Files
Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
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..
2022-12-13 16:51:04 +01:00
2022-12-13 16:51:04 +01:00
2022-12-13 16:51:04 +01:00
2022-12-13 16:51:04 +01:00

Saving and Loading (Serialization)

This demo showcases how to save a simple game with each serialization format supported by Godot:

  • ConfigFile
  • JSON

More formats may be added in the future.

For more information, see this documentation article: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html

See the Run-time File Saving and Loading demo for an example of loading various file types in an exported project without needing to import them.

Language: GDScript

Renderer: Mobile

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/891

Screenshots

Screenshot