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godot-demo-projects/loading/serialization/README.md
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Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
2024-06-24 19:29:58 +02:00

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Saving and Loading (Serialization)

This demo showcases how to save a simple game with each serialization format supported by Godot:

  • ConfigFile
  • JSON

More formats may be added in the future.

For more information, see Saving games in the documentation.

See the Run-time File Saving and Loading demo for an example of loading various file types in an exported project without needing to import them.

Language: GDScript

Renderer: Compatibility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2781

Screenshots

Screenshot