Files
godot-demo-projects/loading/serialization/README.md
Hugo Locurcio a2557fce51 Add a run-time saving/loading demo project
This is useful to load user-generated content without requiring users
to create a PCK file for it.
2023-11-03 16:12:14 +01:00

688 B

Saving and Loading (Serialization)

This demo showcases how to save a simple game with each serialization format supported by Godot:

  • ConfigFile
  • JSON

More formats may be added in the future.

For more information, see this documentation article: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html

See the Run-time File Saving and Loading demo for an example of loading various file types in an exported project without needing to import them.

Language: GDScript

Renderer: Mobile

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/891

Screenshots

Screenshot