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- Rebake lightmaps in Global Illumination demo with supersampling to improve quality. - Increase SDFGI quality in the Global Illumination demo (slightly more demanding, but better matches the quality standards of 2026). All demos had Project > Tools > Upgrade Project Files ran on them with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
Control Gallery
Showcases various Control nodes with their names affixed for easy recognition. This demo is inspired by similar "control gallery" demos found in GUI toolkits such as GTK.
The 3 main panels ("Basic controls", "Numbers", and "Lists") are separated using HSplitContainer and VSplitContainer nodes. This makes their individual size adjustable. Drag the empty space between panels to resize them.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2766
