Files
godot-demo-projects/3d/rigidbody_character
Hugo Locurcio b4eff8de9d Update all demos for Godot 4.6, fix Global Illumination demo
- Rebake lightmaps in Global Illumination demo with supersampling
  to improve quality.
- Increase SDFGI quality in the Global Illumination demo
  (slightly more demanding, but better matches the quality standards
  of 2026).

All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2026-02-10 23:56:35 +01:00
..

RigidBody Character 3D

RigidBody character demo for 3D using a capsule for the character. Cubes as RigidBodies spawn in the map from above to show interaction with the player (jump on them, gently push them), which would be impossible with a CharacterBody.

Language: GDScript

Renderer: Forward+

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2750

How does it work?

This demo uses a RigidBody3D for the player, and StaticBody3D for the level. Each has colliders, the player moves itself via apply_central_impulse() in _physics_process(), and collides with the level.

The ShapeCast3D node is used to detect whether the player is able to jump (i.e. touching the floor). Compared to a RayCast3D which is infinitely thin, this allows for more reliable checking if the player is standing over an edge or corner.

Screenshots

Screenshot