mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2025-12-31 09:49:06 +03:00
All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation).
Saving and Loading (Serialization)
This demo showcases how to save a simple game with each serialization format supported by Godot:
- ConfigFile
- JSON
More formats may be added in the future.
For more information, see this documentation article: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html
See the Run-time File Saving and Loading demo for an example of loading various file types in an exported project without needing to import them.
Language: GDScript
Renderer: Mobile
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/891
