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This updates all links to point to the 4.2 demos instead of the 3.5 ones. Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
27 lines
706 B
Markdown
27 lines
706 B
Markdown
# Saving and Loading (Serialization)
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This demo showcases how to save a simple game with each serialization
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format supported by Godot:
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- ConfigFile
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- JSON
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More formats may be added in the future.
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For more information, see [Saving games](https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html)
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in the documentation.
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See the [Run-time File Saving and Loading](/loading/runtime_save_load/) demo for
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an example of loading various file types in an exported project without needing
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to import them.
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Language: GDScript
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Renderer: Compatibility
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2781
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## Screenshots
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