Sync Sphinx and Weblate templates with current docs (4.2)

This commit is contained in:
Rémi Verschelde
2024-06-20 17:07:28 +02:00
parent d93635cce4
commit c15b960c19
462 changed files with 645 additions and 639 deletions

2
docs

Submodule docs updated: a5d80e169f...0f7eaa9dae

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -61,7 +61,7 @@ msgid "X11, Xcursor, Xinerama, Xi and XRandR."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:36
msgid "MesaGL."
msgid "Mesa."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:37
@@ -92,11 +92,11 @@ msgstr ""
msgid "Alpine Linux"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:75
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:74
msgid "Arch Linux"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:93
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:92
msgid "Debian/Ubuntu"
msgstr ""
@@ -108,271 +108,271 @@ msgstr ""
msgid "FreeBSD"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:148
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:149
msgid "Gentoo"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:163
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:165
msgid "Mageia"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:181
msgid "OpenBSD"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:190
msgid "openSUSE"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:209
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:182
msgid "NetBSD"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:219
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:192
msgid "For audio support, you can optionally install ``pulseaudio``."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:221
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:194
msgid "OpenBSD"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:203
msgid "openSUSE"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:222
msgid "Solus"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:238
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:239
msgid "Compiling"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:240
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:241
msgid "Start a terminal, go to the root dir of the engine source code and type:"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:248
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:249
msgid "Prior to Godot 4.0, the Linux/\\*BSD target was called ``x11`` instead of ``linuxbsd``. If you are looking to compile Godot 3.x, make sure to use the `3.x branch of this documentation <https://docs.godotengine.org/en/3.6/development/compiling/compiling_for_x11.html>`__."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:252
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:253
msgid "If all goes well, the resulting binary executable will be placed in the \"bin\" subdirectory. This executable file contains the whole engine and runs without any dependencies. Executing it will bring up the Project Manager."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:259
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:260
msgid "If you wish to compile using Clang rather than GCC, use this command:"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:265
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:266
msgid "Using Clang appears to be a requirement for OpenBSD, otherwise fonts would not build."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:268
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:269
msgid "If you are compiling Godot for production use, then you can make the final executable smaller and faster by adding the SCons options ``target=template_release production=yes``."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:272
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:273
msgid "If you are compiling Godot with GCC, you can make the binary even smaller and faster by adding the SCons option ``lto=full``. As link-time optimization is a memory-intensive process, this will require about 7 GB of available RAM while compiling."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:277
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:278
msgid "If you want to use separate editor settings for your own Godot builds and official releases, you can enable :ref:`doc_data_paths_self_contained_mode` by creating a file called ``._sc_`` or ``_sc_`` in the ``bin/`` folder."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:283
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:284
msgid "Running a headless/server build"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:285
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:286
msgid "To run in *headless* mode which provides editor functionality to export projects in an automated manner, use the normal build::"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:290
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:291
msgid "And then use the ``--headless`` command line argument::"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:294
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:295
msgid "To compile a debug *server* build which can be used with :ref:`remote debugging tools <doc_command_line_tutorial>`, use::"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:299
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:300
msgid "To compile a *server* build which is optimized to run dedicated game servers, use::"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:305
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:306
msgid "Building export templates"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:307
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:308
msgid "Linux binaries usually won't run on distributions that are older than the distribution they were built on. If you wish to distribute binaries that work on most distributions, you should build them on an old distribution such as Ubuntu 16.04. You can use a virtual machine or a container to set up a suitable build environment."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:315
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:316
msgid "To build Linux or \\*BSD export templates, run the build system with the following parameters:"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:318
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:319
msgid "(32 bits)"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:325
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:326
msgid "(64 bits)"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:332
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:333
msgid "Note that cross-compiling for the opposite bits (64/32) as your host platform is not always straight-forward and might need a chroot environment."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:335
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:336
msgid "To create standard export templates, the resulting files in the ``bin/`` folder must be copied to:"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:342
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:343
msgid "and named like this (even for \\*BSD which is seen as \"Linux/X11\" by Godot):"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:351
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:352
msgid "However, if you are writing your custom modules or custom C++ code, you might instead want to configure your binaries as custom export templates here:"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:357
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:358
msgid "You don't even need to copy them, you can just reference the resulting files in the ``bin/`` directory of your Godot source folder, so the next time you build, you automatically have the custom templates referenced."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:362
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:363
msgid "Using Clang and LLD for faster development"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:364
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:365
msgid "You can also use Clang and LLD to build Godot. This has two upsides compared to the default GCC + GNU ld setup:"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:367
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:368
msgid "LLD links Godot significantly faster compared to GNU ld or gold. This leads to faster iteration times."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:369
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:370
msgid "Clang tends to give more useful error messages compared to GCC."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:371
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:372
msgid "To do so, install Clang and the ``lld`` package from your distribution's package manager then use the following SCons command::"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:376
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:377
msgid "After the build is completed, a new binary with a ``.llvm`` suffix will be created in the ``bin/`` folder."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:379
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:380
msgid "It's still recommended to use GCC for production builds as they can be compiled using link-time optimization, making the resulting binaries smaller and faster."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:382
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:383
msgid "If this error occurs::"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:386
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:387
msgid "There are two solutions:"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:388
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:389
msgid "In your SCons command, add the parameter ``use_static_cpp=no``."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:389
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:390
msgid "Follow `these instructions <https://github.com/ivmai/libatomic_ops#installation-and-usage>`__ to configure, build, and install ``libatomic_ops``. Then, copy ``/usr/lib/libatomic_ops.a`` to ``/usr/lib/libatomic.a``, or create a soft link to ``libatomic_ops`` by command ``ln -s /usr/lib/libatomic_ops.a /usr/lib/libatomic.a``. The soft link can ensure the latest ``libatomic_ops`` will be used without the need to copy it everytime when it is updated."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:395
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:396
msgid "Using mold for faster development"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:397
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:398
msgid "For even faster linking compared to LLD, you can use `mold <https://github.com/rui314/mold>`__. mold can be used with either GCC or Clang."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:400
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:401
msgid "As of January 2023, mold is not readily available in Linux distribution repositories, so you will have to install its binaries manually."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:403
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:404
msgid "Download mold binaries from its `releases page <https://github.com/rui314/mold/releases/latest>`__."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:404
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:405
msgid "Extract the ``.tar.gz`` file, then move the extraced folder to a location such as ``.local/share/mold``."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:405
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:406
msgid "Add ``$HOME/.local/share/mold/bin`` to your user's ``PATH`` environment variable. For example, you can add the following line at the end of your ``$HOME/.bash_profile`` file:"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:412
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:413
msgid "Open a new terminal (or run ``source \"$HOME/.bash_profile\"``), then use the following SCons command when compiling Godot::"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:418
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:419
msgid "Using system libraries for faster development"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:420
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:421
msgid "`Godot bundles the source code of various third-party libraries. <https://github.com/godotengine/godot/tree/master/thirdparty>`__ You can choose to use system versions of third-party libraries instead. This makes the Godot binary faster to link, as third-party libraries are dynamically linked. Therefore, they don't need to be statically linked every time you build the engine (even on small incremental changes)."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:426
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:427
msgid "However, not all Linux distributions have packages for third-party libraries available (or they may not be up-to-date)."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:429
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:430
msgid "Moving to system libraries can reduce linking times by several seconds on slow CPUs, but it requires manual testing depending on your Linux distribution. Also, you may not be able to use system libraries for everything due to bugs in the system library packages (or in the build system, as this feature is less tested)."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:435
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:436
msgid "To compile Godot with system libraries, install these dependencies *on top* of the ones listed in the :ref:`doc_compiling_for_linuxbsd_oneliners`:"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:439
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:440
msgid "**Fedora**"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:446
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:447
msgid "After installing all required packages, use the following command to build Godot:"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:455
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:456
msgid "You can view a list of all built-in libraries that have system alternatives by running ``scons -h``, then looking for options starting with ``builtin_``."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:460
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:461
msgid "When using system libraries, the resulting library is **not** portable across Linux distributions anymore. Do not use this approach for creating binaries you intend to distribute to others, unless you're creating a package for a Linux distribution."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:466
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:467
msgid "Using Pyston for faster development"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:468
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:469
msgid "You can use `Pyston <https://www.pyston.org/>`__ to run SCons. Pyston is a JIT-enabled implementation of the Python language (which SCons is written in). It is currently only compatible with Linux. Pyston can speed up incremental builds significantly, often by a factor between 1.5× and 2×. Pyston can be combined with Clang and LLD to get even faster builds."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:474
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:475
msgid "Download the `latest portable Pyston release <https://github.com/pyston/pyston/releases/latest>`__."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:475
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:476
msgid "Extract the portable ``.tar.gz`` to a set location, such as ``$HOME/.local/opt/pyston/`` (create folders as needed)."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:476
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:477
msgid "Use ``cd`` to reach the extracted Pyston folder from a terminal, then run ``./pyston -m pip install scons`` to install SCons within Pyston."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:478
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:479
msgid "To make SCons via Pyston easier to run, create a symbolic link of its wrapper script to a location in your ``PATH`` environment variable::"
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:483
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:484
msgid "Instead of running ``scons <build arguments>``, run ``pyston-scons <build arguments>`` to compile Godot."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:486
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:487
msgid "If you can't run ``pyston-scons`` after creating the symbolic link, make sure ``$HOME/.local/bin/`` is part of your user's ``PATH`` environment variable."
msgstr ""
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:491
#: ../../docs/contributing/development/compiling/compiling_for_linuxbsd.rst:492
msgid "Alternatively, you can run ``python -m pip install pyston_lite_autoload`` then run SCons as usual. This will automatically load a subset of Pyston's optimizations in any Python program you run. However, this won't bring as much of a performance improvement compared to installing \"full\" Pyston."
msgstr ""

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
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"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
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"POT-Creation-Date: 2024-05-10 15:20+0200\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
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"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
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"POT-Creation-Date: 2024-05-10 15:20+0200\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
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"POT-Creation-Date: 2024-05-10 15:20+0200\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
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"POT-Creation-Date: 2024-05-10 15:20+0200\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
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"POT-Creation-Date: 2024-05-10 15:20+0200\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
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"POT-Creation-Date: 2024-05-10 15:20+0200\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
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"POT-Creation-Date: 2024-05-10 15:20+0200\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
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"POT-Creation-Date: 2024-05-10 15:20+0200\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
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"POT-Creation-Date: 2024-05-10 15:20+0200\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
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"POT-Creation-Date: 2024-05-10 15:20+0200\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
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"POT-Creation-Date: 2024-05-10 15:20+0200\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-10 15:20+0200\n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

Some files were not shown because too many files have changed in this diff Show More