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godot-docs-l10n/sphinx/templates/contributing/development/debugging/index.pot
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# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-06-20 16:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: ../../docs/contributing/development/debugging/index.rst:2
msgid "Debugging and profiling"
msgstr ""
#: ../../docs/contributing/development/debugging/index.rst:4
msgid "This section contains pages that provide guidance if you're looking at the engine code trying to find an underlying issue or an optimization possibility."
msgstr ""
#: ../../docs/contributing/development/debugging/index.rst:17
msgid "Debugging the editor"
msgstr ""
#: ../../docs/contributing/development/debugging/index.rst:19
msgid "When working on the Godot editor keep in mind that by default the executable will start in the Project Manager mode. Opening a project from the Project Manager spawns a new process, which stops the debugging session. To avoid that you should launch directly into the project using ``-e`` and ``--path`` launch options."
msgstr ""
#: ../../docs/contributing/development/debugging/index.rst:25
msgid "For example, using ``gdb`` directly, you may do this:"
msgstr ""
#: ../../docs/contributing/development/debugging/index.rst:32
msgid "You can also run the editor directly from your project's folder. In that case, only the ``-e`` option is required."
msgstr ""
#: ../../docs/contributing/development/debugging/index.rst:41
msgid "You can learn more about these launch options and other command line arguments in the :ref:`command line tutorial <doc_command_line_tutorial>`."
msgstr ""
#: ../../docs/contributing/development/debugging/index.rst:44
msgid "If you're using a code editor or an IDE to debug Godot, check out our :ref:`configuration guides <doc_configuring_an_ide>`, which cover the setup process for building and debugging with your particular editor."
msgstr ""
#: ../../docs/<rst_epilog>:0
msgid "Translation status"
msgstr ""