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godot-docs-l10n/sphinx/po/cs/LC_MESSAGES/development/cpp/macos_debug.po
2022-09-09 16:56:17 +02:00

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# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-2022, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: cs\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
msgid "Debugging on macOS"
msgstr "Ladění na macOS"
msgid "Debugging Godot editor"
msgstr "Ladění editoru Godot"
msgid ""
"Attaching a debugger to the signed macOS process requires the \"com.apple."
"security.get-task-allow\" entitlement, which is not enabled by default, "
"since apps can't be notarized as long as it is enabled. If you want to debug "
"an official build of the editor it should be re-signed with the proper "
"entitlements."
msgstr ""
msgid ""
"Create an ``editor.entitlements`` text file with the following contents:"
msgstr ""
msgid "Then use the following command to re-sign the editor::"
msgstr ""
msgid "Debugging exported project"
msgstr "Ladění exportovaného projektu"
msgid ""
"To allow debugging, select the ``codesign\\debugging`` (``com.apple.security."
"get-task-allow``) entitlement during the export. When it is selected, "
"notarization is not supported and should be disabled."
msgstr ""
msgid "Translation status"
msgstr "Stav překladu"