always try to:"
msgstr ""
msgid "Use the direct voice"
msgid "Use the active voice"
msgstr ""
msgid "Use precise action verbs"
@@ -84,7 +84,7 @@ msgid "7 rules for clear English"
msgstr ""
msgid ""
"Use the direct voice when possible. Take the classes, methods, and constants "
"Use the active voice when possible. Take the classes, methods, and constants "
"you describe as the subject. It's natural to write using the passive voice, "
"but it's harder to read and produces longer sentences."
msgstr ""

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -450,8 +450,8 @@ msgid ""
"codebase from one functional state to another functional state, without "
"having intermediate commits fixing up bugs in your own code or style issues. "
"Most of the time, we will prefer a single commit in a given PR (unless "
"there's a good reason to keep the changes separate), so instead of authoring "
"a new commit, considering using ``git commit --amend`` to amend the previous "
"there's a good reason to keep the changes separate). Instead of authoring a "
"new commit, consider using ``git commit --amend`` to amend the previous "
"commit with your fixes. The above example would then become:"
msgstr ""

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -41,8 +41,9 @@ msgid ""
"export template."
msgstr ""
#, fuzzy
msgid "Requirements"
msgstr ""
msgstr "Nároky"
msgid "For compiling under Windows, Linux or macOS, the following is required:"
msgstr ""

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -26,8 +26,9 @@ msgid ""
"`doc_exporting_for_ios`."
msgstr ""
#, fuzzy
msgid "Requirements"
msgstr ""
msgstr "Nároky"
msgid ""
"SCons 3.0+ (you can install it via `Homebrew <https://brew.sh/>`_ or "

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -26,8 +26,9 @@ msgid ""
"read :ref:`doc_exporting_for_macos`."
msgstr ""
#, fuzzy
msgid "Requirements"
msgstr ""
msgstr "Nároky"
msgid "For compiling under macOS, the following is required:"
msgstr ""

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -26,8 +26,9 @@ msgid ""
"`doc_exporting_for_uwp`."
msgstr ""
#, fuzzy
msgid "Requirements"
msgstr ""
msgstr "Nároky"
msgid "SCons 3.0+ (see :ref:`doc_compiling_for_windows` for more details)."
msgstr ""

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -26,8 +26,9 @@ msgid ""
"read :ref:`doc_exporting_for_web`."
msgstr ""
#, fuzzy
msgid "Requirements"
msgstr ""
msgstr "Nároky"
msgid "To compile export templates for the Web, the following is required:"
msgstr ""

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -26,8 +26,9 @@ msgid ""
"instead, read :ref:`doc_exporting_for_windows`."
msgstr ""
#, fuzzy
msgid "Requirements"
msgstr ""
msgstr "Nároky"
msgid "For compiling under Windows, the following is required:"
msgstr ""
@@ -233,13 +234,21 @@ msgid ""
"by creating a file called ``._sc_`` or ``_sc_`` in the ``bin/`` folder."
msgstr ""
msgid "Development in Visual Studio or other IDEs"
#, fuzzy
msgid "Development in Visual Studio"
msgstr "Tipy pro vývoj"
msgid ""
"Using an IDE is not required to compile Godot, as SCons takes care of "
"everything. But if you intend to do engine development or debugging of the "
"engine's C++ code, you may be interested in configuring a code editor or an "
"IDE."
msgstr ""
msgid ""
"For most projects, using only scripting is enough but when development in C+"
"+ is needed, for creating modules or extending the engine, working with an "
"IDE is usually desirable."
"Folder-based editors don't require any particular setup to start working "
"with Godot's codebase. To edit projects with Visual Studio they need to be "
"set up as a solution."
msgstr ""
msgid ""
@@ -252,13 +261,9 @@ msgid ""
"able to build Godot using Visual Studio's **Build** button."
msgstr ""
msgid ""
"If you need to edit the build commands, they are located in \"Godot\" "
"project settings, NMAKE sheet. SCons is called at the end of the commands. "
"If you make a mistake, copy the command from one of the other build "
"configurations (debug, release_debug, release) or architectures (Win32/x64); "
"they are equivalent."
msgstr ""
#, fuzzy
msgid "See :ref:`doc_configuring_an_ide_vs` for further details."
msgstr "Pokyny pro formátování viz :ref:`doc_code_style_guidelines`."
msgid "Cross-compiling for Windows from other operating systems"
msgstr ""

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -26,8 +26,9 @@ msgid ""
"read :ref:`doc_exporting_for_linux`."
msgstr ""
#, fuzzy
msgid "Requirements"
msgstr ""
msgstr "Nároky"
msgid ""
"For compiling under Linux or other Unix variants, the following is required:"
@@ -275,7 +276,7 @@ msgstr ""
msgid ""
"Download the `latest portable Pyston release <https://github.com/pyston/"
"pyston/releases/tag/pyston_2.3.2>`__."
"pyston/releases/latest>`__."
msgstr ""
msgid ""

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -20,8 +20,9 @@ msgstr ""
msgid "Compiling with Mono"
msgstr ""
#, fuzzy
msgid "Requirements"
msgstr ""
msgstr "Nároky"
msgid "Mono 6.12.0 or greater"
msgstr ""

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -21,12 +21,15 @@ msgid "Compiling with script encryption key"
msgstr ""
msgid ""
"The export dialog gives you the option to encrypt your scripts with an "
"256bit AES key, when releasing your game. This will make sure your scripts "
"The export dialog gives you the option to encrypt your scripts with a 256-"
"bit AES key when releasing your project. This will make sure your scripts "
"are not stored in plain text and can not easily be ripped by some script "
"kiddie. Of course the key needs to be stored in the binary, but if it's "
"compiled, optimized and without symbols, it would take some effort to find "
"it."
"kiddie."
msgstr ""
msgid ""
"Of course, the key needs to be stored in the binary, but if it's compiled, "
"optimized and without symbols, it would take some effort to find it."
msgstr ""
msgid ""
@@ -34,15 +37,24 @@ msgid ""
"that same key."
msgstr ""
msgid ""
"This will **not** work if you use official, precompiled export templates. It "
"is absolutely **required** to compile your own export templates to use PCK "
"encryption."
msgstr ""
msgid "Step by step"
msgstr "Krok za krokem"
msgid ""
"Generate a 256bit AES key in HEX. You can use the aes-256-cbc variant from "
"`this service <https://asecuritysite.com/encryption/keygen>`_."
"Generate a 256-bit AES key in hexadecimal format. You can use the aes-256-"
"cbc variant from `this service <https://asecuritysite.com/encryption/"
"keygen>`_."
msgstr ""
msgid "Alternatively, you can generate it yourself by using OpenSSL:"
msgid ""
"Alternatively, you can generate it yourself using `OpenSSL <https://www."
"openssl.org/>`__ command-line tools:"
msgstr ""
msgid "The output in ``godot.gdkey`` should be similar to:"
@@ -63,14 +75,14 @@ msgid ""
"the export preset options."
msgstr ""
msgid "Set the encryption key in the ``Script`` tab of the export preset:"
msgid "Set the encryption key in the **Script** tab of the export preset:"
msgstr ""
msgid "Export the project. The game should run with encrypted scripts now."
msgstr ""
msgid "Possible Errors"
msgstr ""
msgid "Troubleshooting"
msgstr "Odstraňování problémů"
msgid ""
"If you get an error like below, it means the key wasn't properly included in "

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -42,8 +42,9 @@ msgid ""
"and cross-compiling the binary."
msgstr ""
#, fuzzy
msgid "Requirements"
msgstr ""
msgstr "Nároky"
msgid ""
"`XCode with the iOS SDK <https://developer.apple.com/xcode/download>`__ (a "

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -21,7 +21,7 @@ msgid "Binding to external libraries"
msgstr ""
msgid "Modules"
msgstr ""
msgstr "Moduly"
msgid ""
"The Summator example in :ref:`doc_custom_modules_in_c++` is great for small, "

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -68,6 +68,7 @@ msgid ""
"the following settings:"
msgstr ""
#, fuzzy
msgid "Command"
msgstr "Příkaz"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -31,7 +31,12 @@ msgstr ""
msgid ""
"Make sure the C/C++ extension is installed. You can find instructions in the "
"`official documentation <https://code.visualstudio.com/docs/languages/cpp>`_."
"`official documentation <https://code.visualstudio.com/docs/languages/"
"cpp>`_. Alternatively, `clangd <https://open-vsx.org/extension/llvm-vs-code-"
"extensions/vscode-clangd>`_ can be used instead."
msgstr ""
msgid "When using the clangd extension, run ``scons compiledb=yes``."
msgstr ""
msgid ""

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -21,7 +21,7 @@ msgid "Custom modules in C++"
msgstr ""
msgid "Modules"
msgstr ""
msgstr "Moduly"
msgid ""
"Godot allows extending the engine in a modular way. New modules can be "

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -134,7 +134,9 @@ msgstr ""
msgid "``owner``"
msgstr ""
msgid "``index`` (if two nodes have the same name)"
msgid ""
"``index`` (sets the order of appearance in the tree. If absent, inherited "
"nodes will take precedence over plain ones)"
msgstr ""
msgid "``groups``"
@@ -337,6 +339,10 @@ msgstr ""
msgid "Vertex positions array"
msgstr ""
#, fuzzy
msgid "Normals array"
msgstr "Místní pole"
msgid "Tangents array"
msgstr ""

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -25,16 +25,16 @@ msgid ""
msgstr ""
"Nyní je čas všechno co jsme dosud udělali spojit do jedné hratelné scény."
#, fuzzy
msgid ""
"Create a new scene and add a :ref:`Node <class_Node>` named ``Main``. (The "
"reason we are using Node instead of Node2D is because this node will be a "
"container for handling game logic. It does not require 2D functionality "
"itself.)"
msgstr ""
"Vytvořte novou scénu a přidejte :ref:`Node<class_Node>` s názvem ``Main``. "
"Ujistěte se, že vytváříte uzel, Node **nikoliv** uzel Node2D. Klikněte na "
"tlačítko \"Instance\" a vyberte uložený soubor ``Player.tscn``."
"Vytvořte novou scénu a přidejte :ref:`Node <class_Node>` s názvem ``Main``. "
"(Důvod, proč používáme Node místo Node2D, je ten, že tento uzel bude "
"kontejnerem pro zpracování herní logiky. Sám o sobě 2D funkcionalitu "
"nevyžaduje.)"
msgid ""
"Click the **Instance** button (represented by a chain link icon) and select "
@@ -178,9 +178,10 @@ msgstr ""
msgid "You can assign this property's value in two ways:"
msgstr "Hodnotu této vlastnosti můžete přiřadit dvěma způsoby:"
#, fuzzy
msgid ""
"Drag ``Mob.tscn`` from the \"FileSystem\" panel and drop it in the ``Mob`` "
"property ."
"Drag ``Mob.tscn`` from the \"FileSystem\" dock and drop it in the **Mob "
"Scene** property."
msgstr "Přetáhněte ``Mob.tscn`` z panelu \"FileSystem\" do vlastnosti ``Mob``."
msgid ""

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -50,9 +50,10 @@ msgstr ""
"vesnice\", měli byste začít zde: :ref:`doc_scripting`. Pokud chcete v Godotu "
"používat jazyk C#, přečtěte si před pokračováním také :ref:`doc_c_sharp`."
#, fuzzy
msgid ""
"The game is called \"Dodge the Creeps!\". Your character must move and avoid "
"the enemies for as long as possible. Here is a preview of the final result:"
"the enemies for as long as possible."
msgstr ""
"Hra se jmenuje „Dodge the Creeps!“. Vaše postava se musí pohybovat a vyhýbat "
"se nepřátelům tak dlouho, jak je to možné. Zde je náhled konečného výsledku:"
@@ -95,9 +96,8 @@ msgstr ""
"2D, dokud nebudete dobře rozumět procesu vývoje hry a tomu jak používat "
"Godot."
#, fuzzy
msgid "You can find a completed version of this project at this location:"
msgstr "Dokončenou verzi tohoto projektu naleznete na těchto místech:"
msgstr "Dokončenou verzi tohoto projektu najdete na této adrese:"
msgid "https://github.com/godotengine/godot-demo-projects"
msgstr "https://github.com/godotengine/godot-demo-projects"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -82,7 +82,7 @@ msgid ""
"Next, select the *MobDetector* node again, and in the *Inspector*, turn off "
"its *Monitorable* property. This makes it so other physics nodes cannot "
"detect the area. The complementary *Monitoring* property allows it to detect "
"collisions. Then, remove the *Collision -> Layer* and sets the mask to the "
"collisions. Then, remove the *Collision -> Layer* and set the mask to the "
"\"enemies\" layer."
msgstr ""

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -154,12 +154,25 @@ msgid "image8"
msgstr "image8"
msgid ""
"This one expects a font file like the ones you have on your computer. Two "
"common font file formats are TrueType Font (TTF) and OpenType Font (OTF)."
"This one expects a font file like the ones you have on your computer. "
"DynamicFont supports the following formats:"
msgstr ""
#, fuzzy
msgid "TrueType (``.ttf``)"
msgstr "Truevision Targa (\".tga\")"
msgid "OpenType (``.otf``)"
msgstr ""
msgid "Web Open Font Format 1 (``.woff``)"
msgstr ""
msgid "Web Open Font Format 2 (``.woff2``, since Godot 3.5)"
msgstr ""
msgid ""
"In the *FileSystem* dock, Expand the ``fonts`` directory and click and drag "
"In the *FileSystem* dock, expand the ``fonts`` directory and click and drag "
"the ``Montserrat-Medium.ttf`` file we included in the project onto the *Font "
"Data*. The text will reappear in the theme preview."
msgstr ""

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -44,7 +44,7 @@ msgid ""
msgstr ""
msgid ""
"Open the player scene, select the player node, and add an animation player "
"Open the player scene, select the player node, and add an *AnimationPlayer* "
"node."
msgstr ""
@@ -389,10 +389,10 @@ msgid ""
msgstr ""
msgid ""
"Open the *Mob* scene, select the animation player node and open the float "
"animation. Next, click on *Animation -> Copy*. Then Open ``Player.tscn`` and "
"open its animation player. Click *Animation -> Paste*. That's it; all "
"monsters will now play the float animation."
"Open the *Player* scene, select the animation player node and open the "
"\"float\" animation. Next, click on **Animation > Copy**. Then open ``Mob."
"tscn`` and open its animation player. Click **Animation > Paste**. That's "
"it; all monsters will now play the float animation."
msgstr ""
msgid ""

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -43,9 +43,10 @@ msgstr ""
"vytvářet nové a další."
msgid ""
"At the top of the window, there is another tab named \"Templates\". You can "
"search for demo projects in the open-source asset library, which includes "
"many projects developed by the community."
"At the top of the window, there is another tab named \"Asset Library "
"Projects\". In the open-source asset library you can search for demo "
"projects, templates, and completed projects, including many that are "
"developed by the community."
msgstr ""
msgid ""

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -248,6 +248,20 @@ msgstr ""
"*Doplněk editoru State Machine v Godot 2 od kubecz3k. Umožňuje vizuální "
"správu stavů a přechodů.*"
msgid ""
"`Godot 4.0 will remove VisualScript from core entirely. <https://godotengine."
"org/article/godot-4-will-discontinue-visual-scripting>`__ As a result, "
"creating new projects using visual scripting in Godot is not recommended. "
"Future Godot 4.x releases may have VisualScript reimplemented as an "
"extension."
msgstr ""
msgid ""
"While Godot 3.x will keep VisualScript supported, we recommend :ref:`trying "
"out GDScript <toc-learn-scripting-gdscript>` instead, especially if you "
"intend to migrate your project to Godot 4."
msgstr ""
msgid "Open source"
msgstr "Open source"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -53,8 +53,9 @@ msgid ""
"can read more on that here: :ref:`doc_consoles`."
msgstr ""
#, fuzzy
msgid "What can the engine do?"
msgstr ""
msgstr "Co tento Engine dokáže?"
msgid ""
"Godot was initially developed in-house by an Argentinan game studio. Its "
@@ -72,13 +73,7 @@ msgid ""
"powered by Godot, and so is the voxel RPG creator RPG in a box."
msgstr ""
msgid "You can find many more examples in the official showcase videos:"
msgstr ""
msgid "`April 2020 desktop and console showcase`_"
msgstr ""
msgid "`April 2020 mobile showcase`_"
msgid "You can find many more examples in the `official showcase videos`_."
msgstr ""
msgid "How does it work and look?"
@@ -110,8 +105,9 @@ msgstr ""
msgid "Programming languages"
msgstr "Programovací jazyky"
#, fuzzy
msgid "Let's talk about the available programming languages."
msgstr ""
msgstr "Pojďme se podívat na dostupné programovací jazyky."
msgid ""
"You can code your games using :ref:`GDScript <toc-learn-scripting-"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-08 13:53+0200\n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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