Files
godot-demo-projects/3d/rigidbody_character
Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
..

RigidBody Character 3D

RigidBody character demo for 3D using a capsule for the character. Cubes as RigidBodies spawn in the map from above to show interaction with the player (jump on them, gently push them), which would be impossible with a KinematicBody.

Language: GDScript

Renderer: GLES 3

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/1291

How does it work?

This demo uses a RigidBody for the player, and StaticBody for the level. Each has colliders, the player moves itself via apply_central_impulse() in _physics_process(), and collides with the level.

The ShapeCast3D node is used to detect whether the player is able to jump (i.e. touching the floor). Compared to a RayCast3D which is infinitely thin, this allows for more reliable checking if the player is standing over an edge or corner.

Screenshots

Screenshot