Files
godot-demo-projects/2d/physics_platformer
Hugo Locurcio eba852bbde Switch 2D Platformer and Multiplayer Bomber demos to GLES2
This allows those demos to run on a greater range of devices.

Particles2D nodes were converted to CPUParticles2D for compatibility
with GLES2.

Physics-Based 2D Platformer demo now uses the same stretch mode
as 2D Platformer for consistency.
2021-11-17 19:39:39 +01:00
..
2020-08-16 17:48:38 -05:00

Physics Platformer

This demo uses RigidBody2D for the player and enemies. These character controllers are more powerful than KinematicBody2D, but can be more difficult to handle, as they require manual modification of the RigidBody velocity.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/119

How does it work?

The player and enemies use dynamic character controllers for movement, made with RigidBody2D, which means that they can perfectly interact with physics (there is a see-saw, and you can even ride enemies). Because of this, all movement must be done in sync with the physics engine, inside of _integrate_forces().

Screenshots

Screenshot of the beginning

Screenshot of the seesaw and the player riding an enemy

Music

"Pompy" by Hubert Lamontagne (madbr) https://soundcloud.com/madbr/pompy