Update most demos for Godot 4.0.beta10 (#782)

This commit is contained in:
Hugo Locurcio
2023-01-05 16:50:17 +01:00
committed by GitHub
parent 85ca2fb2a1
commit 1d5184e235
758 changed files with 24258 additions and 9624 deletions

View File

@@ -29,5 +29,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -56,7 +56,7 @@ func _ready():
func _process(_delta):
# Order the CanvasItem to update every frame.
update()
queue_redraw()
func _physics_process(delta):

View File

@@ -29,5 +29,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -29,5 +29,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -29,5 +29,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -16,8 +16,8 @@ _global_script_class_icons={}
config/name="Bullet Shower"
config/description="Demonstrates how to manage large amounts of objects efficiently using low-level Servers."
run/main_scene="res://shower.tscn"
config/icon="res://icon.png"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
[display]

View File

@@ -7,7 +7,7 @@
[sub_resource type="SpriteFrames" id="1"]
animations = [{
"frames": [ExtResource( "3" ), ExtResource( "4" )],
"frames": [ExtResource("3"), ExtResource("4")],
"loop": true,
"name": &"default",
"speed": 5.0
@@ -19,16 +19,16 @@ radius = 27.0
[node name="Shower" type="Node2D"]
[node name="Bullets" type="Node2D" parent="."]
script = ExtResource( "2" )
script = ExtResource("2")
[node name="Player" type="Area2D" parent="."]
script = ExtResource( "5" )
script = ExtResource("5")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Player"]
frames = SubResource( "1" )
frames = SubResource("1")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
shape = SubResource( "2" )
shape = SubResource("2")
[connection signal="body_shape_entered" from="Player" to="Player" method="_on_body_shape_entered"]
[connection signal="body_shape_exited" from="Player" to="Player" method="_on_body_shape_exited"]

View File

@@ -1,34 +1,41 @@
[gd_scene load_steps=4 format=3 uid="uid://ccqoreueuxdb7"]
[ext_resource type="Script" path="res://HUD.gd" id="1"]
[ext_resource type="Font" uid="uid://dyjc58f6sdms0" path="res://fonts/Xolonium-Regular.tres" id="2_3dmm8"]
[sub_resource type="InputEventAction" id="InputEventAction_fopy7"]
action = &"start_game"
[sub_resource type="Shortcut" id="4"]
events = [SubResource("InputEventAction_fopy7")]
[node name="HUD" type="CanvasLayer"]
script = ExtResource( "1" )
script = ExtResource("1")
[node name="ScoreLabel" type="Label" parent="."]
anchors_preset = 10
anchor_right = 1.0
offset_bottom = 78.0
theme_override_fonts/font = ExtResource( "2_3dmm8" )
grow_horizontal = 2
theme_override_font_sizes/font_size = 60
text = "0"
horizontal_alignment = 1
[node name="MessageLabel" type="Label" parent="."]
anchors_preset = 14
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_top = -79.5
offset_bottom = 79.5
theme_override_fonts/font = ExtResource( "2_3dmm8" )
grow_horizontal = 2
grow_vertical = 2
theme_override_font_sizes/font_size = 60
text = "Dodge the
Creeps"
horizontal_alignment = 1
[node name="StartButton" type="Button" parent="."]
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
@@ -37,9 +44,10 @@ offset_left = -90.0
offset_top = -200.0
offset_right = 90.0
offset_bottom = -100.0
theme_override_fonts/font = ExtResource( "2_3dmm8" )
grow_horizontal = 2
grow_vertical = 0
theme_override_font_sizes/font_size = 60
shortcut = SubResource( "4" )
shortcut = SubResource("4")
text = "Start"
[node name="MessageTimer" type="Timer" parent="."]

View File

@@ -31,7 +31,7 @@ func _on_MobTimer_timeout():
# Choose a random location on Path2D.
var mob_spawn_location = get_node(^"MobPath/MobSpawnLocation")
mob_spawn_location.offset = randi()
mob_spawn_location.progress = randi()
# Set the mob's direction perpendicular to the path direction.
var direction = mob_spawn_location.rotation + PI / 2

View File

@@ -11,17 +11,21 @@
_data = {
"points": PackedVector2Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 480, 0, 0, 0, 0, 0, 480, 720, 0, 0, 0, 0, 0, 720, 0, 0, 0, 0, 0, 0)
}
point_count = 5
[node name="Main" type="Node"]
script = ExtResource( "1" )
mob_scene = ExtResource( "2" )
script = ExtResource("1")
mob_scene = ExtResource("2")
[node name="ColorRect" type="ColorRect" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.219608, 0.372549, 0.380392, 1)
[node name="Player" parent="." instance=ExtResource( "3" )]
[node name="Player" parent="." instance=ExtResource("3")]
[node name="MobTimer" type="Timer" parent="."]
wait_time = 0.5
@@ -32,21 +36,21 @@ wait_time = 0.5
wait_time = 2.0
one_shot = true
[node name="StartPosition" type="Position2D" parent="."]
[node name="StartPosition" type="Marker2D" parent="."]
position = Vector2(240, 450)
[node name="MobPath" type="Path2D" parent="."]
curve = SubResource( "1" )
curve = SubResource("1")
[node name="MobSpawnLocation" type="PathFollow2D" parent="MobPath"]
[node name="HUD" parent="." instance=ExtResource( "4" )]
[node name="HUD" parent="." instance=ExtResource("4")]
[node name="Music" type="AudioStreamPlayer" parent="."]
stream = ExtResource( "5" )
stream = ExtResource("5")
[node name="DeathSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource( "6" )
stream = ExtResource("6")
[connection signal="hit" from="Player" to="." method="game_over"]
[connection signal="timeout" from="MobTimer" to="." method="_on_MobTimer_timeout"]

View File

@@ -1,4 +1,4 @@
extends RigidDynamicBody2D
extends RigidBody2D
func _ready():
$AnimatedSprite2D.playing = true

View File

@@ -1,7 +1,7 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOGGVorbis"
type="AudioStreamOggVorbis"
uid="uid://q2pf4fr8d0ks"
path="res://.godot/imported/House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.oggvorbisstr"
@@ -14,3 +14,6 @@ dest_files=["res://.godot/imported/House In a Forest Loop.ogg-1a6a72ae843ad792b7
loop=true
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

View File

@@ -1,7 +1,7 @@
[remap]
importer="wav"
type="AudioStreamSample"
type="AudioStreamWAV"
uid="uid://dw26fpygeag8o"
path="res://.godot/imported/gameover.wav-98c95c744b35280048c2bd093cf8a356.sample"

View File

@@ -1,7 +1,7 @@
[remap]
importer="font_data_dynamic"
type="FontData"
type="FontFile"
uid="uid://cit6gwe5px1q8"
path="res://.godot/imported/Xolonium-Regular.ttf-bc2981e3069cff4c34dd7c8e2bb73fba.fontdata"
@@ -12,7 +12,8 @@ dest_files=["res://.godot/imported/Xolonium-Regular.ttf-bc2981e3069cff4c34dd7c8e
[params]
antialiased=true
Rendering=null
antialiasing=1
generate_mipmaps=false
multichannel_signed_distance_field=false
msdf_pixel_range=8
@@ -20,15 +21,12 @@ msdf_size=48
force_autohinter=false
hinting=1
subpixel_positioning=1
embolden=0.0
transform=Transform2D(1, 0, 0, 1, 0, 0)
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
opentype_feature_overrides={}
preload/char_ranges=PackedStringArray()
preload/glyph_ranges=PackedStringArray()
preload/configurations=PackedStringArray()
support_overrides/language_enabled=PackedStringArray()
support_overrides/language_disabled=PackedStringArray()
support_overrides/script_enabled=PackedStringArray()
support_overrides/script_disabled=PackedStringArray()
preload=[]
language_support={}
script_support={}
opentype_features={}

View File

@@ -18,8 +18,8 @@ This is a finished version of the game featured in the 'Your first 2D game'
tutorial in the documentation. For more details, consider
following the tutorial in the documentation."
run/main_scene="res://Main.tscn"
config/icon="res://icon.png"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
[debug]
@@ -37,39 +37,40 @@ window/stretch/mode="canvas_items"
move_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777231,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777233,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
]
}
move_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777232,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
]
}
move_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777234,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
]
}
start_game={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777221,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"unicode":0,"echo":false,"script":null)
]
}

View File

@@ -1,38 +1,61 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=8 format=3 uid="uid://dmn8nkpogiwsf"]
[ext_resource path="res://player/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://fonts/source_code_pro_explanations.tres" type="Font" id=2]
[ext_resource path="res://debug/StatesStackDiplayer.tscn" type="PackedScene" id=3]
[ext_resource path="res://debug/ControlsPanel.tscn" type="PackedScene" id=4]
[ext_resource path="res://fonts/source_code_pro_explanations_bold.tres" type="Font" id=5]
[ext_resource type="PackedScene" uid="uid://bpdyvy2681m3i" path="res://player/Player.tscn" id="1"]
[ext_resource type="PackedScene" uid="uid://cvi13chv8g4hj" path="res://debug/StatesStackDiplayer.tscn" id="3"]
[ext_resource type="PackedScene" uid="uid://bq6rrfy53rfvo" path="res://debug/ControlsPanel.tscn" id="4"]
[sub_resource type="Animation" id="1"]
[sub_resource type="Animation" id="2"]
length = 0.6
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("BodyPivot/Body:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.4),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1),
"update": 0,
"values": [Color(1, 1, 1, 1), Color(1, 0, 0, 1), Color(1, 1, 1, 1), Color(1, 0, 0, 1), Color(1, 1, 1, 1), Color(1, 0, 0, 1), Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="3"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_qbwwp"]
_data = {
"idle": SubResource("1"),
"stagger": SubResource("2"),
"walk": SubResource("3")
}
[node name="Demo" type="Node"]
[node name="Player" parent="." instance=ExtResource( 1 )]
[node name="Player" parent="." instance=ExtResource("1")]
position = Vector2(640, 400)
[node name="StateMachine" parent="Player" index="0"]
start_state = NodePath("Idle")
[node name="AnimationPlayer" parent="Player" index="1"]
libraries = {
"": SubResource("AnimationLibrary_qbwwp")
}
[node name="Explanations" type="RichTextLabel" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 10.0
offset_top = -370.0
offset_right = -10.0
offset_bottom = -730.0
rect_clip_content = false
mouse_filter = 2
grow_horizontal = 2
grow_vertical = 2
size_flags_vertical = 4
custom_fonts/bold_font = ExtResource( 5 )
custom_fonts/normal_font = ExtResource( 2 )
mouse_filter = 2
bbcode_enabled = true
bbcode_text = "This example shows how to apply the State programming pattern in GDScript, including Hierarchical States, and a pushdown automaton.
States are common in games. You can use the pattern to:
1. Separate each behavior and transitions between behaviors, thus make scripts shorter and easier to manage
2. Respect the Single Responsibility Principle. Each State object represents [b]one[/b] action
3. Improve your code's structure. Look at the scene tree and FileSystem tab: without looking at the code, you'll know what the Player can or cannot do.
You can read more about States in the excellent [url=http://gameprogrammingpatterns.com/state.html]Game Programming Patterns ebook[/url]."
text = "This example shows how to apply the State programming pattern in GDScript, including Hierarchical States, and a pushdown automaton.
States are common in games. You can use the pattern to:
@@ -42,19 +65,20 @@ States are common in games. You can use the pattern to:
3. Improve your code's structure. Look at the scene tree and FileSystem tab: without looking at the code, you'll know what the Player can or cannot do.
You can read more about States in the excellent Game Programming Patterns ebook."
__meta__ = {
"_edit_lock_": true
}
[node name="Control" type="Control" parent="."]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
grow_horizontal = 2
grow_vertical = 2
[node name="StatesStackDiplayer" parent="Control" instance=ExtResource( 3 )]
[node name="StatesStackDiplayer" parent="Control" instance=ExtResource("3")]
layout_mode = 0
[node name="ControlsPanel" parent="Control" instance=ExtResource( 4 )]
[node name="ControlsPanel" parent="Control" instance=ExtResource("4")]
layout_mode = 1
grow_horizontal = 0
[editable path="Player"]

View File

@@ -1,24 +1,20 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://fonts/source_code_pro_explanations.tres" type="Font" id=1]
[gd_scene format=3 uid="uid://bq6rrfy53rfvo"]
[node name="ControlsPanel" type="Panel"]
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -220.0
offset_bottom = 170.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Keys" type="Label" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 10.0
offset_top = 10.0
offset_right = -10.0
offset_bottom = -10.0
custom_fonts/font = ExtResource( 1 )
text = "Shoot:
Attack:
Stagger:
@@ -26,16 +22,15 @@ Jump:
Sprint:"
[node name="Keys2" type="Label" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 10.0
offset_top = 10.0
offset_right = -10.0
offset_bottom = -10.0
custom_fonts/font = ExtResource( 1 )
text = "R
F
X
Space
Shift"
align = 2

View File

@@ -1,30 +1,16 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://fonts/source_code_pro_explanations_bold.tres" type="Font" id=1]
[ext_resource path="res://fonts/source_code_pro_explanations.tres" type="Font" id=2]
[gd_scene format=3 uid="uid://bywptem1jb35a"]
[node name="Explanations" type="RichTextLabel"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 10.0
offset_top = -370.0
offset_right = -10.0
offset_bottom = -730.0
rect_clip_content = false
mouse_filter = 2
size_flags_vertical = 4
custom_fonts/bold_font = ExtResource( 1 )
custom_fonts/normal_font = ExtResource( 2 )
mouse_filter = 2
bbcode_enabled = true
bbcode_text = "This example shows how to apply the State programming pattern in GDscript, including Hierarchical States, and a pushdown automaton.
States are common in games. You can use the pattern to:
1. Separate each behavior and transitions between behaviors, thus make scripts shorter and easier to manage
2. Respect the Single Responsibility Principle. Each State object represents [b]one[/b] action
3. Improve your code's structure. Look at the scene tree and FileSystem tab: without looking at the code, you'll know what the Player can or cannot do.
You can read more about States in the excellent [url=http://gameprogrammingpatterns.com/state.html]Game Programming Patterns ebook[/url]."
text = "This example shows how to apply the State programming pattern in GDscript, including Hierarchical States, and a pushdown automaton.
States are common in games. You can use the pattern to:
@@ -34,6 +20,3 @@ States are common in games. You can use the pattern to:
3. Improve your code's structure. Look at the scene tree and FileSystem tab: without looking at the code, you'll know what the Player can or cannot do.
You can read more about States in the excellent Game Programming Patterns ebook."
__meta__ = {
"_edit_lock_": true
}

View File

@@ -1,31 +1,20 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=2 format=3 uid="uid://cvi13chv8g4hj"]
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use_filter = true
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[ext_resource type="Script" path="res://debug/states_stack_displayer.gd" id="1"]
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offset_bottom = 170.0
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offset_right = 105.0
offset_bottom = 40.0
custom_fonts/font = SubResource( 1 )
text = "Pushown"
align = 1
valign = 1
uppercase = true
[node name="States" type="Label" parent="."]
@@ -33,16 +22,13 @@ offset_left = 20.0
offset_top = 50.0
offset_right = 190.0
offset_bottom = 170.0
custom_fonts/font = SubResource( 1 )
text = "Jump
Test"
align = 1
[node name="Numbers" type="Label" parent="."]
offset_left = 20.0
offset_top = 50.0
offset_right = 190.0
offset_bottom = 170.0
custom_fonts/font = SubResource( 1 )
text = "1.
2."

View File

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@@ -10,26 +11,24 @@ metadata={
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@@ -1,31 +1,30 @@
[gd_scene load_steps=20 format=2]
[gd_scene load_steps=19 format=3 uid="uid://bpdyvy2681m3i"]
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[ext_resource path="res://player/player_state_machine.gd" type="Script" id=2]
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[ext_resource path="res://player/states/motion/on_ground/move.gd" type="Script" id=4]
[ext_resource path="res://player/states/motion/in_air/jump.gd" type="Script" id=5]
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[ext_resource path="res://player/states/combat/attack.gd" type="Script" id=7]
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1),
@@ -33,72 +32,71 @@ tracks/0/keys = {
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script = ExtResource( 1 )
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"_edit_horizontal_guides_": []
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"idle": SubResource("1"),
"stagger": SubResource("2"),
"walk": SubResource("3")
}
[node name="Player" type="CharacterBody2D"]
script = ExtResource("1")
[node name="StateMachine" type="Node" parent="."]
script = ExtResource( 2 )
script = ExtResource("2")
[node name="Idle" type="Node" parent="StateMachine"]
script = ExtResource( 3 )
script = ExtResource("3")
[node name="Move" type="Node" parent="StateMachine"]
script = ExtResource( 4 )
script = ExtResource("4")
[node name="Jump" type="Node" parent="StateMachine"]
script = ExtResource( 5 )
script = ExtResource("5")
[node name="Stagger" type="Node" parent="StateMachine"]
script = ExtResource( 6 )
script = ExtResource("6")
[node name="Attack" type="Node" parent="StateMachine"]
script = ExtResource( 7 )
script = ExtResource("7")
[node name="Die" type="Node" parent="StateMachine"]
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script = ExtResource("8")
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texture = ExtResource("9")
[node name="BodyPivot" type="Position2D" parent="."]
[node name="BodyPivot" type="Marker2D" parent="."]
[node name="Body" type="Sprite2D" parent="BodyPivot"]
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texture = ExtResource( 10 )
texture = ExtResource("10")
[node name="BulletSpawn" type="Node2D" parent="BodyPivot"]
position = Vector2(0, -58)
script = ExtResource( 11 )
script = ExtResource("11")
[node name="CooldownTimer" type="Timer" parent="BodyPivot/BulletSpawn"]
wait_time = 0.2
one_shot = true
[node name="WeaponPivot" type="Position2D" parent="BodyPivot"]
[node name="WeaponPivot" type="Marker2D" parent="BodyPivot"]
position = Vector2(0, -58)
script = ExtResource( 12 )
script = ExtResource("12")
[node name="Offset" type="Position2D" parent="BodyPivot/WeaponPivot"]
[node name="Offset" type="Marker2D" parent="BodyPivot/WeaponPivot"]
position = Vector2(110, 0)
[node name="Sword" parent="BodyPivot/WeaponPivot/Offset" instance=ExtResource( 13 )]
[node name="Sword" parent="BodyPivot/WeaponPivot/Offset" instance=ExtResource("13")]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
polygon = PackedVector2Array(-20, 0, -20, -20, 20, -20, 20, 0)
@@ -108,15 +106,9 @@ offset_left = -109.0
offset_top = -172.0
offset_right = 110.0
offset_bottom = -138.0
custom_fonts/font = SubResource( 4 )
text = "Idle"
align = 1
valign = 1
uppercase = true
script = ExtResource( 15 )
__meta__ = {
"_edit_use_anchors_": false
}
script = ExtResource("15")
[connection signal="state_changed" from="StateMachine" to="BodyPivot/WeaponPivot/Offset/Sword" method="_on_StateMachine_state_changed"]
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View File

@@ -1,8 +1,9 @@
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@@ -10,26 +11,24 @@ metadata={
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roughness/src_normal=""
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@@ -1,14 +1,14 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=3 format=3 uid="uid://b6uru8lfx45ma"]
[ext_resource path="res://player/bullet/bullet.gd" type="Script" id=1]
[ext_resource type="Script" path="res://player/bullet/bullet.gd" id="1"]
[sub_resource type="CircleShape2D" id=1]
[sub_resource type="CircleShape2D" id="1"]
radius = 12.0
[node name="Bullet" type="CharacterBody2D"]
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collision_mask = 2
script = ExtResource( 1 )
script = ExtResource("1")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("1")

View File

@@ -7,11 +7,11 @@ signal direction_changed(new_direction)
var look_direction = Vector2.RIGHT:
set(value):
# TODO: Manually copy the code from this method.
look_direction = value
set_look_direction(value)
func take_damage(attacker, amount, effect = null):
if is_a_parent_of(attacker):
if is_ancestor_of(attacker):
return
$States/Stagger.knockback_direction = (attacker.global_position - global_position).normalized()
$Health.take_damage(amount, effect)
@@ -24,5 +24,4 @@ func set_dead(value):
func set_look_direction(value):
look_direction = value
emit_signal("direction_changed", value)

View File

@@ -1,8 +1,9 @@
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@@ -10,26 +11,24 @@ metadata={
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@@ -1,16 +1,16 @@
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[gd_scene load_steps=9 format=3 uid="uid://cdacdp11r3jua"]
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tracks/0/enabled = true
tracks/0/path = NodePath(".:rotation_degrees")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
@@ -18,11 +18,11 @@ tracks/0/keys = {
"values": [0.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
@@ -30,11 +30,11 @@ tracks/1/keys = {
"values": [Vector2(1, 1)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
@@ -42,11 +42,11 @@ tracks/2/keys = {
"values": [true]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath(".:monitoring")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
@@ -54,11 +54,11 @@ tracks/3/keys = {
"values": [true]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath(".:monitorable")
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tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
@@ -66,16 +66,16 @@ tracks/4/keys = {
"values": [false]
}
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step = 0.05
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tracks/0/enabled = true
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tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.15, 0.2),
"transitions": PackedFloat32Array(0.439427, 1, 1),
@@ -83,11 +83,11 @@ tracks/0/keys = {
"values": [-100.0, 100.0, 90.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.05, 0.15, 0.2),
"transitions": PackedFloat32Array(1, 2.50795, 1, 1),
@@ -95,11 +95,11 @@ tracks/1/keys = {
"values": [Vector2(1, 1), Vector2(1, 1.3), Vector2(1, 1), Vector2(1, 1)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".:visible")
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tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
@@ -107,15 +107,15 @@ tracks/2/keys = {
"values": [true]
}
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step = 0.05
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tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:rotation_degrees")
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tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.15, 0.2),
"transitions": PackedFloat32Array(0.439427, 1, 1),
@@ -123,11 +123,11 @@ tracks/0/keys = {
"values": [-80.0, 85.0, 75.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.05, 0.15, 0.2),
"transitions": PackedFloat32Array(1, 2.50795, 1, 1),
@@ -135,11 +135,11 @@ tracks/1/keys = {
"values": [Vector2(1, 1), Vector2(1, 1.3), Vector2(1, 1), Vector2(1, 1)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
@@ -147,33 +147,33 @@ tracks/2/keys = {
"values": [true]
}
tracks/3/type = "method"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath(".")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PackedFloat32Array(0.1, 0.25),
"transitions": PackedFloat32Array(1, 1),
"values": [{
"args": [],
"method": "set_attack_input_listening"
"method": &"set_attack_input_listening"
}, {
"args": [],
"method": "set_ready_for_next_attack"
"method": &"set_ready_for_next_attack"
}]
}
[sub_resource type="Animation" id=4]
[sub_resource type="Animation" id="4"]
resource_name = "attack_medium"
length = 0.5
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:rotation_degrees")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0.05, 0.25, 0.35),
"transitions": PackedFloat32Array(0.439427, 1, 1),
@@ -181,11 +181,11 @@ tracks/0/keys = {
"values": [95.0, -95.0, -90.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.25),
"transitions": PackedFloat32Array(1, 2.50795, 1, 1),
@@ -193,11 +193,11 @@ tracks/1/keys = {
"values": [Vector2(1, 1), Vector2(1, 1.3), Vector2(1, 1), Vector2(1, 1)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
@@ -205,14 +205,14 @@ tracks/2/keys = {
"values": [true]
}
[sub_resource type="Animation" id=5]
[sub_resource type="Animation" id="5"]
length = 0.01
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
@@ -220,23 +220,30 @@ tracks/0/keys = {
"values": [false]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_6cp3i"]
_data = {
"SETUP": SubResource("1"),
"attack_circular": SubResource("2"),
"attack_fast": SubResource("3"),
"attack_medium": SubResource("4"),
"idle": SubResource("5")
}
[node name="Sword" type="Area2D"]
collision_layer = 16
collision_mask = 3
input_pickable = false
monitorable = false
script = ExtResource( 1 )
script = ExtResource("1")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/SETUP = SubResource( 1 )
anims/attack_circular = SubResource( 2 )
anims/attack_fast = SubResource( 3 )
anims/attack_medium = SubResource( 4 )
anims/idle = SubResource( 5 )
libraries = {
"": SubResource("AnimationLibrary_6cp3i")
}
[node name="Sword" type="Sprite2D" parent="."]
position = Vector2(4, 0)
texture = ExtResource( 2 )
texture = ExtResource("2")
offset = Vector2(67, 0)
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]

View File

@@ -31,10 +31,8 @@ var combo = [{
var hit_objects = []
func _ready():
# warning-ignore:return_value_discarded
$AnimationPlayer.connect(&"animation_finished", self._on_animation_finished)
# warning-ignore:return_value_discarded
self.connect(&"body_entered", self._on_body_entered)
$AnimationPlayer.animation_finished.connect(self._on_animation_finished)
body_entered.connect(self._on_body_entered)
_change_state(States.IDLE)

View File

@@ -1,8 +1,9 @@
[remap]
importer="texture"
type="StreamTexture2D"
path="res://.godot/imported/sword.png-fc7f0084cdf333c826eda2b33f2ec3cc.stex"
type="CompressedTexture2D"
uid="uid://7cfjw83v5m75"
path="res://.godot/imported/sword.png-fc7f0084cdf333c826eda2b33f2ec3cc.ctex"
metadata={
"vram_texture": false
}
@@ -10,26 +11,24 @@ metadata={
[deps]
source_file="res://player/weapon/sword.png"
dest_files=["res://.godot/imported/sword.png-fc7f0084cdf333c826eda2b33f2ec3cc.stex"]
dest_files=["res://.godot/imported/sword.png-fc7f0084cdf333c826eda2b33f2ec3cc.ctex"]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -1,10 +1,9 @@
extends Position2D
extends Marker2D
var z_index_start = 0
func _ready():
#warning-ignore:return_value_discarded
owner.connect(&"direction_changed", self._on_Parent_direction_changed)
owner.direction_changed.connect(self._on_Parent_direction_changed)
z_index_start = z_index

View File

@@ -6,7 +6,7 @@
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
config_version=5
[application]
@@ -15,87 +15,77 @@ config/description="This example shows how to apply the State machine programmin
pattern in GDscript, including Hierarchical States, and a
pushdown automaton."
run/main_scene="res://Demo.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
[display]
window/size/width=1280
window/size/height=720
window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/size/viewport_width=1280
window/size/viewport_height=720
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[gdnative]
singletons=[]
[input]
move_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777231,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":16777231,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
]
}
move_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777232,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":16777232,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777233,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":16777233,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
]
}
move_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777234,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":16777234,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
]
}
fire={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":7,"pressure":0.0,"pressed":false,"script":null)
]
}
run={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777237,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":16777237,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
simulate_damage={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":88,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":88,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
]
}
attack={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":70,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":70,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":6,"pressure":0.0,"pressed":false,"script":null)
]
}
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false

View File

@@ -17,14 +17,14 @@ var states_stack = []
var current_state = null
var _active = false:
set(value):
# TODO: Manually copy the code from this method.
_active = value
set_active(value)
func _ready():
if not start_state:
if start_state.is_empty():
start_state = get_child(0).get_path()
for child in get_children():
var err = child.connect(&"finished", self._change_state)
var err = child.finished.connect(self._change_state)
if err:
printerr(err)
initialize(start_state)
@@ -38,7 +38,6 @@ func initialize(initial_state):
func set_active(value):
_active = value
set_physics_process(value)
set_process_input(value)
if not _active:

17
2d/glow/README.md Normal file
View File

@@ -0,0 +1,17 @@
# Glow for 2D
This showcases how to use glow in a 2D game via the WorldEnvironment node.
Slide the cave image left and right to observe the glow effect at work.
Language: GDScript
Renderer: Forward Plus
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/110
## Screenshots
![Screenshot](screenshots/left.png)
![Screenshot](screenshots/right.png)

21
2d/glow/beach_cave.gd Normal file
View File

@@ -0,0 +1,21 @@
extends Node2D
const CAVE_LIMIT = 1000
var glow_map = preload("res://glow_map.webp")
@onready var cave = $Cave
func _unhandled_input(event):
if event is InputEventMouseMotion and event.button_mask > 0:
cave.position.x = clampf(cave.position.x + event.relative.x, -CAVE_LIMIT, 0)
if event.is_action_pressed("toggle_glow_map"):
if $WorldEnvironment.environment.glow_map:
$WorldEnvironment.environment.glow_map = null
# Restore glow intensity to its default value
$WorldEnvironment.environment.glow_intensity = 0.8
else:
$WorldEnvironment.environment.glow_map = glow_map
# Increase glow intensity to compensate for the glow map darkening parts of the glow.
$WorldEnvironment.environment.glow_intensity = 1.6

51
2d/glow/beach_cave.tscn Normal file
View File

@@ -0,0 +1,51 @@
[gd_scene load_steps=5 format=3 uid="uid://bhcia8aeoa4cm"]
[ext_resource type="Script" path="res://beach_cave.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://drndflsw6mug" path="res://ocean_beach.png" id="2"]
[ext_resource type="Texture2D" uid="uid://dyslwppgvocgd" path="res://ocean_cave.png" id="3"]
[sub_resource type="Environment" id="1"]
background_mode = 3
ambient_light_sky_contribution = 0.0
glow_enabled = true
glow_levels/3 = 0.0
glow_levels/4 = 1.0
glow_levels/7 = 1.0
glow_strength = 0.88
glow_bloom = 0.08
glow_blend_mode = 0
[node name="BeachCave" type="Node2D"]
script = ExtResource("1")
[node name="Beach" type="Sprite2D" parent="."]
modulate = Color(2, 2, 2, 1)
self_modulate = Color(2, 2, 2, 1)
texture = ExtResource("2")
centered = false
region_enabled = true
region_rect = Rect2(0, 0, 3840, 720)
[node name="Cave" type="Sprite2D" parent="."]
self_modulate = Color(0.233166, 0.221219, 0.23582, 1)
scale = Vector2(1.2, 1)
texture = ExtResource("3")
centered = false
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("1")
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(540, 360)
current = true
[node name="Label" type="Label" parent="."]
visible = false
offset_left = 18.0
offset_top = 18.0
offset_right = 294.0
offset_bottom = 70.0
size_flags_horizontal = 2
size_flags_vertical = 0
text = "Drag left and right with the mouse
G: Toggle glow map (lens dirt effect)"

BIN
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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bocux7q0xdifq"
path="res://.godot/imported/glow_map.webp-13400453956ba4dd65042386a2d4cf65.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://glow_map.webp"
dest_files=["res://.godot/imported/glow_map.webp-13400453956ba4dd65042386a2d4cf65.ctex"]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -1,8 +1,9 @@
[remap]
importer="texture"
type="StreamTexture2D"
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
type="CompressedTexture2D"
uid="uid://bsjtxyyenw6db"
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
metadata={
"vram_texture": false
}
@@ -10,26 +11,24 @@ metadata={
[deps]
source_file="res://icon.png"
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"]
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -1,8 +1,9 @@
[remap]
importer="texture"
type="StreamTexture2D"
path="res://.godot/imported/ocean_beach.png-b571ab5468cc775a520aaa47efbed607.stex"
type="CompressedTexture2D"
uid="uid://drndflsw6mug"
path="res://.godot/imported/ocean_beach.png-b571ab5468cc775a520aaa47efbed607.ctex"
metadata={
"vram_texture": false
}
@@ -10,26 +11,24 @@ metadata={
[deps]
source_file="res://ocean_beach.png"
dest_files=["res://.godot/imported/ocean_beach.png-b571ab5468cc775a520aaa47efbed607.stex"]
dest_files=["res://.godot/imported/ocean_beach.png-b571ab5468cc775a520aaa47efbed607.ctex"]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=2
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
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process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -1,8 +1,9 @@
[remap]
importer="texture"
type="StreamTexture2D"
path="res://.godot/imported/ocean_cave.png-2a86f381e3092b4cb698b627d778e19b.stex"
type="CompressedTexture2D"
uid="uid://dyslwppgvocgd"
path="res://.godot/imported/ocean_cave.png-2a86f381e3092b4cb698b627d778e19b.ctex"
metadata={
"vram_texture": false
}
@@ -10,26 +11,24 @@ metadata={
[deps]
source_file="res://ocean_cave.png"
dest_files=["res://.godot/imported/ocean_cave.png-2a86f381e3092b4cb698b627d778e19b.stex"]
dest_files=["res://.godot/imported/ocean_cave.png-2a86f381e3092b4cb698b627d778e19b.ctex"]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
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compress/bptc_ldr=0
compress/normal_map=0
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flags/anisotropic=false
flags/srgb=2
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

39
2d/glow/project.godot Normal file
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@@ -0,0 +1,39 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Glow for 2D"
config/description="This showcases how to use glow in a 2D game via the WorldEnvironment node.
Slide the cave image left and right to observe the glow effect at work."
run/main_scene="res://beach_cave.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
run/name=""
[display]
window/size/viewport_width=1080
window/size/viewport_height=720
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[input]
toggle_glow_map={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":71,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
environment/defaults/default_clear_color=Color(0.0666667, 0.0588235, 0.0431373, 1)

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@@ -1,18 +0,0 @@
# HDR for 2D
Simple demo how to use High Dynamic Range (HDR) in a 2D game,
via the WorldEnvironment node.
Just slide the cave image left and right to observe the HDR effect at work.
Language: GDScript
Renderer: GLES 3 (HDR is not available in GLES 2)
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/110
## Screenshots
![Screenshot](screenshots/left.png)
![Screenshot](screenshots/right.png)

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@@ -1,16 +0,0 @@
extends Node2D
const CAVE_LIMIT = 1000
@onready var cave = $Cave
func _unhandled_input(event):
if event is InputEventMouseMotion and event.button_mask > 0:
var rel_x = event.relative.x
var cavepos = cave.position
cavepos.x += rel_x
if cavepos.x < -CAVE_LIMIT:
cavepos.x = -CAVE_LIMIT
elif cavepos.x > 0:
cavepos.x = 0
cave.position = cavepos

View File

@@ -1,56 +0,0 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://beach_cave.gd" type="Script" id=1]
[ext_resource path="res://ocean_beach.png" type="Texture2D" id=2]
[ext_resource path="res://ocean_cave.png" type="Texture2D" id=3]
[sub_resource type="Environment" id=1]
background_mode = 4
ambient_light_sky_contribution = 0.0
auto_exposure_enabled = true
auto_exposure_scale = 0.51
auto_exposure_speed = 4.0
ssao_blur = 1
glow_enabled = true
glow_levels/3 = false
glow_levels/4 = true
glow_levels/7 = true
glow_strength = 0.88
glow_blend_mode = 0
glow_bicubic_upscale = true
[node name="BeachCave" type="Node2D"]
script = ExtResource( 1 )
[node name="Beach" type="Sprite2D" parent="."]
modulate = Color(2, 2, 2, 1)
self_modulate = Color(2, 2, 2, 1)
texture = ExtResource( 2 )
centered = false
region_enabled = true
region_rect = Rect2(0, 0, 3840, 720)
[node name="Cave" type="Sprite2D" parent="."]
self_modulate = Color(0.233166, 0.221219, 0.23582, 1)
scale = Vector2(1.2, 1)
texture = ExtResource( 3 )
centered = false
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(540, 360)
current = true
[node name="Label" type="Label" parent="."]
offset_left = 10.0
offset_top = 10.0
offset_right = 135.0
offset_bottom = 24.0
size_flags_horizontal = 2
size_flags_vertical = 0
text = "Drag Left and Right"
__meta__ = {
"_edit_use_anchors_": false
}

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@@ -1,40 +0,0 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="HDR for 2D"
config/description="Simple demo how to use High Dynamic Range (HDR) in a 2D game,
via the WorldEnvironment node.
Just slide the cave image left and right to observe the HDR effect at work."
run/main_scene="res://beach_cave.tscn"
config/icon="res://icon.png"
run/name=""
[display]
window/size/width=1080
window/size/height=720
window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/stretch/aspect="expand"
[gdnative]
singletons=[]
[rasterizer]
blur_buffer_size=128
[rendering]
environment/default_clear_color=Color(0.05, 0.0453, 0.0265, 1)

View File

@@ -1,8 +1,9 @@
[remap]
importer="texture"
type="StreamTexture2D"
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
type="CompressedTexture2D"
uid="uid://ddqj5gbtw2cxw"
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
metadata={
"vram_texture": false
}
@@ -10,26 +11,24 @@ metadata={
[deps]
source_file="res://icon.png"
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"]
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -1,17 +1,14 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=3 format=3 uid="uid://bdlxxdkhge6fx"]
[ext_resource path="res://tileset.tres" type="TileSet" id=1]
[ext_resource path="res://troll.tscn" type="PackedScene" id=2]
[ext_resource type="TileSet" uid="uid://cdqwqnhu3t3wq" path="res://tileset.tres" id="1"]
[ext_resource type="PackedScene" uid="uid://bryfdf2r0lvau" path="res://troll.tscn" id="2"]
[node name="Map" type="Node2D"]
[node name="TileMap" type="TileMap" parent="."]
tile_set = ExtResource( 1 )
cell_size = Vector2(82, 94)
cell_half_offset = 1
cell_tile_origin = 1
format = 1
tile_data = PackedInt32Array(-458747, 0, 0, -458746, 0, 0, -393212, 0, 0, -393211, 0, 0, -393210, 0, 0, -393209, 0, 0, -393208, 0, 0, -393207, 0, 0, -327678, 0, 0, -327677, 0, 0, -327676, 0, 0, -327675, 6, 0, -327674, 6, 0, -327673, 6, 0, -327672, 6, 0, -327671, 0, 0, -327670, 0, 0, -327669, 0, 0, -262142, 0, 0, -262141, 0, 0, -262140, 6, 0, -262139, 6, 0, -262138, 6, 0, -262137, 6, 0, -262136, 6, 0, -262135, 0, 0, -262134, 0, 0, -262133, 0, 0, -262132, 0, 0, -262131, 0, -1200553578, -196606, 0, 0, -196605, 0, 0, -196604, 6, 0, -196603, 6, 0, -196602, 6, 0, -196601, 6, 0, -196600, 1, 0, -196599, 0, 0, -196598, 1, 0, -196597, 1, 0, -196596, 0, 0, -196595, 0, -1200553578, -196594, 0, -1200553578, -131071, 9, 0, -131070, 0, 0, -131069, 0, 0, -131068, 2, 0, -131067, 2, 0, -131066, 0, 0, -131065, 21, 0, -131064, 19, 0, -131063, 0, 0, -131062, 0, 0, -131061, 16, -1200553578, -131060, 0, -1200553578, -131059, 0, 0, -131058, 0, 0, -131057, 0, 0, -131056, 0, -1200553578, -65534, 0, 0, -65533, 1, 0, -65532, 0, 0, -65531, 0, 0, -65530, 20, 0, -65529, 19, 0, -65528, 2, 0, -65527, 0, 0, -65526, 14, 0, -65525, 0, -1200553578, -65524, 0, 0, -65523, 0, 0, -65522, 23, 0, -65521, 0, 0, -65520, 0, -1200553578, -65519, 0, -1200553578, 3, 1, 0, 4, 2, 0, 5, 0, 0, 6, 1, 0, 7, 1, -1200553578, 8, 0, -1200553578, 9, 10, -1200553578, 10, 12, -1200553578, 11, 0, -1200553578, 12, 0, 0, 13, 8, 0, 14, 0, 0, 15, 0, 0, 16, 0, 0, 17, 0, 0, 65538, 0, -1200553578, 65539, 0, 0, 65540, 2, 0, 65541, 0, 0, 65542, 1, 0, 65543, 15, -1200553578, 65544, 0, 0, 65545, 0, 0, 65546, 0, 0, 65547, 0, 0, 65548, 0, 0, 65549, 25, 0, 65550, 8, 0, 65551, 0, 0, 65552, 21, 0, 65553, 0, 0, 131074, 0, -1200553578, 131075, 1, 0, 131076, 0, 0, 131077, 1, 0, 131078, 0, 0, 131079, 0, 0, 131080, 0, 0, 131081, 5, 0, 131082, 0, 0, 131083, 0, 0, 131084, 0, 0, 131085, 0, 0, 131086, 0, 0, 131087, 0, 0, 131088, 0, 0, 131089, 0, 0, 196610, 0, -1200553578, 196611, 0, 0, 196612, 0, 0, 196613, 23, 0, 196614, 0, 0, 196615, 0, 0, 196616, 0, 0, 196617, 5, 0, 196618, 5, 0, 196619, 0, 0, 196620, 0, 0, 196621, 0, 0, 196622, 0, 0, 196623, 23, 0, 196624, 0, 0, 262148, 0, 0, 262149, 0, 0, 262150, 0, 0, 262151, 0, 0, 262152, 8, 0, 262153, 5, 0, 262154, 5, 0, 262155, 0, 0, 262156, 0, 0, 262157, 21, 0, 262158, 0, 0, 262159, 0, 0, 262160, 0, 0, 327686, 0, 0, 327687, 0, 0, 327688, 0, 0, 327689, 0, 0, 327690, 0, 0, 327691, 0, 0, 327692, 0, 0, 327693, 0, 0, 327694, 0, 0)
tile_set = ExtResource("1")
format = 2
layer_0/tile_data = PackedInt32Array(-458747, 0, 0, -458746, 0, 0, -393212, 0, 0, -393211, 0, 0, -393210, 0, 0, -393209, 0, 0, -393208, 0, 0, -393207, 0, 0, -327678, 0, 0, -327677, 0, 0, -327676, 0, 0, -327675, 6, 0, -327674, 6, 0, -327673, 6, 0, -327672, 6, 0, -327671, 0, 0, -327670, 0, 0, -327669, 0, 0, -262142, 0, 0, -262141, 0, 0, -262140, 6, 0, -262139, 6, 0, -262138, 6, 0, -262137, 6, 0, -262136, 6, 0, -262135, 0, 0, -262134, 0, 0, -262133, 0, 0, -262132, 0, 0, -262131, 0, 0, -196606, 0, 0, -196605, 0, 0, -196604, 6, 0, -196603, 6, 0, -196602, 6, 0, -196601, 6, 0, -196600, 1, 0, -196599, 0, 0, -196598, 1, 0, -196597, 1, 0, -196596, 0, 0, -196595, 0, 0, -196594, 0, 0, -131071, 9, 0, -131070, 0, 0, -131069, 0, 0, -131068, 2, 0, -131067, 2, 0, -131066, 0, 0, -131065, 21, 0, -131064, 19, 0, -131063, 0, 0, -131062, 0, 0, -131061, 16, 0, -131060, 0, 0, -131059, 0, 0, -131058, 0, 0, -131057, 0, 0, -131056, 0, 0, -65534, 0, 0, -65533, 1, 0, -65532, 0, 0, -65531, 0, 0, -65530, 20, 0, -65529, 19, 0, -65528, 2, 0, -65527, 0, 0, -65526, 14, 0, -65525, 0, 0, -65524, 0, 0, -65523, 0, 0, -65522, 23, 0, -65521, 0, 0, -65520, 0, 0, -65519, 0, 0, 3, 1, 0, 4, 2, 0, 5, 0, 0, 6, 1, 0, 7, 1, 0, 8, 0, 0, 9, 10, 0, 10, 12, 0, 11, 0, 0, 12, 0, 0, 13, 8, 0, 14, 0, 0, 15, 0, 0, 16, 0, 0, 17, 0, 0, 65538, 0, 0, 65539, 0, 0, 65540, 2, 0, 65541, 0, 0, 65542, 1, 0, 65543, 15, 0, 65544, 0, 0, 65545, 0, 0, 65546, 0, 0, 65547, 0, 0, 65548, 0, 0, 65549, 25, 0, 65550, 8, 0, 65551, 0, 0, 65552, 21, 0, 65553, 0, 0, 131074, 0, 0, 131075, 1, 0, 131076, 0, 0, 131077, 1, 0, 131078, 0, 0, 131079, 0, 0, 131080, 0, 0, 131081, 5, 0, 131082, 0, 0, 131083, 0, 0, 131084, 0, 0, 131085, 0, 0, 131086, 0, 0, 131087, 0, 0, 131088, 0, 0, 131089, 0, 0, 196610, 0, 0, 196611, 0, 0, 196612, 0, 0, 196613, 23, 0, 196614, 0, 0, 196615, 0, 0, 196616, 0, 0, 196617, 5, 0, 196618, 5, 0, 196619, 0, 0, 196620, 0, 0, 196621, 0, 0, 196622, 0, 0, 196623, 23, 0, 196624, 0, 0, 262148, 0, 0, 262149, 0, 0, 262150, 0, 0, 262151, 0, 0, 262152, 8, 0, 262153, 5, 0, 262154, 5, 0, 262155, 0, 0, 262156, 0, 0, 262157, 21, 0, 262158, 0, 0, 262159, 0, 0, 262160, 0, 0, 327686, 0, 0, 327687, 0, 0, 327688, 0, 0, 327689, 0, 0, 327690, 0, 0, 327691, 0, 0, 327692, 0, 0, 327693, 0, 0, 327694, 0, 0)
[node name="Troll" parent="." instance=ExtResource( 2 )]
[node name="Troll" parent="." instance=ExtResource("2")]
position = Vector2(602.819, -39.2876)

View File

@@ -6,63 +6,60 @@
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
config_version=5
[application]
config/name="Hexagonal Game"
config/description="Very simple demo showing a hexagonal TileMap and TileSet."
run/main_scene="res://map.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
[display]
window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[gdnative]
singletons=[]
[input]
move_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777234,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"unicode":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777231,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"unicode":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777233,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"unicode":0,"echo":false,"script":null)
]
}
move_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777232,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
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0:0/4/transpose = true
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0:0/7 = 7
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0:0/7/transpose = true
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_c2r56"]
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0:0/7/transpose = true
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0:0/4 = 4
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0:0/6/transpose = true
0:0/7 = 7
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0:0/7/transpose = true
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_25mrk"]
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texture_region_size = Vector2i(128, 128)
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0:0/3/flip_v = true
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0:0/4/transpose = true
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0:0/6/transpose = true
0:0/7 = 7
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0:0/7/transpose = true
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0:0/4 = 4
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0:0/6/transpose = true
0:0/7 = 7
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0:0/7/transpose = true
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0:0/4 = 4
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0:0/6 = 6
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0:0/6/transpose = true
0:0/7 = 7
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0:0/7/transpose = true
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0:0/4 = 4
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0:0/6/transpose = true
0:0/7 = 7
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0:0/7/transpose = true
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_hfv7b"]
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texture_region_size = Vector2i(128, 128)
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0:0/4 = 4
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0:0/6 = 6
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0:0/6/transpose = true
0:0/7 = 7
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0:0/7/transpose = true
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texture_region_size = Vector2i(128, 128)
0:0/next_alternative_id = 8
0:0/0 = 0
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0:0/2/flip_v = true
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/4 = 4
0:0/4/transpose = true
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/7 = 7
0:0/7/flip_h = true
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0:0/7/transpose = true
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_svdm5"]
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texture_region_size = Vector2i(128, 128)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/1 = 1
0:0/1/flip_h = true
0:0/2 = 2
0:0/2/flip_v = true
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/4 = 4
0:0/4/transpose = true
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xg1yk"]
texture = ExtResource("24")
texture_region_size = Vector2i(128, 128)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/1 = 1
0:0/1/flip_h = true
0:0/2 = 2
0:0/2/flip_v = true
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/4 = 4
0:0/4/transpose = true
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rjq70"]
texture = ExtResource("25")
texture_region_size = Vector2i(128, 128)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/1 = 1
0:0/1/flip_h = true
0:0/2 = 2
0:0/2/flip_v = true
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/4 = 4
0:0/4/transpose = true
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_fpx8o"]
texture = ExtResource("26")
texture_region_size = Vector2i(128, 128)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/1 = 1
0:0/1/flip_h = true
0:0/2 = 2
0:0/2/flip_v = true
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/4 = 4
0:0/4/transpose = true
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
[resource]
0/name = "Tile1"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 128, 128 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shapes = [ ]
0/z_index = 0
1/name = "Tile2"
1/texture = ExtResource( 2 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 0, 0, 128, 128 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shapes = [ ]
1/z_index = 0
2/name = "Tile3"
2/texture = ExtResource( 13 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 0, 0, 128, 128 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shapes = [ ]
2/z_index = 0
3/name = "Tile4"
3/texture = ExtResource( 20 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 0, 0, 128, 128 )
3/tile_mode = 0
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
3/shapes = [ ]
3/z_index = 0
4/name = "Tile5"
4/texture = ExtResource( 21 )
4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 0, 0, 128, 128 )
4/tile_mode = 0
4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 )
4/shapes = [ ]
4/z_index = 0
5/name = "Tile6"
5/texture = ExtResource( 22 )
5/tex_offset = Vector2( 0, 0 )
5/modulate = Color( 1, 1, 1, 1 )
5/region = Rect2( 0, 0, 128, 128 )
5/tile_mode = 0
5/occluder_offset = Vector2( 0, 0 )
5/navigation_offset = Vector2( 0, 0 )
5/shapes = [ ]
5/z_index = 0
6/name = "Tile7"
6/texture = ExtResource( 23 )
6/tex_offset = Vector2( 0, 0 )
6/modulate = Color( 1, 1, 1, 1 )
6/region = Rect2( 0, 0, 128, 128 )
6/tile_mode = 0
6/occluder_offset = Vector2( 0, 0 )
6/navigation_offset = Vector2( 0, 0 )
6/shapes = [ ]
6/z_index = 0
7/name = "Tile8"
7/texture = ExtResource( 24 )
7/tex_offset = Vector2( 0, 0 )
7/modulate = Color( 1, 1, 1, 1 )
7/region = Rect2( 0, 0, 128, 128 )
7/tile_mode = 0
7/occluder_offset = Vector2( 0, 0 )
7/navigation_offset = Vector2( 0, 0 )
7/shapes = [ ]
7/z_index = 0
8/name = "Tile9"
8/texture = ExtResource( 25 )
8/tex_offset = Vector2( 0, 0 )
8/modulate = Color( 1, 1, 1, 1 )
8/region = Rect2( 0, 0, 128, 128 )
8/tile_mode = 0
8/occluder_offset = Vector2( 0, 0 )
8/navigation_offset = Vector2( 0, 0 )
8/shapes = [ ]
8/z_index = 0
9/name = "Tile10"
9/texture = ExtResource( 26 )
9/tex_offset = Vector2( 0, 0 )
9/modulate = Color( 1, 1, 1, 1 )
9/region = Rect2( 0, 0, 128, 128 )
9/tile_mode = 0
9/occluder_offset = Vector2( 0, 0 )
9/navigation_offset = Vector2( 0, 0 )
9/shapes = [ ]
9/z_index = 0
10/name = "Tile11"
10/texture = ExtResource( 3 )
10/tex_offset = Vector2( 0, 0 )
10/modulate = Color( 1, 1, 1, 1 )
10/region = Rect2( 0, 0, 128, 128 )
10/tile_mode = 0
10/occluder_offset = Vector2( 0, 0 )
10/navigation_offset = Vector2( 0, 0 )
10/shapes = [ ]
10/z_index = 0
11/name = "Tile12"
11/texture = ExtResource( 4 )
11/tex_offset = Vector2( 0, 0 )
11/modulate = Color( 1, 1, 1, 1 )
11/region = Rect2( 0, 0, 128, 128 )
11/tile_mode = 0
11/occluder_offset = Vector2( 0, 0 )
11/navigation_offset = Vector2( 0, 0 )
11/shapes = [ ]
11/z_index = 0
12/name = "Tile13"
12/texture = ExtResource( 5 )
12/tex_offset = Vector2( 0, 0 )
12/modulate = Color( 1, 1, 1, 1 )
12/region = Rect2( 0, 0, 128, 128 )
12/tile_mode = 0
12/occluder_offset = Vector2( 0, 0 )
12/navigation_offset = Vector2( 0, 0 )
12/shapes = [ ]
12/z_index = 0
13/name = "Tile14"
13/texture = ExtResource( 6 )
13/tex_offset = Vector2( 0, 0 )
13/modulate = Color( 1, 1, 1, 1 )
13/region = Rect2( 0, 0, 128, 128 )
13/tile_mode = 0
13/occluder_offset = Vector2( 0, 0 )
13/navigation_offset = Vector2( 0, 0 )
13/shapes = [ ]
13/z_index = 0
14/name = "Tile15"
14/texture = ExtResource( 7 )
14/tex_offset = Vector2( 0, 0 )
14/modulate = Color( 1, 1, 1, 1 )
14/region = Rect2( 0, 0, 128, 128 )
14/tile_mode = 0
14/occluder_offset = Vector2( 0, 0 )
14/navigation_offset = Vector2( 0, 0 )
14/shapes = [ ]
14/z_index = 0
15/name = "Tile16"
15/texture = ExtResource( 8 )
15/tex_offset = Vector2( 0, 0 )
15/modulate = Color( 1, 1, 1, 1 )
15/region = Rect2( 0, 0, 128, 128 )
15/tile_mode = 0
15/occluder_offset = Vector2( 0, 0 )
15/navigation_offset = Vector2( 0, 0 )
15/shapes = [ ]
15/z_index = 0
16/name = "Tile17"
16/texture = ExtResource( 9 )
16/tex_offset = Vector2( 0, 0 )
16/modulate = Color( 1, 1, 1, 1 )
16/region = Rect2( 0, 0, 128, 128 )
16/tile_mode = 0
16/occluder_offset = Vector2( 0, 0 )
16/navigation_offset = Vector2( 0, 0 )
16/shapes = [ ]
16/z_index = 0
17/name = "Tile18"
17/texture = ExtResource( 10 )
17/tex_offset = Vector2( 0, 0 )
17/modulate = Color( 1, 1, 1, 1 )
17/region = Rect2( 0, 0, 128, 128 )
17/tile_mode = 0
17/occluder_offset = Vector2( 0, 0 )
17/navigation_offset = Vector2( 0, 0 )
17/shapes = [ ]
17/z_index = 0
18/name = "Tile19"
18/texture = ExtResource( 11 )
18/tex_offset = Vector2( 0, 0 )
18/modulate = Color( 1, 1, 1, 1 )
18/region = Rect2( 0, 0, 128, 128 )
18/tile_mode = 0
18/occluder_offset = Vector2( 0, 0 )
18/navigation_offset = Vector2( 0, 0 )
18/shapes = [ ]
18/z_index = 0
19/name = "Tile20"
19/texture = ExtResource( 12 )
19/tex_offset = Vector2( 0, 0 )
19/modulate = Color( 1, 1, 1, 1 )
19/region = Rect2( 0, 0, 128, 128 )
19/tile_mode = 0
19/occluder_offset = Vector2( 0, 0 )
19/navigation_offset = Vector2( 0, 0 )
19/shapes = [ ]
19/z_index = 0
20/name = "Tile21"
20/texture = ExtResource( 14 )
20/tex_offset = Vector2( 0, 0 )
20/modulate = Color( 1, 1, 1, 1 )
20/region = Rect2( 0, 0, 128, 128 )
20/tile_mode = 0
20/occluder_offset = Vector2( 0, 0 )
20/navigation_offset = Vector2( 0, 0 )
20/shapes = [ ]
20/z_index = 0
21/name = "Tile22"
21/texture = ExtResource( 15 )
21/tex_offset = Vector2( 0, 0 )
21/modulate = Color( 1, 1, 1, 1 )
21/region = Rect2( 0, 0, 128, 128 )
21/tile_mode = 0
21/occluder_offset = Vector2( 0, 0 )
21/navigation_offset = Vector2( 0, 0 )
21/shapes = [ ]
21/z_index = 0
22/name = "Tile23"
22/texture = ExtResource( 16 )
22/tex_offset = Vector2( 0, 0 )
22/modulate = Color( 1, 1, 1, 1 )
22/region = Rect2( 0, 0, 128, 128 )
22/tile_mode = 0
22/occluder_offset = Vector2( 0, 0 )
22/navigation_offset = Vector2( 0, 0 )
22/shapes = [ ]
22/z_index = 0
23/name = "Tile24"
23/texture = ExtResource( 17 )
23/tex_offset = Vector2( 0, 0 )
23/modulate = Color( 1, 1, 1, 1 )
23/region = Rect2( 0, 0, 128, 128 )
23/tile_mode = 0
23/occluder_offset = Vector2( 0, 0 )
23/navigation_offset = Vector2( 0, 0 )
23/shapes = [ ]
23/z_index = 0
24/name = "Tile25"
24/texture = ExtResource( 18 )
24/tex_offset = Vector2( 0, 0 )
24/modulate = Color( 1, 1, 1, 1 )
24/region = Rect2( 0, 0, 128, 128 )
24/tile_mode = 0
24/occluder_offset = Vector2( 0, 0 )
24/navigation_offset = Vector2( 0, 0 )
24/shapes = [ ]
24/z_index = 0
25/name = "Tile26"
25/texture = ExtResource( 19 )
25/tex_offset = Vector2( 0, 0 )
25/modulate = Color( 1, 1, 1, 1 )
25/region = Rect2( 0, 0, 128, 128 )
25/tile_mode = 0
25/occluder_offset = Vector2( 0, 0 )
25/navigation_offset = Vector2( 0, 0 )
25/shapes = [ ]
25/z_index = 0
tile_shape = 3
tile_offset_axis = 1
tile_size = Vector2i(110, 94)
sources/0 = SubResource("TileSetAtlasSource_oh287")
sources/1 = SubResource("TileSetAtlasSource_bmxdu")
sources/2 = SubResource("TileSetAtlasSource_c2r56")
sources/3 = SubResource("TileSetAtlasSource_88jh5")
sources/4 = SubResource("TileSetAtlasSource_hfv7b")
sources/5 = SubResource("TileSetAtlasSource_xix30")
sources/6 = SubResource("TileSetAtlasSource_svdm5")
sources/7 = SubResource("TileSetAtlasSource_xg1yk")
sources/8 = SubResource("TileSetAtlasSource_rjq70")
sources/9 = SubResource("TileSetAtlasSource_fpx8o")
sources/10 = SubResource("TileSetAtlasSource_u8sk8")
sources/11 = SubResource("TileSetAtlasSource_dtlkn")
sources/12 = SubResource("TileSetAtlasSource_k6l3k")
sources/13 = SubResource("TileSetAtlasSource_yird3")
sources/14 = SubResource("TileSetAtlasSource_2rlgx")
sources/15 = SubResource("TileSetAtlasSource_4vyst")
sources/16 = SubResource("TileSetAtlasSource_hte4l")
sources/17 = SubResource("TileSetAtlasSource_1o5vu")
sources/18 = SubResource("TileSetAtlasSource_qxvr3")
sources/19 = SubResource("TileSetAtlasSource_w48kd")
sources/20 = SubResource("TileSetAtlasSource_ppq3m")
sources/21 = SubResource("TileSetAtlasSource_2nvyk")
sources/22 = SubResource("TileSetAtlasSource_rfmnc")
sources/23 = SubResource("TileSetAtlasSource_25mrk")
sources/24 = SubResource("TileSetAtlasSource_3l4iw")
sources/25 = SubResource("TileSetAtlasSource_jm5h0")

View File

@@ -1,13 +1,16 @@
extends CharacterBody2D
const MOTION_SPEED = 160 # Pixels/second.
const TAN30DEG = tan(deg2rad(30))
const MOTION_SPEED = 30
const FRICTION_FACTOR = 0.89
const TAN30DEG = tan(deg_to_rad(30))
func _physics_process(_delta):
var motion = Vector2()
motion.x = Input.get_axis(&"move_left", &"move_right")
motion.y = Input.get_axis(&"move_up", &"move_down")
# Make diagonal movement fit for hexagonal tiles.
motion.y *= TAN30DEG
motion = motion.normalized() * MOTION_SPEED
#warning-ignore:return_value_discarded
move_and_slide(motion)
velocity += motion.normalized() * MOTION_SPEED
# Apply friction.
velocity *= FRICTION_FACTOR
move_and_slide()

View File

@@ -1,8 +1,9 @@
[remap]
importer="texture"
type="StreamTexture2D"
path="res://.godot/imported/troll.png-78efc50bfccaa17f54d40cfea3eef5f5.stex"
type="CompressedTexture2D"
uid="uid://c125b0x0g8lwk"
path="res://.godot/imported/troll.png-78efc50bfccaa17f54d40cfea3eef5f5.ctex"
metadata={
"vram_texture": false
}
@@ -10,26 +11,24 @@ metadata={
[deps]
source_file="res://troll.png"
dest_files=["res://.godot/imported/troll.png-78efc50bfccaa17f54d40cfea3eef5f5.stex"]
dest_files=["res://.godot/imported/troll.png-78efc50bfccaa17f54d40cfea3eef5f5.ctex"]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -1,20 +1,26 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=4 format=3 uid="uid://bryfdf2r0lvau"]
[ext_resource path="res://troll.gd" type="Script" id=1]
[ext_resource path="res://troll.png" type="Texture2D" id=2]
[ext_resource type="Script" path="res://troll.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://c125b0x0g8lwk" path="res://troll.png" id="2"]
[sub_resource type="CircleShape2D" id=1]
[sub_resource type="CircleShape2D" id="1"]
radius = 16.0
[node name="Troll" type="CharacterBody2D"]
script = ExtResource( 1 )
script = ExtResource("1")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource( 2 )
texture = ExtResource("2")
[node name="Shadow" type="Sprite2D" parent="."]
modulate = Color(0, 0, 0, 0.501961)
show_behind_parent = true
position = Vector2(3, 3)
texture = ExtResource("2")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(3.24216, 19.453)
shape = SubResource( 1 )
shape = SubResource("1")
[node name="Camera2D" type="Camera2D" parent="."]
current = true

View File

@@ -29,5 +29,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -29,5 +29,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -14,12 +14,11 @@ config/name="Scene Instancing Demo"
config/description="A demo showing how to use scene instancing to
make many duplicates of the same object."
run/main_scene="res://scene_instancing.tscn"
config/icon="res://icon.png"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
[display]
window/size/viewport_width=800
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
@@ -29,4 +28,6 @@ window/stretch/aspect="expand"
[rendering]
environment/defaults/default_clear_color=Color(0.239216, 0.0823529, 0.156863, 1)
anti_aliasing/quality/msaa_2d=2
vulkan/rendering/back_end=1

View File

@@ -36,15 +36,19 @@ bounce = 0.4
[node name="SceneInstancing" type="Node2D"]
[node name="InfoLabel" type="Label" parent="."]
offset_right = 354.0
offset_bottom = 26.0
offset_left = 16.0
offset_top = 16.0
offset_right = 370.0
offset_bottom = 42.0
text = "Click the mouse to spawn a new Ball instance."
horizontal_alignment = 1
metadata/_edit_use_anchors_ = true
[node name="BallFactory" type="Node2D" parent="."]
script = ExtResource( "1" )
script = ExtResource("1")
[node name="Static" type="StaticBody2D" parent="."]
position = Vector2(184, 32)
[node name="Collision" type="CollisionPolygon2D" parent="Static"]
polygon = PackedVector2Array(8.68994, 22.1976, 50.4445, 556.656, 292.621, 501.54, 335.36, 550.855, 510.039, 563.135, 542.137, 526.368, 567.463, 515.822, 612.463, 506.822, 667.291, 495.079, 747.553, 553.575, 793.806, 6.70509, 802.465, 601.097, 4.43558, 596.186)
@@ -53,46 +57,46 @@ polygon = PackedVector2Array(8.68994, 22.1976, 50.4445, 556.656, 292.621, 501.54
color = Color(1, 0.266667, 0.419608, 1)
polygon = PackedVector2Array(8.68994, 22.1976, 50.4445, 556.656, 292.621, 501.54, 335.36, 550.855, 510.039, 563.135, 542.137, 526.368, 567.463, 515.822, 612.463, 506.822, 667.291, 495.079, 747.553, 553.575, 793.806, 6.70509, 802.465, 601.097, 4.43558, 596.186)
[node name="Ball1" parent="." instance=ExtResource( "2" )]
position = Vector2(223.823, 161.773)
physics_material_override = SubResource( "1" )
[node name="Ball1" parent="." instance=ExtResource("2")]
position = Vector2(407.823, 193.773)
physics_material_override = SubResource("1")
[node name="Ball2" parent="." instance=ExtResource( "2" )]
position = Vector2(388.078, 213.215)
physics_material_override = SubResource( "2" )
[node name="Ball2" parent="." instance=ExtResource("2")]
position = Vector2(572.078, 245.215)
physics_material_override = SubResource("2")
[node name="Ball3" parent="." instance=ExtResource( "2" )]
position = Vector2(439.52, 104.013)
physics_material_override = SubResource( "3" )
[node name="Ball3" parent="." instance=ExtResource("2")]
position = Vector2(623.52, 136.013)
physics_material_override = SubResource("3")
[node name="Ball4" parent="." instance=ExtResource( "2" )]
position = Vector2(235.555, 336.858)
physics_material_override = SubResource( "4" )
[node name="Ball4" parent="." instance=ExtResource("2")]
position = Vector2(419.555, 368.858)
physics_material_override = SubResource("4")
[node name="Ball5" parent="." instance=ExtResource( "2" )]
position = Vector2(509.555, 362.858)
physics_material_override = SubResource( "5" )
[node name="Ball5" parent="." instance=ExtResource("2")]
position = Vector2(693.555, 394.858)
physics_material_override = SubResource("5")
[node name="Ball6" parent="." instance=ExtResource( "2" )]
position = Vector2(635.555, 147.858)
physics_material_override = SubResource( "6" )
[node name="Ball6" parent="." instance=ExtResource("2")]
position = Vector2(819.555, 179.858)
physics_material_override = SubResource("6")
[node name="Ball7" parent="." instance=ExtResource( "2" )]
position = Vector2(631.872, 325.88)
physics_material_override = SubResource( "7" )
[node name="Ball7" parent="." instance=ExtResource("2")]
position = Vector2(815.872, 357.88)
physics_material_override = SubResource("7")
[node name="Ball8" parent="." instance=ExtResource( "2" )]
position = Vector2(529.97, 205.561)
physics_material_override = SubResource( "8" )
[node name="Ball8" parent="." instance=ExtResource("2")]
position = Vector2(713.97, 237.561)
physics_material_override = SubResource("8")
[node name="Ball9" parent="." instance=ExtResource( "2" )]
position = Vector2(101.489, 167.502)
physics_material_override = SubResource( "9" )
[node name="Ball9" parent="." instance=ExtResource("2")]
position = Vector2(285.489, 199.502)
physics_material_override = SubResource("9")
[node name="Ball10" parent="." instance=ExtResource( "2" )]
position = Vector2(143.756, 295.139)
physics_material_override = SubResource( "10" )
[node name="Ball10" parent="." instance=ExtResource("2")]
position = Vector2(327.756, 327.139)
physics_material_override = SubResource("10")
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(400, 300)
offset = Vector2(576, 324)
current = true

View File

@@ -1,28 +1,19 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=3 format=3 uid="uid://d2n73c4vcs6yd"]
[ext_resource path="res://tileset.tres" type="TileSet" id=1]
[ext_resource path="res://troll.tscn" type="PackedScene" id=2]
[ext_resource type="TileSet" uid="uid://r7h8te85l3bx" path="res://tileset.tres" id="1"]
[ext_resource type="PackedScene" uid="uid://cvs6nhy4ydg0u" path="res://troll.tscn" id="2"]
[node name="Dungeon" type="Node2D"]
[node name="Floor" type="TileMap" parent="."]
mode = 1
tile_set = ExtResource( 1 )
cell_size = Vector2(128, 64)
cell_tile_origin = 1
centered_textures = true
format = 1
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cell_size = Vector2(128, 64)
cell_tile_origin = 1
cell_y_sort = true
centered_textures = true
format = 1
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format = 2
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[node name="Troll" parent="Walls" instance=ExtResource( 2 )]
position = Vector2(368.142, 347.007)
[node name="Troll" parent="Walls" instance=ExtResource("2")]
position = Vector2(448.142, 339.007)

View File

@@ -1,8 +1,9 @@
[remap]
importer="texture"
type="StreamTexture2D"
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
type="CompressedTexture2D"
uid="uid://cyuecw0rd5i3y"
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
metadata={
"vram_texture": false
}
@@ -10,26 +11,24 @@ metadata={
[deps]
source_file="res://icon.png"
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"]
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -1,8 +1,9 @@
[remap]
importer="texture"
type="StreamTexture2D"
path="res://.godot/imported/isotiles.png-502434fe0d6c3fd8ce67cea5a960c208.stex"
type="CompressedTexture2D"
uid="uid://kqinbs473dse"
path="res://.godot/imported/isotiles.png-502434fe0d6c3fd8ce67cea5a960c208.ctex"
metadata={
"vram_texture": false
}
@@ -10,26 +11,24 @@ metadata={
[deps]
source_file="res://isotiles.png"
dest_files=["res://.godot/imported/isotiles.png-502434fe0d6c3fd8ce67cea5a960c208.stex"]
dest_files=["res://.godot/imported/isotiles.png-502434fe0d6c3fd8ce67cea5a960c208.ctex"]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -6,7 +6,7 @@
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
config_version=5
[application]
@@ -16,65 +16,53 @@ config/description="This demo shows a traditional isometric view with depth sort
A character can move around the level and will also slide around objects,
as well as be occluded when standing in front or behind them."
run/main_scene="res://dungeon.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
[display]
window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[gdnative]
singletons=[]
[image_loader]
filter=false
gen_mipmaps=false
[input]
move_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777234,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"unicode":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777231,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"unicode":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777233,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"unicode":0,"echo":false,"script":null)
]
}
move_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777232,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"unicode":0,"echo":false,"script":null)
]
}
[rasterizer]
[physics]
use_pixel_snap=true
common/physics_ticks_per_second=120
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_clear_color=Color(0.0784314, 0.105882, 0.145098, 1)
environment/defaults/default_clear_color=Color(0.03, 0.082, 0.15, 1)

View File

@@ -1,105 +1,248 @@
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[gd_resource type="TileSet" load_steps=7 format=3 uid="uid://r7h8te85l3bx"]
[ext_resource path="res://isotiles.png" type="Texture2D" id=1]
[ext_resource type="Texture2D" uid="uid://kqinbs473dse" path="res://isotiles.png" id="1"]
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PackedVector2Array( 0, -32, 64, 0, 0, 32, -64, 0 )
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ha7ln"]
texture = ExtResource("1")
margins = Vector2i(28, 75)
texture_region_size = Vector2i(135, 105)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/1/physics_layer_0/angular_velocity = 0.0
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/2/physics_layer_0/angular_velocity = 0.0
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/3/physics_layer_0/angular_velocity = 0.0
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/4/physics_layer_0/angular_velocity = 0.0
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/5/physics_layer_0/angular_velocity = 0.0
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/6/physics_layer_0/angular_velocity = 0.0
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/7/physics_layer_0/angular_velocity = 0.0
[sub_resource type="ConvexPolygonShape2D" id=2]
points = PackedVector2Array( -24, -12, -10, -22, 10, -22, 24, -12, 24, 2, 10, 12, -10, 12, -24, 2 )
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_asp48"]
texture = ExtResource("1")
margins = Vector2i(221, 75)
texture_region_size = Vector2i(135, 105)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/1/physics_layer_0/angular_velocity = 0.0
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/2/physics_layer_0/angular_velocity = 0.0
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/3/physics_layer_0/angular_velocity = 0.0
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/4/physics_layer_0/angular_velocity = 0.0
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/5/physics_layer_0/angular_velocity = 0.0
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/6/physics_layer_0/angular_velocity = 0.0
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/7/physics_layer_0/angular_velocity = 0.0
[sub_resource type="ConvexPolygonShape2D" id=3]
points = PackedVector2Array( -40, 16, 24, -16, 40, -8, -24, 24 )
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_70d1t"]
texture = ExtResource("1")
margins = Vector2i(28, 220)
texture_region_size = Vector2i(140, 140)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.5, -2.5, -65, 32, -3, 64.5, 62, 31)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/1/physics_layer_0/angular_velocity = 0.0
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(70, 38, 134, 70, 70, 102, 6, 70)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/2/physics_layer_0/angular_velocity = 0.0
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(70, 38, 134, 70, 70, 102, 6, 70)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/3/physics_layer_0/angular_velocity = 0.0
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(70, 38, 134, 70, 70, 102, 6, 70)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/4/physics_layer_0/angular_velocity = 0.0
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(70, 38, 134, 70, 70, 102, 6, 70)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/5/physics_layer_0/angular_velocity = 0.0
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(70, 38, 134, 70, 70, 102, 6, 70)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/6/physics_layer_0/angular_velocity = 0.0
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(70, 38, 134, 70, 70, 102, 6, 70)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/7/physics_layer_0/angular_velocity = 0.0
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(70, 38, 134, 70, 70, 102, 6, 70)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4o6e1"]
texture = ExtResource("1")
margins = Vector2i(259, 241)
texture_region_size = Vector2i(55, 95)
0:0/next_alternative_id = 9
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, 8.5, -13, 12.5, -22, 25.5, -18, 38.5, 2.5, 44, 23, 40, 27, 26, 19, 13)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/1/physics_layer_0/angular_velocity = 0.0
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(5.5, 35.5, 19.5, 25.5, 39.5, 25.5, 53.5, 35.5, 53.5, 49.5, 39.5, 59.5, 19.5, 59.5, 5.5, 49.5)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/2/physics_layer_0/angular_velocity = 0.0
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(5.5, 35.5, 19.5, 25.5, 39.5, 25.5, 53.5, 35.5, 53.5, 49.5, 39.5, 59.5, 19.5, 59.5, 5.5, 49.5)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/3/physics_layer_0/angular_velocity = 0.0
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(5.5, 35.5, 19.5, 25.5, 39.5, 25.5, 53.5, 35.5, 53.5, 49.5, 39.5, 59.5, 19.5, 59.5, 5.5, 49.5)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/4/physics_layer_0/angular_velocity = 0.0
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(5.5, 35.5, 19.5, 25.5, 39.5, 25.5, 53.5, 35.5, 53.5, 49.5, 39.5, 59.5, 19.5, 59.5, 5.5, 49.5)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/5/physics_layer_0/angular_velocity = 0.0
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(5.5, 35.5, 19.5, 25.5, 39.5, 25.5, 53.5, 35.5, 53.5, 49.5, 39.5, 59.5, 19.5, 59.5, 5.5, 49.5)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/6/physics_layer_0/angular_velocity = 0.0
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(5.5, 35.5, 19.5, 25.5, 39.5, 25.5, 53.5, 35.5, 53.5, 49.5, 39.5, 59.5, 19.5, 59.5, 5.5, 49.5)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/7/physics_layer_0/angular_velocity = 0.0
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(5.5, 35.5, 19.5, 25.5, 39.5, 25.5, 53.5, 35.5, 53.5, 49.5, 39.5, 59.5, 19.5, 59.5, 5.5, 49.5)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_3pxuh"]
texture = ExtResource("1")
margins = Vector2i(54, 426)
texture_region_size = Vector2i(85, 110)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(24.8, -19.6, -39.5, 12, -21.5, 21, 43, -10.5)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/1/physics_layer_0/angular_velocity = 0.0
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-21, -21.5, -42, -11, 25.5, 19.5, 39, 12.5)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/2/physics_layer_0/angular_velocity = 0.0
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(2.5, 71, 66.5, 39, 82.5, 47, 18.5, 79)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/3/physics_layer_0/angular_velocity = 0.0
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(2.5, 71, 66.5, 39, 82.5, 47, 18.5, 79)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/4/physics_layer_0/angular_velocity = 0.0
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(2.5, 71, 66.5, 39, 82.5, 47, 18.5, 79)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/5/physics_layer_0/angular_velocity = 0.0
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(2.5, 71, 66.5, 39, 82.5, 47, 18.5, 79)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/6/physics_layer_0/angular_velocity = 0.0
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(2.5, 71, 66.5, 39, 82.5, 47, 18.5, 79)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/7/physics_layer_0/angular_velocity = 0.0
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(2.5, 71, 66.5, 39, 82.5, 47, 18.5, 79)
[resource]
0/name = "Base"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 28, 75, 135, 105 )
0/tile_mode = 0
0/occluder_offset = Vector2( 67.5, 52.5 )
0/navigation_offset = Vector2( 67.5, 52.5 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0
1/name = "Base2"
1/texture = ExtResource( 1 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 221, 75, 135, 105 )
1/tile_mode = 0
1/occluder_offset = Vector2( 67.5, 52.5 )
1/navigation_offset = Vector2( 67.5, 52.5 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0
2/name = "Wall"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, -32 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 28, 220, 140, 140 )
2/tile_mode = 0
2/occluder_offset = Vector2( 70, 70 )
2/navigation_offset = Vector2( 70, 70 )
2/shape_offset = Vector2( 70, 70 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 70, 70 )
2/shape = SubResource( 1 )
2/shape_one_way = false
2/shape_one_way_margin = 1.0
2/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 70, 70 )
} ]
2/z_index = 0
3/name = "Column"
3/texture = ExtResource( 1 )
3/tex_offset = Vector2( 0, -32 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 259, 241, 55, 95 )
3/tile_mode = 0
3/occluder_offset = Vector2( 27.5, 47.5 )
3/navigation_offset = Vector2( 27.5, 47.5 )
3/shape_offset = Vector2( 29.5, 47.5 )
3/shape_transform = Transform2D( 1, 0, 0, 1, 29.5, 47.5 )
3/shape = SubResource( 2 )
3/shape_one_way = false
3/shape_one_way_margin = 1.0
3/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 2 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 29.5, 47.5 )
} ]
3/z_index = 0
4/name = "Door1"
4/texture = ExtResource( 1 )
4/tex_offset = Vector2( 0, -25 )
4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 54, 426, 85, 110 )
4/tile_mode = 0
4/occluder_offset = Vector2( 42.5, 55 )
4/navigation_offset = Vector2( 42.5, 55 )
4/shape_offset = Vector2( 42.5, 55 )
4/shape_transform = Transform2D( 1, 0, 0, 1, 42.5, 55 )
4/shape = SubResource( 3 )
4/shape_one_way = false
4/shape_one_way_margin = 1.0
4/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 3 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 42.5, 55 )
} ]
4/z_index = 0
tile_shape = 1
tile_layout = 5
tile_size = Vector2i(128, 64)
physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_ha7ln")
sources/1 = SubResource("TileSetAtlasSource_asp48")
sources/2 = SubResource("TileSetAtlasSource_70d1t")
sources/3 = SubResource("TileSetAtlasSource_4o6e1")
sources/4 = SubResource("TileSetAtlasSource_3pxuh")

View File

@@ -1,12 +1,15 @@
extends CharacterBody2D
const MOTION_SPEED = 160 # Pixels/second.
const MOTION_SPEED = 30 # Pixels/second.
const FRICTION_FACTOR = 0.89
func _physics_process(_delta):
var motion = Vector2()
motion.x = Input.get_axis(&"move_left", &"move_right")
motion.y = Input.get_axis(&"move_up", &"move_down")
# Make diagonal movement fit isometric tiles.
motion.y /= 2
motion = motion.normalized() * MOTION_SPEED
#warning-ignore:return_value_discarded
move_and_slide(motion)
velocity += motion.normalized() * MOTION_SPEED
# Apply friction.
velocity *= FRICTION_FACTOR
move_and_slide()

View File

@@ -1,8 +1,9 @@
[remap]
importer="texture"
type="StreamTexture2D"
path="res://.godot/imported/troll.png-78efc50bfccaa17f54d40cfea3eef5f5.stex"
type="CompressedTexture2D"
uid="uid://b8fv8swublbqq"
path="res://.godot/imported/troll.png-78efc50bfccaa17f54d40cfea3eef5f5.ctex"
metadata={
"vram_texture": false
}
@@ -10,26 +11,24 @@ metadata={
[deps]
source_file="res://troll.png"
dest_files=["res://.godot/imported/troll.png-78efc50bfccaa17f54d40cfea3eef5f5.stex"]
dest_files=["res://.godot/imported/troll.png-78efc50bfccaa17f54d40cfea3eef5f5.ctex"]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -1,20 +1,26 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=4 format=3 uid="uid://cvs6nhy4ydg0u"]
[ext_resource path="res://troll.gd" type="Script" id=1]
[ext_resource path="res://troll.png" type="Texture2D" id=2]
[ext_resource type="Script" path="res://troll.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://b8fv8swublbqq" path="res://troll.png" id="2"]
[sub_resource type="CircleShape2D" id=1]
[sub_resource type="CircleShape2D" id="1"]
radius = 16.0
[node name="Troll" type="CharacterBody2D"]
script = ExtResource( 1 )
script = ExtResource("1")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(-4, -28)
texture = ExtResource( 2 )
texture = ExtResource("2")
[node name="Shadow" type="Sprite2D" parent="."]
modulate = Color(0, 0, 0, 0.501961)
show_behind_parent = true
position = Vector2(-1, -25)
texture = ExtResource("2")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
shape = SubResource("1")
[node name="Camera2D" type="Camera2D" parent="."]
current = true

View File

@@ -29,5 +29,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -29,5 +29,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Some files were not shown because too many files have changed in this diff Show More