Files
Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
..
2018-02-15 20:31:49 +11:00

Truck Town

This is a demo implementing different types of trucks of varying complexity using vehicle physics.

Controls:

  • Up Arrow, W, Gamepad Right Trigger, Gamepad A/Cross: Accelerate
  • Down Arrow, S, Gamepad Left Trigger, Gamepad B/Circle, Gamepad X/Square: Brake/reverse
  • Left Arrow, Gamepad Left Stick, Gamepad D-Pad Left: Steer left
  • Right Arrow, Gamepad Left Stick, Gamepad D-Pad Right: Steer right
  • U, Gamepad Select, left-click speedometer: Change speedometer unit (m/s, km/h, mph)
  • C, Gamepad Y/Triangle: Change camera (exterior, interior, top-down)
  • Escape, Gamepad D-Pad Up: Go back to menu (press again to exit)

On mobile platforms, the vehicle automatically accelerates. Touch the left and right edges of the screen to steer. Touch the middle of the screen to brake/reverse (this also temporarily stops acceleration).

Language: GDScript

Renderer: Forward+ on desktop, Mobile on mobile

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/524

How does it work?

The base vehicle uses a VehicleBody node. The trailer truck is tied together using a ConeJointTwist node, and the tow truck is tried together using a chain made of RigidBody nodes which are pinned together using PinJoint nodes.

Screenshots

Screenshot