Merge Sphinx translations with Weblate translations

This commit is contained in:
Rémi Verschelde
2021-01-07 15:06:35 +01:00
parent 107a1d7e1a
commit 96231fc4ad
4551 changed files with 42343 additions and 21490 deletions

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -37,10 +37,10 @@ msgid ""
"opensource.org/licenses/MIT>`_ MIT license. This means it is free as in "
"\"free speech\" as well as in \"free beer.\""
msgstr ""
"Godot je \"Svobodný software a software s otevřeným zdrojovým kódem <https://"
"en.wikipedia.org/wiki/Free_and_open-source_software>>'_ dostupný pod licencí "
"<https://opensource.org/licenses/MIT__ MIT. To znamená, že je zdarma jako v "
"\"svobodě projevu\", stejně jako v \"pivo zdarma.\""
"Godot je `Svobodný software a software s otevřeným zdrojovým kódem <https://"
"en.wikipedia.org/wiki/Free_and_open-source_software>`_ dostupný pod `OSI "
"licencí <https://opensource.org/licenses/MIT>`_ MIT. To znamená, že je "
"zdarma jako ve \"svobodě projevu\", stejně jako v \"pivo zdarma.\""
#: ../../docs/about/faq.rst:14
msgid "In short:"
@@ -71,8 +71,8 @@ msgid ""
"Linietsky, Ariel Manzur and the Godot Engine community.\""
msgstr ""
"Veškerý obsah této doprovodné dokumentace je zveřejněn pod licencí Creative "
"Commons Attribution 3.0 (`CC-BY 3.0 <https://creativecommons.org/licenses/"
"by/3.0/>` _), s uvedením licence „Juan Linietsky, Ariel Manzur a komunita "
"Commons Attribution 3.0 ( `CC-BY 3.0 <https://creativecommons.org/licenses/"
"by/3.0/ >`_ ), s uvedením licence „Juan Linietsky, Ariel Manzur a komunita "
"Godot Engine. \""
#: ../../docs/about/faq.rst:23
@@ -94,9 +94,9 @@ msgid ""
"files in the Godot repository."
msgstr ""
"Úplné podrobnosti naleznete v souboru `COPYRIGHT.txt <https://github.com/"
"godotengine/godot/blob/master/COPYRIGHT.txt>` _ a také `LICENSE.txt <https://"
"github.com /godotengine/godot/blob/master/LICENSE.txt>`_ a `LOGO_LICENSE.txt "
"<https://github.com/godotengine/godot/blob/master/LOGO_LICENSE.md>` _ "
"godotengine/godot/blob/master/COPYRIGHT.txt>`_ a také `LICENSE.txt <https://"
"github.com/godotengine/godot/blob/master/LICENSE.txt>`_ a `LOGO\\_LICENSE."
"txt <https://github.com/godotengine/godot/blob/master/LOGO_LICENSE.md>`_ "
"soubory v úložišti Godot."
#: ../../docs/about/faq.rst:31
@@ -104,8 +104,8 @@ msgid ""
"Also, see `the license page on the Godot website <https://godotengine.org/"
"license>`_."
msgstr ""
"Viz také licenční stránka na webu Godot <https://godotengine.org/license>` "
"_."
"Viz také `licenční stránka na webu Godot <https://godotengine.org/"
"license>`_ ."
#: ../../docs/about/faq.rst:34
msgid "Which platforms are supported by Godot?"
@@ -178,8 +178,8 @@ msgid ""
"For more on this, see the sections on :ref:`exporting <toc-learn-workflow-"
"export>` and :ref:`compiling Godot yourself <toc-devel-compiling>`."
msgstr ""
"Pro více informací o tom, viz oddíly na :ref:'export <toc-learn-workflow-"
"export>' a :ref:'Godot vlastní kompilace <toc-devel-compiling>'."
"Pro více informací o tom, viz oddíly na :ref:`export <toc-learn-workflow-"
"export>` a :ref:`Godot vlastní kompilace <toc-devel-compiling>`."
#: ../../docs/about/faq.rst:65
msgid "Which programming languages are supported in Godot?"
@@ -227,7 +227,7 @@ msgstr ""
"vždy připravena řešit nové problémy, jakmile se objeví, ale protože se jedná "
"o projekt s otevřeným zdrojovým kódem, doporučujeme vám nejprve udělat si "
"vlastní hloubkový průzkum. Prohledávání diskusí o `otevřených problémech "
"<https://github.com/godotengine/godot/issues>` _ je skvělý způsob, jak začít "
"<https://github.com/godotengine/godot/issues >`_ je skvělý způsob, jak začít "
"s řešením problémů vlastních."
#: ../../docs/about/faq.rst:85
@@ -241,7 +241,7 @@ msgstr ""
"Pokud jde o nové jazyky, podpora je možná prostřednictvím třetích stran "
"pomocí infrastruktury GDNative / NativeScript / PluginScript. (Viz otázka o "
"pluginech níže.) V současné době probíhají práce na neoficiální podpoře "
"`Pythonu <https://github.com/touilleMan/godot-python>`_ a`Nimu <https: // "
"`Pythonu <https://github.com/touilleMan/godot-python>`_ a `Nimu <https://"
"github.com/pragmagic/godot-nim>`_ pro skriptování v Godotu."
#: ../../docs/about/faq.rst:93
@@ -264,7 +264,7 @@ msgstr ""
"ovládnout silné stránky Godota. Pokud jste někdy napsali něco v jazyce jako "
"Python, budete se zde cítit jako doma. Příklady, historie a úplný přehled "
"možností, které vám GDScript nabízí, najdete v :ref:`skriptovací příručka "
"GDScript <doc_gdscript>`."
"GDScript <doc_gdscript>` ."
#: ../../docs/about/faq.rst:102
msgid ""
@@ -342,9 +342,9 @@ msgid ""
"also proved difficult to embed."
msgstr ""
"V dávných časech používal engin skriptovací jazyk `Lua <https://www.lua."
"org>` __. Lua je rychlá, ale vytváření vazeb na objektově orientovaný systém "
"org>`_ . Lua je rychlá, ale vytváření vazeb na objektově orientovaný systém "
"(pomocí fallbacks) bylo složité a pomalé a vyžadovalo enormní množství kódu. "
"Po několika experimentech s `Pythonem <https://www.python.org>` __ se i toto "
"Po několika experimentech s `Pythonem <https://www.python.org >`_ se i toto "
"řešení ukázalo jako problematické."
#: ../../docs/about/faq.rst:135
@@ -359,7 +359,7 @@ msgid ""
"Python, Squirrel, JavaScript, ActionScript, etc.)."
msgstr ""
"Špatná podpora vláken v enginech většiny skriptů a Godot používá vlákna(Lua, "
"Python, veverka, JavaScript, ActionScript atd.)."
"Python, Squirrel, JavaScript, ActionScript atd.)."
#: ../../docs/about/faq.rst:139
msgid ""
@@ -387,7 +387,7 @@ msgid ""
"performance when using custom types (Lua, Python, Squirrel, JavaScript, "
"ActionScript, etc.)."
msgstr ""
"Žádné nativní typy vektorů (vector3, matrix4 atd.), Což má za následek velmi "
"Žádné nativní typy vektorů (vector3, matrix4 atd.), což má za následek velmi "
"snížený výkon při používání vlastních typů (Lua, Python, Squirrel, "
"JavaScript, ActionScript atd.)."
@@ -424,9 +424,9 @@ msgid ""
"godotengine.org/download>`_."
msgstr ""
"Godot podporuje Colladu prostřednictvím exportéru `OpenCollada <https://"
"github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools> (_ Maya, "
"github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools> `_ ( Maya, "
"3DSMax). Pokud používáte Blender, podívejte se na náš vlastní `Lepší Collada "
"Exportér <https://godotengine.org/download>` _."
"Exportér <https://godotengine.org/download >`_ ."
#: ../../docs/about/faq.rst:161
msgid "As of Godot 3.0, glTF is supported."
@@ -495,7 +495,7 @@ msgstr ""
#: ../../docs/about/faq.rst:187
msgid "Why does Godot use Vulkan or OpenGL instead of Direct3D?"
msgstr ""
msgstr "Proč Godot používá místo Direct3D Vulkan nebo OpenGL?"
#: ../../docs/about/faq.rst:189
msgid ""
@@ -505,6 +505,11 @@ msgid ""
"project developed with Godot on Windows will run out of the box on Linux, "
"macOS, and more."
msgstr ""
"Godot usiluje především o kompatibilitu mezi platformami a otevřené "
"standardy. OpenGL a Vulkan jsou technologie, které jsou otevřené a dostupné "
"(téměř) na všech platformách. Díky tomuto rozhodnutí o návrhu dojde u "
"systému Linux, macOS a dalších k vylepšení projektu vyvinutého v Godotu pro "
"Windows."
#: ../../docs/about/faq.rst:195
msgid ""
@@ -513,6 +518,10 @@ msgid ""
"API on all platforms allows for greater consistency with fewer platform-"
"specific issues."
msgstr ""
"Vzhledem k tomu, že Godot pracuje na svém rendereru pouze s několika lidmi, "
"upřednostňovali bychom, aby se udržovalo méně backendů vykreslování. Kromě "
"toho umožňuje použití jediného rozhraní API na všech platformách větší "
"konzistenci s menším počtem problémů specifických pro jednotlivé platformy."
#: ../../docs/about/faq.rst:200
msgid ""
@@ -520,6 +529,9 @@ msgid ""
"for the Xbox's purposes), but Vulkan and OpenGL will remain the default "
"rendering backends on all platforms, including Windows."
msgstr ""
"Z dlouhodobého hlediska můžeme vyvinout vykreslovací modul Direct3D 12 pro "
"Godot (hlavně pro účely Xboxu), ale Vulkan a OpenGL zůstanou výchozím "
"backendem vykreslování na všech platformách, včetně Windows."
#: ../../docs/about/faq.rst:205
msgid ""
@@ -582,7 +594,7 @@ msgid ""
"achieve this."
msgstr ""
"Použijte možnosti roztažení v Godot; 2D roztažení při zachování poměru stran "
"funguje nejlépe. Podívejte se na návod :ref:`doc_multiple_resolutions`, jak "
"funguje nejlépe. Podívejte se na návod :ref:`doc_multiple_resolutions` , jak "
"toho dosáhnout."
#: ../../docs/about/faq.rst:231
@@ -595,7 +607,7 @@ msgstr ""
"Určete minimální rozlišení a poté se rozhodněte, zda chcete, aby se vaše hra "
"natahovala svisle nebo vodorovně pro různé poměry stran, nebo zda existuje "
"jeden poměr stran a chcete, aby se místo toho zobrazovaly černé pruhy. To je "
"také vysvětleno v :ref:`doc_multiple_resolutions`."
"také vysvětleno v :ref:`doc_multiple_resolutions` ."
#: ../../docs/about/faq.rst:236
msgid ""
@@ -648,7 +660,7 @@ msgid ""
"gdnative-architecture>`_"
msgstr ""
"`Pohled na architekturu GDNative <https://godotengine.org/article/look-"
"gdnative-architecture>` _"
"gdnative-architecture >`_"
#: ../../docs/about/faq.rst:257
msgid "`GDNative is here! <https://godotengine.org/article/dlscript-here>`_"
@@ -662,20 +674,21 @@ msgid ""
"another third-party library integrates with Godot."
msgstr ""
"Můžete se také podívat na implementaci GDScriptu, moduly Godotu a také na "
"neoficiální podporu Pythonu <https://github.com/touilleMan/godot-python>` _ "
"`neoficiální podporu Pythonu <https://github.com/touilleMan/godot-python >`_ "
"pro Godota. To by bylo dobrým výchozím bodem pro pochopení, jak se knihovny "
"třetích stran integrují do Godota."
#: ../../docs/about/faq.rst:265
#, fuzzy
msgid "When is the next release of Godot out?"
msgstr "Kdy vyjde další verze?"
msgstr "Kdy vyjde další verze Godota?"
#: ../../docs/about/faq.rst:267
msgid ""
"When it's ready! See :ref:`doc_release_policy_when_is_next_release_out` for "
"more information."
msgstr ""
"Až bude připraven! Viz :ref:`doc_release_policy_when_is_next_release_out` "
"pro více informací."
#: ../../docs/about/faq.rst:271
msgid "I would like to contribute! How can I get started?"
@@ -698,9 +711,9 @@ msgid ""
"fork, modify, and submit a Pull Request (PR) with your changes."
msgstr ""
"První místo, kde začít, je v `nesrovnalosti <https://github.com/godotengine/"
"godot/issues>` _. Najděte problém, se kterým souzníte, a poté se pokračujte "
"do průvodce Jak přispět <<https://github.com/godotengine/godot/blob/master/"
"CONTRIBUTING.md#contributing-pull-requests>` _ a naučte se, jak udělat "
"godot/issues >`_ . Najděte problém, se kterým souzníte, a poté se pokračujte "
"do průvodce `Jak přispět <https://github.com/godotengine/godot/blob/master/"
"CONTRIBUTING.md#contributing-pull-requests >`_ a naučte se, jak udělat "
"fork , upravte a odešlete Pull Request (PR) s vašimi změnami."
#: ../../docs/about/faq.rst:281
@@ -725,8 +738,8 @@ msgstr ""
"editoru. To je skvělé a jsme vděční za to, že takoví motivovaní lidé chtějí "
"přispět, ale Godot se zaměřuje a vždy bude zaměřovat na základní funkce, jak "
"je uvedeno v `Roadmap <https://github.com/godotengine/godot-roadmap/blob /"
"master/ROADMAP.md>`_, `odstraňování chyb a řešení problémů <https://github."
"com/godotengine/godot/issues>` _ a konverzacích členů komunity Godot."
"master/ROADMAP.md>`_ , `odstraňování chyb a řešení problémů <https://github."
"com/godotengine/godot/issues>`_ a konverzacích členů komunity Godot."
#: ../../docs/about/faq.rst:292
msgid ""
@@ -989,5 +1002,5 @@ msgid ""
"See the corresponding page on the `Godot website <https://godotengine.org/"
"contact>`_."
msgstr ""
"Podívejte se na příslušnou stránku na webu Godot <https://godotengine.org/"
"Podívejte se na příslušnou stránku na` webu Godot <https://godotengine.org/"
"contact> `_."

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -19,7 +19,7 @@ msgstr ""
#: ../../docs/about/introduction.rst:4
msgid "Introduction"
msgstr "Představení"
msgstr "Úvod"
#: ../../docs/about/introduction.rst:11
msgid ""
@@ -137,7 +137,7 @@ msgid ""
msgstr ""
"Tato dokumentace je neustále psána, opravována, upravována a vylepšována "
"členy komunity Godot Engine. Je upravována prostřednictvím textových souborů "
"ve `reStructuredText <http://www.sphinx-doc.org/en/stable/rest.html>` _ "
"ve `reStructuredText <http://www.sphinx-doc.org/en/stable/rest.html >`_ "
"značkovacím jazyku a poté zkompilována do statické webové stránky nebo "
"offline dokumentu za pomocí open source nástrojů` Sphinx <http://www.sphinx-"
"doc.org> `_ a` ReadTheDocs <https://readthedocs.org/> `_."
@@ -151,10 +151,10 @@ msgid ""
"docs/>`_."
msgstr ""
"K dokumentaci Godot Engine můžete přispět záplatami posílanými za pomocí "
"pull-request(ů), vznesením Issue na zdrojovém úložišti GitHub <https://"
"pull-request(ů), vznesením Issue na zdrojovém úložišti `GitHub <https://"
"github.com/godotengine/godot-docs> `_, nebo jejím přeložením do svého jazyka "
"na` Hosted Weblate ' <https://hosted.weblate.org/projects/godot-engine/godot-"
"docs/> `_."
"na ` Hosted Weblate ' <https://hosted.weblate.org/projects/godot-engine/"
"godot-docs/> `_ ."
#: ../../docs/about/introduction.rst:72
msgid ""
@@ -164,7 +164,7 @@ msgid ""
"\"."
msgstr ""
"Veškerý obsah je pod tolerantní licencí Creative Commons Attribution 3.0 "
"('CC-BY 3.0 <https://creativecommons.org/licenses/by/3.0/>''_) s přiřazením "
"( `CC-BY 3.0 <https://creativecommons.org/licenses/by/3.0/>`_ ) s přiřazením "
"k \"Juan Linietsky, Ariel Manzur a komunitě Godot Engine\"."
#: ../../docs/about/introduction.rst:77
@@ -187,9 +187,9 @@ msgid ""
"information about the engine, its history, its licensing, authors, etc. It "
"also contains the :ref:`doc_faq`."
msgstr ""
"Sekce :ref:'sec-general' obsahuje tento úvod, stejně jako informace o "
"engine, jeho historii, jeho licencích, autorech atd. Dále obsahuje také :"
"ref:'doc_faq'."
"Sekce :ref:`sec-general` obsahuje tento úvod, stejně jako informace o "
"engine, jeho historii, jeho licencích, autorech atd. Dále obsahuje také :ref:"
"`doc_faq`."
#: ../../docs/about/introduction.rst:86
msgid ""
@@ -200,7 +200,7 @@ msgid ""
msgstr ""
"Sekce :ref:`sec-learn` je *raison d'être* této dokumentace, protože obsahuje "
"všechny potřebné informace o použití engine k výrobě her. Začíná tutoriálem :"
"ref: `Krok za krokem <toc-learn-step_by_step>` , který by měl být vstupním "
"ref:`Krok za krokem <toc-learn-step_by_step>` , který by měl být vstupním "
"bodem pro všechny nové uživatele."
#: ../../docs/about/introduction.rst:91
@@ -208,7 +208,7 @@ msgid ""
"The :ref:`sec-tutorials` section can be read as needed, in any order. It "
"contains feature-specific tutorials and documentation."
msgstr ""
"Sekci :ref: `sec-tutorials` lze číst podle potřeby v libovolném pořadí. "
"Sekci :ref:`sec-tutorials` lze číst podle potřeby v libovolném pořadí. "
"Obsahuje návody, specifické pro jednotlivé funkce, a dokumentaci."
#: ../../docs/about/introduction.rst:93
@@ -217,7 +217,7 @@ msgid ""
"to the engine development, with information on compiling the engine, "
"developing C++ modules or editor plugins."
msgstr ""
"\"sec-devel\" sekce je určena pro pokročilé uživatele a přispívatele do "
":ref:`sec-devel` sekce je určena pro pokročilé uživatele a přispívatele do "
"Godot enginu. Obsahuje informace o kompilování enginu ze zdrojového kódu, "
"vývoji modulů v C++, nebo pluginů editoru."
@@ -229,7 +229,7 @@ msgid ""
"channels like IRC and Discord and contains a list of recommended third-party "
"tutorials outside of this documentation."
msgstr ""
":ref: 'sec-community' sekce poskytuje informace, týkající se přispívání na "
":ref:`sec-community` sekce poskytuje informace, týkající se přispívání na "
"vývoj engine a ohledně jeho komunity. Jak nahlašovat bugy, pomoc s "
"dokumentací atd. Také odkazuje na růzé komunikační kanály, umožňující "
"spojení s komunitou, jako je IRC a Discord. Na těchto kanálech je možné "
@@ -244,7 +244,7 @@ msgid ""
"the generated files of the documentation are not meant to be modified. See :"
"ref:`doc_updating_the_class_reference` for details."
msgstr ""
"A konečně :ref: 'sec-class-ref' je dokumentace ke Godot API, která je také "
"A konečně :ref:`sec-class-ref` je dokumentace ke Godot API, která je také "
"dostupná přímo v editoru skriptů v engine. Je automaticky generovaná ze "
"souboru v hlavním zdrojovém repozitáři, takže generované soubory v "
"dokumentaci by se nemeli modifikovat. Pro více informací viz zde :ref:"
@@ -256,8 +256,8 @@ msgid ""
"various `Godot demo projects <https://github.com/godotengine/godot-demo-"
"projects>`_."
msgstr ""
"Kromě této dokumentace se můžete také podívat na různé \"Godot demo projekty "
"<https://github.com/godotengine/godot-demo-projects\"'_."
"Kromě této dokumentace se můžete také podívat na různé `Godot demo projekty "
"<https://github.com/godotengine/godot-demo-projects`_ ."
#: ../../docs/about/introduction.rst:110
msgid "Have fun reading and making games with Godot Engine!"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -36,7 +36,7 @@ msgid ""
msgstr ""
"Na této stránce jsou uvedeny funkce podporované aktuální stabilní verzí "
"Godota (3.2). `Další funkce <https://docs.godotengine.org/en/latest/about/"
"list_of_features.html>` __ jsou k dispozici v nejnovější vývojové verzi "
"list_of_features.html >`__ jsou k dispozici v nejnovější vývojové verzi "
"(4.0)."
#: ../../docs/about/list_of_features.rst:15
@@ -126,7 +126,7 @@ msgid ""
"Support for :ref:`external script editors <doc_external_editor>` such as "
"Visual Studio Code or Vim."
msgstr ""
"Podpora pro :ref:'externí editory skriptů <doc_external_editor>', jako je "
"Podpora pro :ref:`externí editory skriptů <doc_external_editor>` , jako je "
"Visual Studio Code nebo Vim."
#: ../../docs/about/list_of_features.rst:49
@@ -191,7 +191,7 @@ msgid ""
"<doc_what_is_assetlib>` to extend editor functionality."
msgstr ""
"Pluginy pro rozšíření funkcí editoru lze stáhnout z :ref:`library library "
"<doc_what_is_assetlib>`."
"<doc_what_is_assetlib>` ."
#: ../../docs/about/list_of_features.rst:72
msgid ""
@@ -495,7 +495,6 @@ msgstr ""
"Podporuje prolnutí mezer."
#: ../../docs/about/list_of_features.rst:179
#, fuzzy
msgid ""
"*OmniLight:* Dual paraboloid (fast) or cubemap (slower but more accurate). "
"Supports colored projector textures in the form of panoramas."
@@ -925,11 +924,12 @@ msgid "Optional Doppler effect in 2D and 3D."
msgstr "Volitelný Dopplerův efekt ve 2D a 3D."
#: ../../docs/about/list_of_features.rst:347
#, fuzzy
msgid ""
"Support for re-routable :ref:`audio buses <doc_audio_buses>` and effects "
"with dozens of effects included."
msgstr "Podpora re-routable :ref:`audio bus <doc_audio_buses>` a efekty."
msgstr ""
"Podpora re-routable :ref:`audio bus <doc_audio_buses>` a efekty s tucty "
"efektů v ceně."
#: ../../docs/about/list_of_features.rst:349
msgid ""
@@ -966,7 +966,7 @@ msgstr "*Linux:* PulseAudio nebo ALSA."
#: ../../docs/about/list_of_features.rst:362
msgid "Import"
msgstr "Importovat"
msgstr "Import"
#: ../../docs/about/list_of_features.rst:364
msgid "Support for :ref:`custom import plugins <doc_import_plugins>`."
@@ -977,9 +977,8 @@ msgid "**Formats:**"
msgstr "**Formáty:**"
#: ../../docs/about/list_of_features.rst:368
#, fuzzy
msgid "*Images:* See :ref:`doc_import_images`."
msgstr "*Obrázky:* Viz: odkaz: `doc_importing_images_supported_formats`."
msgstr "*Obrázky:* Viz: odkaz: `doc_import_images`."
#: ../../docs/about/list_of_features.rst:369
msgid "*Audio:*"
@@ -1006,7 +1005,7 @@ msgid ""
"`ESCN <https://github.com/godotengine/godot-blender-exporter>`__ (direct "
"export from Blender)."
msgstr ""
"`ESCN <https://github.com/godotengine/godot-blender-exporter>` __ (přímý "
"`ESCN <https://github.com/godotengine/godot-blender-exporter >`__ (přímý "
"export z Blenderu)."
#: ../../docs/about/list_of_features.rst:379
@@ -1054,6 +1053,8 @@ msgid ""
"Keys can be mapped in \"physical\" mode to be independent of the keyboard "
"layout."
msgstr ""
"Klávesy lze mapovat ve „fyzickém“ režimu tak, aby byly nezávislé na "
"rozložení klávesnice."
#: ../../docs/about/list_of_features.rst:395
msgid "Mouse input."
@@ -1075,7 +1076,6 @@ msgstr ""
"aby se vyhnul nastavení akcelerace myši operačního systému."
#: ../../docs/about/list_of_features.rst:401
#, fuzzy
msgid "Gamepad input (up to 8 simultaneous controllers)."
msgstr "Vstup pro gamepad (až 8 současně připojených ovladačů)."
@@ -1426,8 +1426,8 @@ msgid ""
"Godot's small distribution size can make it a suitable alternative to "
"frameworks like Electron or Qt."
msgstr ""
"Godotova malá distribuční velikost z něj činí vhodnou alternativu k "
"frameworkům jako Electron nebo Qt."
"Malá velikost distribuce Godot z něj činí vhodnou alternativu k frameworkům "
"jako Electron nebo Qt."
#: ../../docs/about/list_of_features.rst:523
msgid "Animation"
@@ -1548,7 +1548,7 @@ msgid ""
"dist/shell>`__ are available for Bash, zsh and fish."
msgstr ""
"`Skripty pro dokončení <https://github.com/godotengine/godot/tree/master/"
"misc/dist/shell>` __ jsou k dispozici pro Bash, zsh a fish."
"misc/dist/shell >`__ jsou k dispozici pro Bash, zsh a fish."
#: ../../docs/about/list_of_features.rst:565
msgid ""
@@ -1571,7 +1571,6 @@ msgstr ""
"GCC, Clang a MSVC. Podporováno je také MinGW."
#: ../../docs/about/list_of_features.rst:571
#, fuzzy
msgid ""
"Friendly towards packagers. In most cases, system libraries can be used "
"instead of the ones provided by Godot. The build system doesn't download "
@@ -1594,7 +1593,7 @@ msgid ""
"Open developement process with :ref:`contributions welcome "
"<doc_ways_to_contribute>`."
msgstr ""
"Otevřený proces vývoje s :ref:'příspěvky vítány <doc_ways_to_contribute>'."
"Otevřený proces vývoje s :ref:`příspěvky vítány <doc_ways_to_contribute>`."
#: ../../docs/about/list_of_features.rst:582
msgid ""
@@ -1602,6 +1601,6 @@ msgid ""
"documents features that have been agreed upon and may be implemented in "
"future Godot releases."
msgstr ""
"`Road mapa <https://github.com/godotengine/godot-roadmap>` __ úložiště "
"`Road mapa <https://github.com/godotengine/godot-roadmap >`__ úložiště "
"dokumentuje funkce, které již byly dohodnuty a mohou být implementovány v "
"budoucích vydáních Godot."

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -34,7 +34,7 @@ msgid ""
"many breaking changes as a \"semver-major\" version bump such as 3.2 -> 4.0."
msgstr ""
"Godot používá ``major.minor.patch`` číslování verzí. Neřídí se však striktně "
"podle `Sémantického verzování <https://semver.org/>` __. To znamená, že "
"podle `Sémantického verzování <https://semver.org/ >`__. To znamená, že "
"vydání, která jsou podle této normy považována za \"semver-minor"
"\" (například 3.1 -> 3.2), s největší pravděpodobností přinesou zlomové "
"změny. Stále však nedojde k tolika zlomovým změnám jako u verze „semver-"
@@ -222,6 +222,6 @@ msgid ""
"documents features that have been agreed upon and may be implemented in "
"future Godot releases."
msgstr ""
"`Road mapa <https://github.com/godotengine/godot-roadmap>` __ úložiště "
"`Road mapa <https://github.com/godotengine/godot-roadmap >`__ úložiště "
"dokumentuje funkce, které již byly dohodnuty a mohou být implementovány v "
"budoucích vydáních Godot."

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -19,19 +19,23 @@ msgstr ""
#: ../../docs/about/troubleshooting.rst:4
msgid "Troubleshooting"
msgstr ""
msgstr "Odstraňování problémů"
#: ../../docs/about/troubleshooting.rst:6
msgid ""
"This page lists common issues encountered when using Godot and possible "
"solutions."
msgstr ""
"Tato stránka obsahuje seznam běžných problémů, které se vyskytly při "
"používání Godotu, a možná řešení."
#: ../../docs/about/troubleshooting.rst:9
msgid ""
"Everything I do in the editor or project manager appears delayed by one "
"frame."
msgstr ""
"Všechno, co dělám v editoru nebo projektovém manažerovi, se zdá být zpožděno "
"o jeden snímek."
#: ../../docs/about/troubleshooting.rst:11
msgid ""
@@ -39,6 +43,10 @@ msgid ""
"on Intel graphics drivers on Windows. Updating to the latest graphics driver "
"version *provided by Intel* should fix the issue."
msgstr ""
"Toto je `známá chyba <https://github.com/godotengine/godot/issues/23069 >`_ "
"v grafických ovladačích Intel pro Windows. Problém by měla vyřešit "
"aktualizace na nejnovější verzi grafického ovladače *poskytovanou "
"společností Intel*."
#: ../../docs/about/troubleshooting.rst:15
msgid ""
@@ -46,18 +54,23 @@ msgid ""
"provided by your desktop or laptop's manufacturer because their version is "
"often outdated."
msgstr ""
"Měli byste použít grafický ovladač dodaný společností Intel, místo ovladače "
"od dodavatele vašeho stolního počítače nebo notebooku, protože jejich verze "
"je často zastaralá."
#: ../../docs/about/troubleshooting.rst:20
msgid ""
"The grid disappears and meshes turn black when I rotate the 3D camera in the "
"editor."
msgstr ""
msgstr "Mřížka zmizí a oka zčernají, když otočím 3D kameru v editoru."
#: ../../docs/about/troubleshooting.rst:22
msgid ""
"This is a `known bug <https://github.com/godotengine/godot/issues/30330>`__ "
"on Intel graphics drivers on Windows."
msgstr ""
"Toto je `známá chyba <https://github.com/godotengine/godot/issues/30330>`__ "
"v grafických ovladačích Intel pro Windows."
#: ../../docs/about/troubleshooting.rst:25
msgid ""
@@ -65,16 +78,21 @@ msgid ""
"switch the renderer in the top-right corner of the editor or the Project "
"Settings."
msgstr ""
"Jediným řešením je prozatím přepnout na vykreslovač GLES2. Vykreslovací "
"modul můžete přepnout v pravém horním rohu editoru nebo v nastavení projektu."
#: ../../docs/about/troubleshooting.rst:28
msgid ""
"If you use a computer allowing you to switch your graphics card, like NVIDIA "
"Optimus, you can use the dedicated graphics card to run Godot."
msgstr ""
"Pokud používáte počítač, který vám umožňuje přepínat grafickou kartu, "
"například NVIDIA Optimus, můžete ke spuštění Godotu použít vyhrazenou "
"grafickou kartu."
#: ../../docs/about/troubleshooting.rst:32
msgid "The editor or project takes a very long time to start."
msgstr ""
msgstr "Spuštění editoru nebo projektu trvá velmi dlouho."
#: ../../docs/about/troubleshooting.rst:34
msgid ""
@@ -85,10 +103,16 @@ msgid ""
"to disconnect the faulty peripherals before opening the editor. You can then "
"connect the peripheral again."
msgstr ""
"Toto je `známá chyba <https://github.com/godotengine/godot/issues/20566>`__ "
"v systému Windows, pokud máte připojena konkrétní periferní zařízení USB. "
"Zdá se, že chybu způsobil zejména software iCUE společnosti Corsair. Zkuste "
"aktualizovat ovladače periferních zařízení USB na nejnovější verzi. Pokud "
"chyba přetrvává, musíte před otevřením editoru odpojit vadné periferie. "
"Potom můžete periferní zařízení znovu připojit."
#: ../../docs/about/troubleshooting.rst:42
msgid "The Godot editor appears frozen after clicking the system console."
msgstr ""
msgstr "Po kliknutí na konzolu systému se editor Godot zamrzne."
#: ../../docs/about/troubleshooting.rst:44
msgid ""
@@ -98,16 +122,23 @@ msgid ""
"inside the system console. Godot cannot override this system-specific "
"behavior."
msgstr ""
"Pokud používáte Godot ve Windows se zapnutou systémovou konzolou, můžete "
"omylem aktivovat *režim výběru* kliknutím do příkazového okna. Toto chování "
"specifické pro Windows pozastaví aplikaci, aby vám umožnila vybrat text "
"uvnitř konzoly systému. Godot nemůže potlačit toto specifické chování "
"systému."
#: ../../docs/about/troubleshooting.rst:49
msgid ""
"To solve this, select the system console window and press Enter to leave "
"selection mode."
msgstr ""
"Chcete-li to vyřešit, vyberte okno konzoly systému a stiskněte klávesu Enter "
"pro opuštění režimu výběru."
#: ../../docs/about/troubleshooting.rst:53
msgid "The project window appears blurry, unlike the editor."
msgstr ""
msgstr "Na rozdíl od editoru se okno projektu jeví rozmazané."
#: ../../docs/about/troubleshooting.rst:55
msgid ""
@@ -115,6 +146,9 @@ msgid ""
"done to improve performance, especially on integrated graphics, where "
"rendering 3D scenes in hiDPI is slow."
msgstr ""
"Na rozdíl od editoru si není projekt ve výchozím nastavení vědom DPI. Toto "
"se provádí za účelem zlepšení výkonu, zejména u integrované grafiky, kde je "
"vykreslování 3D scén v hiDPI pomalé."
#: ../../docs/about/troubleshooting.rst:59
msgid ""
@@ -122,10 +156,14 @@ msgid ""
"Window > Dpi > Allow Hidpi**. On top of that, make sure your project is "
"configured to support :ref:`multiple resolutions <doc_multiple_resolutions>`."
msgstr ""
"Chcete-li to vyřešit, otevřete **Project> Project Settings** and enable "
"**Display> Window> Dpi> Allow Hidpi**. Kromě toho se ujistěte, že je váš "
"projekt nakonfigurován tak, aby podporoval :ref:`multiple resolutions "
"<doc_multiple_resolutions>`."
#: ../../docs/about/troubleshooting.rst:64
msgid "The project window doesn't appear centered when I run the project."
msgstr ""
msgstr "Když spustím projekt, okno projektu se neobjeví na středu."
#: ../../docs/about/troubleshooting.rst:66
msgid ""
@@ -134,12 +172,19 @@ msgid ""
"Window > Dpi > Allow Hidpi**. On top of that, make sure your project is "
"configured to support :ref:`multiple resolutions <doc_multiple_resolutions>`."
msgstr ""
"Toto je `známá chyba <https://github.com/godotengine/godot/issues/13017>`__. "
"Chcete-li to vyřešit, otevřete **Project > Project Settings** and enable "
"**Display > Window > Dpi > Allow Hidpi**. Kromě toho se ujistěte, že je váš "
"projekt nakonfigurován tak, aby podporoval :ref:`multiple resolutions "
"<doc_multiple_resolutions>`."
#: ../../docs/about/troubleshooting.rst:72
msgid ""
"The project works when run from the editor, but fails to load some files "
"when running from an exported copy."
msgstr ""
"Projekt funguje při spuštění z editoru, ale při spuštění z exportované kopie "
"se mu nepodaří načíst některé soubory."
#: ../../docs/about/troubleshooting.rst:74
msgid ""
@@ -150,6 +195,13 @@ msgid ""
"exported project, you need to specify ``*.json`` in the non-resource export "
"filter. See :ref:`doc_exporting_projects_export_mode` for more information."
msgstr ""
"To je obvykle způsobeno opomenutím určit filtr souborů, které nejsou zdroji, "
"v dialogovém okně Export. Ve výchozím nastavení Godot zahrne do souboru PCK "
"pouze skutečné *zdroje* . Některé soubory, které se běžně používají, "
"například soubory JSON, se za zdroje nepovažují. Například pokud načítáte "
"soubor ``test.json`` v exportovaném projektu, musíte ve filtru exportu "
"souborů nepovažovaných za zdroje, zadat ``* .json``. Viz :ref:"
"`doc_exporting_projects_export_mode` pro více informací."
#: ../../docs/about/troubleshooting.rst:81
msgid ""
@@ -160,3 +212,10 @@ msgid ""
"PCK filesystem is case-sensitive, while Windows's filesystem is case-"
"insensitive by default."
msgstr ""
"V systému Windows to může být také způsobeno :ref:`problémy s rozlišením "
"malých a velkých písmen <doc_project_organization_case_sensitivity>` . Pokud "
"ve svém skriptu uvedete odkaz na zdroj jinou velikostí písma, než je v "
"souborovém systému, načítání se po exportu projektu nezdaří. Je tomu tak "
"proto, že ve virtuálním souborovém systému PCK se rozlišují velká a malá "
"písmena, zatímco v systému souborů Windows se ve výchozím nastavení velká a "
"malá písmena nerozlišují."

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -45,7 +45,7 @@ msgstr "Otázky a odpovědi"
#: ../../docs/community/channels.rst:15
msgid "`Official Godot Questions & Answers <https://godotengine.org/qa/>`_"
msgstr ""
msgstr "`Oficiální Godot Otázky a odpovědi <https://godotengine.org/qa/>`_"
#: ../../docs/community/channels.rst:18
msgid "IRC on Freenode"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -23,7 +23,7 @@ msgstr ""
#: ../../docs/community/contributing/best_practices_for_engine_contributors.rst:7
msgid "Introduction"
msgstr "Představení"
msgstr "Úvod"
#: ../../docs/community/contributing/best_practices_for_engine_contributors.rst:9
msgid ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -365,9 +365,8 @@ msgid ""
msgstr ""
#: ../../docs/community/contributing/code_style_guidelines.rst:299
#, fuzzy
msgid "Editor integration"
msgstr "Vektorová interpolace"
msgstr "Integrace editoru"
#: ../../docs/community/contributing/code_style_guidelines.rst:301
msgid ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -265,7 +265,7 @@ msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:200
msgid "Troubleshooting"
msgstr ""
msgstr "Odstraňování problémů"
#: ../../docs/development/compiling/compiling_for_android.rst:203
msgid "Platform doesn't appear in SCons"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -341,7 +341,7 @@ msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:223
msgid "Troubleshooting"
msgstr ""
msgstr "Odstraňování problémů"
#: ../../docs/development/compiling/compiling_for_windows.rst:225
msgid ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -190,7 +190,7 @@ msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:144
msgid "Target"
msgstr ""
msgstr "Cíl"
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:146
msgid "Target controls optimization and debug flags. Each mode means:"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -23,7 +23,7 @@ msgstr ""
#: ../../docs/development/cpp/custom_audiostreams.rst:7
msgid "Introduction"
msgstr "Představení"
msgstr "Úvod"
#: ../../docs/development/cpp/custom_audiostreams.rst:9
msgid ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -23,7 +23,7 @@ msgstr ""
#: ../../docs/development/cpp/custom_godot_servers.rst:7
msgid "Introduction"
msgstr "Představení"
msgstr "Úvod"
#: ../../docs/development/cpp/custom_godot_servers.rst:9
msgid ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -23,7 +23,7 @@ msgstr ""
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:7
msgid "Introduction"
msgstr "Představení"
msgstr "Úvod"
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:9
msgid ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -153,7 +153,7 @@ msgstr ""
#: ../../docs/development/editor/creating_icons.rst:92
msgid "Troubleshooting"
msgstr ""
msgstr "Odstraňování problémů"
#: ../../docs/development/editor/creating_icons.rst:94
msgid "If icons don't appear in the editor, make sure that:"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -23,7 +23,7 @@ msgstr "Průvodce stylem editoru"
#: ../../docs/development/editor/editor_style_guide.rst:7
msgid "Introduction"
msgstr "Představení"
msgstr "Úvod"
#: ../../docs/development/editor/editor_style_guide.rst:9
msgid "Thanks for your interest in contributing to the Godot editor!"
@@ -173,7 +173,7 @@ msgstr ""
#: ../../docs/development/editor/editor_style_guide.rst:84
msgid "Tooltips"
msgstr "Nástrojové tipy"
msgstr "Tipy"
#: ../../docs/development/editor/editor_style_guide.rst:86
msgid ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -19,4 +19,4 @@ msgstr ""
#: ../../docs/development/file_formats/index.rst:2
msgid "Godot file formats"
msgstr ""
msgstr "Godot formáty souborů"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -171,7 +171,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:32
msgid "Search Help"
msgstr "Prohledat nápovědu"
msgstr "Hledat v dokumentaci"
#: ../../docs/getting_started/editor/default_key_mapping.rst:32
msgid ":kbd:`Shift + F1`"
@@ -581,7 +581,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:82
msgid "Expand Bottom Panel"
msgstr ""
msgstr "Rozšířit spodní panel"
#: ../../docs/getting_started/editor/default_key_mapping.rst:82
msgid ":kbd:`Shift + F12`"
@@ -617,7 +617,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:93
#: ../../docs/getting_started/editor/default_key_mapping.rst:336
msgid "Zoom Out"
msgstr "Změnšit"
msgstr "Zmenšit"
#: ../../docs/getting_started/editor/default_key_mapping.rst:93
#: ../../docs/getting_started/editor/default_key_mapping.rst:336
@@ -653,7 +653,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:97
msgid "Pan View"
msgstr ""
msgstr "Přesunout pohled"
#: ../../docs/getting_started/editor/default_key_mapping.rst:97
msgid ":kbd:`Space`"
@@ -739,7 +739,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:109
msgid "Use Smart Snap"
msgstr "Použít chytré přichycování"
msgstr "Použít chytré přichyvání"
#: ../../docs/getting_started/editor/default_key_mapping.rst:109
msgid ":kbd:`Shift + S`"
@@ -751,7 +751,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:111
msgid "Use Grid Snap"
msgstr ""
msgstr "Použít mřížkové přichytávání"
#: ../../docs/getting_started/editor/default_key_mapping.rst:111
msgid ":kbd:`Shift + G`"
@@ -763,7 +763,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:113
msgid "Multiply grid step by 2"
msgstr ""
msgstr "Vynásobit krok mřížky dvěma"
#: ../../docs/getting_started/editor/default_key_mapping.rst:113
msgid ":kbd:`Num *`"
@@ -775,7 +775,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:115
msgid "Divide grid step by 2"
msgstr ""
msgstr "Vydělit krok mřížky dvěma"
#: ../../docs/getting_started/editor/default_key_mapping.rst:115
msgid ":kbd:`Num /`"
@@ -787,7 +787,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:117
msgid "Always Show Grid"
msgstr ""
msgstr "Vždy zobrazit mřížku"
#: ../../docs/getting_started/editor/default_key_mapping.rst:117
#: ../../docs/getting_started/editor/default_key_mapping.rst:486
@@ -851,7 +851,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:127
msgid "Preview Canvas Scale"
msgstr ""
msgstr "Náhled měřítka plátna"
#: ../../docs/getting_started/editor/default_key_mapping.rst:127
msgid ":kbd:`Ctrl + Shift + P`"
@@ -1007,7 +1007,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:160
msgid "Freelook Slow Modifier"
msgstr ""
msgstr "Zpomalení volného pohledu"
#: ../../docs/getting_started/editor/default_key_mapping.rst:160
msgid ":kbd:`Alt`"
@@ -1035,7 +1035,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:170
msgid "Use Local Space"
msgstr ""
msgstr "Použít místní prostor"
#: ../../docs/getting_started/editor/default_key_mapping.rst:170
#: ../../docs/getting_started/editor/default_key_mapping.rst:488
@@ -1048,7 +1048,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:172
msgid "Use Snap"
msgstr "Použít přichycování"
msgstr "Použít přichycení"
#: ../../docs/getting_started/editor/default_key_mapping.rst:172
msgid "``spatial_editor/snap``"
@@ -1056,7 +1056,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:174
msgid "Snap Object to Floor"
msgstr ""
msgstr "Přichytit objekt k podlaze"
#: ../../docs/getting_started/editor/default_key_mapping.rst:174
#: ../../docs/getting_started/editor/default_key_mapping.rst:515
@@ -1141,7 +1141,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:188
msgid "Switch Perspective/Orthogonal View"
msgstr ""
msgstr "Přepnout perspektivní/ortogonální pohled"
#: ../../docs/getting_started/editor/default_key_mapping.rst:188
msgid ":kbd:`Num 5`"
@@ -1185,7 +1185,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:196
msgid "Align Transform with View"
msgstr ""
msgstr "Zarovnat se zobrazením"
#: ../../docs/getting_started/editor/default_key_mapping.rst:196
msgid ":kbd:`Ctrl + Alt + M`"
@@ -1201,7 +1201,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:198
msgid "Align Rotation with View"
msgstr ""
msgstr "Zarovnat rotaci se zobrazením"
#: ../../docs/getting_started/editor/default_key_mapping.rst:198
#: ../../docs/getting_started/editor/default_key_mapping.rst:279
@@ -1596,7 +1596,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:253
msgid "Clone Down"
msgstr ""
msgstr "Duplikovat dolů"
#: ../../docs/getting_started/editor/default_key_mapping.rst:253
#: ../../docs/getting_started/editor/default_key_mapping.rst:414
@@ -1616,7 +1616,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:255
msgid "Complete Symbol"
msgstr ""
msgstr "Kompletní symbol"
#: ../../docs/getting_started/editor/default_key_mapping.rst:255
msgid ":kbd:`Ctrl + Space`"
@@ -1628,7 +1628,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:257
msgid "Evaluate Selection"
msgstr ""
msgstr "Vyhodnoť vybraný výraz"
#: ../../docs/getting_started/editor/default_key_mapping.rst:257
msgid ":kbd:`Ctrl + Shift + E`"
@@ -1744,7 +1744,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:273
msgid "Toggle Bookmark"
msgstr ""
msgstr "Vypnout/Zapnout záložku"
#: ../../docs/getting_started/editor/default_key_mapping.rst:273
msgid ":kbd:`Ctrl + Alt + B`"
@@ -1760,7 +1760,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:275
msgid "Go to Next Bookmark"
msgstr ""
msgstr "Přejít na další záložku"
#: ../../docs/getting_started/editor/default_key_mapping.rst:275
msgid ":kbd:`Ctrl + B`"
@@ -1772,7 +1772,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:277
msgid "Go to Previous Bookmark"
msgstr ""
msgstr "Přejít na předchozí záložku"
#: ../../docs/getting_started/editor/default_key_mapping.rst:277
msgid "``script_text_editor/goto_previous_bookmark``"
@@ -2392,7 +2392,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:422
msgid "FileSystem Dock"
msgstr ""
msgstr "Souborový systém"
#: ../../docs/getting_started/editor/default_key_mapping.rst:427
msgid "Copy Path"
@@ -2421,7 +2421,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:440
msgid "Add Child Node"
msgstr "Přidat podřízený uzel"
msgstr "Přidat uzel"
#: ../../docs/getting_started/editor/default_key_mapping.rst:440
msgid "``scene_tree/add_child_node``"
@@ -2573,7 +2573,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:484
msgid "Paint Tile"
msgstr ""
msgstr "Nakreslit dlaždici"
#: ../../docs/getting_started/editor/default_key_mapping.rst:484
msgid ":kbd:`P`"
@@ -2585,7 +2585,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:486
msgid "Bucket Fill"
msgstr ""
msgstr "Vyplnit barvou"
#: ../../docs/getting_started/editor/default_key_mapping.rst:486
msgid "``tile_map_editor/bucket_fill``"
@@ -2641,7 +2641,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:498
msgid "Clear Transform"
msgstr ""
msgstr "Promazat transformaci"
#: ../../docs/getting_started/editor/default_key_mapping.rst:498
msgid "``tile_map_editor/clear_transform``"
@@ -2661,7 +2661,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:502
msgid "Cut Selection"
msgstr ""
msgstr "Výběr řezu"
#: ../../docs/getting_started/editor/default_key_mapping.rst:502
msgid "``tile_map_editor/cut_selection``"
@@ -2685,7 +2685,7 @@ msgstr "Editor dlaždic"
#: ../../docs/getting_started/editor/default_key_mapping.rst:515
msgid "Next Coordinate"
msgstr ""
msgstr "Další koordináta"
#: ../../docs/getting_started/editor/default_key_mapping.rst:515
msgid "``tileset_editor/next_shape``"
@@ -2693,7 +2693,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:517
msgid "Previous Coordinate"
msgstr ""
msgstr "Předchozí koordináta"
#: ../../docs/getting_started/editor/default_key_mapping.rst:517
msgid ":kbd:`PgUp`"
@@ -2729,7 +2729,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:523
msgid "Occlusion Mode"
msgstr ""
msgstr "Režim okluze"
#: ../../docs/getting_started/editor/default_key_mapping.rst:523
msgid ":kbd:`3`"
@@ -2765,7 +2765,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:529
msgid "Priority Mode"
msgstr ""
msgstr "Prioritní mód"
#: ../../docs/getting_started/editor/default_key_mapping.rst:529
msgid ":kbd:`6`"
@@ -2789,7 +2789,7 @@ msgstr ""
#: ../../docs/getting_started/editor/default_key_mapping.rst:533
msgid "Z Index Mode"
msgstr ""
msgstr "Režim Z-indexu"
#: ../../docs/getting_started/editor/default_key_mapping.rst:533
msgid ":kbd:`8`"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -23,7 +23,7 @@ msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:7
msgid "Introduction"
msgstr "Představení"
msgstr "Úvod"
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:9
msgid ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -23,7 +23,7 @@ msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:7
msgid "Introduction"
msgstr "Představení"
msgstr "Úvod"
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:9
msgid ""
@@ -1999,12 +1999,18 @@ msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1598
msgid ""
"If there is more than one argument, ``yield`` returns an array containing "
"the arguments::"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1616
msgid ""
"If you're unsure whether a function may yield or not, or whether it may "
"yield multiple times, you can yield to the ``completed`` signal "
"conditionally:"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1620
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1638
msgid ""
"This ensures that the function returns whatever it was supposed to return "
"regardless of whether coroutines were used internally. Note that using "
@@ -2012,11 +2018,11 @@ msgid ""
"emitted when the function didn't yield anymore."
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1626
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1644
msgid "Onready keyword"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1628
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1646
msgid ""
"When using nodes, it's common to desire to keep references to parts of the "
"scene in a variable. As scenes are only warranted to be configured when "
@@ -2024,7 +2030,7 @@ msgid ""
"call to ``Node._ready()`` is made."
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1641
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1659
msgid ""
"This can get a little cumbersome, especially when nodes and external "
"references pile up. For this, GDScript has the ``onready`` keyword, that "
@@ -2032,11 +2038,11 @@ msgid ""
"can replace the above code with a single line::"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1649
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1667
msgid "Assert keyword"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1651
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1669
msgid ""
"The ``assert`` keyword can be used to check conditions in debug builds. "
"These assertions are ignored in non-debug builds. This means that the "
@@ -2046,7 +2052,7 @@ msgid ""
"depending on whether the project is run in a debug build."
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1663
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1681
msgid ""
"When running a project from the editor, the project will be paused if an "
"assertion error occurs."

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -268,9 +268,8 @@ msgid ""
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:422
#, fuzzy
msgid "Numbers"
msgstr "Členové"
msgstr "Čísla"
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:424
msgid ""
@@ -549,9 +548,8 @@ msgid ""
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:739
#, fuzzy
msgid "Declared types"
msgstr "Pojmenované typy"
msgstr "Deklarované typa"
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:741
msgid "To declare a variable's type, use ``<variable>: <type>``:"
@@ -562,9 +560,8 @@ msgid "To declare the return type of a function, use ``-> <type>``:"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:754
#, fuzzy
msgid "Inferred types"
msgstr "Pojmenované typy"
msgstr "Rozpoznané typy"
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:756
msgid "In most cases you can let the compiler infer the type, using ``:=``:"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -415,7 +415,7 @@ msgstr ""
#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:281
msgid "Self"
msgstr ""
msgstr "Tento objekt"
#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:283
msgid ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -23,7 +23,7 @@ msgstr "Animace"
#: ../../docs/getting_started/step_by_step/animations.rst:7
msgid "Introduction"
msgstr "Představení"
msgstr "Úvod"
#: ../../docs/getting_started/step_by_step/animations.rst:9
msgid "Godot's animation system is extremely powerful and flexible."

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -492,4 +492,4 @@ msgstr ""
"o technologii ve stavu zrodu a proto můžete najít některé věci, které nemusí "
"nefungovat. Ujistěte se, že jste aktualizovali svůj prohlížeč na nejnovější "
"verzi, a nahláste všechny chyby, které najdete, zde: `Godot GitHub <https://"
"github.com/godotengine/godot/issues>` _."
"github.com/godotengine/godot/issues >`_."

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -23,7 +23,7 @@ msgstr ""
#: ../../docs/getting_started/step_by_step/filesystem.rst:7
msgid "Introduction"
msgstr "Představení"
msgstr "Úvod"
#: ../../docs/getting_started/step_by_step/filesystem.rst:9
msgid ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -58,7 +58,7 @@ msgid ""
"be/4v3qge-3CqQ>`_ if you're looking for an overview of the engine's features."
msgstr ""
"Podívejte se prosím na `Discover Godot 3, herní engine zdarma <https://youtu."
"be/4v3qge-3CqQ>` _, pokud hledáte přehled funkcí enginu."
"be/4v3qge-3CqQ >`_, pokud hledáte přehled funkcí enginu."
#: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:23
msgid "Object-oriented design and composition"
@@ -178,7 +178,7 @@ msgstr ""
"Cílem je nabídnout kompletní balíček pro vytváření her a plynulou "
"uživatelskou zkušenost. Stále můžete pracovat s externími programy, pokud "
"pro ně existuje plugin pro import. Nebo si můžete jeden vytvořit, například "
"`Tiled Map Importer <https://github.com/vnen/godot-tiled-importer>` __."
"`Tiled Map Importer <https://github.com/vnen/godot-tiled-importer >`__."
#: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:78
msgid ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -23,7 +23,7 @@ msgstr "Instancing (vytváření instancí)"
#: ../../docs/getting_started/step_by_step/instancing.rst:7
msgid "Introduction"
msgstr "Představení"
msgstr "Úvod"
#: ../../docs/getting_started/step_by_step/instancing.rst:9
msgid ""
@@ -79,7 +79,7 @@ msgid ""
"download:`instancing.zip <files/instancing.zip>`."
msgstr ""
"Chcete-li se dozvědět, jak funguje vytváření instancí, začněte stažením "
"ukázkového projektu:: download: `instancing.zip <files / instancing.zip>`."
"ukázkového projektu: :download:`instancing.zip <files / instancing.zip>`."
#: ../../docs/getting_started/step_by_step/instancing.rst:39
msgid ""
@@ -151,8 +151,8 @@ msgid ""
"kbd:`Ctrl + D` (:kbd:`Cmd + D` on macOS) to duplicate it:"
msgstr ""
"Do scény můžete přidat libovolný počet instancí, buď opětovným použitím "
"tlačítka „Instance“ nebo kliknutím na instanci míčku a stisknutím: kbd: "
"`Ctrl + D`(: kbd:` Cmd + D` on MacOS) pro duplikování:"
"tlačítka „Instance“ nebo kliknutím na instanci míčku a stisknutím :kbd:`Ctrl "
"+ D`(: kbd:` Cmd + D` on MacOS) pro duplikování:"
#: ../../docs/getting_started/step_by_step/instancing.rst:86
msgid "Run the scene again and all of the balls will fall."
@@ -181,7 +181,6 @@ msgstr ""
"uložené scéně Ball, změny této scény ovlivní všechny její instance."
#: ../../docs/getting_started/step_by_step/instancing.rst:102
#, fuzzy
msgid ""
"You can also adjust individual instances. Set the bounce value back to ``0`` "
"and then in the ``Main`` scene, select one of the instanced balls. Resources "

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -19,7 +19,7 @@ msgstr ""
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:4
msgid "Introduction to Godot's editor"
msgstr "Úvod do Godotova editoru"
msgstr "Úvod do Godot editoru"
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:6
msgid ""
@@ -234,7 +234,7 @@ msgid ""
msgstr ""
"Pracovní plochu **2D** budete používat pro všechny typy her. Kromě 2D her je "
"2D pracoviště také místem, kde budete vytvářet uživatelské rozhraní pro vaše "
"hry. Pro rychlý přístup stiskněte klávesy: kbd: `F1` (nebo: kbd:`Alt + 1` v "
"hry. Pro rychlý přístup stiskněte klávesy :kbd:`F1` (nebo: kbd:`Alt + 1` v "
"systému MacOS) ."
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:126
@@ -243,8 +243,8 @@ msgid ""
"for 3D games. Press :kbd:`F2` (or :kbd:`Alt + 2` on macOS) to access it."
msgstr ""
"Na **3D** pracovní ploše můžete pracovat s mřížkou a osvětlením při návrhu "
"úrovní pro 3D hry. Otevřete ji stisknutím klávesy: kbd: `F2` (nebo: kbd:` "
"Alt + 2` v systému MacOS) ."
"úrovní pro 3D hry. Otevřete ji stisknutím klávesy :kbd:`F2` (nebo: kbd:` Alt "
"+ 2` v systému MacOS) ."
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:131
msgid ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -24,7 +24,7 @@ msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:7
msgid "Introduction"
msgstr "Představení"
msgstr "Úvod"
#: ../../docs/getting_started/step_by_step/scene_tree.rst:9
msgid ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -23,7 +23,7 @@ msgstr "Scény a uzly"
#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:7
msgid "Introduction"
msgstr "Představení"
msgstr "Úvod"
#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:11
msgid ""
@@ -309,7 +309,7 @@ msgid ""
"top bar (or hit :kbd:`F6`):"
msgstr ""
"Dobře, všechno je připraveno na spuštění scény! Stiskněte tlačítko Přehrát "
"scénu na horním panelu (nebo stiskněte: kbd: `F6`):"
"scénu na horním panelu (nebo stiskněte :kbd:`F6`):"
#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:146
msgid "Aaaand... Oops."

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -23,7 +23,7 @@ msgstr "Skriptování"
#: ../../docs/getting_started/step_by_step/scripting.rst:7
msgid "Introduction"
msgstr "Představení"
msgstr "Úvod"
#: ../../docs/getting_started/step_by_step/scripting.rst:9
msgid ""
@@ -196,7 +196,7 @@ msgid ""
"programming language, such as F#, Boo or ClojureCLR. In practice however, C# "
"is the only officially supported .NET option."
msgstr ""
"Protože Godot používá runtime „Mono <https://mono-project.com>` _ .NET, "
"Protože Godot používá runtime „Mono <https://mono-project.com >`_ .NET, "
"teoreticky lze pro skriptování v Godot i jakoukoli běžnou jazykovou "
"infrastrukturu použít jakoukoli knihovnu nebo framework .NET od třetích "
"stran. kompatibilní programovací jazyk, jako je F #, Boo nebo ClojureCLR. V "
@@ -290,6 +290,9 @@ msgid ""
"tutorial, then close that out (Project -> Quit to Project List) and create a "
"New Project."
msgstr ""
"Pokud stále máte projekt \"vytváření instancí\" z předchozího kurzu "
"otevřený, zavřete jej (Project -> Quit to Project List) a vytvořte projekt "
"nový."
#: ../../docs/getting_started/step_by_step/scripting.rst:109
msgid ""
@@ -297,7 +300,7 @@ msgid ""
"pressing :kbd:`Ctrl + A`) to create a hierarchy with the following nodes:"
msgstr ""
"Pomocí dialogu „Přidat podřízený uzel“, který je přístupný z karty Scéna "
"(nebo stisknutím: kbd: `Ctrl + A`), vytvořte hierarchii s následujícími uzly:"
"(nebo stisknutím :kbd:`Ctrl + A`), vytvořte hierarchii s následujícími uzly:"
#: ../../docs/getting_started/step_by_step/scripting.rst:112
msgid "Panel"
@@ -309,7 +312,7 @@ msgstr "Label"
#: ../../docs/getting_started/step_by_step/scripting.rst:115
msgid "Button"
msgstr "Button"
msgstr "Tlačítko"
#: ../../docs/getting_started/step_by_step/scripting.rst:117
msgid "The scene tree should look like this:"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-09-28 16:14+0200\n"
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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