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godot-demo-projects/loading/serialization/README.md
Hugo Locurcio a2557fce51 Add a run-time saving/loading demo project
This is useful to load user-generated content without requiring users
to create a PCK file for it.
2023-11-03 16:12:14 +01:00

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# Saving and Loading (Serialization)
This demo showcases how to save a simple game with each serialization
format supported by Godot:
- ConfigFile
- JSON
More formats may be added in the future.
For more information, see this documentation article:
https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html
See the [Run-time File Saving and Loading](/loading/runtime_save_load/) demo for
an example of loading various file types in an exported project without needing
to import them.
Language: GDScript
Renderer: Mobile
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/891
## Screenshots
![Screenshot](screenshots/save_load.png)