Files
godot-demo-projects/misc/window_management
Hugo Locurcio 31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00
..

Window Management

A demo showing the various window management features available through DisplayServer.

  • Moving the window.
  • Making it resizeable / nonresizeable and setting its size.
  • Minimizing and maximizing.
  • Moving the window around.
  • Making the window transparent.
  • Capturing, hiding or confining the mouse.
  • Getting various information about the screens, including DPI and refresh rate.

Language: GDScript

Renderer: Compatbility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/145

Screenshots

Screenshot