Sync Sphinx templates with current docs

This commit is contained in:
Rémi Verschelde
2018-05-28 10:52:19 +02:00
parent 084d39f368
commit 31a449c85f
201 changed files with 453 additions and 417 deletions

2
docs

Submodule docs updated: 1864972ce4...d794128b14

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -115,7 +115,7 @@ msgid "Both 32 and 64 bit binaries are supported where it makes sense, with 64 b
msgstr ""
#: ../../docs/about/faq.rst:53
msgid "Some users also report building and using Godot successfully on ARM-based system with Linux, like the Raspberry Pi. There is also some unofficial thirdparty work being done on building for some consoles. None of this is included in the default build scripts or export templates, however."
msgid "Some users also report building and using Godot successfully on ARM-based systems with Linux, like the Raspberry Pi. There is also some unofficial thirdparty work being done on building for some consoles. None of this is included in the default build scripts or export templates, however."
msgstr ""
#: ../../docs/about/faq.rst:57

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -21,51 +21,51 @@ msgid "Documentation guidelines"
msgstr ""
#: ../../docs/community/contributing/documentation_guidelines.rst:6
msgid "This page describes the rules to follow if you want to contribute to Godot Engine by writing or reviewing documentation, or by translating existing documentation."
msgid "This page describes the rules to follow if you want to contribute to Godot Engine by writing or reviewing documentation, or by translating existing documentation. Also have a look at README of the `godot-docs GitHub repository <https://github.com/godotengine/godot-docs>`_ and the `docs front page <http://docs.godotengine.org>`_ on what steps to follow and how to contact the docs team."
msgstr ""
#: ../../docs/community/contributing/documentation_guidelines.rst:11
#: ../../docs/community/contributing/documentation_guidelines.rst:14
msgid "How to contribute"
msgstr ""
#: ../../docs/community/contributing/documentation_guidelines.rst:13
#: ../../docs/community/contributing/documentation_guidelines.rst:16
msgid "Creating or modifying documentation pages is mainly done via the `godot-docs GitHub repository <https://github.com/godotengine/godot-docs>`_. The HTML (or PDF and EPUB) documentation is generated from the .rst files (reStructuredText markup language) in that repository. Modifying those pages in a pull request and getting it merged will trigger a rebuild of the online documentation."
msgstr ""
#: ../../docs/community/contributing/documentation_guidelines.rst:20
#: ../../docs/community/contributing/documentation_guidelines.rst:23
msgid "For details on Git usage and the pull request workflow, please refer to the :ref:`doc_pr_workflow` page. Most of what it describes regarding the main godotengine/godot repository is also valid for the docs repository."
msgstr ""
#: ../../docs/community/contributing/documentation_guidelines.rst:25
#: ../../docs/community/contributing/documentation_guidelines.rst:28
msgid "The README.md file contains all the information you need to get you started, please read it. In particular, it contains some tips and tricks and links to reference documentation about the reStructuredText markup language."
msgstr ""
#: ../../docs/community/contributing/documentation_guidelines.rst:29
#: ../../docs/community/contributing/documentation_guidelines.rst:32
msgid "If you want to edit the **API reference**, please note that it should *not* be done in the godot-docs repository. Instead, you should edit the ``doc/classes/*`` XML files of Godot's main repository. These files are then later used to generate the in-editor documentation as well as the API reference of the online docs. Read more here: :ref:`doc_updating_the_class_reference`."
msgstr ""
#: ../../docs/community/contributing/documentation_guidelines.rst:37
#: ../../docs/community/contributing/documentation_guidelines.rst:40
msgid "What makes good documentation?"
msgstr ""
#: ../../docs/community/contributing/documentation_guidelines.rst:39
msgid "Documentation should be well written in plain English, using well-formed sentences and various levels of sections and subsections. It should be clear and objective."
msgstr ""
#: ../../docs/community/contributing/documentation_guidelines.rst:43
msgid "We differentiate tutorial pages from other documentation pages by these definitions:"
#: ../../docs/community/contributing/documentation_guidelines.rst:42
msgid "Documentation should be well written in plain English, using well-formed sentences and various levels of sections and subsections. It should be clear and objective. Also have a look at the :ref:`doc_docs_writing_guidelines`."
msgstr ""
#: ../../docs/community/contributing/documentation_guidelines.rst:46
msgid "We differentiate tutorial pages from other documentation pages by these definitions:"
msgstr ""
#: ../../docs/community/contributing/documentation_guidelines.rst:49
msgid "Tutorial: a page aiming at explaining how to use one or more concepts in the editor or scripts in order to achieve a specific goal with a learning purpose (e.g. \"Making a simple 2d Pong game\", \"Applying forces to an object\")."
msgstr ""
#: ../../docs/community/contributing/documentation_guidelines.rst:50
#: ../../docs/community/contributing/documentation_guidelines.rst:53
msgid "Documentation: a page describing precisely one and only one concept at a time, if possible exhaustively (e.g. the list of methods of the Sprite class, or an overview of the input management in Godot)."
msgstr ""
#: ../../docs/community/contributing/documentation_guidelines.rst:54
msgid "You are free to write the kind of documentation you wish, as long as you respect the following rules (and the ones on the repo). In particular, you can contribute tutorials in the \"Community\" section of the docs, where they could be merged relatively easily, improved by other contributors and eventually moved to an \"official\" section if relevant."
#: ../../docs/community/contributing/documentation_guidelines.rst:57
msgid "You are free to write the kind of documentation you wish, as long as you respect the following rules (and the ones on the repo)."
msgstr ""
#: ../../docs/community/contributing/documentation_guidelines.rst:61
@@ -105,22 +105,22 @@ msgid "Translating existing pages"
msgstr ""
#: ../../docs/community/contributing/documentation_guidelines.rst:92
msgid "For the moment, only English documentation is provided. We want to propose localized documentation in the future, but this is not a priority for now. Indeed, since the English documentation is still evolving a lot as the community improves it and make it more professional, we prefer that translators do not spend too much time on it, as their translated documentation might quickly grow out of sync with the original."
msgid "You can help to translate the official Godot documentation on our `Hosted Weblate <https://hosted.weblate.org/engage/godot-engine/>`_."
msgstr ""
#: ../../docs/community/contributing/documentation_guidelines.rst:99
msgid "When the English documentation is ready for translations, we will provide tools to simplify the work of translators by tracking changes to the English docs that they should translate on their end."
msgid "There also is the official `Godot I18N repository <https://github.com/godotengine/godot-docs-l10n>`_. where you can see when the data was last synced."
msgstr ""
#: ../../docs/community/contributing/documentation_guidelines.rst:104
#: ../../docs/community/contributing/documentation_guidelines.rst:102
msgid "License"
msgstr ""
#: ../../docs/community/contributing/documentation_guidelines.rst:106
msgid "This documentation and every page it contains is published under the terms of the Creative Commons Attribution 3.0 license (CC-BY-3.0), with attribution to \"Juan Linietsky, Ariel Manzur and the Godot community\"."
#: ../../docs/community/contributing/documentation_guidelines.rst:104
msgid "This documentation and every page it contains is published under the terms of the `Creative Commons Attribution 3.0 license (CC-BY-3.0) <https://tldrlegal.com/license/creative-commons-attribution-(cc)>`_, with attribution to \"Juan Linietsky, Ariel Manzur and the Godot community\"."
msgstr ""
#: ../../docs/community/contributing/documentation_guidelines.rst:110
#: ../../docs/community/contributing/documentation_guidelines.rst:107
msgid "By contributing to the documentation on the GitHub repository, you agree that your changes are distributed under this license."
msgstr ""

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -37,130 +37,134 @@ msgid "**Make games.** It's no secret that, to convince new users and especially
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:32
msgid "**Get involved in the engine's development.** This can be by contributing code via pull requests, testing the development snapshots or directly the git *master* branch, report bugs or suggest enhancements on the issue tracker, improve the official documentation (both the class reference and tutorials). The following sections will cover each of those \"direct\" ways of contributing to the engine."
msgid "**Get involved in the engine's development.** This can be by contributing code via pull requests, testing the development snapshots or directly the git *master* branch, report bugs or suggest enhancements on the issue tracker, improve the official documentation (both the class reference and tutorials) and its translations. The following sections will cover each of those \"direct\" ways of contributing to the engine."
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:39
msgid "**Donate.** Godot is a non-profit project, but it can still benefit from user donations for many things. Apart from usual expenses such as hosting costs or promotion material on events, we also use donation money to acquire hardware when necessary (e.g. we used donation money to buy a Macbook Pro to implement Retina/HiDPI support and various other macOS-related features). Most importantly, we also used donation money to hire our lead developer Juan Linietsky, so that he can work full-time on the engine. Even with a low monthly wage, we need a steady donation income to continue doing this, which has been very beneficial to the project so far. So if you want to donate some money to the project, check `our website <http://godotengine.org/donate>`_ for details."
#: ../../docs/community/contributing/ways_to_contribute.rst:40
msgid "**Donate.** Godot is a non-profit project, but it can still benefit from user donations for many things. Apart from usual expenses such as hosting costs or promotion material on events, we also use donation money to acquire hardware when necessary (e.g. we used donation money to buy a Macbook Pro to implement Retina/HiDPI support and various other macOS-related features). Most importantly, we also used donation money to hire core developers so they can work full-time on the engine. Even with a low monthly wage, we need a steady donation income to continue doing this, which has been very beneficial to the project so far. So if you want to donate some money to the project, check `our website <http://godotengine.org/donate>`_ for details."
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:53
#: ../../docs/community/contributing/ways_to_contribute.rst:54
msgid "Contributing code"
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:55
msgid "The possibility to study, use, modify and redistribute modifications of the engine's source code are the fundamental rights that Godot's license grant you, making it `free and open source software <https://en.wikipedia.org/wiki/Free_and_open-source_software>`_."
#: ../../docs/community/contributing/ways_to_contribute.rst:56
msgid "The possibility to study, use, modify and redistribute modifications of the engine's source code are the fundamental rights that Godot's `MIT <https://tldrlegal.com/license/mit-license>`_ license grants you, making it `free and open source software <https://en.wikipedia.org/wiki/Free_and_open-source_software>`_."
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:59
#: ../../docs/community/contributing/ways_to_contribute.rst:61
msgid "As such, everyone is entitled to modify `Godot's source code <https://github.com/godotengine/godot>`_, and send those modifications back to the upstream project in the form of a patch (a text file describing the changes in a ready-to-apply manner) or - in the modern workflow that we use - via a so-called \"pull request\" (PR), i.e. a proposal to directly merge one or more git commits (patches) into the main development branch."
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:66
#: ../../docs/community/contributing/ways_to_contribute.rst:68
msgid "Contributing code changes upstream has two big advantages:"
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:68
#: ../../docs/community/contributing/ways_to_contribute.rst:70
msgid "Your own code will be reviewed and improved by other developers, and will be further maintained directly in the upstream project, so you won't have to reapply your own changes every time you move to a newer version. On the other hand it comes with a responsibility, as your changes have to be generic enough to be beneficial to all users, and not just your project; so in some cases it might still be relevant to keep your changes only for your own project, if they are too specific."
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:76
#: ../../docs/community/contributing/ways_to_contribute.rst:78
msgid "The whole community will benefit from your work, and other contributors will behave the same way, contributing code that will be beneficial to you. At the time of this writing, more than 300 developers have contributed code changes to the engine!"
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:81
#: ../../docs/community/contributing/ways_to_contribute.rst:83
msgid "To ensure good collaboration and overall quality, the Godot developers enforce some rules for code contributions, for example regarding the style to use in the C++ code (indentation, brackets, etc.) or the git and PR workflow."
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:85
#: ../../docs/community/contributing/ways_to_contribute.rst:87
msgid "A nice place to start may be the issue tagged as `junior jobs <https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3A%22junior+job%22>`_ on GitHub."
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:89
msgid "Technical details about the PR workflow are outlined in a specific section, :ref:`doc_pr_workflow`."
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:88
#: ../../docs/community/contributing/ways_to_contribute.rst:92
msgid "Details about the code style guidelines and the ``clang-format`` tool used to enforce them are outlined in :ref:`doc_code_style_guidelines`."
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:93
#: ../../docs/community/contributing/ways_to_contribute.rst:97
msgid "Testing and reporting issues"
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:95
#: ../../docs/community/contributing/ways_to_contribute.rst:99
msgid "Another great way of contributing to the engine is to test development releases or the development branch and to report issues. It is also helpful to report issues discovered in stable releases, so that they can be fixed in the development branch and in future maintenance releases."
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:101
#: ../../docs/community/contributing/ways_to_contribute.rst:105
msgid "Testing development versions"
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:103
#: ../../docs/community/contributing/ways_to_contribute.rst:107
msgid "To help with the testing, you have several possibilities:"
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:105
#: ../../docs/community/contributing/ways_to_contribute.rst:109
msgid "Compile the engine from source yourself, following the instructions of the :ref:`Compiling <toc-devel-compiling>` page for your platform."
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:108
msgid "Test official pre-release binaries when they are announced (usually on the blog and other community platforms), such as alpha, beta and RC (release candidate) builds."
#: ../../docs/community/contributing/ways_to_contribute.rst:112
msgid "Test official pre-release binaries when they are announced (usually on the blog and other community platforms), such as alpha, beta and release candidate (RC) builds."
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:112
#: ../../docs/community/contributing/ways_to_contribute.rst:115
msgid "Test \"trusted\" unofficial builds of the development branch; just ask community members for reliable providers. Whenever possible, it's best to use official binaries or to compile yourself though, to be sure about the provenance of your binaries."
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:117
#: ../../docs/community/contributing/ways_to_contribute.rst:120
msgid "As mentioned previously, it is also helpful to keep your eyes peeled for potential bugs that might still be present in the stable releases, especially when using some niche features of the engine which might get less testing by the developers."
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:123
#: ../../docs/community/contributing/ways_to_contribute.rst:126
msgid "Filing an issue on GitHub"
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:125
#: ../../docs/community/contributing/ways_to_contribute.rst:128
msgid "Godot uses `GitHub's issue tracker <https://github.com/godotengine/godot/issues>`_ for bug reports and enhancement suggestions. You will need a GitHub account to be able to open a new issue there, and click on the \"New issue\" button."
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:129
#: ../../docs/community/contributing/ways_to_contribute.rst:132
msgid "When you report a bug, you should keep in mind that the process is similar to an appointment with your doctor. You noticed *symptoms* that make you think that something might be wrong (the engine crashes, some features don't work as expected, etc.). It's the role of the bug triaging team and the developers to then help make the diagnosis of the issue you met, so that the actual cause of the bug can be identified and addressed."
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:136
#: ../../docs/community/contributing/ways_to_contribute.rst:139
msgid "You should therefore always ask yourself: what is relevant information to give so that other Godot contributors can understand the bug, identify it and hopefully fix it. Here are some of the most important infos that you should always provide:"
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:141
#: ../../docs/community/contributing/ways_to_contribute.rst:144
msgid "**Operating system.** Sometimes bugs are system-specific, i.e. they happen only on Windows, or only on Linux, etc. That's particularly relevant for all bugs related to OS interfaces, such as file management, input, window management, audio, etc."
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:146
#: ../../docs/community/contributing/ways_to_contribute.rst:149
msgid "**Hardware.** Sometimes bugs are hardware-specific, i.e. they happen only on certain processors, graphic cards, etc. If you are able to, it can be helpful to include information on your hardware."
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:150
#: ../../docs/community/contributing/ways_to_contribute.rst:153
msgid "**Godot version.** This is a must have. Some issues might be relevant in the current stable release, but fixed in the development branch, or the other way around. You might also be using an obsolete version of Godot and experiencing a known issue fixed in a later version, so knowing this from the start helps to speed up the diagnosis."
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:156
#: ../../docs/community/contributing/ways_to_contribute.rst:159
msgid "**How to reproduce the bug.** In the majority of cases, bugs are reproducible, i.e. it is possible to trigger them reliably by following some steps. Please always describe those steps as clearly as possible, so that everyone can try to reproduce the issue and confirm it. Ideally, make a demo project that reproduces this issue out of the box, zip it and attach it to the issue (you can do this by drag and drop). Even if you think that the issue is trivial to reproduce, adding a minimal project that lets reproduce it is a big added value. You have to keep in mind that there are thousands of issues in the tracker, and developers can only dedicate little time to each issue."
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:167
#: ../../docs/community/contributing/ways_to_contribute.rst:170
msgid "When you click the \"New issue\" button, you should be presented with a text area prefilled with our issue template. Please try to follow it so that all issues are consistent and provide the required information."
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:172
#: ../../docs/community/contributing/ways_to_contribute.rst:175
msgid "Contributing to the documentation"
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:174
#: ../../docs/community/contributing/ways_to_contribute.rst:177
msgid "There are two separate resources referred to as \"documentation\" in Godot:"
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:176
#: ../../docs/community/contributing/ways_to_contribute.rst:179
msgid "**The class reference.** This is the documentation for the complete Godot API as exposed to GDScript and the other scripting languages. It can be consulted offline, directly in Godot's code editor, or online at :ref:`Godot API <toc-class-ref>`. To contribute to the class reference, you have to edit the `doc/base/classes.xml` in Godot's git repository, and make a pull request. See :ref:`doc_updating_the_class_reference` for more details."
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:184
msgid "**The tutorials and engine documentation.** This is the part you are reading now, which is distributed in the HTML, PDF and EPUB formats. Its contents are generated from plain text files in the reStructured Text (rst) format, to which you can contribute via pull requests on the `godot-docs <https://github.com/godotengine/godot-docs>`_ GitHub repository. See :ref:`doc_documentation_guidelines` for more details."
#: ../../docs/community/contributing/ways_to_contribute.rst:187
msgid "**The tutorials and engine documentation and its translations.** This is the part you are reading now, which is distributed in the HTML, PDF and EPUB formats. Its contents are generated from plain text files in the reStructured Text (rst) format, to which you can contribute via pull requests on the `godot-docs <https://github.com/godotengine/godot-docs>`_ GitHub repository. See :ref:`doc_documentation_guidelines` for more details."
msgstr ""

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -73,7 +73,7 @@ msgid "That's it! Now you should be good to go :)"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:71
msgid "QtCreator"
msgid "Qt Creator"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:74
@@ -84,239 +84,251 @@ msgstr ""
msgid "Choose *New Project* -> *Import Project* -> *Import Existing Project*."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:77
#: ../../docs/development/cpp/configuring_an_ide.rst:80
msgid "Set the path to your Godot root directory and enter the project name."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:78
#: ../../docs/development/cpp/configuring_an_ide.rst:84
msgid "Here you can choose which folders and files will be visible to the project. C/C++ files are added automatically. Potentially useful additions: \\*.py for buildsystem files, \\*.java for Android development, \\*.mm for macOS. Click \"Next\"."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:81
#: ../../docs/development/cpp/configuring_an_ide.rst:90
msgid "Click *Finish*."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:82
#: ../../docs/development/cpp/configuring_an_ide.rst:91
msgid "Add a line containing ``.`` to *project_name.includes* to get working code completion."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:85
#: ../../docs/development/cpp/configuring_an_ide.rst:96
msgid "Build and run"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:87
#: ../../docs/development/cpp/configuring_an_ide.rst:98
msgid "Build configuration:"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:89
#: ../../docs/development/cpp/configuring_an_ide.rst:100
msgid "Click on *Projects* and open the *Build* tab."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:90
#: ../../docs/development/cpp/configuring_an_ide.rst:101
msgid "Delete the pre-defined ``make`` build step."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:91
#: ../../docs/development/cpp/configuring_an_ide.rst:105
msgid "Click *Add Build Step* -> *Custom Process Step*."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:92
#: ../../docs/development/cpp/configuring_an_ide.rst:109
msgid "Type ``scons`` in the *Command* field."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:93
#: ../../docs/development/cpp/configuring_an_ide.rst:110
msgid "Fill the *Arguments* field with your compilation options. (e.g.: ``p=x11 target=debug -j 4``)"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:95
#: ../../docs/development/cpp/configuring_an_ide.rst:114
msgid "Run configuration:"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:97
#: ../../docs/development/cpp/configuring_an_ide.rst:116
msgid "Open the *Run* tab."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:98
msgid "Point the *Executable* to your compiled Godot binary (e.g: ``%{buildDir}\\bin\\godot.windows.tools.64.exe``)"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:99
msgid "If you want to run a specific game or project, point *Working directory* to the game directory."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:100
msgid "If you want to run the editor, add ``-e`` to the *Command line arguments* field."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:103
msgid "Xcode"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:106
msgid "Project Setup"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:108
msgid "Create an Xcode external build project anywhere"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:112
msgid "Set the *Build tool* to the path to scons"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:114
msgid "Modify Build Target's Xcode Info Tab:"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:116
msgid "Set *Arguments* to something like: platform=osx tools=yes bits=64 target=debug"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:117
msgid "Set *Directory* to the path to Godot's source folder. Keep it blank if project is already there."
msgid "Point the *Executable* to your compiled Godot binary (e.g: ``%{buildDir}/bin/godot.x11.opt.tools.64``)"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:118
msgid "You may uncheck *Pass build settings in environment*"
msgid "If you want to run a specific game or project, point *Working directory* to the game directory."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:122
msgid "Add a Command Line Target:"
#: ../../docs/development/cpp/configuring_an_ide.rst:119
msgid "If you want to run the editor, add ``-e`` to the *Command line arguments* field."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:124
msgid "Go to Xcode File > New > Target... and add a new Xcode command line target"
msgid "Updating Sources after pulling latest commits"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:130
msgid "Name it something so you know not to compile with this target"
#: ../../docs/development/cpp/configuring_an_ide.rst:126
msgid "As a developer you usually want to frequently pull the latest commits from the upstream git repository or a specific fork etc. However this brings a little problem with it: as the development continues, source files (and folders) are added or removed. These changes needs to be reflected in your project files for Qt Creator too, so you continue to have a nice experience coding in it. A simple way to check these things, is to right click at your root folder in the \"Projects View\" and click on \"Edit files...\""
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:131
msgid "e.g. ``GodotXcodeIndex``"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:132
msgid "Goto the newly created target's *Build Settings* tab and search for *Header Search Paths*"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:133
msgid "Set *Header Search Paths* to an absolute path to Godot's source folder"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:134
msgid "Make it recursive by adding two \\*'s to the end of the path"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:135
msgid "e.g. ``/Users/me/repos/godot-source/\\**``"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:137
msgid "Add Godot Source to the Project:"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:139
msgid "Drag and drop godot source into project file browser."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:140
msgid "Uncheck *Create External Build System*"
#: ../../docs/development/cpp/configuring_an_ide.rst:136
msgid "Now a new dialog should appear that is similar in functionality to the one in the third step of the \"Importing the project\" section. Here now you can check whether you want to add/remove specific files and/or folders. You can chose by clicking with your mouse or just simply by clicking the \"Apply Filter\" button. A simple click on \"Ok\" and you're ready to continue your work."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:144
msgid "Click Next"
msgid "Xcode"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:145
msgid "Select *create groups*"
#: ../../docs/development/cpp/configuring_an_ide.rst:147
msgid "Project Setup"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:149
msgid "Check off only your command line target in the *Add to targets* section"
msgid "Create an Xcode external build project anywhere"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:150
msgid "Click finish. Xcode will now index the files."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:151
msgid "Grab a cup of coffee... Maybe make something to eat, too"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:152
msgid "You should have jump to definition, auto completion, and full syntax highlighting when it is done."
#: ../../docs/development/cpp/configuring_an_ide.rst:153
msgid "Set the *Build tool* to the path to scons"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:155
msgid "Scheme Setup"
msgid "Modify Build Target's Xcode Info Tab:"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:157
msgid "Edit Build Scheme of External Build Target:"
msgid "Set *Arguments* to something like: platform=osx tools=yes bits=64 target=debug"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:158
msgid "Set *Directory* to the path to Godot's source folder. Keep it blank if project is already there."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:159
msgid "Open scheme editor of external build target"
msgid "You may uncheck *Pass build settings in environment*"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:160
msgid "Expand the *Build* menu"
#: ../../docs/development/cpp/configuring_an_ide.rst:163
msgid "Add a Command Line Target:"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:161
msgid "Goto *Post Actions*"
#: ../../docs/development/cpp/configuring_an_ide.rst:165
msgid "Go to Xcode File > New > Target... and add a new Xcode command line target"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:162
msgid "Add a new script run action, select your project in ``Provide build settings from`` as this allows you to use ``${PROJECT_DIR}`` variable."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:166
msgid "Write a script that gives the binary a name that Xcode will recognize"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:167
msgid "e.g. ``ln -f ${PROJECT_DIR}/godot/bin/godot.osx.tools.64 ${PROJECT_DIR}/godot/bin/godot``"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:168
msgid "Build the external build target"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:170
msgid "Edit Run Scheme of External Build Target:"
#: ../../docs/development/cpp/configuring_an_ide.rst:171
msgid "Name it something so you know not to compile with this target"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:172
msgid "Open the scheme editor again"
msgid "e.g. ``GodotXcodeIndex``"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:173
msgid "Click Run"
msgid "Goto the newly created target's *Build Settings* tab and search for *Header Search Paths*"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:177
msgid "Set the *Executable* to the file you linked in your post build action script"
#: ../../docs/development/cpp/configuring_an_ide.rst:174
msgid "Set *Header Search Paths* to an absolute path to Godot's source folder"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:175
msgid "Make it recursive by adding two \\*'s to the end of the path"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:176
msgid "e.g. ``/Users/me/repos/godot-source/\\**``"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:178
msgid "Check *Debug executable* if it isn't already"
msgid "Add Godot Source to the Project:"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:179
msgid "You can go to *Arguments* tab and add an -e and a -path to a project to debug the editor not the project selection screen"
#: ../../docs/development/cpp/configuring_an_ide.rst:180
msgid "Drag and drop godot source into project file browser."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:182
msgid "Test it:"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:184
msgid "Set a breakpoint in platform/osx/godot_main_osx.mm"
#: ../../docs/development/cpp/configuring_an_ide.rst:181
msgid "Uncheck *Create External Build System*"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:185
msgid "Click Next"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:186
msgid "Select *create groups*"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:190
msgid "Check off only your command line target in the *Add to targets* section"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:191
msgid "Click finish. Xcode will now index the files."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:192
msgid "Grab a cup of coffee... Maybe make something to eat, too"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:193
msgid "You should have jump to definition, auto completion, and full syntax highlighting when it is done."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:196
msgid "Scheme Setup"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:198
msgid "Edit Build Scheme of External Build Target:"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:200
msgid "Open scheme editor of external build target"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:201
msgid "Expand the *Build* menu"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:202
msgid "Goto *Post Actions*"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:203
msgid "Add a new script run action, select your project in ``Provide build settings from`` as this allows you to use ``${PROJECT_DIR}`` variable."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:207
msgid "Write a script that gives the binary a name that Xcode will recognize"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:208
msgid "e.g. ``ln -f ${PROJECT_DIR}/godot/bin/godot.osx.tools.64 ${PROJECT_DIR}/godot/bin/godot``"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:209
msgid "Build the external build target"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:211
msgid "Edit Run Scheme of External Build Target:"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:213
msgid "Open the scheme editor again"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:214
msgid "Click Run"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:218
msgid "Set the *Executable* to the file you linked in your post build action script"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:219
msgid "Check *Debug executable* if it isn't already"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:220
msgid "You can go to *Arguments* tab and add an -e and a -path to a project to debug the editor not the project selection screen"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:223
msgid "Test it:"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:225
msgid "Set a breakpoint in platform/osx/godot_main_osx.mm"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide.rst:226
msgid "It should break at the point!"
msgstr ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -152,3 +152,15 @@ msgstr ""
msgid "According to some preliminary `benchmarks <https://github.com/cart/godot3-bunnymark>`_, performance of C# in Godot - while generally in the same order of magnitude - is roughly **~4x** that of GDScript in some naive cases. For full performance, C++ is still a little faster; the specifics are going to vary according to your use case. GDScript is likely fast enough for most general scripting workloads. C# is faster, but requires some expensive marshalling when talking to Godot."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:147
msgid "Using Nuget Packages in Godot"
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:149
msgid "`Nuget <https://www.nuget.org/>`_ Packages can be installed and used with Godot, as with any project. Many IDEs (such as vs code) can add packages directly. They can also be added manually by adding the package reference in the .csproj file located in the project root:"
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:164
msgid "Then using the dotnet command line to restore package, in the project root::"
msgstr ""

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -1330,23 +1330,31 @@ msgstr ""
msgid "The real strength of using ``yield`` is when combined with signals. ``yield`` can accept two parameters, an object and a signal. When the signal is received, execution will recommence. Here are some examples:"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1392
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1391
msgid "Coroutines themselves use the ``completed`` signal when they transition into an invalid state, for example:"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1404
msgid "``my_func`` will only continue execution once both the buttons are pressed."
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1407
msgid "Onready keyword"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1394
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1409
msgid "When using nodes, it's common to desire to keep references to parts of the scene in a variable. As scenes are only warranted to be configured when entering the active scene tree, the sub-nodes can only be obtained when a call to Node._ready() is made."
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1406
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1421
msgid "This can get a little cumbersome, especially when nodes and external references pile up. For this, GDScript has the ``onready`` keyword, that defers initialization of a member variable until _ready is called. It can replace the above code with a single line:"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1416
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1431
msgid "Assert keyword"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1418
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1433
msgid "The ``assert`` keyword can be used to check conditions in debug builds. These assertions are ignored in non-debug builds."
msgstr ""

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -575,23 +575,23 @@ msgid "MessageLabel"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:875
msgid "``Layout``: \"Center Bottom\""
msgid "``Layout``: \"Center\""
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:878
msgid "Left: ``-100``"
msgid "Left: ``-200``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:879
msgid "Top: ``-200``"
msgid "Top: ``-150``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:880
msgid "Right: ``100``"
msgid "Right: ``200``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:881
msgid "Bottom: ``-100``"
msgid "Bottom: ``0``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:883
@@ -603,23 +603,23 @@ msgid "StartButton"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:888
msgid "``Layout``: \"Center\""
msgid "``Layout``: \"Center Bottom\""
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:891
msgid "Left: ``-60``"
msgid "Left: ``-100``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:892
msgid "Top: ``70``"
msgid "Top: ``-200``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:893
msgid "Right: ``60``"
msgid "Right: ``100``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:894
msgid "Bottom: ``150``"
msgid "Bottom: ``-100``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:896

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-18 14:12+0200\n"
"POT-Creation-Date: 2018-05-28 10:49+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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