mirror of
https://github.com/godotengine/godot-docs-l10n.git
synced 2026-01-04 10:09:56 +03:00
52 lines
1.6 KiB
Plaintext
52 lines
1.6 KiB
Plaintext
# SOME DESCRIPTIVE TITLE.
|
|
# Copyright (C) 2014-2022, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
|
|
# This file is distributed under the same license as the Godot Engine package.
|
|
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
|
#
|
|
#, fuzzy
|
|
msgid ""
|
|
msgstr ""
|
|
"Project-Id-Version: Godot Engine 3.5\n"
|
|
"Report-Msgid-Bugs-To: \n"
|
|
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
|
|
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
|
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
|
"Language-Team: LANGUAGE <LL@li.org>\n"
|
|
"Language: cs\n"
|
|
"MIME-Version: 1.0\n"
|
|
"Content-Type: text/plain; charset=UTF-8\n"
|
|
"Content-Transfer-Encoding: 8bit\n"
|
|
|
|
msgid "Debugging on macOS"
|
|
msgstr "Ladění na macOS"
|
|
|
|
msgid "Debugging Godot editor"
|
|
msgstr "Ladění editoru Godot"
|
|
|
|
msgid ""
|
|
"Attaching a debugger to the signed macOS process requires the \"com.apple."
|
|
"security.get-task-allow\" entitlement, which is not enabled by default, "
|
|
"since apps can't be notarized as long as it is enabled. If you want to debug "
|
|
"an official build of the editor it should be re-signed with the proper "
|
|
"entitlements."
|
|
msgstr ""
|
|
|
|
msgid ""
|
|
"Create an ``editor.entitlements`` text file with the following contents:"
|
|
msgstr ""
|
|
|
|
msgid "Then use the following command to re-sign the editor::"
|
|
msgstr ""
|
|
|
|
msgid "Debugging exported project"
|
|
msgstr "Ladění exportovaného projektu"
|
|
|
|
msgid ""
|
|
"To allow debugging, select the ``codesign\\debugging`` (``com.apple.security."
|
|
"get-task-allow``) entitlement during the export. When it is selected, "
|
|
"notarization is not supported and should be disabled."
|
|
msgstr ""
|
|
|
|
msgid "Translation status"
|
|
msgstr "Stav překladu"
|