mirror of
https://github.com/godotengine/godot-docs-l10n.git
synced 2025-12-31 09:49:22 +03:00
Update Weblate template from Sphinx templates
This commit is contained in:
389
weblate/docs.pot
389
weblate/docs.pot
@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: https://github.com/godotengine/godot-docs-l10n\n"
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"POT-Creation-Date: 2018-05-18 14:12+0200\n"
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"POT-Creation-Date: 2018-05-28 10:49+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -425,7 +425,7 @@ msgstr ""
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#: ../../docs/about/faq.rst:53
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msgid ""
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||||
"Some users also report building and using Godot successfully on ARM-based "
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"system with Linux, like the Raspberry Pi. There is also some unofficial "
|
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"systems with Linux, like the Raspberry Pi. There is also some unofficial "
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"thirdparty work being done on building for some consoles. None of this is "
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"included in the default build scripts or export templates, however."
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msgstr ""
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@@ -2497,7 +2497,7 @@ msgid ""
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msgstr ""
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#: ../../docs/getting_started/step_by_step/your_first_game.rst:28
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#: ../../docs/development/cpp/configuring_an_ide.rst:106
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#: ../../docs/development/cpp/configuring_an_ide.rst:147
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msgid "Project Setup"
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msgstr ""
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@@ -3289,23 +3289,23 @@ msgid "MessageLabel"
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msgstr ""
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#: ../../docs/getting_started/step_by_step/your_first_game.rst:875
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msgid "``Layout``: \"Center Bottom\""
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msgid "``Layout``: \"Center\""
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msgstr ""
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#: ../../docs/getting_started/step_by_step/your_first_game.rst:878
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msgid "Left: ``-100``"
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msgid "Left: ``-200``"
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msgstr ""
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#: ../../docs/getting_started/step_by_step/your_first_game.rst:879
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msgid "Top: ``-200``"
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msgid "Top: ``-150``"
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msgstr ""
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#: ../../docs/getting_started/step_by_step/your_first_game.rst:880
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msgid "Right: ``100``"
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msgid "Right: ``200``"
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msgstr ""
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#: ../../docs/getting_started/step_by_step/your_first_game.rst:881
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msgid "Bottom: ``-100``"
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msgid "Bottom: ``0``"
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msgstr ""
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#: ../../docs/getting_started/step_by_step/your_first_game.rst:883
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@@ -3317,23 +3317,23 @@ msgid "StartButton"
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msgstr ""
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#: ../../docs/getting_started/step_by_step/your_first_game.rst:888
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msgid "``Layout``: \"Center\""
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msgid "``Layout``: \"Center Bottom\""
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msgstr ""
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#: ../../docs/getting_started/step_by_step/your_first_game.rst:891
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msgid "Left: ``-60``"
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msgid "Left: ``-100``"
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msgstr ""
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#: ../../docs/getting_started/step_by_step/your_first_game.rst:892
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msgid "Top: ``70``"
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msgid "Top: ``-200``"
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msgstr ""
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#: ../../docs/getting_started/step_by_step/your_first_game.rst:893
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msgid "Right: ``60``"
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msgid "Right: ``100``"
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msgstr ""
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#: ../../docs/getting_started/step_by_step/your_first_game.rst:894
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msgid "Bottom: ``150``"
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msgid "Bottom: ``-100``"
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msgstr ""
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#: ../../docs/getting_started/step_by_step/your_first_game.rst:896
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@@ -7716,7 +7716,7 @@ msgid "Godot"
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msgstr ""
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#: ../../docs/getting_started/editor/unity_to_godot.rst:18
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#: ../../docs/community/contributing/documentation_guidelines.rst:104
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#: ../../docs/community/contributing/documentation_guidelines.rst:102
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msgid "License"
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msgstr ""
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@@ -10187,11 +10187,22 @@ msgid ""
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||||
"is received, execution will recommence. Here are some examples:"
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msgstr ""
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#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1392
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#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1391
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msgid ""
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"Coroutines themselves use the ``completed`` signal when they transition into "
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"an invalid state, for example:"
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msgstr ""
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#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1404
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msgid ""
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"``my_func`` will only continue execution once both the buttons are pressed."
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msgstr ""
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#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1407
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msgid "Onready keyword"
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msgstr ""
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#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1394
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#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1409
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msgid ""
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"When using nodes, it's common to desire to keep references to parts of the "
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"scene in a variable. As scenes are only warranted to be configured when "
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@@ -10199,7 +10210,7 @@ msgid ""
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"call to Node._ready() is made."
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msgstr ""
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#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1406
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#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1421
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msgid ""
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"This can get a little cumbersome, especially when nodes and external "
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"references pile up. For this, GDScript has the ``onready`` keyword, that "
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@@ -10207,11 +10218,11 @@ msgid ""
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"replace the above code with a single line:"
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msgstr ""
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#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1416
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#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1431
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msgid "Assert keyword"
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msgstr ""
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#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1418
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#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1433
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msgid ""
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"The ``assert`` keyword can be used to check conditions in debug builds. "
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"These assertions are ignored in non-debug builds."
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@@ -12411,6 +12422,23 @@ msgid ""
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"marshalling when talking to Godot."
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msgstr ""
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#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:147
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msgid "Using Nuget Packages in Godot"
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msgstr ""
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#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:149
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msgid ""
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"`Nuget <https://www.nuget.org/>`_ Packages can be installed and used with "
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"Godot, as with any project. Many IDEs (such as vs code) can add packages "
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"directly. They can also be added manually by adding the package reference in "
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"the .csproj file located in the project root:"
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msgstr ""
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#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:164
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msgid ""
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"Then using the dotnet command line to restore package, in the project root::"
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msgstr ""
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#: ../../docs/getting_started/scripting/c_sharp/c_sharp_features.rst:4
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msgid "Features"
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msgstr ""
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@@ -29057,8 +29085,8 @@ msgstr ""
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msgid ""
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||||
"In ``_process`` we set the text of the ``FPS_Label`` to ``Engine."
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||||
"get_frames_per_second``, but because ``get_frames_per_second`` returns a "
|
||||
"int, we have to cast it to a string using ``str`` before we can add it to "
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"our label."
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"integer, we have to cast it to a string using ``str`` before we can add it "
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"to our label."
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msgstr ""
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#: ../../docs/tutorials/3d/fps_tutorial/part_six.rst:280
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@@ -29204,9 +29232,9 @@ msgstr ""
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||||
msgid ""
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||||
"Now that we've looked at how ``Pause_Popup.tscn`` is set up, lets write the "
|
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"code to make it work. Normally we'd attach a script to the root node of the "
|
||||
"scene, ``Pause_Popup`` in this case, but since we'll be needed to receive a "
|
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"couple signals in ``Globals.gd``, we'll write all of the code for the pop up "
|
||||
"there."
|
||||
"scene, ``Pause_Popup`` in this case, but since we'll need to receive a "
|
||||
"couple of signals in ``Globals.gd``, we'll write all of the code for the pop "
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"up there."
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msgstr ""
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#: ../../docs/tutorials/3d/fps_tutorial/part_six.rst:394
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@@ -29627,7 +29655,7 @@ msgid ""
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||||
"Now when a node with ``Respawn_Point_Setter.gd`` has it's ``_ready`` "
|
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"function called, all of the children nodes of the node with "
|
||||
"``Respawn_Point_Setter.gd``, ``Spawn_Points`` in the case of ``Ruins_Level."
|
||||
"tscn``, we be added to ``respawn_points`` in ``Globals.gd``."
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"tscn``, will be added to ``respawn_points`` in ``Globals.gd``."
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msgstr ""
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#: ../../docs/tutorials/3d/fps_tutorial/part_six.rst:775
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@@ -50783,7 +50811,7 @@ msgid "That's it! Now you should be good to go :)"
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide.rst:71
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msgid "QtCreator"
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msgid "Qt Creator"
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide.rst:74
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@@ -50794,11 +50822,11 @@ msgstr ""
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msgid "Choose *New Project* -> *Import Project* -> *Import Existing Project*."
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide.rst:77
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#: ../../docs/development/cpp/configuring_an_ide.rst:80
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msgid "Set the path to your Godot root directory and enter the project name."
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide.rst:78
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||||
#: ../../docs/development/cpp/configuring_an_ide.rst:84
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msgid ""
|
||||
"Here you can choose which folders and files will be visible to the project. "
|
||||
"C/C++ files are added automatically. Potentially useful additions: \\*.py "
|
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@@ -50806,253 +50834,278 @@ msgid ""
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||||
"Click \"Next\"."
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide.rst:81
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#: ../../docs/development/cpp/configuring_an_ide.rst:90
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msgid "Click *Finish*."
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||||
msgstr ""
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||||
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||||
#: ../../docs/development/cpp/configuring_an_ide.rst:82
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#: ../../docs/development/cpp/configuring_an_ide.rst:91
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msgid ""
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||||
"Add a line containing ``.`` to *project_name.includes* to get working code "
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"completion."
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide.rst:85
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#: ../../docs/development/cpp/configuring_an_ide.rst:96
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msgid "Build and run"
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide.rst:87
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#: ../../docs/development/cpp/configuring_an_ide.rst:98
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msgid "Build configuration:"
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||||
msgstr ""
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||||
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#: ../../docs/development/cpp/configuring_an_ide.rst:89
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#: ../../docs/development/cpp/configuring_an_ide.rst:100
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msgid "Click on *Projects* and open the *Build* tab."
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide.rst:90
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#: ../../docs/development/cpp/configuring_an_ide.rst:101
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||||
msgid "Delete the pre-defined ``make`` build step."
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide.rst:91
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#: ../../docs/development/cpp/configuring_an_ide.rst:105
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msgid "Click *Add Build Step* -> *Custom Process Step*."
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msgstr ""
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||||
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||||
#: ../../docs/development/cpp/configuring_an_ide.rst:92
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#: ../../docs/development/cpp/configuring_an_ide.rst:109
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msgid "Type ``scons`` in the *Command* field."
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide.rst:93
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#: ../../docs/development/cpp/configuring_an_ide.rst:110
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msgid ""
|
||||
"Fill the *Arguments* field with your compilation options. (e.g.: ``p=x11 "
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"target=debug -j 4``)"
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide.rst:95
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#: ../../docs/development/cpp/configuring_an_ide.rst:114
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msgid "Run configuration:"
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide.rst:97
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#: ../../docs/development/cpp/configuring_an_ide.rst:116
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msgid "Open the *Run* tab."
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide.rst:98
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#: ../../docs/development/cpp/configuring_an_ide.rst:117
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msgid ""
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"Point the *Executable* to your compiled Godot binary (e.g: ``%{buildDir}\\bin"
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"\\godot.windows.tools.64.exe``)"
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"Point the *Executable* to your compiled Godot binary (e.g: ``%{buildDir}/bin/"
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"godot.x11.opt.tools.64``)"
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide.rst:99
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#: ../../docs/development/cpp/configuring_an_ide.rst:118
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msgid ""
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"If you want to run a specific game or project, point *Working directory* to "
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"the game directory."
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide.rst:100
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#: ../../docs/development/cpp/configuring_an_ide.rst:119
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msgid ""
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"If you want to run the editor, add ``-e`` to the *Command line arguments* "
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"field."
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide.rst:103
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#: ../../docs/development/cpp/configuring_an_ide.rst:124
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msgid "Updating Sources after pulling latest commits"
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide.rst:126
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msgid ""
|
||||
"As a developer you usually want to frequently pull the latest commits from "
|
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"the upstream git repository or a specific fork etc. However this brings a "
|
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"little problem with it: as the development continues, source files (and "
|
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"folders) are added or removed. These changes needs to be reflected in your "
|
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"project files for Qt Creator too, so you continue to have a nice experience "
|
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"coding in it. A simple way to check these things, is to right click at your "
|
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"root folder in the \"Projects View\" and click on \"Edit files...\""
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msgstr ""
|
||||
|
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#: ../../docs/development/cpp/configuring_an_ide.rst:136
|
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msgid ""
|
||||
"Now a new dialog should appear that is similar in functionality to the one "
|
||||
"in the third step of the \"Importing the project\" section. Here now you can "
|
||||
"check whether you want to add/remove specific files and/or folders. You can "
|
||||
"chose by clicking with your mouse or just simply by clicking the \"Apply "
|
||||
"Filter\" button. A simple click on \"Ok\" and you're ready to continue your "
|
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"work."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:144
|
||||
msgid "Xcode"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:108
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:149
|
||||
msgid "Create an Xcode external build project anywhere"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:112
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:153
|
||||
msgid "Set the *Build tool* to the path to scons"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:114
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:155
|
||||
msgid "Modify Build Target's Xcode Info Tab:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:116
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:157
|
||||
msgid ""
|
||||
"Set *Arguments* to something like: platform=osx tools=yes bits=64 "
|
||||
"target=debug"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:117
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:158
|
||||
msgid ""
|
||||
"Set *Directory* to the path to Godot's source folder. Keep it blank if "
|
||||
"project is already there."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:118
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:159
|
||||
msgid "You may uncheck *Pass build settings in environment*"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:122
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:163
|
||||
msgid "Add a Command Line Target:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:124
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:165
|
||||
msgid ""
|
||||
"Go to Xcode File > New > Target... and add a new Xcode command line target"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:130
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:171
|
||||
msgid "Name it something so you know not to compile with this target"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:131
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:172
|
||||
msgid "e.g. ``GodotXcodeIndex``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:132
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:173
|
||||
msgid ""
|
||||
"Goto the newly created target's *Build Settings* tab and search for *Header "
|
||||
"Search Paths*"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:133
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:174
|
||||
msgid "Set *Header Search Paths* to an absolute path to Godot's source folder"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:134
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:175
|
||||
msgid "Make it recursive by adding two \\*'s to the end of the path"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:135
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:176
|
||||
msgid "e.g. ``/Users/me/repos/godot-source/\\**``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:137
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:178
|
||||
msgid "Add Godot Source to the Project:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:139
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:180
|
||||
msgid "Drag and drop godot source into project file browser."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:140
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:181
|
||||
msgid "Uncheck *Create External Build System*"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:144
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:185
|
||||
msgid "Click Next"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:145
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:186
|
||||
msgid "Select *create groups*"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:149
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:190
|
||||
msgid "Check off only your command line target in the *Add to targets* section"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:150
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:191
|
||||
msgid "Click finish. Xcode will now index the files."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:151
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:192
|
||||
msgid "Grab a cup of coffee... Maybe make something to eat, too"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:152
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:193
|
||||
msgid ""
|
||||
"You should have jump to definition, auto completion, and full syntax "
|
||||
"highlighting when it is done."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:155
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:196
|
||||
msgid "Scheme Setup"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:157
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:198
|
||||
msgid "Edit Build Scheme of External Build Target:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:159
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:200
|
||||
msgid "Open scheme editor of external build target"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:160
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:201
|
||||
msgid "Expand the *Build* menu"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:161
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:202
|
||||
msgid "Goto *Post Actions*"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:162
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:203
|
||||
msgid ""
|
||||
"Add a new script run action, select your project in ``Provide build settings "
|
||||
"from`` as this allows you to use ``${PROJECT_DIR}`` variable."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:166
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:207
|
||||
msgid "Write a script that gives the binary a name that Xcode will recognize"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:167
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:208
|
||||
msgid ""
|
||||
"e.g. ``ln -f ${PROJECT_DIR}/godot/bin/godot.osx.tools.64 ${PROJECT_DIR}/"
|
||||
"godot/bin/godot``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:168
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:209
|
||||
msgid "Build the external build target"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:170
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:211
|
||||
msgid "Edit Run Scheme of External Build Target:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:172
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:213
|
||||
msgid "Open the scheme editor again"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:173
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:214
|
||||
msgid "Click Run"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:177
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:218
|
||||
msgid ""
|
||||
"Set the *Executable* to the file you linked in your post build action script"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:178
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:219
|
||||
msgid "Check *Debug executable* if it isn't already"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:179
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:220
|
||||
msgid ""
|
||||
"You can go to *Arguments* tab and add an -e and a -path to a project to "
|
||||
"debug the editor not the project selection screen"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:182
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:223
|
||||
msgid "Test it:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:184
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:225
|
||||
msgid "Set a breakpoint in platform/osx/godot_main_osx.mm"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:185
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:226
|
||||
msgid "It should break at the point!"
|
||||
msgstr ""
|
||||
|
||||
@@ -53246,38 +53299,38 @@ msgid ""
|
||||
"code via pull requests, testing the development snapshots or directly the "
|
||||
"git *master* branch, report bugs or suggest enhancements on the issue "
|
||||
"tracker, improve the official documentation (both the class reference and "
|
||||
"tutorials). The following sections will cover each of those \"direct\" ways "
|
||||
"of contributing to the engine."
|
||||
"tutorials) and its translations. The following sections will cover each of "
|
||||
"those \"direct\" ways of contributing to the engine."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:39
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:40
|
||||
msgid ""
|
||||
"**Donate.** Godot is a non-profit project, but it can still benefit from "
|
||||
"user donations for many things. Apart from usual expenses such as hosting "
|
||||
"costs or promotion material on events, we also use donation money to acquire "
|
||||
"hardware when necessary (e.g. we used donation money to buy a Macbook Pro to "
|
||||
"implement Retina/HiDPI support and various other macOS-related features). "
|
||||
"Most importantly, we also used donation money to hire our lead developer "
|
||||
"Juan Linietsky, so that he can work full-time on the engine. Even with a low "
|
||||
"monthly wage, we need a steady donation income to continue doing this, which "
|
||||
"has been very beneficial to the project so far. So if you want to donate "
|
||||
"some money to the project, check `our website <http://godotengine.org/"
|
||||
"donate>`_ for details."
|
||||
"Most importantly, we also used donation money to hire core developers so "
|
||||
"they can work full-time on the engine. Even with a low monthly wage, we need "
|
||||
"a steady donation income to continue doing this, which has been very "
|
||||
"beneficial to the project so far. So if you want to donate some money to the "
|
||||
"project, check `our website <http://godotengine.org/donate>`_ for details."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:53
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:54
|
||||
msgid "Contributing code"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:55
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:56
|
||||
msgid ""
|
||||
"The possibility to study, use, modify and redistribute modifications of the "
|
||||
"engine's source code are the fundamental rights that Godot's license grant "
|
||||
"you, making it `free and open source software <https://en.wikipedia.org/wiki/"
|
||||
"Free_and_open-source_software>`_."
|
||||
"engine's source code are the fundamental rights that Godot's `MIT <https://"
|
||||
"tldrlegal.com/license/mit-license>`_ license grants you, making it `free and "
|
||||
"open source software <https://en.wikipedia.org/wiki/Free_and_open-"
|
||||
"source_software>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:59
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:61
|
||||
msgid ""
|
||||
"As such, everyone is entitled to modify `Godot's source code <https://github."
|
||||
"com/godotengine/godot>`_, and send those modifications back to the upstream "
|
||||
@@ -53287,11 +53340,11 @@ msgid ""
|
||||
"git commits (patches) into the main development branch."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:66
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:68
|
||||
msgid "Contributing code changes upstream has two big advantages:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:68
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:70
|
||||
msgid ""
|
||||
"Your own code will be reviewed and improved by other developers, and will be "
|
||||
"further maintained directly in the upstream project, so you won't have to "
|
||||
@@ -53302,7 +53355,7 @@ msgid ""
|
||||
"own project, if they are too specific."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:76
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:78
|
||||
msgid ""
|
||||
"The whole community will benefit from your work, and other contributors will "
|
||||
"behave the same way, contributing code that will be beneficial to you. At "
|
||||
@@ -53310,7 +53363,7 @@ msgid ""
|
||||
"changes to the engine!"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:81
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:83
|
||||
msgid ""
|
||||
"To ensure good collaboration and overall quality, the Godot developers "
|
||||
"enforce some rules for code contributions, for example regarding the style "
|
||||
@@ -53318,23 +53371,30 @@ msgid ""
|
||||
"workflow."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:85
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:87
|
||||
msgid ""
|
||||
"A nice place to start may be the issue tagged as `junior jobs <https://"
|
||||
"github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3A%22junior"
|
||||
"+job%22>`_ on GitHub."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:89
|
||||
msgid ""
|
||||
"Technical details about the PR workflow are outlined in a specific section, :"
|
||||
"ref:`doc_pr_workflow`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:88
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:92
|
||||
msgid ""
|
||||
"Details about the code style guidelines and the ``clang-format`` tool used "
|
||||
"to enforce them are outlined in :ref:`doc_code_style_guidelines`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:93
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:97
|
||||
msgid "Testing and reporting issues"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:95
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:99
|
||||
msgid ""
|
||||
"Another great way of contributing to the engine is to test development "
|
||||
"releases or the development branch and to report issues. It is also helpful "
|
||||
@@ -53342,28 +53402,28 @@ msgid ""
|
||||
"the development branch and in future maintenance releases."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:101
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:105
|
||||
msgid "Testing development versions"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:103
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:107
|
||||
msgid "To help with the testing, you have several possibilities:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:105
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:109
|
||||
msgid ""
|
||||
"Compile the engine from source yourself, following the instructions of the :"
|
||||
"ref:`Compiling <toc-devel-compiling>` page for your platform."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:108
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:112
|
||||
msgid ""
|
||||
"Test official pre-release binaries when they are announced (usually on the "
|
||||
"blog and other community platforms), such as alpha, beta and RC (release "
|
||||
"candidate) builds."
|
||||
"blog and other community platforms), such as alpha, beta and release "
|
||||
"candidate (RC) builds."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:112
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:115
|
||||
msgid ""
|
||||
"Test \"trusted\" unofficial builds of the development branch; just ask "
|
||||
"community members for reliable providers. Whenever possible, it's best to "
|
||||
@@ -53371,7 +53431,7 @@ msgid ""
|
||||
"provenance of your binaries."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:117
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:120
|
||||
msgid ""
|
||||
"As mentioned previously, it is also helpful to keep your eyes peeled for "
|
||||
"potential bugs that might still be present in the stable releases, "
|
||||
@@ -53379,11 +53439,11 @@ msgid ""
|
||||
"testing by the developers."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:123
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:126
|
||||
msgid "Filing an issue on GitHub"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:125
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:128
|
||||
msgid ""
|
||||
"Godot uses `GitHub's issue tracker <https://github.com/godotengine/godot/"
|
||||
"issues>`_ for bug reports and enhancement suggestions. You will need a "
|
||||
@@ -53391,7 +53451,7 @@ msgid ""
|
||||
"issue\" button."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:129
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:132
|
||||
msgid ""
|
||||
"When you report a bug, you should keep in mind that the process is similar "
|
||||
"to an appointment with your doctor. You noticed *symptoms* that make you "
|
||||
@@ -53401,7 +53461,7 @@ msgid ""
|
||||
"actual cause of the bug can be identified and addressed."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:136
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:139
|
||||
msgid ""
|
||||
"You should therefore always ask yourself: what is relevant information to "
|
||||
"give so that other Godot contributors can understand the bug, identify it "
|
||||
@@ -53409,7 +53469,7 @@ msgid ""
|
||||
"should always provide:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:141
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:144
|
||||
msgid ""
|
||||
"**Operating system.** Sometimes bugs are system-specific, i.e. they happen "
|
||||
"only on Windows, or only on Linux, etc. That's particularly relevant for all "
|
||||
@@ -53417,14 +53477,14 @@ msgid ""
|
||||
"management, audio, etc."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:146
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:149
|
||||
msgid ""
|
||||
"**Hardware.** Sometimes bugs are hardware-specific, i.e. they happen only on "
|
||||
"certain processors, graphic cards, etc. If you are able to, it can be "
|
||||
"helpful to include information on your hardware."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:150
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:153
|
||||
msgid ""
|
||||
"**Godot version.** This is a must have. Some issues might be relevant in the "
|
||||
"current stable release, but fixed in the development branch, or the other "
|
||||
@@ -53433,7 +53493,7 @@ msgid ""
|
||||
"the start helps to speed up the diagnosis."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:156
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:159
|
||||
msgid ""
|
||||
"**How to reproduce the bug.** In the majority of cases, bugs are "
|
||||
"reproducible, i.e. it is possible to trigger them reliably by following some "
|
||||
@@ -53447,23 +53507,23 @@ msgid ""
|
||||
"each issue."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:167
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:170
|
||||
msgid ""
|
||||
"When you click the \"New issue\" button, you should be presented with a text "
|
||||
"area prefilled with our issue template. Please try to follow it so that all "
|
||||
"issues are consistent and provide the required information."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:172
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:175
|
||||
msgid "Contributing to the documentation"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:174
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:177
|
||||
msgid ""
|
||||
"There are two separate resources referred to as \"documentation\" in Godot:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:176
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:179
|
||||
msgid ""
|
||||
"**The class reference.** This is the documentation for the complete Godot "
|
||||
"API as exposed to GDScript and the other scripting languages. It can be "
|
||||
@@ -53473,14 +53533,14 @@ msgid ""
|
||||
"request. See :ref:`doc_updating_the_class_reference` for more details."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:184
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:187
|
||||
msgid ""
|
||||
"**The tutorials and engine documentation.** This is the part you are reading "
|
||||
"now, which is distributed in the HTML, PDF and EPUB formats. Its contents "
|
||||
"are generated from plain text files in the reStructured Text (rst) format, "
|
||||
"to which you can contribute via pull requests on the `godot-docs <https://"
|
||||
"github.com/godotengine/godot-docs>`_ GitHub repository. See :ref:"
|
||||
"`doc_documentation_guidelines` for more details."
|
||||
"**The tutorials and engine documentation and its translations.** This is the "
|
||||
"part you are reading now, which is distributed in the HTML, PDF and EPUB "
|
||||
"formats. Its contents are generated from plain text files in the "
|
||||
"reStructured Text (rst) format, to which you can contribute via pull "
|
||||
"requests on the `godot-docs <https://github.com/godotengine/godot-docs>`_ "
|
||||
"GitHub repository. See :ref:`doc_documentation_guidelines` for more details."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/pr_workflow.rst:4
|
||||
@@ -54547,15 +54607,18 @@ msgstr ""
|
||||
msgid ""
|
||||
"This page describes the rules to follow if you want to contribute to Godot "
|
||||
"Engine by writing or reviewing documentation, or by translating existing "
|
||||
"documentation."
|
||||
"documentation. Also have a look at README of the `godot-docs GitHub "
|
||||
"repository <https://github.com/godotengine/godot-docs>`_ and the `docs front "
|
||||
"page <http://docs.godotengine.org>`_ on what steps to follow and how to "
|
||||
"contact the docs team."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:11
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:14
|
||||
#: ../../docs/community/contributing/updating_the_class_reference.rst:17
|
||||
msgid "How to contribute"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:13
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:16
|
||||
msgid ""
|
||||
"Creating or modifying documentation pages is mainly done via the `godot-docs "
|
||||
"GitHub repository <https://github.com/godotengine/godot-docs>`_. The HTML "
|
||||
@@ -54565,21 +54628,21 @@ msgid ""
|
||||
"documentation."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:20
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:23
|
||||
msgid ""
|
||||
"For details on Git usage and the pull request workflow, please refer to the :"
|
||||
"ref:`doc_pr_workflow` page. Most of what it describes regarding the main "
|
||||
"godotengine/godot repository is also valid for the docs repository."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:25
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:28
|
||||
msgid ""
|
||||
"The README.md file contains all the information you need to get you started, "
|
||||
"please read it. In particular, it contains some tips and tricks and links to "
|
||||
"reference documentation about the reStructuredText markup language."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:29
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:32
|
||||
msgid ""
|
||||
"If you want to edit the **API reference**, please note that it should *not* "
|
||||
"be done in the godot-docs repository. Instead, you should edit the ``doc/"
|
||||
@@ -54588,24 +54651,24 @@ msgid ""
|
||||
"the online docs. Read more here: :ref:`doc_updating_the_class_reference`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:37
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:40
|
||||
msgid "What makes good documentation?"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:39
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:42
|
||||
msgid ""
|
||||
"Documentation should be well written in plain English, using well-formed "
|
||||
"sentences and various levels of sections and subsections. It should be clear "
|
||||
"and objective."
|
||||
"and objective. Also have a look at the :ref:`doc_docs_writing_guidelines`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:43
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:46
|
||||
msgid ""
|
||||
"We differentiate tutorial pages from other documentation pages by these "
|
||||
"definitions:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:46
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:49
|
||||
msgid ""
|
||||
"Tutorial: a page aiming at explaining how to use one or more concepts in the "
|
||||
"editor or scripts in order to achieve a specific goal with a learning "
|
||||
@@ -54613,20 +54676,17 @@ msgid ""
|
||||
"object\")."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:50
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:53
|
||||
msgid ""
|
||||
"Documentation: a page describing precisely one and only one concept at a "
|
||||
"time, if possible exhaustively (e.g. the list of methods of the Sprite "
|
||||
"class, or an overview of the input management in Godot)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:54
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:57
|
||||
msgid ""
|
||||
"You are free to write the kind of documentation you wish, as long as you "
|
||||
"respect the following rules (and the ones on the repo). In particular, you "
|
||||
"can contribute tutorials in the \"Community\" section of the docs, where "
|
||||
"they could be merged relatively easily, improved by other contributors and "
|
||||
"eventually moved to an \"official\" section if relevant."
|
||||
"respect the following rules (and the ones on the repo)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:61
|
||||
@@ -54675,29 +54735,26 @@ msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:92
|
||||
msgid ""
|
||||
"For the moment, only English documentation is provided. We want to propose "
|
||||
"localized documentation in the future, but this is not a priority for now. "
|
||||
"Indeed, since the English documentation is still evolving a lot as the "
|
||||
"community improves it and make it more professional, we prefer that "
|
||||
"translators do not spend too much time on it, as their translated "
|
||||
"documentation might quickly grow out of sync with the original."
|
||||
"You can help to translate the official Godot documentation on our `Hosted "
|
||||
"Weblate <https://hosted.weblate.org/engage/godot-engine/>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:99
|
||||
msgid ""
|
||||
"When the English documentation is ready for translations, we will provide "
|
||||
"tools to simplify the work of translators by tracking changes to the English "
|
||||
"docs that they should translate on their end."
|
||||
"There also is the official `Godot I18N repository <https://github.com/"
|
||||
"godotengine/godot-docs-l10n>`_. where you can see when the data was last "
|
||||
"synced."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:106
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:104
|
||||
msgid ""
|
||||
"This documentation and every page it contains is published under the terms "
|
||||
"of the Creative Commons Attribution 3.0 license (CC-BY-3.0), with "
|
||||
"attribution to \"Juan Linietsky, Ariel Manzur and the Godot community\"."
|
||||
"of the `Creative Commons Attribution 3.0 license (CC-BY-3.0) <https://"
|
||||
"tldrlegal.com/license/creative-commons-attribution-(cc)>`_, with attribution "
|
||||
"to \"Juan Linietsky, Ariel Manzur and the Godot community\"."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:110
|
||||
#: ../../docs/community/contributing/documentation_guidelines.rst:107
|
||||
msgid ""
|
||||
"By contributing to the documentation on the GitHub repository, you agree "
|
||||
"that your changes are distributed under this license."
|
||||
|
||||
Reference in New Issue
Block a user