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Sync Sphinx templates with current docs
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Submodule docs updated: fae0b185bc...64e7b5a1f5
@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2019-01-08 11:44+0100\n"
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"POT-Creation-Date: 2019-01-09 10:56+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2019-01-08 11:44+0100\n"
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"POT-Creation-Date: 2019-01-09 10:56+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2019-01-08 11:44+0100\n"
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"POT-Creation-Date: 2019-01-09 10:56+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2019-01-08 11:44+0100\n"
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"POT-Creation-Date: 2019-01-09 10:56+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2019-01-08 11:44+0100\n"
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"POT-Creation-Date: 2019-01-09 10:56+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
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"POT-Creation-Date: 2019-01-09 10:56+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
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"POT-Creation-Date: 2019-01-09 10:56+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2019-01-08 11:44+0100\n"
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"POT-Creation-Date: 2019-01-09 10:56+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2019-01-08 11:44+0100\n"
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"POT-Creation-Date: 2019-01-09 10:56+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
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"POT-Creation-Date: 2019-01-09 10:56+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2019-01-08 11:44+0100\n"
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"POT-Creation-Date: 2019-01-09 10:56+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2019-01-08 11:44+0100\n"
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"POT-Creation-Date: 2019-01-09 10:56+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2019-01-08 11:44+0100\n"
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"POT-Creation-Date: 2019-01-09 10:56+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2019-01-08 11:44+0100\n"
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"POT-Creation-Date: 2019-01-09 10:56+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
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"POT-Creation-Date: 2019-01-08 11:44+0100\n"
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"POT-Creation-Date: 2019-01-09 10:56+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2019-01-08 11:44+0100\n"
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"POT-Creation-Date: 2019-01-09 10:56+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2019-01-08 11:44+0100\n"
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"POT-Creation-Date: 2019-01-09 10:56+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2019-01-08 11:44+0100\n"
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"POT-Creation-Date: 2019-01-09 10:56+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -89,150 +89,150 @@ msgid "Set the environment variable ``ANDROID_HOME`` to point to the Android SDK
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msgstr ""
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#: ../../docs/development/compiling/compiling_for_android.rst:57
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msgid "Set the environment variable ``ANDROID_NDK_ROOT`` to point to the Android NDK."
|
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msgid "Set the environment variable ``ANDROID_NDK_ROOT`` to point to the Android NDK. You also might need to set the variable ``ANDROID_NDK_HOME`` to the same path, especially if you are using custom Android modules, since some Gradle plugins rely on the NDK and use this variable to determine its location."
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msgstr ""
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#: ../../docs/development/compiling/compiling_for_android.rst:60
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#: ../../docs/development/compiling/compiling_for_android.rst:63
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msgid "To set those environment variables on Windows, press **Windows + R**, type \"control system\", then click on **Advanced system settings** in the left pane, then click on **Environment variables** on the window that appears."
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msgstr ""
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#: ../../docs/development/compiling/compiling_for_android.rst:65
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#: ../../docs/development/compiling/compiling_for_android.rst:68
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msgid "To set those environment variables on Linux or macOS, use ``export ANDROID_HOME=/path/to/android-sdk`` and ``export ANDROID_NDK_ROOT=/path/to/android-ndk`` where ``/path/to/android-sdk`` and ``/path/to/android-ndk`` point to the root of the SDK and NDK directories."
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msgstr ""
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#: ../../docs/development/compiling/compiling_for_android.rst:72
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#: ../../docs/development/compiling/compiling_for_android.rst:75
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msgid "Building the export templates"
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msgstr ""
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#: ../../docs/development/compiling/compiling_for_android.rst:74
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#: ../../docs/development/compiling/compiling_for_android.rst:77
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msgid "Godot needs two export templates for Android: the optimized \"release\" template (``android_release.apk``) and the debug template (``android_debug.apk``). As Google will require all APKs to include ARMv8 (64-bit) libraries starting from August 2019, the commands below will build an APK containing both ARMv7 and ARMv8 libraries."
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msgstr ""
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#: ../../docs/development/compiling/compiling_for_android.rst:80
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#: ../../docs/development/compiling/compiling_for_android.rst:83
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msgid "Compiling the standard export templates is done by calling SCons with the following arguments:"
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msgstr ""
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#: ../../docs/development/compiling/compiling_for_android.rst:83
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#: ../../docs/development/compiling/compiling_for_android.rst:86
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msgid "Release template (used when exporting with **Debugging Enabled** unchecked)"
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msgstr ""
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#: ../../docs/development/compiling/compiling_for_android.rst:96
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#: ../../docs/development/compiling/compiling_for_android.rst:99
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msgid "The resulting APK will be located at ``bin/android_release.apk``."
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msgstr ""
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#: ../../docs/development/compiling/compiling_for_android.rst:98
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#: ../../docs/development/compiling/compiling_for_android.rst:101
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msgid "Debug template (used when exporting with **Debugging Enabled** checked)"
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msgstr ""
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#: ../../docs/development/compiling/compiling_for_android.rst:111
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#: ../../docs/development/compiling/compiling_for_android.rst:114
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msgid "The resulting APK will be located at ``bin/android_debug.apk``."
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msgstr ""
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#: ../../docs/development/compiling/compiling_for_android.rst:114
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#: ../../docs/development/compiling/compiling_for_android.rst:117
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msgid "Adding support for x86 devices"
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msgstr ""
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#: ../../docs/development/compiling/compiling_for_android.rst:116
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#: ../../docs/development/compiling/compiling_for_android.rst:119
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msgid "If you also want to include support for x86 devices, run the SCons command a third time with the ``android_arch=x86`` argument before building the APK with Gradle. For example, for the release template:"
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msgstr ""
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#: ../../docs/development/compiling/compiling_for_android.rst:132
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#: ../../docs/development/compiling/compiling_for_android.rst:135
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msgid "This will create a fat binary that works on all platforms. The final APK size of exported projects will depend on the platforms you choose to support when exporting; in other words, unused platforms will be removed from the APK."
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msgstr ""
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#: ../../docs/development/compiling/compiling_for_android.rst:138
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#: ../../docs/development/compiling/compiling_for_android.rst:141
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msgid "Using the export templates"
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msgstr ""
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#: ../../docs/development/compiling/compiling_for_android.rst:140
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#: ../../docs/development/compiling/compiling_for_android.rst:143
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msgid "Godot needs release and debug APKs that were compiled against the same version/commit as the editor. If you are using official binaries for the editor, make sure to install the matching export templates, or build your own from the same version."
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msgstr ""
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#: ../../docs/development/compiling/compiling_for_android.rst:145
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#: ../../docs/development/compiling/compiling_for_android.rst:148
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msgid "When exporting your game, Godot opens the APK, changes a few things inside and adds your files."
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msgstr ""
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#: ../../docs/development/compiling/compiling_for_android.rst:149
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#: ../../docs/development/compiling/compiling_for_android.rst:152
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msgid "Installing the templates"
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msgstr ""
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#: ../../docs/development/compiling/compiling_for_android.rst:151
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#: ../../docs/development/compiling/compiling_for_android.rst:154
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msgid "The newly-compiled templates (``android_debug.apk`` and ``android_release.apk``) must be copied to Godot's templates folder with their respective names. The templates folder can be located in:"
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msgstr ""
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#: ../../docs/development/compiling/compiling_for_android.rst:155
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#: ../../docs/development/compiling/compiling_for_android.rst:158
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msgid "Windows: ``%APPDATA%\\Godot\\templates\\<version>\\``"
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msgstr ""
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#: ../../docs/development/compiling/compiling_for_android.rst:156
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#: ../../docs/development/compiling/compiling_for_android.rst:159
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msgid "Linux: ``$HOME/.local/share/godot/templates/<version>/``"
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msgstr ""
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#: ../../docs/development/compiling/compiling_for_android.rst:157
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#: ../../docs/development/compiling/compiling_for_android.rst:160
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msgid "macOS: ``$HOME/Library/Application Support/Godot/templates/<version>/``"
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msgstr ""
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#: ../../docs/development/compiling/compiling_for_android.rst:159
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#: ../../docs/development/compiling/compiling_for_android.rst:162
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msgid "``<version>`` is of the form ``major.minor[.patch].status`` using values from ``version.py`` in your Godot source repository (e.g. ``3.0.5.stable`` or ``3.1.dev``). You also need to write this same version string to a ``version.txt`` file located next to your export templates."
|
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msgstr ""
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||||
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#: ../../docs/development/compiling/compiling_for_android.rst:166
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#: ../../docs/development/compiling/compiling_for_android.rst:169
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msgid "However, if you are writing your custom modules or custom C++ code, you might instead want to configure your APKs as custom export templates here:"
|
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msgstr ""
|
||||
|
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#: ../../docs/development/compiling/compiling_for_android.rst:172
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#: ../../docs/development/compiling/compiling_for_android.rst:175
|
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msgid "You don't even need to copy them, you can just reference the resulting file in the ``bin\\`` directory of your Godot source folder, so that the next time you build you will automatically have the custom templates referenced."
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msgstr ""
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#: ../../docs/development/compiling/compiling_for_android.rst:178
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#: ../../docs/development/compiling/compiling_for_android.rst:181
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msgid "Troubleshooting"
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msgstr ""
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#: ../../docs/development/compiling/compiling_for_android.rst:181
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#: ../../docs/development/compiling/compiling_for_android.rst:184
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msgid "Application not installed"
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msgstr ""
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#: ../../docs/development/compiling/compiling_for_android.rst:183
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#: ../../docs/development/compiling/compiling_for_android.rst:186
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msgid "Android might complain the application is not correctly installed. If so:"
|
||||
msgstr ""
|
||||
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#: ../../docs/development/compiling/compiling_for_android.rst:186
|
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#: ../../docs/development/compiling/compiling_for_android.rst:189
|
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msgid "Check that the debug keystore is properly generated."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_android.rst:187
|
||||
#: ../../docs/development/compiling/compiling_for_android.rst:190
|
||||
msgid "Check that the jarsigner executable is from JDK 8."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_android.rst:189
|
||||
#: ../../docs/development/compiling/compiling_for_android.rst:192
|
||||
msgid "If it still fails, open a command line and run `logcat <https://developer.android.com/studio/command-line/logcat>`_:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_android.rst:195
|
||||
#: ../../docs/development/compiling/compiling_for_android.rst:198
|
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msgid "Then check the output while the application is installed; the error message should be presented there. Seek assistance if you can't figure it out."
|
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msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_android.rst:200
|
||||
#: ../../docs/development/compiling/compiling_for_android.rst:203
|
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msgid "Application exits immediately"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_android.rst:202
|
||||
#: ../../docs/development/compiling/compiling_for_android.rst:205
|
||||
msgid "If the application runs but exits immediately, this might be due to one of the following reasons:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_android.rst:205
|
||||
#: ../../docs/development/compiling/compiling_for_android.rst:208
|
||||
msgid "Make sure to use export templates that match your editor version; if you use a new Godot version, you *have* to update the templates too."
|
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msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_android.rst:207
|
||||
#: ../../docs/development/compiling/compiling_for_android.rst:210
|
||||
msgid "``libgodot_android.so`` is not in ``libs/<android_arch>/`` where ``<android_arch>`` is the device's architecture."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_android.rst:209
|
||||
#: ../../docs/development/compiling/compiling_for_android.rst:212
|
||||
msgid "The device's architecture does not match the exported one(s). Make sure your templates were built for that device's architecture, and that the export settings included support for that architecture."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_android.rst:213
|
||||
#: ../../docs/development/compiling/compiling_for_android.rst:216
|
||||
msgid "In any case, ``adb logcat`` should also show the cause of the error."
|
||||
msgstr ""
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
|
||||
# This file is distributed under the same license as the Godot Engine package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: ../../docs/development/compiling/compiling_with_script_encryption_key.rst:6
|
||||
msgid "Compiling with script encryption key"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_with_script_encryption_key.rst:8
|
||||
msgid "The export dialog gives you the option to encrypt your scripts with an 256bit AES key, when releasing your game. This will make sure your scripts are not stored in plain text and can not easily be ripped by some script kiddie. Of course the key needs to be stored in the binary, but if it's compiled, optimized and without symbols, it would take some effort to find it."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_with_script_encryption_key.rst:14
|
||||
msgid "For this to work, you need to build the export templates from source, with that same key."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_with_script_encryption_key.rst:18
|
||||
msgid "Step by step (Linux)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_with_script_encryption_key.rst:20
|
||||
msgid "Generate a 256bit AES key in HEX. You can use the aes-256-cbc variant from `this service <https://asecuritysite.com/encryption/keygen>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_with_script_encryption_key.rst:23
|
||||
msgid "Alternatively, you can generate it yourself by using OpenSSL:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_with_script_encryption_key.rst:29
|
||||
msgid "This should output the following to ``godot.gdkey`` file:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_with_script_encryption_key.rst:37
|
||||
msgid "You can generate the key without redirecting the output to a file, but that way you can minimize the risk of exposing the key."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_with_script_encryption_key.rst:41
|
||||
msgid "Set this key as environment variable in the console that you will use to compile Godot, like this:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_with_script_encryption_key.rst:49
|
||||
msgid "Compile Godot export templates and set them as custom export templates in the export preset options."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_with_script_encryption_key.rst:52
|
||||
msgid "Set the encryption key in the ``Script`` tab of the export preset:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_with_script_encryption_key.rst:56
|
||||
msgid "Export the project. The game should run with encrypted scripts now."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_with_script_encryption_key.rst:59
|
||||
msgid "Possible Errors"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_with_script_encryption_key.rst:61
|
||||
msgid "If you get an error like below, it means the key wasn't properly included in your Godot build. Godot is encrypting the scripts during export, but can't read them at runtime."
|
||||
msgstr ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -113,10 +113,10 @@ msgid "To avoid this, do all your move, delete and rename operations from within
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/filesystem.rst:108
|
||||
msgid "The second is that under Windows and macOS file and path names are case insensitive. If a developer working in a case insensitive host file system saves an asset as \"myfile.PNG\", but then references it as \"myfile.png\", it will work fine on their platform, but not on other platforms, such as Linux, Android, etc. This may also apply to exported binaries, which use a compressed package to store all files."
|
||||
msgid "The second is that, under Windows and macOS, file and path names are case insensitive. If a developer working in a case insensitive host file system saves an asset as \"myfile.PNG\", but then references it as \"myfile.png\", it will work fine on their platform, but not on other platforms, such as Linux, Android, etc. This may also apply to exported binaries, which use a compressed package to store all files."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/filesystem.rst:114
|
||||
msgid "It is recommended that your team clearly defines a naming convention for files when working with Godot! One simple fool-proof convention is to only allow lowercase file and path names."
|
||||
msgid "It is recommended that your team clearly define a naming convention for files when working with Godot! One simple fool-proof convention is to only allow lowercase file and path names."
|
||||
msgstr ""
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -165,70 +165,74 @@ msgid "You can see four workspace buttons at the top: 2D, 3D, Script and AssetLi
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:105
|
||||
msgid "You’ll use the **2D workspace** for all types of games. On top of 2D games that is where you’ll build your interfaces. Press F1 to access it. |image15|"
|
||||
msgid "You’ll use the **2D workspace** for all types of games. In addition to 2D games, the 2D workspace is where you'll build your interfaces. Press F1 to access it."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:109
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:108
|
||||
msgid "|image15|"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:110
|
||||
msgid "In the **3D workspace**, you can work with meshes, lights, and design levels for 3D games. Press F2 to access it."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:112
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:113
|
||||
msgid "|image16|"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:114
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:115
|
||||
msgid "Notice the text [perspective] under the toolbar, it is a button that opens a list of options related to the 3D viewport."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:116
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:117
|
||||
msgid "|image20|"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:118
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:119
|
||||
msgid "Read :ref:`doc_introduction_to_3d` for more detail about **3D workspace**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:120
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:121
|
||||
msgid "The **Script** workspace is a complete code editor with a debugger, rich auto-completion, and built-in code reference. Press F3 to access it, and F4 to search the reference."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:124
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:125
|
||||
msgid "|image17|"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:126
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:127
|
||||
msgid "Finally the **AssetLib** is a library of Free add-ons, scripts and assets to use in your projects."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:130
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:131
|
||||
msgid "Modify the interface"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:132
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:133
|
||||
msgid "Godot’s interface lives in a single window. You cannot split it across multiple screens although you can work with an external code editor like Atom or Visual Studio for instance."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:137
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:138
|
||||
msgid "Move and resize docks"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:139
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:140
|
||||
msgid "Click and drag on the edge of any dock or panel to resize it horizontally or vertically."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:142
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:143
|
||||
msgid "|image18|"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:144
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:145
|
||||
msgid "Click the three-dotted icon at the top of any dock to change its location."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:147
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:148
|
||||
msgid "|image19|"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:149
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:150
|
||||
msgid "Go to the ``Editor`` menu and ``Editor Settings`` to fine-tune the look and feel of the editor."
|
||||
msgstr ""
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -349,7 +349,7 @@ msgid "The easing to use in combination with the equation."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_code_a_life_bar.rst:389
|
||||
msgid "The last two arguments combined correspond to an `easing equation <#>`__. This controls how the value evolves from the start to the end point."
|
||||
msgid "The last two arguments combined correspond to an easing equation. This controls how the value evolves from the start to the end point."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_code_a_life_bar.rst:393
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -21,7 +21,7 @@ msgid "Design the GUI"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:6
|
||||
msgid "Now that you've nailed the basics, we're going to see how to build a Game User Interface (GUI) with reusable UI components: a life bar, an energy bar, and bomb and rupee counters. By the end of this tutorial, you'll have a game GUI, ready to control with GDscript or VisualScript:"
|
||||
msgid "Now that you've nailed the basics, we're going to see how to build a game Graphical User Interface (GUI) with reusable UI components: a life bar, an energy bar, and bomb and rupee counters. By the end of this tutorial, you'll have a game GUI, ready to control with GDscript or VisualScript:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:13
|
||||
@@ -123,7 +123,7 @@ msgid "With the ``MarginContainer`` selected, head to the inspector and scroll d
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:88
|
||||
msgid "We want to stack the bars vertically inside the ``HBoxContainer``. Add a ``VBoxContainer`` as a child of ``GUI`` and name it ``Bars``. Select the parent ``HBoxContainer`` again and this time, add another ``HBoxContainer`` as a child of it. Call it ``Counters``. With these four containers, we have the base for our GUI scene."
|
||||
msgid "We want to stack the bars vertically inside the ``HBoxContainer``. Add a ``VBoxContainer`` as a child of ``HBoxContainer`` and name it ``Bars``. Select the parent ``HBoxContainer`` again and this time, add another ``HBoxContainer`` as a child of it. Call it ``Counters``. With these four containers, we have the base for our GUI scene."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:95
|
||||
@@ -199,7 +199,7 @@ msgid "By using the Background node as the two textures' parent, we take control
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:182
|
||||
msgid "Select the ``Title`` and in the Inspector, change its ``Stretch Mode`` property to ``Keep Centered``. Next find the ``Rect`` category in the Inspector and change the ``Size`` property to (50, 40) so it only takes the left half of the background. Next, select the ``Number`` node. In the viewport, click the ``Layout`` menu and click ``Full Rect``. The node will resize to fit the ``Background``. Head to the Inspector and change its ``Align`` property to ``Right``, and the ``VAlign`` property to ``Center``. The text should snap to the center of the ``Background``'s right edge. Resize the node horizontally so it takes the right half of the ``Background`` and there's a bit of padding with the right edge."
|
||||
msgid "Select the ``Title`` and in the Inspector, change its ``Stretch Mode`` property to ``Keep Centered``. Next find the ``Rect`` category in the Inspector and change the ``Size`` property to (50, 40) so it only takes the left half of the background. Next, select the ``Number`` node. In the viewport, click the ``Layout`` menu and click ``Full Rect``. The node will resize to fit the ``Background``. Head to the Inspector and change its ``Align`` property to ``Right``, and the ``VAlign`` property to ``Center``. The text should snap to the center of the ``Background``'s right edge. Resize the node horizontally, so it takes the right half of the ``Background`` and there's a bit of padding with the right edge."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:195
|
||||
@@ -303,7 +303,7 @@ msgid "Because we duplicated the ``Counter`` from the bar's ``Count``, the ``Num
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:323
|
||||
msgid "Let's make the ``Counters`` anchor to the right edge of the viewport. To do so we need to set the ``Bars`` container take all the available horizontal space it can. Select the ``Bars`` node and scroll down to the ``Size Flags`` category. In the ``Horizontal`` category, check the ``Expand`` value. The ``Bars`` node should resize and push the counter to the right side of the screen."
|
||||
msgid "Let's make the ``Counters`` anchor to the right edge of the viewport. To do so, we need to set the ``Bars`` container take all the available horizontal space it can. Select the ``Bars`` node and scroll down to the ``Size Flags`` category. In the ``Horizontal`` category, check the ``Expand`` value. The ``Bars`` node should resize and push the counter to the right side of the screen."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:331
|
||||
@@ -323,11 +323,11 @@ msgid "Let's save both the ``Counter`` and the ``Bar`` branches as separate scen
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:352
|
||||
msgid "A scene is a tree of nodes. The topmost node is the tree's **root**, and the children at the bottom of the hierarchy are **leaves**. Any node other than the root along with one more children is a **branch**. We can encapsulate node branches into separate scenes, or load and merge them from other scenes into the active one. Right click on any node in the Scene dock and select ``Save Branch as Scene`` or ``Merge from Scene``."
|
||||
msgid "A scene is a tree of nodes. The topmost node is the tree's **root**, and the children at the bottom of the hierarchy are **leaves**. Any node other than the root along with one or more children is a **branch**. We can encapsulate node branches into separate scenes, or load and merge them from other scenes into the active one. Right click on any node in the Scene dock and select ``Save Branch as Scene`` or ``Merge from Scene``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:360
|
||||
msgid "Then, select the ``Counter`` node and do the same. Right click, ``Save Branch as Scene``, and save it as ``Counter.tscn``. A new edit scene icon appears to the right of the nodes in the scene tree. Click on the one next to ``Bar`` to open the corresponding scene. Resize the ``Bar`` node so that its bounding box fits its content. The way we named and place the Control nodes, we're ready to inherit this template and create the life bar. It's the same for the ``Counter``."
|
||||
msgid "Then, select the ``Counter`` node and do the same. Right click, ``Save Branch as Scene``, and save it as ``Counter.tscn``. A new edit scene icon appears to the right of the nodes in the scene tree. Click on the one next to ``Bar`` to open the corresponding scene. Resize the ``Bar`` node so that its bounding box fits its content. The way we named and placed the Control nodes, we're ready to inherit this template and create the life bar. It's the same for the ``Counter``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:370
|
||||
@@ -347,7 +347,7 @@ msgid "Inherited scenes help us keep the GUI scene clean. In the end, we will on
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:386
|
||||
msgid "On an inherited scene, you can change any property of every node in the inspector, aside from its name. If you modify and save the parent scene, all the inherited scenes update to reflect the changes. If you change a value in the inherited scene, it will always overrides the parent's property. It's useful for UIs as they often require variations of the same elements. In general, in UI design, buttons, panels etc. share a common base style and interactions. We don't want to copy it over to all variations manually."
|
||||
msgid "On an inherited scene, you can change any property of every node in the inspector, aside from its name. If you modify and save the parent scene, all the inherited scenes update to reflect the changes. If you change a value in the inherited scene, it will always override the parent's property. It's useful for UIs, as they often require variations of the same elements. In general, in UI design, buttons, panels etc. share a common base style and interactions. We don't want to copy it over to all variations manually."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:395
|
||||
@@ -459,7 +459,7 @@ msgid "Go to ``Scene -> New Inherited Scene`` again and select ``Counter.tscn``
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:544
|
||||
msgid "The rupee counter should look about like this"
|
||||
msgid "The rupee counter should look something like this"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:547
|
||||
@@ -495,7 +495,7 @@ msgid "Change the ``Min Size`` property of the ``Counters`` container to control
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:582
|
||||
msgid "We have one small issue left with the EP label on the EnergyBar: the 2 bars should align vertically. Click the icon next to the ``EnergyBar`` node to open its scene. Select the ``Count`` node and scroll down to the ``Custom Constant`` section. Add a ``Margin Left`` of ``20``. In the ``Rect`` section set the node's ``Min Size`` back to 100, the same value as on the LifeBar. The ``Count`` should now have some margin on the left. If you save and go back to the GUI scene, it will be aligned vertically with the ``LifeBar``."
|
||||
msgid "We have one small issue left with the EP label on the EnergyBar: the 2 bars should align vertically. Click the icon next to the ``EnergyBar`` node to open its scene. Select the ``Count`` node and scroll down to the ``Custom Constants`` section. Add a ``Margin Left`` of ``20``. In the ``Rect`` section set the node's ``Min Size`` back to 100, the same value as on the LifeBar. The ``Count`` should now have some margin on the left. If you save and go back to the GUI scene, it will be aligned vertically with the ``LifeBar``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:593
|
||||
@@ -503,7 +503,7 @@ msgid "The 2 bars align perfectly"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:597
|
||||
msgid "We could have setup the ``EnergyBar`` this way a few moments ago. But this shows you that you can go back to any scene anytime, tweak it, and see the changes propagate through the project!"
|
||||
msgid "We could have set up the ``EnergyBar`` this way a few moments ago. But this shows you that you can go back to any scene anytime, tweak it, and see the changes propagate through the project!"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:602
|
||||
@@ -523,7 +523,7 @@ msgid "Drag-and-drop the ``GUI.tscn`` scene right below the ``bg`` node and abov
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:616
|
||||
msgid "Congratulations for getting to the end of this long tutorial. You can find final project `here <#>`__."
|
||||
msgid "Congratulations for getting to the end of this long tutorial. You can find the final project here: :download:`ui_gui_design.zip <files/ui_gui_design.zip>`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:625
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -101,7 +101,7 @@ msgid "Before we jump into the editor, we want to plan how we'll nest containers
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_main_menu.rst:88
|
||||
#: ../../docs/getting_started/step_by_step/ui_main_menu.rst:277
|
||||
#: ../../docs/getting_started/step_by_step/ui_main_menu.rst:278
|
||||
msgid "Break down the UI mockup"
|
||||
msgstr ""
|
||||
|
||||
@@ -298,22 +298,22 @@ msgid "Without a single line of code, we have a precise and responsive main menu
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_main_menu.rst:272
|
||||
msgid "Congratulations for getting there! You can download the `final menu <#>`__ to compare with your own. In the next tutorial, you'll create a Game User Interface with bars and item counters."
|
||||
msgid "Congratulations for getting there! You can download the final menu :download:`ui_main_menu_design.zip <files/ui_main_menu_design.zip>` to compare with your own. In the next tutorial, you'll create a Game User Interface with bars and item counters."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_main_menu.rst:279
|
||||
#: ../../docs/getting_started/step_by_step/ui_main_menu.rst:280
|
||||
msgid "A responsive User Interface is all about making sure our UIs scale well on all screen types. TV screens and computer displays have different sizes and ratios. In Godot, we use containers to control the position and the size of UI elements."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_main_menu.rst:284
|
||||
#: ../../docs/getting_started/step_by_step/ui_main_menu.rst:285
|
||||
msgid "The order in which you nest matters. To see if your UI adapts nicely to different screen ratios, select the root node, press the Q key to activate the Select Mode, select the container and click and drag on one of the container's corners to resize it. The UI components should flow inside of it."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_main_menu.rst:290
|
||||
#: ../../docs/getting_started/step_by_step/ui_main_menu.rst:291
|
||||
msgid "You'll notice that although containers move sprites around, they don't scale them. This is normal. We want the UI system to handle different screen ratios, but we also need the entire game to adapt to different screen resolutions. To do this, Godot scales the entire window up and down."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_main_menu.rst:296
|
||||
#: ../../docs/getting_started/step_by_step/ui_main_menu.rst:297
|
||||
msgid "You can change the scale mode in the project settings: click the Project menu -> Project Settings. In the window's left column, look for the Display category. Click on the Window sub-category. On the right side of the window, you'll find a Stretch section. The three settings, Mode, Aspect, and Shrink, control the screen size. For more information, see :ref:`doc_multiple_resolutions`."
|
||||
msgstr ""
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-01-08 11:44+0100\n"
|
||||
"POT-Creation-Date: 2019-01-09 10:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user