20 Commits

Author SHA1 Message Date
A Thousand Ships
0343cedd48 General proofreading (#1262)
* General proofreading for grammar and spelling
* General formatting
* Addition of appropriate literals where appropriate, i.e. `&"foo"` for `StringName` cases and `^"foo/bar"` for `NodePath` cases
2025-10-11 01:39:59 -07:00
Aaron Franke
14fcc0e133 Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258) 2025-10-03 16:22:39 -07:00
Hugo Locurcio
7d525f4c9b Add FoldableContainer to the Control Gallery demo
This bumps the demo requirement to Godot 4.5, as FoldableContainer
is only present in 4.5 and later.
2025-07-08 01:04:55 +02:00
Hugo Locurcio
4d49bbd1b8 Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00
ShatteredReality
b4c73f4888 Fix README links to asset library (#1078)
This updates all links to point to the 4.2 demos instead of the 3.5 ones.

Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
2024-06-24 19:29:58 +02:00
Hugo Locurcio
bac1e69164 Use static typing in all demos (#1063)
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.

The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.

Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00
Hugo Locurcio
31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00
Hugo Locurcio
2a962929f3 Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
MotH
0a84347d11 Sorted tags 2023-06-28 21:27:10 +02:00
Hugo Locurcio
18c76b6dae Add tags to all demo projects
This makes sorting them in the project manager easier, as you can
click tags in the project manager to filter to a specific tag.
2023-06-26 18:03:50 +02:00
Hugo Locurcio
63d1cd9a60 Use 128×128 WebP icons for all demos (#885) 2023-03-29 18:59:57 +02:00
Danil Alexeev
b4ab5b4e14 Fix renamed vulkan/rendering/back_end=1 setting (Vulkan Mobile) 2023-03-01 10:22:42 +03:00
Hugo Locurcio
a0ad65d7df Improve and update Control Gallery for Godot 4.0
- Add a Tree example.
- Add more tabs to make tab scroll buttons visible.
- Use default project font, which is now a DynamicFont in Godot 4.0.
- Make splitters thinner but have a larger draggable area,
  thanks to the new Minimum Grab Thickness theme item.
- Tweak background color to be more visually pleasant.
- Use Compatibility backend to maximize performance and compatibility.
- Disable V-Sync to reduce input lag (while keeping low-processor mode).
2023-01-31 14:56:39 +01:00
Voylin
86be54ae49 New Icons for 4.0-dev demos:
Fixes some of the icons mentioned in #722.
Not sure if they are good enough or not, I'm not an artist in any way.

Changed Icons:
- 2D physics;
- 3D physics;
- Audio device changer;
- Audio mic record;
- GUI Control gallery;
- GUI Pseudo-localization.
Update
2022-04-20 10:31:44 +09:00
Voylin
861638b9d0 Fixes Control Gallery Demo for 4.0-dev
A lot of nodes have changed which made this demo not work properly
anymore, nor display everything properly anymore. Everything is looking
like it did before and all buttons are working again.

There is however this slight bug in the engine right now which makes it
not possible to press menu buttons or option buttons if the window is
not the same as the content_scale_size of the main window. (By example
when you resize the window)
This is because the hitboxes for those buttons don't get notified of the
change in screen size which makes them stay in the same place where they
would be when resizing the window.

For the rest everything is working perfectly now, everything also has
the new Godot 4 default theme style.

Fixes Control Gallery Demo for 4.0-dev small edit

Forgot to center one of the labels + updated screenshot

Changing Vulkan to Vulkan Mobile
2022-04-03 13:29:20 +09:00
Aaron Franke
bbe50fc9da Convert demos to Godot 4 using regular expressions in a script 2022-03-26 16:09:10 -05:00
Aaron Franke
b7e0a470c7 Update demos to Godot 3.4 2021-11-05 11:48:47 -05:00
Aaron Franke
814909538f Update projects to Godot 3.3 2021-04-21 19:17:12 -04:00
Aaron Franke
8a0824a948 Add links to the Asset Library after release 3.2-5c154da
Also expand the CODEOWNERS file
2021-03-12 00:32:11 -05:00
Hugo Locurcio
06dc40ba65 Add a control gallery demo
This project showcases what Godot's various Control nodes can do
(and what they look like, so that new users can figure them out).
2021-01-02 00:39:59 -06:00